Fix edge case where player bar isn't always shown.
This commit is contained in:
@@ -539,7 +539,7 @@ function atributo_energy:RefreshWindow (instancia, tabela_do_combate, forcar, ex
|
||||
|
||||
Details.FadeHandler.Fader(row1, "out")
|
||||
|
||||
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
|
||||
if (following and myPos and myPos+1 > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
|
||||
for i = instancia.barraS[1], iter_last-1, 1 do --vai atualizar s� o range que esta sendo mostrado
|
||||
conteudo[i]:RefreshLine(instancia, barras_container, whichRowLine, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --inst�ncia, index, total, valor da 1� barra
|
||||
whichRowLine = whichRowLine+1
|
||||
@@ -600,7 +600,7 @@ function atributo_energy:RefreshWindow (instancia, tabela_do_combate, forcar, ex
|
||||
|
||||
Details.FadeHandler.Fader(row1, "out")
|
||||
|
||||
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
|
||||
if (following and myPos and myPos+1 > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
|
||||
conteudo[myPos]:RefreshLine(instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --inst�ncia, index, total, valor da 1� barra
|
||||
whichRowLine = whichRowLine+1
|
||||
for i = iter_last-1, instancia.barraS[1], -1 do --vai atualizar s� o range que esta sendo mostrado
|
||||
|
||||
Reference in New Issue
Block a user