Remove UnitIsUnit('player',X) checks, and change UnitName calls to use Details.playername
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@@ -590,7 +590,7 @@ function Details222.TimeCapture.StartCombatTimer(combatObject)
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Details222.TimeCapture.CombatTimeTicker = C_Timer.NewTicker(1, combatTimeTicker)
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--debug: starting only for the player
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Details222.TimeCapture.Start(UnitName("player"), DETAILS_ATTRIBUTE_DAMAGE)
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Details222.TimeCapture.Start(Details.playername, DETAILS_ATTRIBUTE_DAMAGE)
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end
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--combat ended on Details! end
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