Framework Update
This commit is contained in:
+317
-271
@@ -331,29 +331,55 @@ end
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local last_opened = false
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local function isOptionVisible (thisOption)
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if (_type (thisOption.shown) == "boolean" or _type (thisOption.shown) == "function") then
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if (not thisOption.shown) then
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return false
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elseif (not thisOption.shown()) then
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return false
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end
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local isOptionVisible = function(self, thisOption)
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if (type(thisOption.shown) == "boolean") then
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return thisOption.shown
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elseif (type(thisOption.shown) == "function") then
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local result = DF:Dispatch(thisOption.shown, self)
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return result
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end
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return true
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end
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function DropDownMetaFunctions:Refresh()
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--> do a safe call
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local menu = DF:Dispatch (self.func, self)
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--return a table containing all frames of options in the menu
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function DropDownMetaFunctions:GetMenuFrames() --not tested
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if (self.MyObject) then
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self = self.MyObject
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end
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return self.menus
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end
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if (#menu == 0) then
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self:NoOption (true)
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function DropDownMetaFunctions:GetFrameForOption(optionsTable, value) --not tested
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if (self.MyObject) then
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self = self.MyObject
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end
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if (type(value) == "string") then
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for i = 1, #optionsTable do
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local thisOption = optionsTable[i]
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if (thisOption.value == value or thisOption.label == value) then
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return self.menus[i]
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end
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end
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elseif (type(value) == "number") then
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return self.menus[value]
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end
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end
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function DropDownMetaFunctions:Refresh()
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local optionsTable = DF:Dispatch(self.func, self)
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if (#optionsTable == 0) then
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self:NoOption(true)
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self.no_options = true
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return false
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elseif (self.no_options) then
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self.no_options = false
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self:NoOption (false)
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self:NoOption(false)
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self:NoOptionSelected()
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return true
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end
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@@ -365,21 +391,23 @@ function DropDownMetaFunctions:NoOptionSelected()
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if (self.no_options) then
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return
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end
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self.label:SetText (self.empty_text or "no option selected")
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self.label:SetPoint ("left", self.icon, "right", 2, 0)
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self.label:SetTextColor (1, 1, 1, 0.4)
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if (self.empty_icon) then
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self.icon:SetTexture (self.empty_icon)
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else
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self.icon:SetTexture ([[Interface\COMMON\UI-ModelControlPanel]])
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self.icon:SetTexCoord (0.625, 0.78125, 0.328125, 0.390625)
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end
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self.icon:SetVertexColor (1, 1, 1, 0.4)
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self.last_select = nil
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end
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function DropDownMetaFunctions:NoOption (state)
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function DropDownMetaFunctions:NoOption(state)
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if (state) then
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self:Disable()
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self:SetAlpha (0.5)
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@@ -397,31 +425,63 @@ function DropDownMetaFunctions:NoOption (state)
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end
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end
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--if onlyShown is true it'll first create a table with visible options that has .shown and then select in this table the index passed (if byOptionNumber)
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function DropDownMetaFunctions:Select (optionName, byOptionNumber, onlyShown)
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--@button: the frame button of the option
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--button.table refers to the optionTable
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local runCallbackFunctionForButton = function(button)
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--exec function if any
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if (button.table.onclick) then
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--need: the the callback func, the object of the dropdown (capsule), the object (capsule) of the button to get FixedValue and the last need the value of the optionTable
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local success, errorText = pcall(button.table.onclick, button:GetParent():GetParent():GetParent().MyObject, button.object.FixedValue, button.table.value)
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if (not success) then
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error ("Details! Framework: dropdown " .. button:GetParent():GetParent():GetParent().MyObject:GetName() .. " error: " .. errorText)
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end
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button:GetParent():GetParent():GetParent().MyObject:RunHooksForWidget ("OnOptionSelected", button:GetParent():GetParent():GetParent().MyObject, button.object.FixedValue, button.table.value)
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end
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end
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--not used atm, problem: need to have the fixedValue which here is gotten by having the frame showing the option, but at :Select() time dropdown.menus{} isn't built yet nor have the button reference.
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--solution: as fixedValue is a parameter of the dropdown it self,
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local canRunCallbackFunctionForOption = function(canRunCallback, optionTable, dropdownObject)
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if (canRunCallback) then
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local fixedValue = rawget(dropdownObject, "FixedValue")
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if (optionTable.onclick) then
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local success, errorText = pcall(optionTable.onclick, dropdownObject, fixedValue, optionTable.value)
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if (not success) then
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error ("Details! Framework: dropdown " .. dropdownObject:GetName() .. " error: " .. errorText)
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end
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dropdownObject:RunHooksForWidget("OnOptionSelected", dropdownObject, fixedValue, optionTable.value)
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end
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end
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end
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--if onlyShown is true it'll first create a table with visible options that has .shown and then select in this table the index passed (if byOptionNumber)
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--@optionName: value or string shown in the name of the option
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--@byOptionNumber: the option name is considered a number and selects the index of the menu
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--@onlyShown: the selected option index when selecting by option number must be visible
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--@runCallback: run the callback (onclick) function after selecting the option
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function DropDownMetaFunctions:Select(optionName, byOptionNumber, onlyShown, runCallback)
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if (type (optionName) == "boolean" and not optionName) then
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self:NoOptionSelected()
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return false
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end
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local menu = DF:Dispatch(self.func, self)
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local optionsTable = DF:Dispatch(self.func, self)
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if (#menu == 0) then
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if (#optionsTable == 0) then
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self:NoOption(true)
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return true
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else
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self:NoOption(false)
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end
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if (byOptionNumber and type (optionName) == "number") then
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if (byOptionNumber and type(optionName) == "number") then
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local optionIndex = optionName
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if (onlyShown) then
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local onlyShownOptions = {}
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for i = 1, #menu do
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local thisOption = menu[i]
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for i = 1, #optionsTable do
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local thisOption = optionsTable[i]
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if (thisOption.shown) then
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--only accept a function or a boolean into shown member
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if (type(thisOption.shown) == "function") then
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@@ -436,141 +496,137 @@ function DropDownMetaFunctions:Select (optionName, byOptionNumber, onlyShown)
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end
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end
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if (not onlyShownOptions[optionIndex]) then
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local optionTableSelected = onlyShownOptions[optionIndex]
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if (not optionTableSelected) then
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self:NoOptionSelected()
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return false
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end
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self:Selected(onlyShownOptions[optionIndex])
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self:Selected(optionTableSelected)
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canRunCallbackFunctionForOption(runCallback, optionTableSelected, self)
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return true
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else
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if (not menu[optionIndex]) then --> invalid index
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local optionTableSelected = optionsTable[optionIndex]
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--is an invalid index?
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if (not optionTableSelected) then
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self:NoOptionSelected()
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return false
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end
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self:Selected(menu[optionIndex])
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self:Selected(optionTableSelected)
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canRunCallbackFunctionForOption(runCallback, optionTableSelected, self)
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return true
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end
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end
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for _, thisMenu in ipairs (menu) do
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if ( ( thisMenu.label == optionName or thisMenu.value == optionName ) and isOptionVisible (thisMenu)) then
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self:Selected (thisMenu)
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return true
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else
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for i = 1, #optionsTable do
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local thisOption = optionsTable[i]
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if ((thisOption.label == optionName or thisOption.value == optionName) and isOptionVisible(self, thisOption)) then
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self:Selected(thisOption)
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canRunCallbackFunctionForOption(runCallback, thisOption, self)
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return true
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end
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end
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end
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return false
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end
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function DropDownMetaFunctions:SetEmptyTextAndIcon (text, icon)
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function DropDownMetaFunctions:SetEmptyTextAndIcon(text, icon)
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if (text) then
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self.empty_text = text
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end
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if (icon) then
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self.empty_icon = icon
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end
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self:Selected (self.last_select)
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self:Selected(self.last_select)
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end
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function DropDownMetaFunctions:Selected (_table)
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if (not _table) then
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--> there is any options?
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function DropDownMetaFunctions:Selected(thisOption)
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if (not thisOption) then
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--does not have any options?
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if (not self:Refresh()) then
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self.last_select = nil
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return
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end
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--> exists options but none selected
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--exists options but none selected
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self:NoOptionSelected()
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return
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end
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self.last_select = _table
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self:NoOption (false)
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self.label:SetText (_table.label)
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self.icon:SetTexture (_table.icon)
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if (_table.icon) then
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self.label:SetPoint ("left", self.icon, "right", 2, 0)
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if (_table.texcoord) then
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self.icon:SetTexCoord (unpack (_table.texcoord))
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self.last_select = thisOption
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self:NoOption(false)
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self.label:SetText(thisOption.label)
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self.icon:SetTexture(thisOption.icon)
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if (thisOption.icon) then
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self.label:SetPoint("left", self.icon, "right", 2, 0)
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if (thisOption.texcoord) then
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self.icon:SetTexCoord(unpack(thisOption.texcoord))
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else
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self.icon:SetTexCoord (0, 1, 0, 1)
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self.icon:SetTexCoord(0, 1, 0, 1)
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end
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if (_table.iconcolor) then
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if (type (_table.iconcolor) == "string") then
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self.icon:SetVertexColor (DF:ParseColors (_table.iconcolor))
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else
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self.icon:SetVertexColor (unpack (_table.iconcolor))
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end
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if (thisOption.iconcolor) then
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local r, g, b, a = DF:ParseColors(thisOption.iconcolor)
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self.icon:SetVertexColor(r, g, b, a)
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else
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self.icon:SetVertexColor (1, 1, 1, 1)
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self.icon:SetVertexColor(1, 1, 1, 1)
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end
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self.icon:SetSize (self:GetHeight()-2, self:GetHeight()-2)
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self.icon:SetSize(self:GetHeight()-2, self:GetHeight()-2)
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else
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self.label:SetPoint ("left", self.label:GetParent(), "left", 4, 0)
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self.label:SetPoint("left", self.label:GetParent(), "left", 4, 0)
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end
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if (_table.statusbar) then
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self.statusbar:SetTexture (_table.statusbar)
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if (_table.statusbarcolor) then
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self.statusbar:SetVertexColor (unpack(_table.statusbarcolor))
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if (thisOption.statusbar) then
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self.statusbar:SetTexture(thisOption.statusbar)
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if (thisOption.statusbarcolor) then
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self.statusbar:SetVertexColor(unpack(thisOption.statusbarcolor))
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end
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else
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self.statusbar:SetTexture ([[Interface\Tooltips\CHATBUBBLE-BACKGROUND]])
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self.statusbar:SetTexture([[Interface\Tooltips\CHATBUBBLE-BACKGROUND]])
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end
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if (_table.color) then
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local _value1, _value2, _value3, _value4 = DF:ParseColors (_table.color)
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self.label:SetTextColor (_value1, _value2, _value3, _value4)
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else
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self.label:SetTextColor (1, 1, 1, 1)
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end
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if (_table.font) then
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self.label:SetFont (_table.font, 10)
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else
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self.label:SetFont ("GameFontHighlightSmall", 10)
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end
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self:SetValue (_table.value)
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if (thisOption.color) then
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local r, g, b, a = DF:ParseColors(thisOption.color)
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self.label:SetTextColor(r, g, b, a)
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else
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self.label:SetTextColor(1, 1, 1, 1)
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end
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if (thisOption.font) then
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self.label:SetFont(thisOption.font, 10)
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else
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self.label:SetFont("GameFontHighlightSmall", 10)
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end
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self:SetValue(thisOption.value)
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end
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function DetailsFrameworkDropDownOptionClick (button)
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function DetailsFrameworkDropDownOptionClick(button)
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--update name and icon on main frame
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button.object:Selected(button.table)
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--> update name and icon on main frame
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button.object:Selected (button.table)
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--> close menu frame
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button.object:Close()
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--> exec function if any
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if (button.table.onclick) then
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local success, errorText = pcall (button.table.onclick, button:GetParent():GetParent():GetParent().MyObject, button.object.FixedValue, button.table.value)
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if (not success) then
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error ("Details! Framework: dropdown " .. button:GetParent():GetParent():GetParent().MyObject:GetName() .. " error: " .. errorText)
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end
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button:GetParent():GetParent():GetParent().MyObject:RunHooksForWidget ("OnOptionSelected", button:GetParent():GetParent():GetParent().MyObject, button.object.FixedValue, button.table.value)
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end
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--> set the value of selected option in main object
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button.object.myvalue = button.table.value
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button.object.myvaluelabel = button.table.label
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--close menu frame
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button.object:Close()
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--run callbacks
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runCallbackFunctionForButton(button)
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--set the value of selected option in main object
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button.object.myvalue = button.table.value
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button.object.myvaluelabel = button.table.label
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end
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function DropDownMetaFunctions:Open()
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self.dropdown.dropdownframe:Show()
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self.dropdown.dropdownborder:Show()
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--self.dropdown.arrowTexture:SetTexture ("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Down")
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self.opened = true
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if (last_opened) then
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last_opened:Close()
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@@ -579,274 +635,264 @@ function DropDownMetaFunctions:Open()
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end
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function DropDownMetaFunctions:Close()
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--> when menu is being close, just hide the border and the script will call back this again
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--when menu is being close, just hide the border and the script will call back this again
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if (self.dropdown.dropdownborder:IsShown()) then
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self.dropdown.dropdownborder:Hide()
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return
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end
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self.dropdown.dropdownframe:Hide()
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--self.dropdown.arrowTexture:SetTexture ("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Up")
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local selectedTexture = _G [self:GetName() .. "_ScrollFrame_ScrollChild_SelectedTexture"]
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local selectedTexture = _G[self:GetName() .. "_ScrollFrame_ScrollChild_SelectedTexture"]
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selectedTexture:Hide()
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self.opened = false
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last_opened = false
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end
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--> close by escape key
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function DetailsFrameworkDropDownOptionsFrameOnHide (frame)
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frame:GetParent().MyObject:Close()
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--close by escape key
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function DetailsFrameworkDropDownOptionsFrameOnHide(self)
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self:GetParent().MyObject:Close()
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end
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function DetailsFrameworkDropDownOptionOnEnter (frame)
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if (frame.table.desc) then
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GameCooltip2:Preset (2)
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GameCooltip2:AddLine (frame.table.desc)
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if (frame.table.descfont) then
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GameCooltip2:SetOption ("TextFont", frame.table.descfont)
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function DetailsFrameworkDropDownOptionOnEnter(self)
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if (self.table.desc) then
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GameCooltip2:Preset(2)
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GameCooltip2:AddLine(self.table.desc)
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if (self.table.descfont) then
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GameCooltip2:SetOption("TextFont", self.table.descfont)
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end
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if (frame.table.tooltipwidth) then
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GameCooltip2:SetOption ("FixedWidth", frame.table.tooltipwidth)
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if (self.table.tooltipwidth) then
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GameCooltip2:SetOption("FixedWidth", self.table.tooltipwidth)
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end
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GameCooltip2:SetHost (frame, "topleft", "topright", 10, 0)
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GameCooltip2:ShowCooltip (nil, "tooltip")
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frame.tooltip = true
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GameCooltip2:SetHost(self, "topleft", "topright", 10, 0)
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GameCooltip2:ShowCooltip(nil, "tooltip")
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self.tooltip = true
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end
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frame:GetParent().mouseover:SetPoint ("left", frame)
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frame:GetParent().mouseover:Show()
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self:GetParent().mouseover:SetPoint("left", self)
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self:GetParent().mouseover:Show()
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end
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function DetailsFrameworkDropDownOptionOnLeave (frame)
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function DetailsFrameworkDropDownOptionOnLeave(frame)
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if (frame.table.desc) then
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GameCooltip2:ShowMe (false)
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GameCooltip2:ShowMe(false)
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end
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frame:GetParent().mouseover:Hide()
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end
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function DetailsFrameworkDropDownOnMouseDown (button)
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--@button is the raw button frame, object is the button capsule
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function DetailsFrameworkDropDownOnMouseDown(button, buttontype)
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local object = button.MyObject
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if (not object.opened and not _rawget (object, "lockdown")) then --> click to open
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local menu = object:func()
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object.builtMenu = menu
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local frame_witdh = object.realsizeW
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if (menu [1]) then
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--> build menu
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--click to open
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if (not object.opened and not rawget(object, "lockdown")) then
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local optionsTable = DF:Dispatch(object.func, object)
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object.builtMenu = optionsTable
|
||||
local frameWitdh = object.realsizeW
|
||||
|
||||
--has at least 1 option?
|
||||
if (optionsTable and optionsTable[1]) then
|
||||
local scrollFrame = _G [button:GetName() .. "_ScrollFrame"]
|
||||
local scrollChild = _G [button:GetName() .. "_ScrollFrame_ScrollChild"]
|
||||
local scrollBorder = _G [button:GetName() .. "_Border"]
|
||||
local selectedTexture = _G [button:GetName() .. "_ScrollFrame_ScrollChild_SelectedTexture"]
|
||||
local mouseOverTexture = _G [button:GetName() .. "_ScrollFrame_ScrollChild_MouseOverTexture"]
|
||||
|
||||
|
||||
local i = 1
|
||||
local showing = 0
|
||||
local currentText = button.text:GetText() or ""
|
||||
local currentIndex
|
||||
|
||||
|
||||
if (object.OnMouseDownHook) then
|
||||
local interrupt = object.OnMouseDownHook (button, buttontype, menu, scrollFrame, scrollChild, selectedTexture)
|
||||
local interrupt = object.OnMouseDownHook(button, buttontype, optionsTable, scrollFrame, scrollChild, selectedTexture)
|
||||
if (interrupt) then
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
for tindex, _table in ipairs (menu) do
|
||||
|
||||
local show = isOptionVisible (_table)
|
||||
|
||||
for tindex, thisOption in ipairs(optionsTable) do
|
||||
local show = isOptionVisible(button, thisOption)
|
||||
|
||||
if (show) then
|
||||
local _this_row = object.menus [i]
|
||||
local thisOptionFrame = object.menus[i]
|
||||
showing = showing + 1
|
||||
|
||||
if (not _this_row) then
|
||||
|
||||
|
||||
if (not thisOptionFrame) then
|
||||
local name = button:GetName() .. "Row" .. i
|
||||
local parent = scrollChild
|
||||
|
||||
_this_row = DF:CreateDropdownButton (parent, name)
|
||||
local anchor_i = i-1
|
||||
_this_row:SetPoint ("topleft", parent, "topleft", 1, (-anchor_i*20)-0)
|
||||
_this_row:SetPoint ("topright", parent, "topright", 0, (-anchor_i*20)-0)
|
||||
_this_row.object = object
|
||||
object.menus [i] = _this_row
|
||||
|
||||
thisOptionFrame = DF:CreateDropdownButton(parent, name)
|
||||
local optionIndex = i - 1
|
||||
thisOptionFrame:SetPoint("topleft", parent, "topleft", 1, (-optionIndex*20)-0)
|
||||
thisOptionFrame:SetPoint("topright", parent, "topright", 0, (-optionIndex*20)-0)
|
||||
thisOptionFrame.object = object
|
||||
object.menus[i] = thisOptionFrame
|
||||
end
|
||||
|
||||
_this_row:SetFrameStrata (_this_row:GetParent():GetFrameStrata())
|
||||
_this_row:SetFrameLevel (_this_row:GetParent():GetFrameLevel()+10)
|
||||
|
||||
_this_row.icon:SetTexture (_table.icon)
|
||||
if (_table.icon) then
|
||||
|
||||
_this_row.label:SetPoint ("left", _this_row.icon, "right", 5, 0)
|
||||
|
||||
if (_table.texcoord) then
|
||||
_this_row.icon:SetTexCoord (unpack (_table.texcoord))
|
||||
|
||||
thisOptionFrame:SetFrameStrata(thisOptionFrame:GetParent():GetFrameStrata())
|
||||
thisOptionFrame:SetFrameLevel(thisOptionFrame:GetParent():GetFrameLevel()+10)
|
||||
|
||||
thisOptionFrame.icon:SetTexture(thisOption.icon)
|
||||
if (thisOption.icon) then
|
||||
thisOptionFrame.label:SetPoint("left", thisOptionFrame.icon, "right", 5, 0)
|
||||
|
||||
if (thisOption.texcoord) then
|
||||
thisOptionFrame.icon:SetTexCoord(unpack(thisOption.texcoord))
|
||||
else
|
||||
_this_row.icon:SetTexCoord (0, 1, 0, 1)
|
||||
thisOptionFrame.icon:SetTexCoord(0, 1, 0, 1)
|
||||
end
|
||||
|
||||
if (_table.iconcolor) then
|
||||
if (type (_table.iconcolor) == "string") then
|
||||
_this_row.icon:SetVertexColor (DF:ParseColors (_table.iconcolor))
|
||||
else
|
||||
_this_row.icon:SetVertexColor (unpack (_table.iconcolor))
|
||||
end
|
||||
|
||||
if (thisOption.iconcolor) then
|
||||
local r, g, b, a = DF:ParseColors(thisOption.iconcolor)
|
||||
thisOptionFrame.icon:SetVertexColor(r, g, b, a)
|
||||
else
|
||||
_this_row.icon:SetVertexColor (1, 1, 1, 1)
|
||||
thisOptionFrame.icon:SetVertexColor(1, 1, 1, 1)
|
||||
end
|
||||
else
|
||||
_this_row.label:SetPoint ("left", _this_row.statusbar, "left", 2, 0)
|
||||
thisOptionFrame.label:SetPoint("left", thisOptionFrame.statusbar, "left", 2, 0)
|
||||
end
|
||||
|
||||
if (_table.iconsize) then
|
||||
_this_row.icon:SetSize (_table.iconsize[1], _table.iconsize[2])
|
||||
|
||||
if (thisOption.iconsize) then
|
||||
thisOptionFrame.icon:SetSize(thisOption.iconsize[1], thisOption.iconsize[2])
|
||||
else
|
||||
_this_row.icon:SetSize (20, 20)
|
||||
thisOptionFrame.icon:SetSize(20, 20)
|
||||
end
|
||||
|
||||
if (_table.font) then
|
||||
_this_row.label:SetFont (_table.font, 10.5)
|
||||
|
||||
if (thisOption.font) then
|
||||
thisOptionFrame.label:SetFont(thisOption.font, 10.5)
|
||||
else
|
||||
_this_row.label:SetFont ("GameFontHighlightSmall", 10.5)
|
||||
thisOptionFrame.label:SetFont("GameFontHighlightSmall", 10.5)
|
||||
end
|
||||
|
||||
if (_table.statusbar) then
|
||||
_this_row.statusbar:SetTexture (_table.statusbar)
|
||||
if (_table.statusbarcolor) then
|
||||
_this_row.statusbar:SetVertexColor (unpack(_table.statusbarcolor))
|
||||
|
||||
if (thisOption.statusbar) then
|
||||
thisOptionFrame.statusbar:SetTexture(thisOption.statusbar)
|
||||
if (thisOption.statusbarcolor) then
|
||||
thisOptionFrame.statusbar:SetVertexColor(unpack(thisOption.statusbarcolor))
|
||||
end
|
||||
else
|
||||
_this_row.statusbar:SetTexture ([[Interface\Tooltips\CHATBUBBLE-BACKGROUND]])
|
||||
thisOptionFrame.statusbar:SetTexture([[Interface\Tooltips\CHATBUBBLE-BACKGROUND]])
|
||||
end
|
||||
|
||||
--an extra button in the right side of the row
|
||||
--run a given function passing the button in the first argument, the row on 2nd and the _table in the 3rd
|
||||
if (_table.rightbutton) then
|
||||
DF:Dispatch (_table.rightbutton, _this_row.rightButton, _this_row, _table)
|
||||
--run a given function passing the button in the first argument, the row on 2nd and the thisOption in the 3rd
|
||||
if (thisOption.rightbutton) then
|
||||
DF:Dispatch(thisOption.rightbutton, thisOptionFrame.rightButton, thisOptionFrame, thisOption)
|
||||
else
|
||||
_this_row.rightButton:Hide()
|
||||
thisOptionFrame.rightButton:Hide()
|
||||
end
|
||||
|
||||
_this_row.label:SetText (_table.label)
|
||||
|
||||
if (currentText and currentText == _table.label) then
|
||||
if (_table.icon) then
|
||||
selectedTexture:SetPoint ("left", _this_row.icon, "left", -3, 0)
|
||||
|
||||
thisOptionFrame.label:SetText(thisOption.label)
|
||||
|
||||
if (currentText and currentText == thisOption.label) then
|
||||
if (thisOption.icon) then
|
||||
selectedTexture:SetPoint("left", thisOptionFrame.icon, "left", -3, 0)
|
||||
else
|
||||
selectedTexture:SetPoint ("left", _this_row.statusbar, "left", 0, 0)
|
||||
selectedTexture:SetPoint("left", thisOptionFrame.statusbar, "left", 0, 0)
|
||||
end
|
||||
|
||||
|
||||
selectedTexture:Show()
|
||||
selectedTexture:SetVertexColor (1, 1, 1, .3)
|
||||
selectedTexture:SetTexCoord (0, 29/32, 5/32, 27/32)
|
||||
|
||||
selectedTexture:SetVertexColor(1, 1, 1, .3)
|
||||
selectedTexture:SetTexCoord(0, 29/32, 5/32, 27/32)
|
||||
|
||||
currentIndex = tindex
|
||||
currentText = nil
|
||||
end
|
||||
|
||||
if (_table.color) then
|
||||
local _value1, _value2, _value3, _value4 = DF:ParseColors (_table.color)
|
||||
_this_row.label:SetTextColor (_value1, _value2, _value3, _value4)
|
||||
|
||||
if (thisOption.color) then
|
||||
local r, g, b, a = DF:ParseColors(thisOption.color)
|
||||
thisOptionFrame.label:SetTextColor(r, g, b, a)
|
||||
else
|
||||
_this_row.label:SetTextColor (1, 1, 1, 1)
|
||||
thisOptionFrame.label:SetTextColor(1, 1, 1, 1)
|
||||
end
|
||||
|
||||
_this_row.table = _table
|
||||
|
||||
local labelwitdh = _this_row.label:GetStringWidth()
|
||||
if (labelwitdh+40 > frame_witdh) then
|
||||
frame_witdh = labelwitdh+40
|
||||
|
||||
thisOptionFrame.table = thisOption
|
||||
|
||||
local labelwitdh = thisOptionFrame.label:GetStringWidth()
|
||||
if (labelwitdh+40 > frameWitdh) then
|
||||
frameWitdh = labelwitdh+40
|
||||
end
|
||||
_this_row:Show()
|
||||
|
||||
thisOptionFrame:Show()
|
||||
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
if (currentText) then
|
||||
selectedTexture:Hide()
|
||||
else
|
||||
selectedTexture:SetWidth (frame_witdh-20)
|
||||
selectedTexture:SetWidth(frameWitdh-20)
|
||||
end
|
||||
|
||||
for i = showing+1, #object.menus do
|
||||
object.menus [i]:Hide()
|
||||
|
||||
for i = showing + 1, #object.menus do
|
||||
object.menus[i]:Hide()
|
||||
end
|
||||
|
||||
|
||||
local size = object.realsizeH
|
||||
|
||||
|
||||
if (showing*20 > size) then
|
||||
--show scrollbar and setup scroll
|
||||
object:ShowScroll()
|
||||
scrollFrame:EnableMouseWheel (true)
|
||||
object.scroll:Altura (size-35)
|
||||
object.scroll:SetMinMaxValues (0, (showing*20) - size + 2)
|
||||
scrollFrame:EnableMouseWheel(true)
|
||||
object.scroll:Altura(size-35) --height
|
||||
object.scroll:SetMinMaxValues(0, (showing*20) - size + 2)
|
||||
|
||||
--width
|
||||
scrollBorder:SetWidth (frame_witdh+20)
|
||||
scrollFrame:SetWidth (frame_witdh+20)
|
||||
scrollChild:SetWidth (frame_witdh+20)
|
||||
scrollBorder:SetWidth(frameWitdh+20)
|
||||
scrollFrame:SetWidth(frameWitdh+20)
|
||||
scrollChild:SetWidth(frameWitdh+20)
|
||||
|
||||
--height
|
||||
scrollBorder:SetHeight (size+2)
|
||||
scrollFrame:SetHeight (size+2)
|
||||
scrollChild:SetHeight ((showing*20)+20)
|
||||
scrollBorder:SetHeight(size+2)
|
||||
scrollFrame:SetHeight(size+2)
|
||||
scrollChild:SetHeight((showing*20)+20)
|
||||
|
||||
--mouse over texture
|
||||
mouseOverTexture:SetWidth (frame_witdh-7)
|
||||
mouseOverTexture:SetWidth(frameWitdh-7)
|
||||
|
||||
--selected
|
||||
selectedTexture:SetWidth (frame_witdh - 9)
|
||||
|
||||
for index, row in ipairs (object.menus) do
|
||||
row:SetPoint ("topright", scrollChild, "topright", -22, ((-index-1)*20)-5)
|
||||
selectedTexture:SetWidth(frameWitdh - 9)
|
||||
|
||||
for index, row in ipairs(object.menus) do
|
||||
row:SetPoint("topright", scrollChild, "topright", -22, ((-index-1)*20)-5)
|
||||
end
|
||||
|
||||
else
|
||||
--hide scrollbar and disable wheel
|
||||
object:HideScroll()
|
||||
scrollFrame:EnableMouseWheel (false)
|
||||
scrollFrame:EnableMouseWheel(false)
|
||||
--width
|
||||
scrollBorder:SetWidth (frame_witdh)
|
||||
scrollFrame:SetWidth (frame_witdh)
|
||||
scrollChild:SetWidth (frame_witdh)
|
||||
scrollBorder:SetWidth(frameWitdh)
|
||||
scrollFrame:SetWidth(frameWitdh)
|
||||
scrollChild:SetWidth(frameWitdh)
|
||||
--height
|
||||
scrollBorder:SetHeight ((showing*20) + 1)
|
||||
scrollFrame:SetHeight ((showing*20) + 1)
|
||||
scrollBorder:SetHeight((showing*20) + 1)
|
||||
scrollFrame:SetHeight((showing*20) + 1)
|
||||
--mouse over texture
|
||||
mouseOverTexture:SetWidth (frame_witdh - 1)
|
||||
mouseOverTexture:SetWidth(frameWitdh - 1)
|
||||
--selected
|
||||
selectedTexture:SetWidth (frame_witdh - 1)
|
||||
|
||||
for index, row in ipairs (object.menus) do
|
||||
row:SetPoint ("topright", scrollChild, "topright", -5, ((-index-1)*20)-5)
|
||||
selectedTexture:SetWidth(frameWitdh - 1)
|
||||
|
||||
for index, row in ipairs(object.menus) do
|
||||
row:SetPoint("topright", scrollChild, "topright", -5, ((-index-1)*20)-5)
|
||||
end
|
||||
end
|
||||
|
||||
if (object.myvaluelabel and currentIndex and scrollFrame.slider:IsShown()) then
|
||||
object.scroll:SetValue (max ((currentIndex*20) - 80, 0))
|
||||
object.scroll:SetValue(max((currentIndex*20) - 80, 0))
|
||||
else
|
||||
object.scroll:SetValue (0)
|
||||
object.scroll:SetValue(0)
|
||||
end
|
||||
|
||||
object:Open()
|
||||
|
||||
else
|
||||
--> clear menu
|
||||
|
||||
end
|
||||
|
||||
else --> click to close
|
||||
|
||||
object:Open()
|
||||
else
|
||||
--clear menu
|
||||
end
|
||||
else
|
||||
--click to close
|
||||
object:Close()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function DetailsFrameworkDropDownOnEnter (self)
|
||||
|
||||
+1
-1
@@ -1,6 +1,6 @@
|
||||
|
||||
|
||||
local dversion = 320
|
||||
local dversion = 321
|
||||
local major, minor = "DetailsFramework-1.0", dversion
|
||||
local DF, oldminor = LibStub:NewLibrary (major, minor)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user