- Roll back on the auto detect combat after reset data.
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@@ -325,9 +325,9 @@ function historico:resetar()
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_detalhes:SendEvent ("DETAILS_DATA_RESET", nil, nil)
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if (InCombatLockdown() and UnitAffectingCombat ("player")) then
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_detalhes:ScheduleTimer ("DelayCheckCombat", 1)
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end
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--if (InCombatLockdown() and UnitAffectingCombat ("player")) then
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-- _detalhes:ScheduleTimer ("DelayCheckCombat", 1)
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--end
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end
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