Undoing changes for combatlog changes on 10.2 as the combatlog changes got reverted
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@@ -13,8 +13,8 @@
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local addonName, Details222 = ...
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local version, build, date, tocversion = GetBuildInfo()
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Details.build_counter = 12039
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Details.alpha_build_counter = 12039 --if this is higher than the regular counter, use it instead
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Details.build_counter = 12040
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Details.alpha_build_counter = 12040 --if this is higher than the regular counter, use it instead
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Details.dont_open_news = true
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Details.game_version = version
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Details.userversion = version .. " " .. Details.build_counter
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+28
-2
@@ -6106,6 +6106,8 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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Details.playername = UnitName("player")
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end
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Details.playername = Details:Ambiguate(Details.playername)
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--player faction and enemy faction
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Details.faction = UnitFactionGroup("player")
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if (Details.faction == PLAYER_FACTION_GROUP[0]) then --player is horde
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@@ -6373,11 +6375,33 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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xpcall(saveAutoRunCode, logSaverError)
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end) --end of saving data
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local eraNamedSpellsToID = {}
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-- ~parserstart ~startparser ~cleu ~parser
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Details.UnitNameCache = {}
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function Details.OnParserEventRetail() --not in use - added on 2023.11.13
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local time, token, hidding, sourceSerial, sourceName, sourceFlags, sourceFlags2, targetSerial, targetName, targetFlags, targetFlags2, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12 = CombatLogGetCurrentEventInfo()
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local func = token_list[token]
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if (func) then
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if (sourceName) then
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if (Details.UnitNameCache[sourceName]) then
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sourceName = Details.UnitNameCache[sourceName]
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else
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--detect if this is player by reading the flags
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if (bitBand(sourceFlags, OBJECT_TYPE_PLAYER) ~= 0) then
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sourceName = Ambiguate(sourceName, "none")
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Details.UnitNameCache[sourceName] = sourceName
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else
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Details.UnitNameCache[sourceName] = sourceName
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end
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end
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end
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return func(nil, token, time, sourceSerial, sourceName, sourceFlags, targetSerial, targetName, targetFlags, targetFlags2, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12)
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end
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end
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function Details.OnParserEvent()
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local time, token, hidding, who_serial, who_name, who_flags, who_flags2, target_serial, target_name, target_flags, target_flags2, A1, A2, A3, A4, A5, A6, A7, A8, A9, A10, A11, A12 = CombatLogGetCurrentEventInfo()
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@@ -7143,6 +7167,8 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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end
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name = Details:Ambiguate(name)
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--damage done
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local actor = currentCombat:GetActor(DETAILS_ATTRIBUTE_DAMAGE, name)
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if (actor) then
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@@ -192,9 +192,9 @@ do
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end
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function Details:Ambiguate(unitName)
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if (toc >= 100200) then
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--if (toc >= 100200) then
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unitName = Ambiguate(unitName, "none")
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end
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--end
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return unitName
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end
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@@ -206,6 +206,7 @@ do
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end
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local UnitFullName = UnitFullName
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--Details:GetCurrentCombat():GetActor(DETAILS_ATTRIBUTE_DAMAGE, Details:GetFullName("player")):GetSpell(1)
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---create a CLEU compatible name of the unit passed
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---return string is in the format "playerName-realmName"
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@@ -235,9 +236,9 @@ do
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return Details:GetFullName(unitId, "none")
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end
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if (toc < 100200) then
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--if (toc < 100200) then
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Details.GetFullName = Details.GetCLName
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end
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--end
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function Details:Class(actor)
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return self.classe or actor and actor.classe
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@@ -2362,6 +2362,8 @@ function StreamOverlay:OnEvent (_, event, ...)
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playerName = interimPlayerName .. '-' .. playerRealm
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end
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playerName = _G.Details:Ambiguate(playerName)
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if (_G.Details) then
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