Undoing changes for combatlog changes on 10.2 as the combatlog changes got reverted
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@@ -192,9 +192,9 @@ do
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end
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function Details:Ambiguate(unitName)
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if (toc >= 100200) then
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--if (toc >= 100200) then
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unitName = Ambiguate(unitName, "none")
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end
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--end
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return unitName
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end
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@@ -206,6 +206,7 @@ do
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end
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local UnitFullName = UnitFullName
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--Details:GetCurrentCombat():GetActor(DETAILS_ATTRIBUTE_DAMAGE, Details:GetFullName("player")):GetSpell(1)
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---create a CLEU compatible name of the unit passed
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---return string is in the format "playerName-realmName"
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@@ -235,9 +236,9 @@ do
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return Details:GetFullName(unitId, "none")
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end
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if (toc < 100200) then
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--if (toc < 100200) then
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Details.GetFullName = Details.GetCLName
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end
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--end
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function Details:Class(actor)
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return self.classe or actor and actor.classe
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