Release Candidate 3

This commit is contained in:
Tercio Jose
2022-11-21 20:57:39 -03:00
parent 4a8492b984
commit dde1bb28b8
10 changed files with 391 additions and 195 deletions
+1 -1
View File
@@ -1,4 +1,4 @@
## Interface: 90207
## Interface: 100002
## Title: Lib: LibDFramework-1.0
## Notes: Base Framework for many Addons
+6 -1
View File
@@ -22,7 +22,11 @@ do
["MONK"] = {0.0, 1.00, 0.59},
["DEMONHUNTER"] = {0.64, 0.19, 0.79},
["EVOKER"] = {0.20, 0.58, 0.50},
["dark1"] = {0.1215, 0.1176, 0.1294},
["dark2"] = {0.2215, 0.2176, 0.2294},
["dark3"] = {0.3215, 0.3176, 0.3294},
["aliceblue"] = {0.941176, 0.972549, 1, 1},
["antiquewhite"] = {0.980392, 0.921569, 0.843137, 1},
["aqua"] = {0, 1, 1, 1},
@@ -67,6 +71,7 @@ do
["dimgrey"] = {0.411765, 0.411765, 0.411765, 1},
["dodgerblue"] = {0.117647, 0.564706, 1, 1},
["firebrick"] = {0.698039, 0.133333, 0.133333, 1},
["firebrickdark"] = {0.258039, 0.033333, 0.033333, 1},
["floralwhite"] = {1, 0.980392, 0.941176, 1},
["forestgreen"] = {0.133333, 0.545098, 0.133333, 1},
["fuchsia"] = {1, 0, 1, 1},
+1 -1
View File
@@ -1,6 +1,6 @@
local dversion = 393
local dversion = 395
local major, minor = "DetailsFramework-1.0", dversion
local DF, oldminor = LibStub:NewLibrary(major, minor)
+48 -2
View File
@@ -7625,6 +7625,9 @@ detailsFramework.CastFrameFunctions = {
{"UNIT_SPELLCAST_CHANNEL_START"},
{"UNIT_SPELLCAST_CHANNEL_UPDATE"},
{"UNIT_SPELLCAST_CHANNEL_STOP"},
{(IS_WOW_PROJECT_MAINLINE) and "UNIT_SPELLCAST_EMPOWER_START"},
{(IS_WOW_PROJECT_MAINLINE) and "UNIT_SPELLCAST_EMPOWER_UPDATE"},
{(IS_WOW_PROJECT_MAINLINE) and "UNIT_SPELLCAST_EMPOWER_STOP"},
{(IS_WOW_PROJECT_MAINLINE) and "UNIT_SPELLCAST_INTERRUPTIBLE"},
{(IS_WOW_PROJECT_MAINLINE) and "UNIT_SPELLCAST_NOT_INTERRUPTIBLE"},
{"PLAYER_ENTERING_WORLD"},
@@ -7644,6 +7647,8 @@ detailsFramework.CastFrameFunctions = {
CanLazyTick = true, --if true, it'll execute the lazy tick function, it ticks in a much slower pace comparece with the regular tick
LazyUpdateCooldown = 0.2, --amount of time to wait for the next lazy update, this updates non critical things like the cast timer
ShowEmpoweredDuration = true, --full hold time for empowered spells
FillOnInterrupt = true,
HideSparkOnInterrupt = true,
@@ -8228,12 +8233,40 @@ detailsFramework.CastFrameFunctions = {
end,
UpdateChannelInfo = function(self, unit, ...)
local name, text, texture, startTime, endTime, isTradeSkill, notInterruptible, spellID = UnitChannelInfo (unit)
local name, text, texture, startTime, endTime, isTradeSkill, notInterruptible, spellID, _, numStages = UnitChannelInfo (unit)
--is valid?
if (not self:IsValid (unit, name, isTradeSkill, true)) then
return
end
--empowered?
self.empStages = {}
if numStages and numStages > 0 then
self.holdAtMaxTime = GetUnitEmpowerHoldAtMaxTime(unit)
self.empowered = true
local lastStageEndTime = 0
for i = 1, numStages do
self.empStages[i] = {
start = lastStageEndTime,
finish = lastStageEndTime - GetUnitEmpowerStageDuration(unit, i - 1) / 1000,
}
lastStageEndTime = self.empStages[i].finish
if startTime / 1000 + lastStageEndTime <= GetTime() then
self.curStage = i
end
end
if (self.Settings.ShowEmpoweredDuration) then
endTime = endTime + self.holdAtMaxTime
end
else
self.holdAtMaxTime = 0
self.empowered = false
self.curStage = 0
end
--setup cast
self.casting = nil
@@ -8250,6 +8283,7 @@ detailsFramework.CastFrameFunctions = {
self.spellEndTime = endTime / 1000
self.value = self.spellEndTime - GetTime()
self.maxValue = self.spellEndTime - self.spellStartTime
self.numStages = numStages
self:SetMinMaxValues(0, self.maxValue)
self:SetValue(self.value)
@@ -8366,6 +8400,18 @@ detailsFramework.CastFrameFunctions = {
self:UpdateCastColor()
end
end,
UNIT_SPELLCAST_EMPOWER_START = function(self, unit, ...)
self:UNIT_SPELLCAST_CHANNEL_START(unit, ...)
end,
UNIT_SPELLCAST_EMPOWER_UPDATE = function(self, unit, ...)
self:UNIT_SPELLCAST_CHANNEL_UPDATE(unit, ...)
end,
UNIT_SPELLCAST_EMPOWER_STOP = function(self, unit, ...)
self:UNIT_SPELLCAST_CHANNEL_STOP(unit, ...)
end,
UNIT_SPELLCAST_FAILED = function(self, unit, ...)
local unitID, castID, spellID = ...
@@ -8431,7 +8477,7 @@ detailsFramework.CastFrameFunctions = {
end,
UNIT_SPELLCAST_CHANNEL_UPDATE = function(self, unit, ...)
local name, text, texture, startTime, endTime, isTradeSkill = UnitChannelInfo (unit)
local name, text, texture, startTime, endTime, isTradeSkill, notInterruptible, spellID, _, numStages = UnitChannelInfo (unit)
if (not self:IsValid (unit, name, isTradeSkill)) then
return
+49 -27
View File
@@ -394,19 +394,22 @@ local playerHasPetOfNpcId = function(npcId)
end
local addCooldownToTable = function(cooldowns, cooldownsHash, cooldownSpellId, timeNow)
local timeLeft, charges, startTimeOffset, duration, auraDuration = openRaidLib.CooldownManager.GetPlayerCooldownStatus(cooldownSpellId)
cooldowns[#cooldowns+1] = cooldownSpellId
local timeLeft, charges, startTimeOffset, duration = openRaidLib.CooldownManager.GetPlayerCooldownStatus(cooldownSpellId)
cooldowns[#cooldowns+1] = timeLeft
cooldowns[#cooldowns+1] = charges
cooldowns[#cooldowns+1] = startTimeOffset
cooldowns[#cooldowns+1] = duration
cooldownsHash[cooldownSpellId] = {timeLeft, charges, startTimeOffset, duration, timeNow}
cooldowns[#cooldowns+1] = auraDuration
cooldownsHash[cooldownSpellId] = {timeLeft, charges, startTimeOffset, duration, timeNow, auraDuration}
end
local canAddCooldown = function(cooldownInfo)
local needPetNpcId = cooldownInfo.pet
if (needPetNpcId) then
if (not playerHasPetOfNpcId(needPetNpcId)) then
local petNpcIdNeeded = cooldownInfo.pet
if (petNpcIdNeeded) then
if (not playerHasPetOfNpcId(petNpcIdNeeded)) then
return false
end
end
@@ -418,7 +421,7 @@ local getSpellListAsHashTableFromSpellBook = function()
--this line might not be compatible with classic
local specId, specName, _, specIconTexture = GetSpecializationInfo(GetSpecialization())
local classNameLoc, className, classId = UnitClass("player")
--local classNameLoc, className, classId = UnitClass("player") --not in use
local locPlayerRace, playerRace, playerRaceId = UnitRace("player")
--get racials from the general tab
@@ -430,8 +433,8 @@ local getSpellListAsHashTableFromSpellBook = function()
if (spellId and LIB_OPEN_RAID_COOLDOWNS_INFO[spellId] and LIB_OPEN_RAID_COOLDOWNS_INFO[spellId].raceid == playerRaceId) then
spellId = C_SpellBook.GetOverrideSpell(spellId)
local spellName = GetSpellInfo(spellId)
local isPassive = IsPassiveSpell(entryOffset, "player")
if (spellName and not isPassive) then
local bIsPassive = IsPassiveSpell(spellId, "player")
if (spellName and not bIsPassive) then
completeListOfSpells[spellId] = true
end
end
@@ -449,8 +452,8 @@ local getSpellListAsHashTableFromSpellBook = function()
if (spellType == "SPELL") then
spellId = C_SpellBook.GetOverrideSpell(spellId)
local spellName = GetSpellInfo(spellId)
local isPassive = IsPassiveSpell(entryOffset, "player")
if (spellName and not isPassive) then
local bIsPassive = IsPassiveSpell(spellId, "player")
if (spellName and not bIsPassive) then
completeListOfSpells[spellId] = true
end
end
@@ -469,14 +472,34 @@ local getSpellListAsHashTableFromSpellBook = function()
if (spellType == "SPELL") then
spellId = C_SpellBook.GetOverrideSpell(spellId)
local spellName = GetSpellInfo(spellId)
local isPassive = IsPassiveSpell(entryOffset, "player")
if (spellName and not isPassive) then
local bIsPassive = IsPassiveSpell(spellId, "player")
if (spellName and not bIsPassive) then
completeListOfSpells[spellId] = true
end
end
end
end
local getNumPetSpells = function()
--'HasPetSpells' contradicts the name and return the amount of pet spells available instead of a boolean
return HasPetSpells()
end
--get pet spells from the pet spellbook
local numPetSpells = getNumPetSpells()
if (numPetSpells) then
for i = 1, numPetSpells do
local spellName, _, unmaskedSpellId = GetSpellBookItemName(i, "pet")
if (unmaskedSpellId) then
unmaskedSpellId = C_SpellBook.GetOverrideSpell(unmaskedSpellId)
local bIsPassive = IsPassiveSpell(unmaskedSpellId, "pet")
if (spellName and not bIsPassive) then
completeListOfSpells[unmaskedSpellId] = true
end
end
end
end
return completeListOfSpells
end
@@ -525,14 +548,14 @@ function openRaidLib.CooldownManager.GetPlayerCooldownList()
--check if the player has a talent which makes this cooldown unavailable
local ignoredByTalentId = cooldownInfo.ignoredIfTalent
local isIgnoredByTalentId = false
local bIsIgnoredByTalentId = false
if (ignoredByTalentId) then
if (talentsHash[ignoredByTalentId]) then
isIgnoredByTalentId = true
bIsIgnoredByTalentId = true
end
end
if (not isIgnoredByTalentId) then
if (not bIsIgnoredByTalentId) then
if (talentId) then
--check if the player has the talent selected
if (talentsHash[talentId]) then
@@ -557,10 +580,10 @@ function openRaidLib.CooldownManager.GetPlayerCooldownList()
end
--aura frame handles only UNIT_AURA events to grab the duration of the buff placed by the aura
local IS_NEW_UNIT_AURA_AVAILABLE = C_UnitAuras and C_UnitAuras.GetAuraDataBySlot and true
local bIsNewUnitAuraAvailable = C_UnitAuras and C_UnitAuras.GetAuraDataBySlot and true
local auraSpellID
local foundAuraDuration
local auraDurationTime
local handleBuffAura = function(aura)
local auraInfo = C_UnitAuras.GetAuraDataByAuraInstanceID("player", aura.auraInstanceID)
@@ -568,7 +591,7 @@ local handleBuffAura = function(aura)
local spellId = auraInfo.spellId
if (auraSpellID == spellId) then
auraSpellID = nil
foundAuraDuration = auraInfo.duration
auraDurationTime = auraInfo.duration
return true
end
end
@@ -580,21 +603,20 @@ local getAuraDuration = function(spellId)
local customBuffDuration = LIB_OPEN_RAID_PLAYERCOOLDOWNS[spellId].durationSpellId
--spellId = customBuffDuration or spellId --can't replace the spellId by customBuffDurationSpellId has it wount be found in LIB_OPEN_RAID_PLAYERCOOLDOWNS
if (IS_NEW_UNIT_AURA_AVAILABLE) then
local batchCount = nil
local usePackedAura = true
if (bIsNewUnitAuraAvailable) then
local bBatchCount = false
local bUsePackedAura = true
auraSpellID = customBuffDuration or spellId
foundAuraDuration = 0 --reset duration
auraDurationTime = 0 --reset duration
AuraUtil.ForEachAura("player", "HELPFUL", batchCount, handleBuffAura, usePackedAura) --check auras to find a buff for the spellId
AuraUtil.ForEachAura("player", "HELPFUL", bBatchCount, handleBuffAura, bUsePackedAura) --check auras to find a buff for the spellId
if (foundAuraDuration == 0) then --if the buff wasn't found, attempt to get the duration from the file
local spellName = GetSpellInfo(spellId)
if (auraDurationTime == 0) then --if the buff wasn't found, attempt to get the duration from the file
return LIB_OPEN_RAID_PLAYERCOOLDOWNS[spellId].duration or 0
end
return foundAuraDuration
return auraDurationTime
else
--this is classic
end
end
+8 -8
View File
@@ -64,7 +64,7 @@ if (WOW_PROJECT_ID ~= WOW_PROJECT_MAINLINE and not isExpansion_Dragonflight()) t
end
local major = "LibOpenRaid-1.0"
local CONST_LIB_VERSION = 72
local CONST_LIB_VERSION = 76
LIB_OPEN_RAID_CAN_LOAD = false
local unpack = table.unpack or _G.unpack
@@ -121,8 +121,8 @@ local unpack = table.unpack or _G.unpack
local CONST_SPECIALIZATION_VERSION_CLASSIC = 0
local CONST_SPECIALIZATION_VERSION_MODERN = 1
local CONST_COOLDOWN_CHECK_INTERVAL = CONST_TWO_SECONDS
local CONST_COOLDOWN_TIMELEFT_HAS_CHANGED = CONST_TWO_SECONDS
local CONST_COOLDOWN_CHECK_INTERVAL = CONST_ONE_SECOND
local CONST_COOLDOWN_TIMELEFT_HAS_CHANGED = CONST_ONE_SECOND
local CONST_COOLDOWN_INDEX_TIMELEFT = 1
local CONST_COOLDOWN_INDEX_CHARGES = 2
@@ -497,17 +497,17 @@ end
local payload = tickerObject.payload
local callback = tickerObject.callback
local result, errortext = xpcall(callback, geterrorhandler(), unpack(payload))
if (not result) then
sendChatMessage("openRaidLib: error on scheduler:", tickerObject.scheduleName, tickerObject.stack)
end
if (tickerObject.isUnique) then
local namespace = tickerObject.namespace
local scheduleName = tickerObject.scheduleName
openRaidLib.Schedules.CancelUniqueTimer(namespace, scheduleName)
end
local result, errortext = xpcall(callback, geterrorhandler(), unpack(payload))
if (not result) then
sendChatMessage("openRaidLib: error on scheduler:", tickerObject.scheduleName, tickerObject.stack)
end
return result
end
@@ -395,6 +395,8 @@ LIB_OPEN_RAID_COOLDOWNS_INFO = {
[384318] = {cooldown = 90, duration = 0, specs = {71, 72, 73}, talent = false, charges = 1, class = "WARRIOR", type = 1}, --Thunderous Roar
[46968] = {cooldown = 40, duration = 0, specs = {}, talent = false, charges = 1, class = "WARRIOR", type = 8}, --Shockwave
[23920] = {cooldown = 25, duration = 5, specs = {}, talent = false, charges = 1, class = "WARRIOR", type = 5}, --Shockwave
[107570] = {cooldown = 30, duration = 4, specs = {}, talent = false, charges = 1, class = "WARRIOR", type = 8}, --Storm Bolt
[23920] = {cooldown = 25, duration = 0, specs = {}, talent = false, charges = 1, class = "WARRIOR", type = 5}, --Spell Refleciton
--warlock
-- 265 - Affliction
@@ -404,7 +406,7 @@ LIB_OPEN_RAID_COOLDOWNS_INFO = {
[113858] = {cooldown = 120, duration = 20, specs = {267}, talent = false, charges = 1, class = "WARLOCK", type = 1}, --Dark Soul: Instability
[113860] = {cooldown = 120, duration = 20, specs = {265}, talent = false, charges = 1, class = "WARLOCK", type = 1}, --Dark Soul: Misery
[267171] = {cooldown = 60, duration = 0, specs = {266}, talent = false, charges = 1, class = "WARLOCK", type = 1}, --Demonic Strength
[333889] = {cooldown = 180, duration = 15, specs = {265, 266, 267}, talent = false, charges = 1, class = "WARLOCK", type = 1}, --Fel Domination
[333889] = {cooldown = 180, duration = 15, specs = {265, 266, 267}, talent = false, charges = 1, class = "WARLOCK", type = 5}, --Fel Domination
[111898] = {cooldown = 120, duration = 15, specs = {266}, talent = false, charges = 1, class = "WARLOCK", type = 1}, --Grimoire: Felguard
[5484] = {cooldown = 40, duration = 20, specs = {265, 266, 267}, talent = false, charges = 1, class = "WARLOCK", type = 8}, --Howl of Terror
[267217] = {cooldown = 180, duration = 20, specs = {266}, talent = false, charges = 1, class = "WARLOCK", type = 1}, --Nether Portal
@@ -434,12 +436,10 @@ LIB_OPEN_RAID_COOLDOWNS_INFO = {
[192249] = {cooldown = 150, duration = 30, specs = {262}, talent = false, charges = 1, class = "SHAMAN", type = 1}, --Storm Elemental
[8143] = {cooldown = 60, duration = 10, specs = {262, 263, 264}, talent = false, charges = 1, class = "SHAMAN", type = 5}, --Tremor Totem
[192077] = {cooldown = 120, duration = 15, specs = {262, 263, 264}, talent = false, charges = 1, class = "SHAMAN", type = 5}, --Wind Rush Totem
--[198838] = {cooldown = 60, duration = 15, specs = {264}, talent = false, charges = 1, class = "SHAMAN", type = 4}, --Earthen Wall Totem
[51485] = {cooldown = 60, duration = 20, specs = {262, 263, 264}, talent = false, charges = 1, class = "SHAMAN", type = 8}, --Earthgrab Totem
--[383017] = {cooldown = 30, duration = 0, specs = {}, talent = false, charges = 1, class = "SHAMAN", type = 4}, --Stoneskin Totem
[198838] = {cooldown = 60, duration = 15, specs = {264}, talent = false, charges = 1, class = "SHAMAN", type = 4}, --Earthen Wall Totem
[51485] = {cooldown = 60, duration = 20, specs = {262, 263, 264}, talent = false, charges = 1, class = "SHAMAN", type = 8}, --Earthgrab Totem
[383017] = {cooldown = 30, duration = 0, specs = {}, talent = false, charges = 1, class = "SHAMAN", type = 4}, --Stoneskin Totem
[51514] = {cooldown = 30, duration = 0, specs = {}, talent = false, charges = 1, class = "SHAMAN", type = 8}, --Hex
[108968] = {cooldown = 5*60, duration = 0, specs = {}, talent = false, charges = 1, class = "PRIEST", type = 3}, --Void Shift
--monk
-- 268 - Brewmaster
@@ -488,6 +488,7 @@ LIB_OPEN_RAID_COOLDOWNS_INFO = {
[288613] = {cooldown = 180, duration = 15, specs = {254}, talent = false, charges = 1, class = "HUNTER", type = 1}, --Trueshot
[264735] = {cooldown = 180, duration = 0, specs = {253, 254, 255}, talent = false, charges = 1, class = "HUNTER", type = 2}, --Survival of the Fittest
[187698] = {cooldown = 30, duration = 0, specs = {}, talent = false, charges = 1, class = "HUNTER", type = 8}, --Tar Trap
[392060] = {cooldown = 60, duration = 3, specs = {}, talent = false, charges = 1, class = "HUNTER", type = 8}, --Wailing Arrow
--druid
-- 102 - Balance
@@ -588,6 +589,9 @@ LIB_OPEN_RAID_COOLDOWNS_INFO = {
[113724] = {cooldown = 45, duration = 10, specs = {62, 63, 64}, talent = false, charges = 1, class = "MAGE", type = 8}, --Ring of Frost
[31661] = {cooldown = 45, duration = 0, specs = {}, talent = false, charges = 1, class = "MAGE", type = 8}, --Dragon's Breath
-- This needs more work to actually function
--[342245] = {cooldown = 60, duration = 0, specs = {}, talent = false, charges = 1, class = "MAGE", type = 2}, --Alter Time
--priest
-- 256 - Discipline
-- 257 - Holy
@@ -616,6 +620,10 @@ LIB_OPEN_RAID_COOLDOWNS_INFO = {
[64901] = {cooldown = 300, duration = 6, specs = {257}, talent = false, charges = 1, class = "PRIEST", type = 4}, --Symbol of Hope
[15286] = {cooldown = 120, duration = 15, specs = {258}, talent = false, charges = 1, class = "PRIEST", type = 4}, --Vampiric Embrace
[228260] = {cooldown = 90, duration = 15, specs = {258}, talent = false, charges = 1, class = "PRIEST", type = 1}, --Void Eruption
[32375] = {cooldown = 45, duration= 0, specs = {}, talent = false, charges = 1, class = "PRIEST", type = 7}, --Mass Dispell
[586] = {cooldown = 30, duration= 0, specs = {}, talent = false, charges = 1, class = "PRIEST", type = 2}, --Fade
[108968] = {cooldown = 5*60,duration = 0, specs = {}, talent = false, charges = 1, class = "PRIEST", type = 3}, --Void Shift
--rogue
-- 259 - Assasination
@@ -787,6 +795,5 @@ LIB_OPEN_RAID_SPELL_DEFAULT_IDS = {
--187827 vengeance need to test these spellIds
--191427 havoc
}
--need to add mass dispell (32375)
LIB_OPEN_RAID_DATABASE_LOADED = true
+186 -82
View File
@@ -1,3 +1,6 @@
--parei (20/11) declarando o header, precisa agora modificar a config do header quando atualizar
--fazer uma função para alterar a config header.columns para adicionar ou remover attributos
--próximo: ao criar uma janela AllInOne, precisa criar uma nova instancia no Details!
--na tabela de configuração precisa dizer que é uma all in one e o details vai chamar esse arquivo pra atualizar
@@ -12,6 +15,37 @@
local LibWindow = LibStub("LibWindow-1.1")
local df = DetailsFramework
local detailsFramework = DetailsFramework
local Details = Details
local addonName, DetailsPrivite = ...
local defaultWindowSettings = {
isOpened = true,
libwindow = {},
width = 350,
height = 150,
titlebar = {
--done here: all options can be retrived from details! settings
},
header = {
show_name = true, --false | on for debug
show_icon = true,
auto_size = true, --false | on for debug
columns = { --damage, dps, percent
{1, 1},
{1, 2},
{1, 1, "%"}
},
},
}
--namespace
DetailsPrivite.AllInOneWindow = {}
local attributeCodes = {
}
local textureCoords = {
show_mainmenu = {0/256, 32/256, 0, 1},
@@ -233,7 +267,13 @@
end,
}
local titleBarMixin = {
local headerMixin = {
Constructor = function(header)
end,
}
local titleBarMixin = { --~titlebar
--run when the title bar is created
Constructor = function(titleBar)
titleBar:EnableMouse(false)
@@ -244,6 +284,12 @@
--create the elapsed time string
titleBar:CreateCombatTimeString()
titleBar:SetCombatTimeText("02:36") --debug
--create titlebar texture
titleBar:CreateTexture()
--create header
titleBar:CreateHeader()
end,
GetSettings = function(titleBar)
@@ -287,6 +333,43 @@
end,
SetTexture = function(titleBar, texturePath, textureCoord, vertexColor, maskTexture)
if (texturePath) then
titleBar.BackgroundTexture:SetTexture(texturePath)
if (maskTexture) then
titleBar.BackgroundTexture:SetMask(maskTexture)
else
titleBar.BackgroundTexture:SetMask("")
end
if (vertexColor) then
local r, g, b, a = detailsFramework:ParseColors(vertexColor)
titleBar.BackgroundTexture:SetVertexColor(r, g, b, a)
else
titleBar.BackgroundTexture:SetVertexColor(1, 1, 1, 1)
end
if (textureCoord) then
titleBar.BackgroundTexture:SetTexCoord(unpack(textureCoord))
else
titleBar.BackgroundTexture:SetTexCoord(0, 1, 0, 1)
end
else
titleBar.BackgroundTexture:SetTexture("")
end
end,
CreateTexture = function(titleBar)
local texture = titleBar:CreateTexture("$parentBackgroundTexture", "border")
titleBar.BackgroundTexture = texture
return texture
end,
GetTexture = function(titleBar)
return titleBar.BackgroundTexture
end,
CreateCombatTimeString = function(titleBar)
local combatTimeString = titleBar:CreateFontString("$parentCombatTime", "overlay", "GameFontNormal")
titleBar.CombatTime = combatTimeString
@@ -312,34 +395,37 @@
end,
Refresh = function(titleBar)
local config = titleBar:GetSettings()
local settings = titleBar:GetSettings()
--height
local height = config.titlebar.height
titleBar:SetHeight(height)
--title bar is always shown
settings.titlebar_shown = true
--titlebar_shown = false,
--titlebar_height = 16,
--titlebar_texture = "Details Serenity",
--titlebar_texture_color = {.2, .2, .2, 0.8},
if (settings.titlebar_shown) then
titleBar:Show()
--height
local height = settings.titlebar_height
titleBar:SetHeight(height)
titleBar:SetTexture(settings.titlebar_texture, nil, settings.titlebar_texture_color)
local header = titleBar:GetHeader()
else
titleBar:Hide()
end
local timerShown = settings.timer_show
local timerShown = config.timer_show
local menuSupportFrame = titleBar:GetMenuSupportFrame()
menuSupportFrame:Update()
--[=[
--height = 20,
timer_show = true,
timer_ignore_openworld = true,
timer_only_encounters = false,
text_size = 10,
text_font = "Friz Quadrata TT",
text_outline = "NONE",
text_shadow = {
enabled = false,
color = {1, 1, 1, 1},
x_offset = 1,
y_offset = -1,
},
--]=]
end,
GetMenuSupportFrame = function(titleBar)
@@ -355,6 +441,34 @@
return menuSupportFrame
end,
CreateHeader = function(titleBar)
local defaultHeaderTable = {
{text = "", width = 20}, --spec icon
{text = "Actor Name", width = 60, attribute = {name = true}},
{text = "Damage Done", width = 60, attribute = {1, 1}},
{text = "DPS", width = 50, attribute = {1, 2}},
{text = "Damage %", width = 50, attribute = {percent = true}},
{text = "Healing Done", width = 60, attribute = {1, 1}},
{text = "HPS", width = 50, attribute = {1, 2}},
{text = "Healing %", width = 50, attribute = {percent = true}},
}
local defaultHeaderOptions = {
padding = 2,
}
local headerFrame = DetailsFramework:CreateHeader(titleBar, defaultHeaderTable, defaultHeaderOptions)
titleBar.Header = headerFrame
detailsFramework:Mixin(headerFrame, headerMixin)
headerFrame:Constructor()
return headerFrame
end,
GetHeader = function(titleBar)
return titleBar.Header
end,
}
local AllInOneWindowMixin = {
@@ -428,50 +542,6 @@
--override
titleBarMixin.SetSetting = AllInOneWindowMixin.SetSetting
local defaultWindowSettings = {
isOpened = true,
libwindow = {},
width = 350, --
height = 150, --
titlebar = {
--done here: all options can be retrived from details! settings
menu_buttons = {},
},
}
--create only the frame for a new window ~newwindow ñewwindow
function Details.AllInOneWindow.CreateFrame(settingId)
--create the new window
local newWindowFrame = CreateFrame("frame", "DetailsNewWindow" .. settingId, UIParent, "BackdropTemplate")
newWindowFrame.id = settingId
df:Mixin(newWindowFrame, AllInOneWindowMixin)
newWindowFrame:SetPoint("center", UIParent, "center", -400, 0)
--create the title bar
newWindowFrame:CreateTitleBar()
--creare header
--create scroll bar
--create resizers
--add the frame to the frame pool
local frameId = Details.AllInOneWindow.AddFrame(newWindowFrame)
return newWindowFrame
end
--[=[
lib window need to be on the AllInOneWindow:Update() so it can register the new libwindow table on profile change
--register on libwindow
@@ -497,30 +567,58 @@
combatTimeString:SetPoint("left", titleBar, "left", 2, 0)
--]=]
--create only the frame for a new window ~newwindow ñewwindow
function Details.AllInOneWindow.CreateFrame(settingId)
--create the new window
local newFrame = CreateFrame("frame", "DetailsNewWindow" .. settingId, UIParent, "BackdropTemplate")
newFrame.id = settingId
df:Mixin(newFrame, AllInOneWindowMixin)
newFrame:SetPoint("center", UIParent, "center", -400, 0)
--create the title bar
newFrame:CreateTitleBar()
--create scroll bar
--create resizers
--add the frame to the frame pool
local frameId = Details.AllInOneWindow.AddFrame(newFrame)
return newFrame
end
--Entry Point to create a new window, must pass here at least once
--create the settings for a new window plus the frames
function Details:CreateNewAllInOneWindow()
--get profile settings
local profileSettings = Details:GetSettingsForAll_AllInOneWindows()
--get what is the ID if a new window is added
local nextSettingId = Details.AllInOneWindow.GetNextSettingID()
function Details.AllInOneWindow.CreateNew()
local newSettings = {}
--copy the settings prototype
local windowSettings = df.table.deploy({}, defaultWindowSettings)
df.table.deploy(newSettings, defaultWindowSettings)
--copy the settings from a skin
local skinTable = Details:GetSkin("Minimalistic")
df.table.deploy(newSettings, skinTable.instance_cprops)
--add the new settings table into the profile where the new window settings are stored
local settingId = Details.AllInOneWindow.AddSetting(windowSettings)
local settingId = Details.AllInOneWindow.AddSetting(newSettings)
--create window body
local windowFrame = Details.AllInOneWindow.CreateFrame(settingId)
--reload all windows
Details.AllInOneWindow.ReloadAll()
return windowFrame
return settingId
end
--assuming this will run when the profile is loaded
--assuming there will be only one All In One Window
--used when a profile finished loading
--CURRENT THE ONLY ENTRY POINT
--entry point for loading a window on profile change, on Initialization or when a new window is created
--at the moment of details! creation, there's zero settings available
function Details.AllInOneWindow.ReloadAll()
--get the amount of settings
local numSettings = Details.AllInOneWindow.GetNumSettings()
@@ -539,6 +637,12 @@
end
frameIndex = frameIndex + 1
windowFrame:SetSettingID(settingId)
--libwindow
LibWindow.RegisterConfig(windowFrame, windowSetting.libwindow)
LibWindow.RestorePosition(windowFrame)
LibWindow.MakeDraggable(windowFrame)
--setup the frame using the settings
windowFrame:Refresh()
end
+78 -64
View File
@@ -3,50 +3,55 @@
local Details = _G.Details
local DF = _G.DetailsFramework
local openRaidLib = LibStub:GetLibrary("LibOpenRaid-1.0", true)
local addonName, Details222 = ...
--namespace
Details.CooldownTracking = {
Details222.CooldownTracking = {
cooldownPanels = {},
}
--return truen if the cooldown tracker is enabled
function Details.CooldownTracking.IsEnabled()
function Details222.CooldownTracking.IsEnabled()
return Details.ocd_tracker.enabled
end
--return a hash table with all cooldown panels created [filterName] = Frame
function Details.CooldownTracking.GetAllPanels()
return Details.CooldownTracking.cooldownPanels
function Details222.CooldownTracking.GetAllPanels()
return Details222.CooldownTracking.cooldownPanels
end
--enable the cooldown tracker
function Details.CooldownTracking.EnableTracker()
function Details222.CooldownTracking.EnableTracker()
if (not Details.ocd_tracker.show_options) then
return
end
Details.ocd_tracker.enabled = true
--register callbacks with the openRaidLib
openRaidLib.RegisterCallback(Details.CooldownTracking, "CooldownListUpdate", "OnReceiveUnitFullCooldownList")
openRaidLib.RegisterCallback(Details.CooldownTracking, "CooldownUpdate", "OnReceiveSingleCooldownUpdate")
openRaidLib.RegisterCallback(Details.CooldownTracking, "CooldownListWipe", "OnCooldownListWipe")
openRaidLib.RegisterCallback(Details.CooldownTracking, "CooldownAdded", "OnCooldownAdded")
openRaidLib.RegisterCallback(Details.CooldownTracking, "CooldownRemoved", "OnCooldownRemoved")
openRaidLib.RegisterCallback(Details222.CooldownTracking, "CooldownListUpdate", "OnReceiveUnitFullCooldownList")
openRaidLib.RegisterCallback(Details222.CooldownTracking, "CooldownUpdate", "OnReceiveSingleCooldownUpdate")
openRaidLib.RegisterCallback(Details222.CooldownTracking, "CooldownListWipe", "OnCooldownListWipe")
openRaidLib.RegisterCallback(Details222.CooldownTracking, "CooldownAdded", "OnCooldownAdded")
openRaidLib.RegisterCallback(Details222.CooldownTracking, "CooldownRemoved", "OnCooldownRemoved")
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end
--disable the cooldown tracker
function Details.CooldownTracking.DisableTracker()
function Details222.CooldownTracking.DisableTracker()
Details.ocd_tracker.enabled = false
--hide the panel
local allPanels = Details.CooldownTracking.GetAllPanels()
local allPanels = Details222.CooldownTracking.GetAllPanels()
for filterName, frameObject in pairs(allPanels) do
frameObject:Hide()
end
--unregister callbacks
openRaidLib.UnregisterCallback(Details.CooldownTracking, "CooldownListUpdate", "OnReceiveUnitFullCooldownList")
openRaidLib.UnregisterCallback(Details.CooldownTracking, "CooldownUpdate", "OnReceiveSingleCooldownUpdate")
openRaidLib.UnregisterCallback(Details.CooldownTracking, "CooldownListWipe", "OnCooldownListWipe")
openRaidLib.UnregisterCallback(Details222.CooldownTracking, "CooldownListUpdate", "OnReceiveUnitFullCooldownList")
openRaidLib.UnregisterCallback(Details222.CooldownTracking, "CooldownUpdate", "OnReceiveSingleCooldownUpdate")
openRaidLib.UnregisterCallback(Details222.CooldownTracking, "CooldownListWipe", "OnCooldownListWipe")
end
@@ -55,9 +60,9 @@ end
--@unitId: which unit got updated
--@unitCooldows: a table with [spellId] = cooldownInfo
--@allUnitsCooldowns: a table containing all units [unitName] = {[spellId] = cooldownInfo}
function Details.CooldownTracking.OnReceiveUnitFullCooldownList(unitId, unitCooldows, allUnitsCooldowns)
function Details222.CooldownTracking.OnReceiveUnitFullCooldownList(unitId, unitCooldows, allUnitsCooldowns)
--print("|cFFFFFF00received full cooldown list|r from:", unitId)
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end
--callback on the event 'CooldownUpdate', this is triggered when a player uses a cooldown or a cooldown got updated (time left reduced, etc)
@@ -66,12 +71,12 @@ end
--@cooldownInfo: cooldown information table to be passed with other functions
--@unitCooldows: a table with [spellId] = cooldownInfo
--@allUnitsCooldowns: a table containing all units [unitName] = {[spellId] = cooldownInfo}
function Details.CooldownTracking.OnReceiveSingleCooldownUpdate(unitId, spellId, cooldownInfo, unitCooldows, allUnitsCooldowns)
function Details222.CooldownTracking.OnReceiveSingleCooldownUpdate(unitId, spellId, cooldownInfo, unitCooldows, allUnitsCooldowns)
--TODO: make a function inside lib open raid to get the filters the cooldown is in
--I dont known which panel will be used
--need to get the filter name which that spell belong
--and then check if that filter is enabled
local allPanels = Details.CooldownTracking.GetAllPanels()
local allPanels = Details222.CooldownTracking.GetAllPanels()
local screenPanel = allPanels["main"] --this should be replaced with the cooldown panel
local gotUpdated = false
@@ -92,33 +97,33 @@ end
end
if (not gotUpdated) then
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end
end
--when the list of cooldowns got wiped, usually happens when the player left a group
--@allUnitsCooldowns: a table containing all units [unitName] = {[spellId] = cooldownInfo}
function Details.CooldownTracking.OnCooldownListWipe(allUnitsCooldowns)
Details.CooldownTracking.RefreshCooldownFrames()
function Details222.CooldownTracking.OnCooldownListWipe(allUnitsCooldowns)
Details222.CooldownTracking.RefreshCooldownFrames()
end
--when a cooldown has been added to an unit
function Details.CooldownTracking.OnCooldownAdded(unitId, spellId, cooldownInfo, unitCooldows, allUnitsCooldowns)
function Details222.CooldownTracking.OnCooldownAdded(unitId, spellId, cooldownInfo, unitCooldows, allUnitsCooldowns)
--here could update the cooldown of the unit, but I'm too lazy so it update all units
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end
--when a cooldown has been removed from an unit
function Details.CooldownTracking.OnCooldownRemoved(unitId, spellId, unitCooldows, allUnitsCooldowns)
Details.CooldownTracking.RefreshCooldownFrames()
function Details222.CooldownTracking.OnCooldownRemoved(unitId, spellId, unitCooldows, allUnitsCooldowns)
Details222.CooldownTracking.RefreshCooldownFrames()
end
--Frames
--hide all bars created
function Details.CooldownTracking.HideAllBars(filterName)
function Details222.CooldownTracking.HideAllBars(filterName)
filterName = filterName or "main"
local allPanels = Details.CooldownTracking.GetAllPanels()
local allPanels = Details222.CooldownTracking.GetAllPanels()
for _, bar in ipairs(allPanels[filterName].bars) do
bar:ClearAllPoints()
bar:Hide()
@@ -131,7 +136,7 @@ end
end
--get a cooldown frame
function Details.CooldownTracking.GetOrCreateNewCooldownFrame(screenPanel, frameId)
function Details222.CooldownTracking.GetOrCreateNewCooldownFrame(screenPanel, frameId)
local cooldownFrame = screenPanel.bars[frameId]
if (cooldownFrame) then
return cooldownFrame
@@ -157,12 +162,12 @@ end
if (eventFrame.scheduleRosterUpdate) then
return
end
eventFrame.scheduleRosterUpdate = C_Timer.NewTimer(1, Details.CooldownTracking.RefreshCooldownFrames)
eventFrame.scheduleRosterUpdate = C_Timer.NewTimer(1, Details222.CooldownTracking.RefreshCooldownFrames)
end
end)
--create the screen panel, goes into the UIParent and show cooldowns
function Details.CooldownTracking.CreateScreenFrame(filterName)
function Details222.CooldownTracking.CreateScreenFrame(filterName)
filterName = filterName or "main"
local frameName = "DetailsOnlineCDTrackerScreenPanel" .. filterName
local cooldownPanel = CreateFrame("frame", frameName, UIParent, "BackdropTemplate")
@@ -184,7 +189,7 @@ end
cooldownPanel.playerCache = {}
cooldownPanel.statusBarFrameIndex = 1
local allPanels = Details.CooldownTracking.GetAllPanels()
local allPanels = Details222.CooldownTracking.GetAllPanels()
allPanels[filterName] = cooldownPanel
return cooldownPanel
@@ -192,7 +197,7 @@ end
function Details.CooldownTracking.SetupCooldownFrame(cooldownFrame)
function Details222.CooldownTracking.SetupCooldownFrame(cooldownFrame)
local spellIcon = GetSpellTexture(cooldownFrame.spellId)
if (spellIcon) then
cooldownFrame:SetIcon(spellIcon, .1, .9, .1, .9)
@@ -204,16 +209,16 @@ end
end
end
function Details.CooldownTracking.ProcessUnitCooldowns(unitId, unitCooldowns, cooldownsOrganized)
function Details222.CooldownTracking.ProcessUnitCooldowns(unitId, unitCooldowns, cooldownsOrganized)
if (unitCooldowns) then
local unitInfo = openRaidLib.GetUnitInfo(unitId)
local filterName = false
if (unitInfo) then
local allPanels = Details.CooldownTracking.GetAllPanels()
local allPanels = Details222.CooldownTracking.GetAllPanels()
local screenPanel = allPanels[filterName or "main"]
for spellId, cooldownInfo in pairs(unitCooldowns) do
--get a bar
local cooldownFrame = Details.CooldownTracking.GetOrCreateNewCooldownFrame(screenPanel, screenPanel.statusBarFrameIndex)
local cooldownFrame = Details222.CooldownTracking.GetOrCreateNewCooldownFrame(screenPanel, screenPanel.statusBarFrameIndex)
cooldownFrame.cooldownInfo = cooldownInfo
local isReady, normalizedPercent, timeLeft, charges, minValue, maxValue, currentValue = openRaidLib.GetCooldownStatusFromCooldownInfo(cooldownInfo)
@@ -222,7 +227,7 @@ end
cooldownFrame.unitName = unitInfo.nameFull
--setup the cooldown in the bar
Details.CooldownTracking.SetupCooldownFrame(cooldownFrame)
Details222.CooldownTracking.SetupCooldownFrame(cooldownFrame)
--add the cooldown into the organized by class table
tinsert(cooldownsOrganized[unitInfo.classId], cooldownFrame)
--iterate to the next cooldown frame
@@ -237,12 +242,12 @@ end
end
--update cooldown frames based on the amount of players in the group or raid
function Details.CooldownTracking.RefreshCooldownFrames(filterName)
local allPanels = Details.CooldownTracking.GetAllPanels()
function Details222.CooldownTracking.RefreshCooldownFrames(filterName)
local allPanels = Details222.CooldownTracking.GetAllPanels()
local screenPanel = allPanels[filterName or "main"]
if (not screenPanel) then
screenPanel = Details.CooldownTracking.CreateScreenFrame()
screenPanel = Details222.CooldownTracking.CreateScreenFrame()
end
if (Details.ocd_tracker.framme_locked) then
@@ -251,7 +256,7 @@ end
screenPanel:EnableMouse(true)
end
Details.CooldownTracking.HideAllBars()
Details222.CooldownTracking.HideAllBars()
screenPanel.scheduleRosterUpdate = nil
wipe(screenPanel.playerCache)
screenPanel.statusBarFrameIndex = 1
@@ -289,24 +294,24 @@ end
for i = 1, numGroupMembers do
local unitId = "raid"..i
local unitCooldowns = openRaidLib.GetUnitCooldowns(unitId, filter)
Details.CooldownTracking.ProcessUnitCooldowns(unitId, unitCooldowns, cooldownsOrganized)
Details222.CooldownTracking.ProcessUnitCooldowns(unitId, unitCooldowns, cooldownsOrganized)
end
elseif (IsInGroup()) then
for i = 1, numGroupMembers - 1 do
local unitId = "party"..i
local unitCooldowns = openRaidLib.GetUnitCooldowns(unitId, filter)
Details.CooldownTracking.ProcessUnitCooldowns(unitId, unitCooldowns, cooldownsOrganized)
Details222.CooldownTracking.ProcessUnitCooldowns(unitId, unitCooldowns, cooldownsOrganized)
end
--player
local unitCooldowns = openRaidLib.GetUnitCooldowns("player", filter)
Details.CooldownTracking.ProcessUnitCooldowns("player", unitCooldowns, cooldownsOrganized)
Details222.CooldownTracking.ProcessUnitCooldowns("player", unitCooldowns, cooldownsOrganized)
else
--player
local unitCooldowns = openRaidLib.GetUnitCooldowns("player", filter)
Details.CooldownTracking.ProcessUnitCooldowns("player", unitCooldowns, cooldownsOrganized)
Details222.CooldownTracking.ProcessUnitCooldowns("player", unitCooldowns, cooldownsOrganized)
end
for classId = 1, 13 do --13 classes
@@ -364,6 +369,9 @@ end
--initialize the cooldown options window and embed it to Details! options panel
function Details:InitializeCDTrackerWindow()
if (not Details.ocd_tracker.show_options) then
return
end
local DetailsCDTrackerWindow = CreateFrame("frame", "DetailsCDTrackerWindow", UIParent, "BackdropTemplate")
DetailsCDTrackerWindow:SetSize(700, 480)
DetailsCDTrackerWindow.Frame = DetailsCDTrackerWindow
@@ -375,18 +383,21 @@ end
_G.DetailsPluginContainerWindow.EmbedPlugin(DetailsCDTrackerWindow, DetailsCDTrackerWindow, true)
function DetailsCDTrackerWindow.RefreshWindow()
Details.OpenCDTrackerWindow()
Details222.CooldownTracking.OpenCDTrackerWindow()
end
--check if is enabled at startup
if (Details.CooldownTracking.IsEnabled()) then
Details.CooldownTracking.EnableTracker()
if (Details222.CooldownTracking.IsEnabled()) then
Details222.CooldownTracking.EnableTracker()
end
DetailsCDTrackerWindow:Hide()
end
function Details.OpenCDTrackerWindow()
function Details222.CooldownTracking.OpenCDTrackerWindow()
if (not Details.ocd_tracker.show_options) then
return
end
--check if the window exists, if not create it
if (not _G.DetailsCDTrackerWindow or not _G.DetailsCDTrackerWindow.Initialized) then
@@ -408,9 +419,12 @@ end
get = function() return Details.ocd_tracker.enabled end,
set = function(self, fixedparam, value)
if (value) then
Details.CooldownTracking.EnableTracker()
if (not Details.ocd_tracker.show_options) then
return
end
Details222.CooldownTracking.EnableTracker()
else
Details.CooldownTracking.DisableTracker()
Details222.CooldownTracking.DisableTracker()
end
end,
name = "Enable Experimental Cooldown Tracker",
@@ -422,7 +436,7 @@ end
get = function() return Details.ocd_tracker.show_conditions.only_in_group end,
set = function(self, fixedparam, value)
Details.ocd_tracker.show_conditions.only_in_group = value
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end,
name = "Only in Group",
desc = "Only in Group",
@@ -433,7 +447,7 @@ end
get = function() return Details.ocd_tracker.show_conditions.only_inside_instance end,
set = function(self, fixedparam, value)
Details.ocd_tracker.show_conditions.only_inside_instance = value
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end,
name = "Only Inside Instances",
desc = "Only Inside Instances",
@@ -443,7 +457,7 @@ end
get = function() return Details.ocd_tracker.framme_locked end,
set = function(self, fixedparam, value)
Details.ocd_tracker.framme_locked = value
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end,
name = "Lock Frame",
desc = "Lock Frame",
@@ -456,7 +470,7 @@ end
get = function() return Details.ocd_tracker.filters["defensive-raid"] end,
set = function(self, fixedparam, value)
Details.ocd_tracker.filters["defensive-raid"] = value
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end,
name = "Defensive: Raid",
desc = "Exanple: druid tranquility.",
@@ -467,7 +481,7 @@ end
get = function() return Details.ocd_tracker.filters["defensive-target"] end,
set = function(self, fixedparam, value)
Details.ocd_tracker.filters["defensive-target"] = value
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end,
name = "Defensive: Target",
desc = "Exanple: priest pain suppression.",
@@ -478,7 +492,7 @@ end
get = function() return Details.ocd_tracker.filters["defensive-personal"] end,
set = function(self, fixedparam, value)
Details.ocd_tracker.filters["defensive-personal"] = value
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end,
name = "Defensive: Personal",
desc = "Exanple: mage ice block.",
@@ -489,7 +503,7 @@ end
get = function() return Details.ocd_tracker.filters["ofensive"] end,
set = function(self, fixedparam, value)
Details.ocd_tracker.filters["ofensive"] = value
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end,
name = "Offensive Cooldowns",
desc = "Exanple: priest power infusion.",
@@ -500,7 +514,7 @@ end
get = function() return Details.ocd_tracker.filters["utility"] end,
set = function(self, fixedparam, value)
Details.ocd_tracker.filters["utility"] = value
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end,
name = "Utility Cooldowns",
desc = "Exanple: druid roar.",
@@ -511,7 +525,7 @@ end
get = function() return Details.ocd_tracker.filters["interrupt"] end,
set = function(self, fixedparam, value)
Details.ocd_tracker.filters["interrupt"] = value
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end,
name = "Interrupt Cooldowns",
desc = "Exanple: rogue kick.",
@@ -524,7 +538,7 @@ end
get = function() return Details.ocd_tracker.width end,
set = function(self, fixedparam, value)
Details.ocd_tracker.width = value
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end,
min = 10,
max = 200,
@@ -538,7 +552,7 @@ end
get = function() return Details.ocd_tracker.height end,
set = function(self, fixedparam, value)
Details.ocd_tracker.height = value
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end,
min = 10,
max = 200,
@@ -552,7 +566,7 @@ end
get = function() return Details.ocd_tracker.lines_per_column end,
set = function(self, fixedparam, value)
Details.ocd_tracker.lines_per_column = floor(value)
Details.CooldownTracking.RefreshCooldownFrames()
Details222.CooldownTracking.RefreshCooldownFrames()
end,
min = 1,
max = 30,
-2
View File
@@ -2446,8 +2446,6 @@ if (WOW_PROJECT_ID == WOW_PROJECT_MAINLINE) then
scrollFrame:Refresh()
end
--open raid lib callbacks
--openRaidLib.RegisterCallback(Details.CooldownTracking, "CooldownListUpdate", "OnReceiveUnitFullCooldownList")
function f.OnKeystoneUpdate(unitId, keystoneInfo, allKeystonesInfo)
if (f:IsShown()) then
f.RefreshData()