Libraries Update
This commit is contained in:
@@ -91,6 +91,21 @@
|
||||
---| "HORIZONTAL"
|
||||
---| "VERTICAL"
|
||||
|
||||
---@alias class
|
||||
---| "WARRIOR"
|
||||
---| "PALADIN"
|
||||
---| "HUNTER"
|
||||
---| "ROGUE"
|
||||
---| "PRIEST"
|
||||
---| "DEATHKNIGHT"
|
||||
---| "SHAMAN"
|
||||
---| "MAGE"
|
||||
---| "WARLOCK"
|
||||
---| "MONK"
|
||||
---| "DRUID"
|
||||
---| "DEMONHUNTER"
|
||||
---| "EVOKER"
|
||||
|
||||
---@alias width number property that represents the horizontal size of a UI element, such as a frame or a texture. Gotten from the first result of GetWidth() or from the first result of GetSize(). It is expected a GetWidth() or GetSize() when the type 'height' is used.
|
||||
---@alias height number property that represents the vertical size of a UI element, such as a frame or a texture. Gotten from the first result of GetHeight() or from the second result of GetSize(). It is expected a GetHeight() or GetSize() when the type 'height' is used.
|
||||
---@alias red number color value representing the red component of a color, the value must be between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
|
||||
@@ -101,10 +116,15 @@
|
||||
---@alias health number amount of hit points (health) of a unit. This value can be changed by taking damage or healing.
|
||||
---@alias spellid number each spell in the game has a unique spell id, this id can be used to identify a spell.
|
||||
---@alias actorname string name of a unit
|
||||
---@alias petname string refers to a pet's name
|
||||
---@alias ownername string refers to the pet's owner name
|
||||
---@alias spellname string name of a spell
|
||||
---@alias spellschool number each spell in the game has a school, such as fire, frost, shadow and many others. This value can be used to identify the school of a spell.
|
||||
---@alias actorid string unique id of a unit (GUID)
|
||||
---@alias serial string unique id of a unit (GUID)
|
||||
---@alias guid string unique id of a unit (GUID)
|
||||
---@alias specialization number the ID of a class specialization
|
||||
---@alias controlflags number flags telling what unit type the is (player, npc, pet, etc); it's relatiotionship to the player (friendly, hostile, etc); who controls the unit (controlled by the player, controlled by the server, etc)
|
||||
---@alias color table, string @table(r: red|number, g: green|number, b: blue|number, a: alpha|number) @string(color name) @hex (000000-ffffff) value representing a color, the value must be a table with the following fields: r, g, b, a. r, g, b are numbers between 0 and 1, a is a number between 0 and 1. To retrieve a color from a string or table use: local red, green, blue, alpha = DetailsFramework:ParseColors(color)
|
||||
---@alias scale number @number(0.65-2.40) value representing the scale factor of the UIObject, the value must be between 0.65 and 2.40, the width and height of the UIObject will be multiplied by this value.
|
||||
---@alias script string, function is a piece of code that is executed in response to a specific event, such as a button click or a frame update. Scripts can be used to implement behavior and logic for UI elements.
|
||||
@@ -115,6 +135,8 @@
|
||||
---@alias texturepath string access textures from addons.
|
||||
---@alias unixtime number
|
||||
---@alias valueamount number used to represent a value, such as a damage amount, a healing amount, or a resource amount.
|
||||
---@alias timestring string refers to a string showing a time value, such as "1:23" or "1:23:45".
|
||||
---@alias combattime number elapsed time of a combat or time in seconds that a unit has been in combat.
|
||||
|
||||
---@class _G
|
||||
---@field RegisterAttributeDriver fun(statedriver: frame, attribute: string, conditional: string)
|
||||
|
||||
Reference in New Issue
Block a user