- fixed an issue with segments menu.
- default max segments increased to 10. - removed some debug lines.
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+6
-6
@@ -1282,15 +1282,15 @@
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--> esta dando erro onde o nome é NIL, fazendo um fix para isso
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if (not who_name) then
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print ( "DISPELL sem who_name: [*] "..extraSpellName )
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print (alvo_name)
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print (spellname)
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--print ( "DISPELL sem who_name: [*] "..extraSpellName )
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--print (alvo_name)
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--print (spellname)
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who_name = "[*] "..extraSpellName
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end
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if (not alvo_name) then
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print ("DISPELL sem alvo_name: [*] "..extraSpellName)
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print (who_name)
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print (spellname)
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--print ("DISPELL sem alvo_name: [*] "..extraSpellName)
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--print (who_name)
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--print (spellname)
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alvo_name = "[*] "..spellid
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end
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@@ -35,7 +35,7 @@ function _detalhes:OpenOptionsWindow (instance)
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g:NewSlider (window, _, "$parentSlider", "segmentsSlider", 120, 20, 1, 25, 1, _detalhes.segments_amount) -- min, max, step, defaultv
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window.segmentsSlider:SetPoint ("left", window.segmentsLabel, "right")
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window.segmentsSlider:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue
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_detalhes.segments_amount = amount
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_detalhes.segments_amount = math.floor (amount)
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end)
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window.segmentsSlider.tooltip = "This option control how many fights you want to maintain.\nAs overall data work dynamic with segments stored,\nfeel free to adjust this number to be comfortable for you.\nHigh value may increase the memory use,\nbut doesn't affect your game framerate."
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@@ -2726,6 +2726,7 @@ function gump:CriaCabecalho (BaseFrame, instancia)
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----------- segments
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local menuIndex = 0
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_detalhes.segments_amount = math.floor (_detalhes.segments_amount)
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for i = _detalhes.segments_amount, 1, -1 do
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local thisCombat = _detalhes.tabela_historico.tabelas [i]
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+1
-1
@@ -30,7 +30,7 @@ function _G._detalhes:Start()
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self.in_combat = false
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self.combat_id = self.combat_id or 0
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self.instances_amount = self.instances_amount or 12
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self.segments_amount = self.segments_amount or 8
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self.segments_amount = self.segments_amount or 10
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self.segments_amount_to_save = self.segments_amount_to_save or 2
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self.deadlog_limit = self.deadlog_limit or 12
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self.minimum_combat_time = self.minimum_combat_time or 5
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