Release Candidate 3
This commit is contained in:
+186
-82
@@ -1,3 +1,6 @@
|
||||
--parei (20/11) declarando o header, precisa agora modificar a config do header quando atualizar
|
||||
--fazer uma função para alterar a config header.columns para adicionar ou remover attributos
|
||||
|
||||
--próximo: ao criar uma janela AllInOne, precisa criar uma nova instancia no Details!
|
||||
--na tabela de configuração precisa dizer que é uma all in one e o details vai chamar esse arquivo pra atualizar
|
||||
|
||||
@@ -12,6 +15,37 @@
|
||||
local LibWindow = LibStub("LibWindow-1.1")
|
||||
local df = DetailsFramework
|
||||
local detailsFramework = DetailsFramework
|
||||
local Details = Details
|
||||
local addonName, DetailsPrivite = ...
|
||||
|
||||
local defaultWindowSettings = {
|
||||
isOpened = true,
|
||||
|
||||
libwindow = {},
|
||||
width = 350,
|
||||
height = 150,
|
||||
|
||||
titlebar = {
|
||||
--done here: all options can be retrived from details! settings
|
||||
},
|
||||
|
||||
header = {
|
||||
show_name = true, --false | on for debug
|
||||
show_icon = true,
|
||||
auto_size = true, --false | on for debug
|
||||
columns = { --damage, dps, percent
|
||||
{1, 1},
|
||||
{1, 2},
|
||||
{1, 1, "%"}
|
||||
},
|
||||
},
|
||||
}
|
||||
|
||||
--namespace
|
||||
DetailsPrivite.AllInOneWindow = {}
|
||||
local attributeCodes = {
|
||||
|
||||
}
|
||||
|
||||
local textureCoords = {
|
||||
show_mainmenu = {0/256, 32/256, 0, 1},
|
||||
@@ -233,7 +267,13 @@
|
||||
end,
|
||||
}
|
||||
|
||||
local titleBarMixin = {
|
||||
local headerMixin = {
|
||||
Constructor = function(header)
|
||||
|
||||
end,
|
||||
}
|
||||
|
||||
local titleBarMixin = { --~titlebar
|
||||
--run when the title bar is created
|
||||
Constructor = function(titleBar)
|
||||
titleBar:EnableMouse(false)
|
||||
@@ -244,6 +284,12 @@
|
||||
--create the elapsed time string
|
||||
titleBar:CreateCombatTimeString()
|
||||
titleBar:SetCombatTimeText("02:36") --debug
|
||||
|
||||
--create titlebar texture
|
||||
titleBar:CreateTexture()
|
||||
|
||||
--create header
|
||||
titleBar:CreateHeader()
|
||||
end,
|
||||
|
||||
GetSettings = function(titleBar)
|
||||
@@ -287,6 +333,43 @@
|
||||
|
||||
end,
|
||||
|
||||
SetTexture = function(titleBar, texturePath, textureCoord, vertexColor, maskTexture)
|
||||
if (texturePath) then
|
||||
titleBar.BackgroundTexture:SetTexture(texturePath)
|
||||
|
||||
if (maskTexture) then
|
||||
titleBar.BackgroundTexture:SetMask(maskTexture)
|
||||
else
|
||||
titleBar.BackgroundTexture:SetMask("")
|
||||
end
|
||||
|
||||
if (vertexColor) then
|
||||
local r, g, b, a = detailsFramework:ParseColors(vertexColor)
|
||||
titleBar.BackgroundTexture:SetVertexColor(r, g, b, a)
|
||||
else
|
||||
titleBar.BackgroundTexture:SetVertexColor(1, 1, 1, 1)
|
||||
end
|
||||
|
||||
if (textureCoord) then
|
||||
titleBar.BackgroundTexture:SetTexCoord(unpack(textureCoord))
|
||||
else
|
||||
titleBar.BackgroundTexture:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
else
|
||||
titleBar.BackgroundTexture:SetTexture("")
|
||||
end
|
||||
end,
|
||||
|
||||
CreateTexture = function(titleBar)
|
||||
local texture = titleBar:CreateTexture("$parentBackgroundTexture", "border")
|
||||
titleBar.BackgroundTexture = texture
|
||||
return texture
|
||||
end,
|
||||
|
||||
GetTexture = function(titleBar)
|
||||
return titleBar.BackgroundTexture
|
||||
end,
|
||||
|
||||
CreateCombatTimeString = function(titleBar)
|
||||
local combatTimeString = titleBar:CreateFontString("$parentCombatTime", "overlay", "GameFontNormal")
|
||||
titleBar.CombatTime = combatTimeString
|
||||
@@ -312,34 +395,37 @@
|
||||
end,
|
||||
|
||||
Refresh = function(titleBar)
|
||||
local config = titleBar:GetSettings()
|
||||
local settings = titleBar:GetSettings()
|
||||
|
||||
--height
|
||||
local height = config.titlebar.height
|
||||
titleBar:SetHeight(height)
|
||||
--title bar is always shown
|
||||
settings.titlebar_shown = true
|
||||
|
||||
--titlebar_shown = false,
|
||||
--titlebar_height = 16,
|
||||
--titlebar_texture = "Details Serenity",
|
||||
--titlebar_texture_color = {.2, .2, .2, 0.8},
|
||||
|
||||
if (settings.titlebar_shown) then
|
||||
titleBar:Show()
|
||||
--height
|
||||
local height = settings.titlebar_height
|
||||
titleBar:SetHeight(height)
|
||||
|
||||
titleBar:SetTexture(settings.titlebar_texture, nil, settings.titlebar_texture_color)
|
||||
|
||||
local header = titleBar:GetHeader()
|
||||
|
||||
else
|
||||
titleBar:Hide()
|
||||
end
|
||||
|
||||
|
||||
|
||||
local timerShown = settings.timer_show
|
||||
|
||||
local timerShown = config.timer_show
|
||||
|
||||
local menuSupportFrame = titleBar:GetMenuSupportFrame()
|
||||
menuSupportFrame:Update()
|
||||
|
||||
--[=[
|
||||
--height = 20,
|
||||
timer_show = true,
|
||||
timer_ignore_openworld = true,
|
||||
timer_only_encounters = false,
|
||||
|
||||
text_size = 10,
|
||||
text_font = "Friz Quadrata TT",
|
||||
text_outline = "NONE",
|
||||
text_shadow = {
|
||||
enabled = false,
|
||||
color = {1, 1, 1, 1},
|
||||
x_offset = 1,
|
||||
y_offset = -1,
|
||||
},
|
||||
--]=]
|
||||
|
||||
end,
|
||||
|
||||
GetMenuSupportFrame = function(titleBar)
|
||||
@@ -355,6 +441,34 @@
|
||||
return menuSupportFrame
|
||||
end,
|
||||
|
||||
CreateHeader = function(titleBar)
|
||||
local defaultHeaderTable = {
|
||||
{text = "", width = 20}, --spec icon
|
||||
{text = "Actor Name", width = 60, attribute = {name = true}},
|
||||
|
||||
{text = "Damage Done", width = 60, attribute = {1, 1}},
|
||||
{text = "DPS", width = 50, attribute = {1, 2}},
|
||||
{text = "Damage %", width = 50, attribute = {percent = true}},
|
||||
|
||||
{text = "Healing Done", width = 60, attribute = {1, 1}},
|
||||
{text = "HPS", width = 50, attribute = {1, 2}},
|
||||
{text = "Healing %", width = 50, attribute = {percent = true}},
|
||||
}
|
||||
|
||||
local defaultHeaderOptions = {
|
||||
padding = 2,
|
||||
}
|
||||
|
||||
local headerFrame = DetailsFramework:CreateHeader(titleBar, defaultHeaderTable, defaultHeaderOptions)
|
||||
titleBar.Header = headerFrame
|
||||
detailsFramework:Mixin(headerFrame, headerMixin)
|
||||
headerFrame:Constructor()
|
||||
return headerFrame
|
||||
end,
|
||||
|
||||
GetHeader = function(titleBar)
|
||||
return titleBar.Header
|
||||
end,
|
||||
}
|
||||
|
||||
local AllInOneWindowMixin = {
|
||||
@@ -428,50 +542,6 @@
|
||||
--override
|
||||
titleBarMixin.SetSetting = AllInOneWindowMixin.SetSetting
|
||||
|
||||
local defaultWindowSettings = {
|
||||
isOpened = true,
|
||||
|
||||
libwindow = {},
|
||||
width = 350, --
|
||||
height = 150, --
|
||||
|
||||
titlebar = {
|
||||
--done here: all options can be retrived from details! settings
|
||||
menu_buttons = {},
|
||||
|
||||
},
|
||||
|
||||
}
|
||||
|
||||
--create only the frame for a new window ~newwindow ñewwindow
|
||||
function Details.AllInOneWindow.CreateFrame(settingId)
|
||||
--create the new window
|
||||
local newWindowFrame = CreateFrame("frame", "DetailsNewWindow" .. settingId, UIParent, "BackdropTemplate")
|
||||
newWindowFrame.id = settingId
|
||||
df:Mixin(newWindowFrame, AllInOneWindowMixin)
|
||||
|
||||
newWindowFrame:SetPoint("center", UIParent, "center", -400, 0)
|
||||
|
||||
--create the title bar
|
||||
newWindowFrame:CreateTitleBar()
|
||||
|
||||
--creare header
|
||||
|
||||
|
||||
|
||||
--create scroll bar
|
||||
|
||||
|
||||
|
||||
--create resizers
|
||||
|
||||
|
||||
|
||||
--add the frame to the frame pool
|
||||
local frameId = Details.AllInOneWindow.AddFrame(newWindowFrame)
|
||||
return newWindowFrame
|
||||
end
|
||||
|
||||
--[=[
|
||||
lib window need to be on the AllInOneWindow:Update() so it can register the new libwindow table on profile change
|
||||
--register on libwindow
|
||||
@@ -497,30 +567,58 @@
|
||||
combatTimeString:SetPoint("left", titleBar, "left", 2, 0)
|
||||
--]=]
|
||||
|
||||
--create only the frame for a new window ~newwindow ñewwindow
|
||||
function Details.AllInOneWindow.CreateFrame(settingId)
|
||||
--create the new window
|
||||
local newFrame = CreateFrame("frame", "DetailsNewWindow" .. settingId, UIParent, "BackdropTemplate")
|
||||
newFrame.id = settingId
|
||||
df:Mixin(newFrame, AllInOneWindowMixin)
|
||||
|
||||
newFrame:SetPoint("center", UIParent, "center", -400, 0)
|
||||
|
||||
--create the title bar
|
||||
newFrame:CreateTitleBar()
|
||||
|
||||
|
||||
|
||||
--create scroll bar
|
||||
|
||||
|
||||
|
||||
--create resizers
|
||||
|
||||
|
||||
|
||||
--add the frame to the frame pool
|
||||
local frameId = Details.AllInOneWindow.AddFrame(newFrame)
|
||||
return newFrame
|
||||
end
|
||||
|
||||
--Entry Point to create a new window, must pass here at least once
|
||||
--create the settings for a new window plus the frames
|
||||
function Details:CreateNewAllInOneWindow()
|
||||
--get profile settings
|
||||
local profileSettings = Details:GetSettingsForAll_AllInOneWindows()
|
||||
|
||||
--get what is the ID if a new window is added
|
||||
local nextSettingId = Details.AllInOneWindow.GetNextSettingID()
|
||||
|
||||
function Details.AllInOneWindow.CreateNew()
|
||||
local newSettings = {}
|
||||
--copy the settings prototype
|
||||
local windowSettings = df.table.deploy({}, defaultWindowSettings)
|
||||
df.table.deploy(newSettings, defaultWindowSettings)
|
||||
--copy the settings from a skin
|
||||
local skinTable = Details:GetSkin("Minimalistic")
|
||||
df.table.deploy(newSettings, skinTable.instance_cprops)
|
||||
|
||||
--add the new settings table into the profile where the new window settings are stored
|
||||
local settingId = Details.AllInOneWindow.AddSetting(windowSettings)
|
||||
local settingId = Details.AllInOneWindow.AddSetting(newSettings)
|
||||
|
||||
--create window body
|
||||
local windowFrame = Details.AllInOneWindow.CreateFrame(settingId)
|
||||
--reload all windows
|
||||
Details.AllInOneWindow.ReloadAll()
|
||||
|
||||
return windowFrame
|
||||
return settingId
|
||||
end
|
||||
|
||||
--assuming this will run when the profile is loaded
|
||||
|
||||
--assuming there will be only one All In One Window
|
||||
|
||||
--used when a profile finished loading
|
||||
--CURRENT THE ONLY ENTRY POINT
|
||||
--entry point for loading a window on profile change, on Initialization or when a new window is created
|
||||
--at the moment of details! creation, there's zero settings available
|
||||
function Details.AllInOneWindow.ReloadAll()
|
||||
--get the amount of settings
|
||||
local numSettings = Details.AllInOneWindow.GetNumSettings()
|
||||
@@ -539,6 +637,12 @@
|
||||
end
|
||||
frameIndex = frameIndex + 1
|
||||
windowFrame:SetSettingID(settingId)
|
||||
|
||||
--libwindow
|
||||
LibWindow.RegisterConfig(windowFrame, windowSetting.libwindow)
|
||||
LibWindow.RestorePosition(windowFrame)
|
||||
LibWindow.MakeDraggable(windowFrame)
|
||||
|
||||
--setup the frame using the settings
|
||||
windowFrame:Refresh()
|
||||
end
|
||||
|
||||
+78
-64
@@ -3,50 +3,55 @@
|
||||
local Details = _G.Details
|
||||
local DF = _G.DetailsFramework
|
||||
local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
|
||||
local addonName, Details222 = ...
|
||||
|
||||
--namespace
|
||||
Details.CooldownTracking = {
|
||||
Details222.CooldownTracking = {
|
||||
cooldownPanels = {},
|
||||
}
|
||||
|
||||
--return truen if the cooldown tracker is enabled
|
||||
function Details.CooldownTracking.IsEnabled()
|
||||
function Details222.CooldownTracking.IsEnabled()
|
||||
return Details.ocd_tracker.enabled
|
||||
end
|
||||
|
||||
--return a hash table with all cooldown panels created [filterName] = Frame
|
||||
function Details.CooldownTracking.GetAllPanels()
|
||||
return Details.CooldownTracking.cooldownPanels
|
||||
function Details222.CooldownTracking.GetAllPanels()
|
||||
return Details222.CooldownTracking.cooldownPanels
|
||||
end
|
||||
|
||||
--enable the cooldown tracker
|
||||
function Details.CooldownTracking.EnableTracker()
|
||||
function Details222.CooldownTracking.EnableTracker()
|
||||
if (not Details.ocd_tracker.show_options) then
|
||||
return
|
||||
end
|
||||
|
||||
Details.ocd_tracker.enabled = true
|
||||
|
||||
--register callbacks with the openRaidLib
|
||||
openRaidLib.RegisterCallback(Details.CooldownTracking, "CooldownListUpdate", "OnReceiveUnitFullCooldownList")
|
||||
openRaidLib.RegisterCallback(Details.CooldownTracking, "CooldownUpdate", "OnReceiveSingleCooldownUpdate")
|
||||
openRaidLib.RegisterCallback(Details.CooldownTracking, "CooldownListWipe", "OnCooldownListWipe")
|
||||
openRaidLib.RegisterCallback(Details.CooldownTracking, "CooldownAdded", "OnCooldownAdded")
|
||||
openRaidLib.RegisterCallback(Details.CooldownTracking, "CooldownRemoved", "OnCooldownRemoved")
|
||||
openRaidLib.RegisterCallback(Details222.CooldownTracking, "CooldownListUpdate", "OnReceiveUnitFullCooldownList")
|
||||
openRaidLib.RegisterCallback(Details222.CooldownTracking, "CooldownUpdate", "OnReceiveSingleCooldownUpdate")
|
||||
openRaidLib.RegisterCallback(Details222.CooldownTracking, "CooldownListWipe", "OnCooldownListWipe")
|
||||
openRaidLib.RegisterCallback(Details222.CooldownTracking, "CooldownAdded", "OnCooldownAdded")
|
||||
openRaidLib.RegisterCallback(Details222.CooldownTracking, "CooldownRemoved", "OnCooldownRemoved")
|
||||
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end
|
||||
|
||||
--disable the cooldown tracker
|
||||
function Details.CooldownTracking.DisableTracker()
|
||||
function Details222.CooldownTracking.DisableTracker()
|
||||
Details.ocd_tracker.enabled = false
|
||||
|
||||
--hide the panel
|
||||
local allPanels = Details.CooldownTracking.GetAllPanels()
|
||||
local allPanels = Details222.CooldownTracking.GetAllPanels()
|
||||
for filterName, frameObject in pairs(allPanels) do
|
||||
frameObject:Hide()
|
||||
end
|
||||
|
||||
--unregister callbacks
|
||||
openRaidLib.UnregisterCallback(Details.CooldownTracking, "CooldownListUpdate", "OnReceiveUnitFullCooldownList")
|
||||
openRaidLib.UnregisterCallback(Details.CooldownTracking, "CooldownUpdate", "OnReceiveSingleCooldownUpdate")
|
||||
openRaidLib.UnregisterCallback(Details.CooldownTracking, "CooldownListWipe", "OnCooldownListWipe")
|
||||
openRaidLib.UnregisterCallback(Details222.CooldownTracking, "CooldownListUpdate", "OnReceiveUnitFullCooldownList")
|
||||
openRaidLib.UnregisterCallback(Details222.CooldownTracking, "CooldownUpdate", "OnReceiveSingleCooldownUpdate")
|
||||
openRaidLib.UnregisterCallback(Details222.CooldownTracking, "CooldownListWipe", "OnCooldownListWipe")
|
||||
end
|
||||
|
||||
|
||||
@@ -55,9 +60,9 @@ end
|
||||
--@unitId: which unit got updated
|
||||
--@unitCooldows: a table with [spellId] = cooldownInfo
|
||||
--@allUnitsCooldowns: a table containing all units [unitName] = {[spellId] = cooldownInfo}
|
||||
function Details.CooldownTracking.OnReceiveUnitFullCooldownList(unitId, unitCooldows, allUnitsCooldowns)
|
||||
function Details222.CooldownTracking.OnReceiveUnitFullCooldownList(unitId, unitCooldows, allUnitsCooldowns)
|
||||
--print("|cFFFFFF00received full cooldown list|r from:", unitId)
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end
|
||||
|
||||
--callback on the event 'CooldownUpdate', this is triggered when a player uses a cooldown or a cooldown got updated (time left reduced, etc)
|
||||
@@ -66,12 +71,12 @@ end
|
||||
--@cooldownInfo: cooldown information table to be passed with other functions
|
||||
--@unitCooldows: a table with [spellId] = cooldownInfo
|
||||
--@allUnitsCooldowns: a table containing all units [unitName] = {[spellId] = cooldownInfo}
|
||||
function Details.CooldownTracking.OnReceiveSingleCooldownUpdate(unitId, spellId, cooldownInfo, unitCooldows, allUnitsCooldowns)
|
||||
function Details222.CooldownTracking.OnReceiveSingleCooldownUpdate(unitId, spellId, cooldownInfo, unitCooldows, allUnitsCooldowns)
|
||||
--TODO: make a function inside lib open raid to get the filters the cooldown is in
|
||||
--I dont known which panel will be used
|
||||
--need to get the filter name which that spell belong
|
||||
--and then check if that filter is enabled
|
||||
local allPanels = Details.CooldownTracking.GetAllPanels()
|
||||
local allPanels = Details222.CooldownTracking.GetAllPanels()
|
||||
|
||||
local screenPanel = allPanels["main"] --this should be replaced with the cooldown panel
|
||||
local gotUpdated = false
|
||||
@@ -92,33 +97,33 @@ end
|
||||
end
|
||||
|
||||
if (not gotUpdated) then
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end
|
||||
end
|
||||
|
||||
--when the list of cooldowns got wiped, usually happens when the player left a group
|
||||
--@allUnitsCooldowns: a table containing all units [unitName] = {[spellId] = cooldownInfo}
|
||||
function Details.CooldownTracking.OnCooldownListWipe(allUnitsCooldowns)
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
function Details222.CooldownTracking.OnCooldownListWipe(allUnitsCooldowns)
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end
|
||||
|
||||
--when a cooldown has been added to an unit
|
||||
function Details.CooldownTracking.OnCooldownAdded(unitId, spellId, cooldownInfo, unitCooldows, allUnitsCooldowns)
|
||||
function Details222.CooldownTracking.OnCooldownAdded(unitId, spellId, cooldownInfo, unitCooldows, allUnitsCooldowns)
|
||||
--here could update the cooldown of the unit, but I'm too lazy so it update all units
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end
|
||||
|
||||
--when a cooldown has been removed from an unit
|
||||
function Details.CooldownTracking.OnCooldownRemoved(unitId, spellId, unitCooldows, allUnitsCooldowns)
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
function Details222.CooldownTracking.OnCooldownRemoved(unitId, spellId, unitCooldows, allUnitsCooldowns)
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end
|
||||
|
||||
|
||||
--Frames
|
||||
--hide all bars created
|
||||
function Details.CooldownTracking.HideAllBars(filterName)
|
||||
function Details222.CooldownTracking.HideAllBars(filterName)
|
||||
filterName = filterName or "main"
|
||||
local allPanels = Details.CooldownTracking.GetAllPanels()
|
||||
local allPanels = Details222.CooldownTracking.GetAllPanels()
|
||||
for _, bar in ipairs(allPanels[filterName].bars) do
|
||||
bar:ClearAllPoints()
|
||||
bar:Hide()
|
||||
@@ -131,7 +136,7 @@ end
|
||||
end
|
||||
|
||||
--get a cooldown frame
|
||||
function Details.CooldownTracking.GetOrCreateNewCooldownFrame(screenPanel, frameId)
|
||||
function Details222.CooldownTracking.GetOrCreateNewCooldownFrame(screenPanel, frameId)
|
||||
local cooldownFrame = screenPanel.bars[frameId]
|
||||
if (cooldownFrame) then
|
||||
return cooldownFrame
|
||||
@@ -157,12 +162,12 @@ end
|
||||
if (eventFrame.scheduleRosterUpdate) then
|
||||
return
|
||||
end
|
||||
eventFrame.scheduleRosterUpdate = C_Timer.NewTimer(1, Details.CooldownTracking.RefreshCooldownFrames)
|
||||
eventFrame.scheduleRosterUpdate = C_Timer.NewTimer(1, Details222.CooldownTracking.RefreshCooldownFrames)
|
||||
end
|
||||
end)
|
||||
|
||||
--create the screen panel, goes into the UIParent and show cooldowns
|
||||
function Details.CooldownTracking.CreateScreenFrame(filterName)
|
||||
function Details222.CooldownTracking.CreateScreenFrame(filterName)
|
||||
filterName = filterName or "main"
|
||||
local frameName = "DetailsOnlineCDTrackerScreenPanel" .. filterName
|
||||
local cooldownPanel = CreateFrame("frame", frameName, UIParent, "BackdropTemplate")
|
||||
@@ -184,7 +189,7 @@ end
|
||||
cooldownPanel.playerCache = {}
|
||||
cooldownPanel.statusBarFrameIndex = 1
|
||||
|
||||
local allPanels = Details.CooldownTracking.GetAllPanels()
|
||||
local allPanels = Details222.CooldownTracking.GetAllPanels()
|
||||
allPanels[filterName] = cooldownPanel
|
||||
|
||||
return cooldownPanel
|
||||
@@ -192,7 +197,7 @@ end
|
||||
|
||||
|
||||
|
||||
function Details.CooldownTracking.SetupCooldownFrame(cooldownFrame)
|
||||
function Details222.CooldownTracking.SetupCooldownFrame(cooldownFrame)
|
||||
local spellIcon = GetSpellTexture(cooldownFrame.spellId)
|
||||
if (spellIcon) then
|
||||
cooldownFrame:SetIcon(spellIcon, .1, .9, .1, .9)
|
||||
@@ -204,16 +209,16 @@ end
|
||||
end
|
||||
end
|
||||
|
||||
function Details.CooldownTracking.ProcessUnitCooldowns(unitId, unitCooldowns, cooldownsOrganized)
|
||||
function Details222.CooldownTracking.ProcessUnitCooldowns(unitId, unitCooldowns, cooldownsOrganized)
|
||||
if (unitCooldowns) then
|
||||
local unitInfo = openRaidLib.GetUnitInfo(unitId)
|
||||
local filterName = false
|
||||
if (unitInfo) then
|
||||
local allPanels = Details.CooldownTracking.GetAllPanels()
|
||||
local allPanels = Details222.CooldownTracking.GetAllPanels()
|
||||
local screenPanel = allPanels[filterName or "main"]
|
||||
for spellId, cooldownInfo in pairs(unitCooldowns) do
|
||||
--get a bar
|
||||
local cooldownFrame = Details.CooldownTracking.GetOrCreateNewCooldownFrame(screenPanel, screenPanel.statusBarFrameIndex)
|
||||
local cooldownFrame = Details222.CooldownTracking.GetOrCreateNewCooldownFrame(screenPanel, screenPanel.statusBarFrameIndex)
|
||||
cooldownFrame.cooldownInfo = cooldownInfo
|
||||
local isReady, normalizedPercent, timeLeft, charges, minValue, maxValue, currentValue = openRaidLib.GetCooldownStatusFromCooldownInfo(cooldownInfo)
|
||||
|
||||
@@ -222,7 +227,7 @@ end
|
||||
cooldownFrame.unitName = unitInfo.nameFull
|
||||
|
||||
--setup the cooldown in the bar
|
||||
Details.CooldownTracking.SetupCooldownFrame(cooldownFrame)
|
||||
Details222.CooldownTracking.SetupCooldownFrame(cooldownFrame)
|
||||
--add the cooldown into the organized by class table
|
||||
tinsert(cooldownsOrganized[unitInfo.classId], cooldownFrame)
|
||||
--iterate to the next cooldown frame
|
||||
@@ -237,12 +242,12 @@ end
|
||||
end
|
||||
|
||||
--update cooldown frames based on the amount of players in the group or raid
|
||||
function Details.CooldownTracking.RefreshCooldownFrames(filterName)
|
||||
local allPanels = Details.CooldownTracking.GetAllPanels()
|
||||
function Details222.CooldownTracking.RefreshCooldownFrames(filterName)
|
||||
local allPanels = Details222.CooldownTracking.GetAllPanels()
|
||||
local screenPanel = allPanels[filterName or "main"]
|
||||
|
||||
if (not screenPanel) then
|
||||
screenPanel = Details.CooldownTracking.CreateScreenFrame()
|
||||
screenPanel = Details222.CooldownTracking.CreateScreenFrame()
|
||||
end
|
||||
|
||||
if (Details.ocd_tracker.framme_locked) then
|
||||
@@ -251,7 +256,7 @@ end
|
||||
screenPanel:EnableMouse(true)
|
||||
end
|
||||
|
||||
Details.CooldownTracking.HideAllBars()
|
||||
Details222.CooldownTracking.HideAllBars()
|
||||
screenPanel.scheduleRosterUpdate = nil
|
||||
wipe(screenPanel.playerCache)
|
||||
screenPanel.statusBarFrameIndex = 1
|
||||
@@ -289,24 +294,24 @@ end
|
||||
for i = 1, numGroupMembers do
|
||||
local unitId = "raid"..i
|
||||
local unitCooldowns = openRaidLib.GetUnitCooldowns(unitId, filter)
|
||||
Details.CooldownTracking.ProcessUnitCooldowns(unitId, unitCooldowns, cooldownsOrganized)
|
||||
Details222.CooldownTracking.ProcessUnitCooldowns(unitId, unitCooldowns, cooldownsOrganized)
|
||||
end
|
||||
|
||||
elseif (IsInGroup()) then
|
||||
for i = 1, numGroupMembers - 1 do
|
||||
local unitId = "party"..i
|
||||
local unitCooldowns = openRaidLib.GetUnitCooldowns(unitId, filter)
|
||||
Details.CooldownTracking.ProcessUnitCooldowns(unitId, unitCooldowns, cooldownsOrganized)
|
||||
Details222.CooldownTracking.ProcessUnitCooldowns(unitId, unitCooldowns, cooldownsOrganized)
|
||||
end
|
||||
|
||||
--player
|
||||
local unitCooldowns = openRaidLib.GetUnitCooldowns("player", filter)
|
||||
Details.CooldownTracking.ProcessUnitCooldowns("player", unitCooldowns, cooldownsOrganized)
|
||||
Details222.CooldownTracking.ProcessUnitCooldowns("player", unitCooldowns, cooldownsOrganized)
|
||||
|
||||
else
|
||||
--player
|
||||
local unitCooldowns = openRaidLib.GetUnitCooldowns("player", filter)
|
||||
Details.CooldownTracking.ProcessUnitCooldowns("player", unitCooldowns, cooldownsOrganized)
|
||||
Details222.CooldownTracking.ProcessUnitCooldowns("player", unitCooldowns, cooldownsOrganized)
|
||||
end
|
||||
|
||||
for classId = 1, 13 do --13 classes
|
||||
@@ -364,6 +369,9 @@ end
|
||||
|
||||
--initialize the cooldown options window and embed it to Details! options panel
|
||||
function Details:InitializeCDTrackerWindow()
|
||||
if (not Details.ocd_tracker.show_options) then
|
||||
return
|
||||
end
|
||||
local DetailsCDTrackerWindow = CreateFrame("frame", "DetailsCDTrackerWindow", UIParent, "BackdropTemplate")
|
||||
DetailsCDTrackerWindow:SetSize(700, 480)
|
||||
DetailsCDTrackerWindow.Frame = DetailsCDTrackerWindow
|
||||
@@ -375,18 +383,21 @@ end
|
||||
_G.DetailsPluginContainerWindow.EmbedPlugin(DetailsCDTrackerWindow, DetailsCDTrackerWindow, true)
|
||||
|
||||
function DetailsCDTrackerWindow.RefreshWindow()
|
||||
Details.OpenCDTrackerWindow()
|
||||
Details222.CooldownTracking.OpenCDTrackerWindow()
|
||||
end
|
||||
|
||||
--check if is enabled at startup
|
||||
if (Details.CooldownTracking.IsEnabled()) then
|
||||
Details.CooldownTracking.EnableTracker()
|
||||
if (Details222.CooldownTracking.IsEnabled()) then
|
||||
Details222.CooldownTracking.EnableTracker()
|
||||
end
|
||||
|
||||
DetailsCDTrackerWindow:Hide()
|
||||
end
|
||||
|
||||
function Details.OpenCDTrackerWindow()
|
||||
function Details222.CooldownTracking.OpenCDTrackerWindow()
|
||||
if (not Details.ocd_tracker.show_options) then
|
||||
return
|
||||
end
|
||||
|
||||
--check if the window exists, if not create it
|
||||
if (not _G.DetailsCDTrackerWindow or not _G.DetailsCDTrackerWindow.Initialized) then
|
||||
@@ -408,9 +419,12 @@ end
|
||||
get = function() return Details.ocd_tracker.enabled end,
|
||||
set = function(self, fixedparam, value)
|
||||
if (value) then
|
||||
Details.CooldownTracking.EnableTracker()
|
||||
if (not Details.ocd_tracker.show_options) then
|
||||
return
|
||||
end
|
||||
Details222.CooldownTracking.EnableTracker()
|
||||
else
|
||||
Details.CooldownTracking.DisableTracker()
|
||||
Details222.CooldownTracking.DisableTracker()
|
||||
end
|
||||
end,
|
||||
name = "Enable Experimental Cooldown Tracker",
|
||||
@@ -422,7 +436,7 @@ end
|
||||
get = function() return Details.ocd_tracker.show_conditions.only_in_group end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.ocd_tracker.show_conditions.only_in_group = value
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end,
|
||||
name = "Only in Group",
|
||||
desc = "Only in Group",
|
||||
@@ -433,7 +447,7 @@ end
|
||||
get = function() return Details.ocd_tracker.show_conditions.only_inside_instance end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.ocd_tracker.show_conditions.only_inside_instance = value
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end,
|
||||
name = "Only Inside Instances",
|
||||
desc = "Only Inside Instances",
|
||||
@@ -443,7 +457,7 @@ end
|
||||
get = function() return Details.ocd_tracker.framme_locked end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.ocd_tracker.framme_locked = value
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end,
|
||||
name = "Lock Frame",
|
||||
desc = "Lock Frame",
|
||||
@@ -456,7 +470,7 @@ end
|
||||
get = function() return Details.ocd_tracker.filters["defensive-raid"] end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.ocd_tracker.filters["defensive-raid"] = value
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end,
|
||||
name = "Defensive: Raid",
|
||||
desc = "Exanple: druid tranquility.",
|
||||
@@ -467,7 +481,7 @@ end
|
||||
get = function() return Details.ocd_tracker.filters["defensive-target"] end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.ocd_tracker.filters["defensive-target"] = value
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end,
|
||||
name = "Defensive: Target",
|
||||
desc = "Exanple: priest pain suppression.",
|
||||
@@ -478,7 +492,7 @@ end
|
||||
get = function() return Details.ocd_tracker.filters["defensive-personal"] end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.ocd_tracker.filters["defensive-personal"] = value
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end,
|
||||
name = "Defensive: Personal",
|
||||
desc = "Exanple: mage ice block.",
|
||||
@@ -489,7 +503,7 @@ end
|
||||
get = function() return Details.ocd_tracker.filters["ofensive"] end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.ocd_tracker.filters["ofensive"] = value
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end,
|
||||
name = "Offensive Cooldowns",
|
||||
desc = "Exanple: priest power infusion.",
|
||||
@@ -500,7 +514,7 @@ end
|
||||
get = function() return Details.ocd_tracker.filters["utility"] end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.ocd_tracker.filters["utility"] = value
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end,
|
||||
name = "Utility Cooldowns",
|
||||
desc = "Exanple: druid roar.",
|
||||
@@ -511,7 +525,7 @@ end
|
||||
get = function() return Details.ocd_tracker.filters["interrupt"] end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.ocd_tracker.filters["interrupt"] = value
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end,
|
||||
name = "Interrupt Cooldowns",
|
||||
desc = "Exanple: rogue kick.",
|
||||
@@ -524,7 +538,7 @@ end
|
||||
get = function() return Details.ocd_tracker.width end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.ocd_tracker.width = value
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end,
|
||||
min = 10,
|
||||
max = 200,
|
||||
@@ -538,7 +552,7 @@ end
|
||||
get = function() return Details.ocd_tracker.height end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.ocd_tracker.height = value
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end,
|
||||
min = 10,
|
||||
max = 200,
|
||||
@@ -552,7 +566,7 @@ end
|
||||
get = function() return Details.ocd_tracker.lines_per_column end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.ocd_tracker.lines_per_column = floor(value)
|
||||
Details.CooldownTracking.RefreshCooldownFrames()
|
||||
Details222.CooldownTracking.RefreshCooldownFrames()
|
||||
end,
|
||||
min = 1,
|
||||
max = 30,
|
||||
|
||||
Reference in New Issue
Block a user