- this is part of ToS June 20th update.
- New Death Recap implemented! replaces the default from Blizzard and can be configured at Options > Raid Tools. - New Guild Damage and Heal rank on '/details ranking' panel. - Added a Guild Sync button on the Details! Ranking Panel. - Added Custom display 'Damage on Shields', useful for encounter like Maiden of Vigilance where there's big shields to be removed and you want to know who is doing more damage to it. - Added Heal Absorbed display under Heal bracket.\n\nHeal Absorb are the heal denied by abilities such like DK's Necrotic Strike or raid boss Sisters of the Moon 'Embrace of the Eclipse' ability.\nThe tooltip of this display shows which players got heal denied, which abilities absorbed the heal, which abilities tried to heal but got the heal denied. - Added Alternate Power display under Energy bracket, it shows the total of alternate power gain from each player, useful for encounters such as Demonic Inquisition. - Fixed Paladin 'Light of the Martyr' damage to self.
This commit is contained in:
+107
-18
@@ -12,7 +12,7 @@ local _
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window:SetMovable (true)
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tinsert (UISpecialFrames, "DetailsFrameworkImageEdit")
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window:SetFrameStrata ("TOOLTIP")
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window:SetMaxResize (266, 226)
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window:SetMaxResize (650, 500)
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window.hooks = {}
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@@ -20,13 +20,13 @@ local _
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background:SetAllPoints()
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background:SetTexture (0, 0, 0, .8)
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local edit_texture = DF:NewImage (window, nil, 300, 250, "artwork", nil, nil, "$parentImage")
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local edit_texture = DF:NewImage (window, nil, 650, 500, "artwork", nil, nil, "$parentImage")
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edit_texture:SetAllPoints()
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local background_frame = CreateFrame ("frame", "DetailsFrameworkImageEditBackground", DetailsFrameworkImageEdit)
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background_frame:SetPoint ("topleft", DetailsFrameworkImageEdit, "topleft", -10, 12)
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background_frame:SetFrameStrata ("DIALOG")
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background_frame:SetSize (400, 252)
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background_frame:SetSize (800, 540)
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background_frame:SetResizable (true)
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background_frame:SetMovable (true)
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@@ -50,7 +50,7 @@ local _
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local topCoordTexture = DF:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageTopCoord")
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topCoordTexture:SetPoint ("topleft", window, "topleft")
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topCoordTexture:SetPoint ("topright", window, "topright")
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topCoordTexture.color = "red"
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topCoordTexture:SetColorTexture (1, 0, 0)
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topCoordTexture.height = 1
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topCoordTexture.alpha = .2
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@@ -63,9 +63,9 @@ local _
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topSlider:SetHook ("OnLeave", function() return true end)
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local topSliderThumpTexture = topSlider:CreateTexture (nil, "overlay")
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topSliderThumpTexture:SetTexture (1, 1, 1)
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topSliderThumpTexture:SetColorTexture (1, 1, 1)
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topSliderThumpTexture:SetWidth (512)
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topSliderThumpTexture:SetHeight (3)
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topSliderThumpTexture:SetHeight (1)
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topSlider:SetThumbTexture (topSliderThumpTexture)
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topSlider:SetHook ("OnValueChange", function (_, _, value)
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@@ -82,7 +82,7 @@ local _
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local bottomCoordTexture = DF:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageBottomCoord")
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bottomCoordTexture:SetPoint ("bottomleft", window, "bottomleft", 0, 0)
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bottomCoordTexture:SetPoint ("bottomright", window, "bottomright", 0, 0)
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bottomCoordTexture.color = "red"
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bottomCoordTexture:SetColorTexture (1, 0, 0)
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bottomCoordTexture.height = 1
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bottomCoordTexture.alpha = .2
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@@ -95,9 +95,9 @@ local _
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bottomSlider:SetHook ("OnLeave", function() return true end)
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local bottomSliderThumpTexture = bottomSlider:CreateTexture (nil, "overlay")
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bottomSliderThumpTexture:SetTexture (1, 1, 1)
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bottomSliderThumpTexture:SetColorTexture (1, 1, 1)
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bottomSliderThumpTexture:SetWidth (512)
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bottomSliderThumpTexture:SetHeight (3)
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bottomSliderThumpTexture:SetHeight (1)
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bottomSlider:SetThumbTexture (bottomSliderThumpTexture)
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bottomSlider:SetHook ("OnValueChange", function (_, _, value)
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@@ -115,7 +115,7 @@ local _
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local leftCoordTexture = DF:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageLeftCoord")
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leftCoordTexture:SetPoint ("topleft", window, "topleft", 0, 0)
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leftCoordTexture:SetPoint ("bottomleft", window, "bottomleft", 0, 0)
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leftCoordTexture.color = "red"
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leftCoordTexture:SetColorTexture (1, 0, 0)
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leftCoordTexture.width = 1
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leftCoordTexture.alpha = .2
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@@ -127,8 +127,8 @@ local _
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leftSlider:SetHook ("OnLeave", function() return true end)
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local leftSliderThumpTexture = leftSlider:CreateTexture (nil, "overlay")
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leftSliderThumpTexture:SetTexture (1, 1, 1)
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leftSliderThumpTexture:SetWidth (3)
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leftSliderThumpTexture:SetColorTexture (1, 1, 1)
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leftSliderThumpTexture:SetWidth (1)
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leftSliderThumpTexture:SetHeight (512)
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leftSlider:SetThumbTexture (leftSliderThumpTexture)
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@@ -146,7 +146,7 @@ local _
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local rightCoordTexture = DF:NewImage (window, nil, nil, nil, "overlay", nil, nil, "$parentImageRightCoord")
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rightCoordTexture:SetPoint ("topright", window, "topright", 0, 0)
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rightCoordTexture:SetPoint ("bottomright", window, "bottomright", 0, 0)
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rightCoordTexture.color = "red"
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rightCoordTexture:SetColorTexture (1, 0, 0)
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rightCoordTexture.width = 1
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rightCoordTexture.alpha = .2
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@@ -158,8 +158,8 @@ local _
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rightSlider:SetHook ("OnLeave", function() return true end)
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--[
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local rightSliderThumpTexture = rightSlider:CreateTexture (nil, "overlay")
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rightSliderThumpTexture:SetTexture (1, 1, 1)
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rightSliderThumpTexture:SetWidth (3)
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rightSliderThumpTexture:SetColorTexture (1, 1, 1)
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rightSliderThumpTexture:SetWidth (1)
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rightSliderThumpTexture:SetHeight (512)
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rightSlider:SetThumbTexture (rightSliderThumpTexture)
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--]]
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@@ -399,9 +399,98 @@ local _
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flipButtonH:SetPoint ("topright", buttonsBackground, "topright", -8, -140)
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flipButtonH:InstallCustomTexture()
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--
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local flipButtonV = DF:NewButton (buttonsBackground, nil, "$parentFlipButton2", nil, 100, 20, flip, 2, nil, nil, "Flip V", 1)
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flipButtonV:SetPoint ("topright", buttonsBackground, "topright", -8, -160)
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flipButtonV:InstallCustomTexture()
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--> select area to crop
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local DragFrame = CreateFrame ("frame", nil, background_frame)
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DragFrame:EnableMouse (false)
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DragFrame:SetFrameStrata ("TOOLTIP")
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DragFrame:SetPoint ("topleft", edit_texture.widget, "topleft")
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DragFrame:SetPoint ("bottomright", edit_texture.widget, "bottomright")
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DragFrame:SetBackdrop ({edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Worldmap\UI-QuestBlob-Inside]], tileSize = 256, tile = true})
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DragFrame:SetBackdropColor (1, 1, 1, .2)
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DragFrame:Hide()
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local SelectionBox_Up = DragFrame:CreateTexture (nil, "overlay")
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SelectionBox_Up:SetHeight (1)
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SelectionBox_Up:SetColorTexture (1, 1, 1)
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local SelectionBox_Down = DragFrame:CreateTexture (nil, "overlay")
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SelectionBox_Down:SetHeight (1)
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SelectionBox_Down:SetColorTexture (1, 1, 1)
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local SelectionBox_Left = DragFrame:CreateTexture (nil, "overlay")
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SelectionBox_Left:SetWidth (1)
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SelectionBox_Left:SetColorTexture (1, 1, 1)
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local SelectionBox_Right = DragFrame:CreateTexture (nil, "overlay")
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SelectionBox_Right:SetWidth (1)
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SelectionBox_Right:SetColorTexture (1, 1, 1)
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function DragFrame.ClearSelectionBoxPoints()
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SelectionBox_Up:ClearAllPoints()
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SelectionBox_Down:ClearAllPoints()
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SelectionBox_Left:ClearAllPoints()
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SelectionBox_Right:ClearAllPoints()
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end
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local StartCrop = function()
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DragFrame:Show()
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DragFrame:EnableMouse (true)
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end
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local CropSelection = DF:NewButton (buttonsBackground, nil, "$parentCropSelection", nil, 100, 20, StartCrop, 2, nil, nil, "Crop Selection", 1)
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--CropSelection:SetPoint ("topright", buttonsBackground, "topright", -8, -260)
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CropSelection:InstallCustomTexture()
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DragFrame.OnTick = function (self, deltaTime)
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local x1, y1 = unpack (self.ClickedAt)
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local x2, y2 = GetCursorPosition()
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DragFrame.ClearSelectionBoxPoints()
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print (x1, y1, x2, y2)
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if (x2 > x1) then
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--right
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if (y1 > y2) then
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--top
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SelectionBox_Up:SetPoint ("topleft", UIParent, "bottomleft", x1, y1)
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SelectionBox_Up:SetPoint ("topright", UIParent, "bottomleft", x2, y1)
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SelectionBox_Left:SetPoint ("topleft", UIParent, "bottomleft", x1, y1)
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SelectionBox_Left:SetPoint ("bottomleft", UIParent, "bottomleft", x1, y2)
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print (1)
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else
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--bottom
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end
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else
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--left
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if (y2 > y1) then
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--top
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else
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--bottom
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end
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end
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end
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DragFrame:SetScript ("OnMouseDown", function (self, MouseButton)
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if (MouseButton == "LeftButton") then
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self.ClickedAt = {GetCursorPosition()}
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DragFrame:SetScript ("OnUpdate", DragFrame.OnTick)
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end
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end)
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DragFrame:SetScript ("OnMouseUp", function (self, MouseButton)
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if (MouseButton == "LeftButton") then
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self.ReleaseAt = {GetCursorPosition()}
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DragFrame:EnableMouse (false)
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DragFrame:Hide()
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DragFrame:SetScript ("OnUpdate", nil)
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print (self.ClickedAt[1], self.ClickedAt[2], self.ReleaseAt[1], self.ReleaseAt[2])
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end
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end)
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--> accept
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window.accept = function (self, b, keep_editing)
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