- Fixed a problem where some actors get duplicated at the end of the encounter.
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@@ -1041,6 +1041,11 @@
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function _detalhes:EqualizeActors (host_of)
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--> Disabling the sync. Since WoD combatlog are sent between player on phased zones during encounters.
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if (not host_of) then
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return
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end
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) sending equilize actor data")
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end
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