Maintenance Update and Mythic Dungeon Plus development progress
- Dungeon followers now correctly show into the damage done section. - Fixed an error while statusbar plugin options. - Framework update. - Mythic Dungeon Plus code has been separated into six files (was just 2), this will help with the organization and maintenance of the code.
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@@ -48,6 +48,7 @@
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---@field internalFunctions table
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---@field OptionsFunctions df_optionsmixin
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---@field GlobalWidgetControlNames table
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---@field DefaultRoundedCornerPreset table
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---@field RoundedCornerPanelMixin df_roundedcornermixin
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---@field Schedules df_schedule
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---@field HeaderFunctions df_headerfunctions
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@@ -142,6 +143,8 @@
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---@field IsHtmlColor fun(self:table, colorName:any) : unknown return true if DF.alias_text_colors has the colorName as a key
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---@field CreateColorTable fun(self:table, r:number, g:number, b:number, a:number) : table return a table with {r, g, b, a}
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---@field FormatColor fun(self:table, newFormat:string, r:number|string, g:number?, b:number?, a:number?, decimalsAmount:number?) : string|table|number|nil, number|nil, number|nil, number|nil takes in a color in one format and converts it to another specified format.
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---@field
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---@field CreateEditor fun(self:table, parent:frame, name:string?, options:df_editor_defaultoptions?) : df_editor
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---@field RandomBool fun(self:table, odds: number?) : boolean return a random boolean
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---@field CreateHighlightTexture fun(self:table, parent:frame, parentKey:string?, alpha:number?, name:string?) : texture
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---@field
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