- Fixed a problem where some actors get duplicated at the end of the encounter.

This commit is contained in:
Tercio
2015-11-23 14:39:44 -02:00
parent c37123f08e
commit d4ab8bd020
2 changed files with 10 additions and 7 deletions
+5 -7
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+5
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@@ -1041,6 +1041,11 @@
function _detalhes:EqualizeActors (host_of)
--> Disabling the sync. Since WoD combatlog are sent between player on phased zones during encounters.
if (not host_of) then
return
end
if (_detalhes.debug) then
_detalhes:Msg ("(debug) sending equilize actor data")
end