- this is part of ToS June 20th update.

- New Death Recap implemented! replaces the default from Blizzard and can be configured at Options > Raid Tools.
- New Guild Damage and Heal rank on '/details ranking' panel.
- Added a Guild Sync button on the Details! Ranking Panel.
- Added Custom display 'Damage on Shields', useful for encounter like Maiden of Vigilance where there's big shields to be removed and you want to know who is doing more damage to it.
- Added Heal Absorbed display under Heal bracket.\n\nHeal Absorb are the heal denied by abilities such like DK's Necrotic Strike or raid boss Sisters of the Moon 'Embrace of the Eclipse' ability.\nThe tooltip of this display shows which players got heal denied, which abilities absorbed the heal, which abilities tried to heal but got the heal denied.
- Added Alternate Power display under Energy bracket, it shows the total of alternate power gain from each player, useful for encounters such as Demonic Inquisition.
- Fixed Paladin 'Light of the Martyr' damage to self.
This commit is contained in:
Tercio
2017-06-14 19:32:17 -03:00
parent 5869d2bc85
commit e28dbc990d
14 changed files with 866 additions and 90 deletions
+305 -38
View File
@@ -11,6 +11,9 @@ local GetNumGroupMembers = GetNumGroupMembers
local ItemUpgradeInfo = LibStub ("LibItemUpgradeInfo-1.0")
local LibGroupInSpecT = LibStub ("LibGroupInSpecT-1.1")
local storageDebug = false
local store_instances = _detalhes.InstancesToStoreData
function _detalhes:UpdateGears()
_detalhes:UpdateParser()
@@ -686,6 +689,46 @@ function _detalhes.storage:OpenRaidStorage()
return db
end
function _detalhes.storage:GetBestFromGuild (diff, encounter_id, role)
local db = _detalhes.storage:OpenRaidStorage()
local best = 0
local bestplayername
local onencounter
if (not role) then
role = "damage"
end
role = string.lower (role)
if (role == "damager") then
role = "damage"
elseif (role == "healer") then
role = "healing"
end
local table = db [diff]
if (table) then
local encounters = table [encounter_id]
if (encounters) then
for index, encounter in ipairs (encounters) do
local players = encounter [role]
if (players) then
for playername, t in pairs (players) do
if (t[1] > best) then
best = t [1]
bestplayername = playername
onencounter = encounter
end
end
end
end
end
end
return best, bestplayername, onencounter
end
function _detalhes.storage:GetBestFromPlayer (diff, encounter_id, role, playername)
local db = _detalhes.storage:OpenRaidStorage()
@@ -726,6 +769,210 @@ function _detalhes.storage:GetBestFromPlayer (diff, encounter_id, role, playerna
return best, onencounter
end
function _detalhes.storage:DBGuildSync()
_detalhes:SendGuildData ("GS", "R")
end
--remote call RoS
function _detalhes.storage:GetIDsToGuildSync()
local db = _detalhes.storage:OpenRaidStorage()
local IDs = {}
--build the encounter ID list
for diff, diffTable in pairs (db or {}) do
if (type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
for index, encounter in ipairs (encounterTable) do
tinsert (IDs, encounter.time)
end
end
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] sending " .. #IDs .. " IDs.")
end
return IDs
end
--local call RoC - received the encounter IDS - need to know which fights is missing
function _detalhes.storage:CheckMissingIDsToGuildSync (IDsList)
local db = _detalhes.storage:OpenRaidStorage()
if (type (IDsList) ~= "table") then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] RoC IDsList isn't a table.")
end
return
end
--this will prevent to request the same fight from multiple people
_detalhes.RecentRequestedIDs = _detalhes.RecentRequestedIDs or {}
--store the IDs which need to be sync
local RequestIDs = {}
--check missing IDs
for index, ID in ipairs (IDsList) do
local found = false
for diff, diffTable in pairs (db or {}) do
if (type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
for index, encounter in ipairs (encounterTable) do
if (ID == encounter.time) then
found = true
break
end
end
end
end
end
if (not found) then
if (not _detalhes.RecentRequestedIDs [ID]) then
tinsert (RequestIDs, ID)
_detalhes.RecentRequestedIDs [ID] = true
end
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoC-EncounterSync] RoS found " .. #RequestIDs .. " encounters out dated.")
end
return RequestIDs
end
--remote call RoS - build the encounter list from the IDsList
function _detalhes.storage:BuildEncounterDataToGuildSync (IDsList)
local db = _detalhes.storage:OpenRaidStorage()
if (type (IDsList) ~= "table") then
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] IDsList isn't a table.")
end
return
end
local EncounterList = {}
local CurrentTable = {}
tinsert (EncounterList, CurrentTable)
local AmtToSend = 0
local MaxAmount = 0
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] the client requested " .. #IDsList .. " encounters.")
end
for index, ID in ipairs (IDsList) do
for diff, diffTable in pairs (db or {}) do
if (type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
for index, encounter in ipairs (encounterTable) do
if (ID == encounter.time) then
--send this encounter
CurrentTable [diff] = CurrentTable [diff] or {}
CurrentTable [diff] [encounterID] = CurrentTable [diff] [encounterID] or {}
tinsert (CurrentTable [diff] [encounterID], encounter)
AmtToSend = AmtToSend + 1
MaxAmount = MaxAmount + 1
if (MaxAmount == 3) then
CurrentTable = {}
tinsert (EncounterList, CurrentTable)
MaxAmount = 0
end
end
end
end
end
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] sending " .. AmtToSend .. " encounters.")
end
return EncounterList
end
local have_encounter = function (db, ID)
for diff, diffTable in pairs (db or {}) do
if (type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
for index, encounter in ipairs (encounterTable) do
if (ID == encounter.time) then
return true
end
end
end
end
end
return false
end
--local call RoC - add the fights to the client db
function _detalhes.storage:AddGuildSyncData (data)
local db = _detalhes.storage:OpenRaidStorage()
local AddedAmount = 0
_detalhes.LastGuildSyncReceived = GetTime()
for diff, diffTable in pairs (data) do
if (type (diff) == "number" and type (diffTable) == "table") then
for encounterID, encounterTable in pairs (diffTable) do
if (type (encounterID) == "number" and type (encounterTable) == "table") then
for index, encounter in ipairs (encounterTable) do
--validate the encounter
if (type (encounter.time) == "number" and type (encounter.guild) == "string" and type (encounter.date) == "string" and type (encounter.healing) == "table" and type (encounter.elapsed) == "number" and type (encounter.damage) == "table") then
--check if this encounter already has been added from another sync
if (not have_encounter (db, encounter.time)) then
db [diff] = db [diff] or {}
db [diff] [encounterID] = db [diff] [encounterID] or {}
tinsert (db [diff] [encounterID], encounter)
if (_G.DetailsRaidHistoryWindow and _G.DetailsRaidHistoryWindow:IsShown()) then
_G.DetailsRaidHistoryWindow:Refresh()
end
AddedAmount = AddedAmount + 1
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] received a duplicated encounter table.")
end
end
else
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] received an invalid encounter table.")
end
end
end
end
end
end
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) [RoS-EncounterSync] added " .. AddedAmount .. " to database.")
end
if (_G.DetailsRaidHistoryWindow and _G.DetailsRaidHistoryWindow:IsShown()) then
_G.DetailsRaidHistoryWindow:UpdateDropdowns()
_G.DetailsRaidHistoryWindow:Refresh()
end
end
function _detalhes.storage:ListDiffs()
local db = _detalhes.storage:OpenRaidStorage()
local t = {}
@@ -855,24 +1102,23 @@ function _detalhes.storage:GetEncounterData (diff, encounter_id, guild)
return t
end
local store_instances = {
[1448] = true, --Hellfire Citadel
[1205] = true, --Blackrock Foundry
[1228] = true, --Highmaul
--[1136] = true, --SoO
}
function _detalhes:StoreEncounter (combat)
combat = combat or _detalhes.tabela_vigente
if (not combat) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: combat not found.")
end
return
end
local name, type, difficulty, difficultyName, maxPlayers, playerDifficulty, isDynamicInstance, mapID, instanceGroupSize = GetInstanceInfo()
if (not store_instances [mapID]) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: instance not allowed.")
end
return
end
@@ -880,13 +1126,16 @@ function _detalhes:StoreEncounter (combat)
local encounter_id = boss_info and boss_info.id
if (not encounter_id) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: encounter ID not found.")
end
return
end
local diff = combat:GetDifficulty()
--> check for heroic and mythic
if (diff == 15 or diff == 16) then --test on raid finder ' or diff == 17' -- normal mode: diff == 14 or
if (storageDebug or (diff == 15 or diff == 16)) then --test on raid finder ' or diff == 17' -- normal mode: diff == 14 or
--> check the guild name
local match = 0
@@ -901,12 +1150,16 @@ function _detalhes:StoreEncounter (combat)
end
end
if (match < raid_size * 0.75) then
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, need at least 75% of players be from your guild.")
if (match < raid_size * 0.75 and not storageDebug) then
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, need at least 75% of players be from your guild.")
end
return
end
else
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, need at least 75% of players be from your guild.")
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, need at least 75% of players be from your guild.")
end
return
end
@@ -914,7 +1167,9 @@ function _detalhes:StoreEncounter (combat)
if (not IsAddOnLoaded ("Details_DataStorage")) then
local loaded, reason = LoadAddOn ("Details_DataStorage")
if (not loaded) then
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, couldn't load DataStorage, may be the addon is disabled.")
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: can't save the encounter, couldn't load DataStorage, may be the addon is disabled.")
end
return
end
end
@@ -962,34 +1217,35 @@ function _detalhes:StoreEncounter (combat)
local role = UnitGroupRolesAssigned ("raid" .. i)
if (role == "DAMAGER" or role == "TANK") then
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local _, _, class = UnitClass (player_name)
local damage_actor = damage_container_pool [damage_container_hash [player_name]]
if (damage_actor) then
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
this_combat_data.damage [player_name] = {floor (damage_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
end
elseif (role == "HEALER") then
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local _, _, class = UnitClass (player_name)
local heal_actor = healing_container_pool [healing_container_hash [player_name]]
if (heal_actor) then
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
this_combat_data.healing [player_name] = {floor (heal_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
if (UnitIsInMyGuild ("raid" .. i)) then
if (role == "DAMAGER" or role == "TANK") then
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local _, _, class = UnitClass (player_name)
local damage_actor = damage_container_pool [damage_container_hash [player_name]]
if (damage_actor) then
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
this_combat_data.damage [player_name] = {floor (damage_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
end
elseif (role == "HEALER") then
local player_name, player_realm = UnitName ("raid" .. i)
if (player_realm and player_realm ~= "") then
player_name = player_name .. "-" .. player_realm
end
local _, _, class = UnitClass (player_name)
local heal_actor = healing_container_pool [healing_container_hash [player_name]]
if (heal_actor) then
local guid = UnitGUID (player_name) or UnitGUID (UnitName ("raid" .. i))
this_combat_data.healing [player_name] = {floor (heal_actor.total), _detalhes.item_level_pool [guid] and _detalhes.item_level_pool [guid].ilvl or 0, class or 0}
end
end
end
end
tinsert (encounter_database, this_combat_data)
@@ -1016,6 +1272,13 @@ function _detalhes:StoreEncounter (combat)
end
end
--guild best
local amount, playerName, encounterObject = _detalhes.storage:GetBestFromGuild (diff, encounter_id, myrole)
if (amount > 0) then
--> player got the high score on his guild
end
local lower_instance = _detalhes:GetLowerInstanceNumber()
if (lower_instance) then
local instance = _detalhes:GetInstance (lower_instance)
@@ -1030,6 +1293,10 @@ function _detalhes:StoreEncounter (combat)
instance:InstanceAlert ("Boss Defeated, Open History! ", icon, 40, func, true)
end
end
else
if (_detalhes.debug) then
print ("|cFFFFFF00Details! Storage|r: raid difficulty must be heroic or mythic.")
end
end
end