Remove UnitIsUnit('player',X) checks, and change UnitName calls to use Details.playername
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@@ -1678,7 +1678,7 @@ function Details.Database.StoreEncounter(combat)
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bossData.time_incombat = bossData.time_incombat + encounterElapsedTime
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--player best dps
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local player = combat(DETAILS_ATTRIBUTE_DAMAGE, UnitName("player"))
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local player = combat(DETAILS_ATTRIBUTE_DAMAGE, Details.playername)
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if (player) then
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local playerDps = player.total / encounterElapsedTime
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if (playerDps > bossData.dps_best) then
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