Fix edge case where player bar isn't always shown.
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@@ -449,7 +449,7 @@ function atributo_heal:RefreshWindow (instancia, tabela_do_combate, forcar, expo
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Details.FadeHandler.Fader(row1, "out")
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if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
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if (following and myPos and myPos+1 > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
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for i = instancia.barraS[1], iter_last-1, 1 do --vai atualizar s� o range que esta sendo mostrado
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if (conteudo[i]) then
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conteudo[i]:RefreshLine(instancia, barras_container, whichRowLine, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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@@ -519,7 +519,7 @@ function atributo_heal:RefreshWindow (instancia, tabela_do_combate, forcar, expo
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Details.FadeHandler.Fader(row1, "out")
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if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
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if (following and myPos and myPos+1 > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
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conteudo[myPos]:RefreshLine(instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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for i = iter_last-1, instancia.barraS[1], -1 do --vai atualizar s� o range que esta sendo mostrado
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