Fixes for Kel'Thuzad and Painsmith encounters
This commit is contained in:
+220
-34
@@ -15,28 +15,21 @@
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local _UnitHealthMax = UnitHealthMax --wow api local
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local _UnitIsFeignDeath = UnitIsFeignDeath --wow api local
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local _UnitGUID = UnitGUID --wow api local
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local _GetUnitName = GetUnitName --wow api local
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local _GetInstanceInfo = GetInstanceInfo --wow api local
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local _IsInRaid = IsInRaid --wow api local
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local _IsInGroup = IsInGroup --wow api local
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local _GetNumGroupMembers = GetNumGroupMembers --wow api local
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local _UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned
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local _GetTime = GetTime
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local _select = select
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local _UnitBuff = UnitBuff
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local _tonumber = tonumber
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local _CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
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local _cstr = string.format --lua local
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local _table_insert = table.insert --lua local
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local _select = select --lua local
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local _bit_band = bit.band --lua local
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local _math_floor = math.floor --lua local
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local _table_remove = table.remove --lua local
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local _ipairs = ipairs --lua local
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local _pairs = pairs --lua local
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local _table_sort = table.sort --lua local
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local _type = type --lua local
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local _math_ceil = math.ceil --lua local
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local _table_wipe = table.wipe --lua local
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@@ -49,8 +42,6 @@
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local arena_enemies = _detalhes.arena_enemies --details local
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local cc_spell_list = DetailsFramework.CrowdControlSpells
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local container_combatentes = _detalhes.container_combatentes --details local
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local container_habilidades = _detalhes.container_habilidades --details local
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--> localize the cooldown table from the framework
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@@ -58,7 +49,6 @@
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local spell_damage_func = _detalhes.habilidade_dano.Add --details local
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local spell_damageMiss_func = _detalhes.habilidade_dano.AddMiss --details local
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local spell_damageFF_func = _detalhes.habilidade_dano.AddFF --details local
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local spell_heal_func = _detalhes.habilidade_cura.Add --details local
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local spell_energy_func = _detalhes.habilidade_e_energy.Add --details local
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@@ -113,7 +103,7 @@
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--> temp ignored
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local ignore_actors = {}
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--> druids kyrian bounds
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local druid_kyrian_bounds = {}
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local druid_kyrian_bounds = {} --remove on 10.0
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--> spell containers for special cases
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local monk_guard_talent = {} --guard talent for bm monks
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--> spell reflection
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@@ -308,10 +298,10 @@
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local SPELLID_SANGUINE_HEAL = 226510
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local SPELLID_BARGAST_DEBUFF = 334695 --REMOVE ON 10.0
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local bargastBuffs = {}
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local bargastBuffs = {} --remove on 10.0
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local SPELLID_NECROMANCER_CHEAT_DEATH = 327676 --REMOVE ON 10.0
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local necro_cheat_deaths = {}
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local necro_cheat_deaths = {}--REMOVE ON 10.0
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local SPELLID_VENTYR_TAME_GARGOYLE = 342171 --REMOVE ON 10.0
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@@ -323,7 +313,18 @@
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[315161] = true, --> Eye of Corruption --REMOVE ON 9.0
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[315197] = true, --> Thing From Beyond --REMOVE ON 9.0
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}
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local NPCID_SPIKEDBALL = 176581 --remove on 10.0
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--local NPCID_SPIKEDBALL = 161881 --remove on 10.0 - debug npc
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local spikeball_cache = {}
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spikeball_cache.name_cache = {}
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spikeball_cache.winners_cache = {}
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spikeball_cache.spike_counter = 0
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spikeball_cache.winner_spikeball = false
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spikeball_cache.ignore_spikeballs = false
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local NPCID_KELTHUZAD_FROSTBOUNDDEVOTED = 176703
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--> damage spells to ignore
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local damage_spells_to_ignore = {
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--the damage that the warlock apply to its pet through soullink is ignored
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@@ -594,19 +595,33 @@
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}
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end
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end
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--rules of specific encounters
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--> if the parser are allowed to replace spellIDs
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if (is_using_spellId_override) then
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spellid = override_spellId [spellid] or spellid
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end
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--REMOVE ON 10.0
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if (_current_encounter_id == 2422) then --kel'thuzad
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if (raid_members_cache[who_serial]) then --attacker is a player
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if (who_flags and _bit_band(who_flags, 0xA60) ~= 0) then --neutral or hostile and contorlled by npc
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who_name = who_name .. "*"
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who_flags = 0xA48
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end
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elseif (raid_members_cache[alvo_serial]) then --defender is a player
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if (alvo_flags and _bit_band(alvo_flags, 0xA60) ~= 0) then --neutral or hostile and contorlled by npc
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alvo_name = alvo_name .. "*"
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alvo_flags = 0xA48
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end
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end
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end
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--
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--> npcId check for ignored npcs
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--target
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local npcId = npcid_cache[alvo_serial]
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--target
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if (not npcId) then
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npcId = _tonumber(_select (6, _strsplit ("-", alvo_serial)) or 0)
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npcid_cache[alvo_serial] = npcId
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@@ -614,6 +629,152 @@
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if (ignored_npcids[npcId]) then
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return
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end
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if (npcId == NPCID_KELTHUZAD_FROSTBOUNDDEVOTED) then --remove on 10.0
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alvo_flags = 0xA48
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end
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if (npcId == NPCID_SPIKEDBALL) then --remove on 10.0
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if (spikeball_cache.ignore_spikeballs) then
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if (spikeball_cache.ignore_spikeballs > GetTime()) then
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return
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end
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end
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--actor name
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local spikeName = spikeball_cache.name_cache[alvo_serial]
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if (not spikeName) then
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spikeball_cache.spike_counter = spikeball_cache.spike_counter + 1
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spikeName = alvo_name .. " " .. spikeball_cache.spike_counter
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spikeball_cache.name_cache[alvo_serial] = spikeName
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end
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alvo_name = spikeName
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--check if this spike ball is a winner
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if (overkill > -1) then
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--ignore new spike balls for 20 seconds
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spikeball_cache.ignore_spikeballs = GetTime()+20
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--merge winner spike balls
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if (not spikeball_cache.winner_spikeball) then
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local spikeBallObject = damage_cache[alvo_serial]
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if (spikeBallObject) then
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--spikeBallObject.displayName = originalName
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spikeball_cache.winner_spikeball = spikeBallObject
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else
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print(6, "Details! winner spike ball doesn't exists. Nice coding bro!")
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end
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amount = (amount-overkill)
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local playerObject = damage_cache[who_serial]
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if (playerObject) then
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playerObject.total = playerObject.total + amount
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playerObject.targets[alvo_name] = (playerObject.targets[alvo_name] or 0) + amount
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local spellTable = playerObject.spells._ActorTable[spellid]
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if (spellTable) then
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spellTable.total = spellTable.total + amount
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spellTable.targets[alvo_name] = (spellTable.targets[alvo_name] or 0) + amount
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end
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end
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spikeball_cache.winner_spikeball.damage_taken = spikeball_cache.winner_spikeball.damage_taken + amount
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else
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amount = (amount-overkill)
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local playerObject = damage_cache[who_serial]
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if (playerObject) then
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playerObject.total = playerObject.total + amount
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playerObject.targets[alvo_name] = (playerObject.targets[alvo_name] or 0) + amount
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local spellTable = playerObject.spells._ActorTable[spellid]
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if (spellTable) then
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spellTable.total = spellTable.total + amount
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spellTable.targets[alvo_name] = (spellTable.targets[alvo_name] or 0) + amount
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end
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end
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spikeball_cache.winner_spikeball.damage_taken = spikeball_cache.winner_spikeball.damage_taken + amount
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--there's a second winner ball, merge both
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local thisRoundWinnerSpikeBall = damage_cache[alvo_serial]
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local firstWinnerName = spikeball_cache.winner_spikeball.nome
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local thisRoundWinnerName = thisRoundWinnerSpikeBall.nome
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--copy damage from
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for damageFromName in pairs(thisRoundWinnerSpikeBall.damage_from) do
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--the first winner ball get the "damage from" from this winner
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spikeball_cache.winner_spikeball.damage_from[damageFromName] = true
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local actorObject = _current_combat[1]:GetActor(damageFromName)
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if (actorObject) then
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--get the damage done on the winner ball of this round and transfer the damage done into the first winner
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local damageDone = actorObject.targets[thisRoundWinnerName] or 0
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actorObject.targets[firstWinnerName] = (actorObject.targets[firstWinnerName] or 0) + damageDone
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actorObject.targets[thisRoundWinnerName] = nil
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--spells
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for _, spellTable in pairs(actorObject.spells._ActorTable) do
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local damageDone = spellTable.targets[thisRoundWinnerName] or 0
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spellTable.targets[thisRoundWinnerName] = nil
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spellTable.targets[firstWinnerName] = (spellTable.targets[firstWinnerName] or 0) + damageDone
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end
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end
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end
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spikeball_cache.winner_spikeball.damage_taken = spikeball_cache.winner_spikeball.damage_taken + thisRoundWinnerSpikeBall.damage_taken
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thisRoundWinnerSpikeBall.total = 0
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thisRoundWinnerSpikeBall.damage_taken = 0
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spikeball_cache.winners_cache[thisRoundWinnerSpikeBall] = true
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end
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--/run GameTooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -13, 250) to remove the tooltip above details!
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--delete loser spike balls
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local container = _current_combat[1]._ActorTable
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for i = #container, 1, -1 do
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local spikeBall = container[i]
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if (spikeBall) then
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--check if the actor is a spike ball
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if (tonumber(spikeBall.aID) == npcId) then
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if (spikeball_cache.winner_spikeball ~= spikeBall and not spikeball_cache.winners_cache[spikeBall]) then
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for actorName in pairs(spikeBall.damage_from) do
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local actorObject = _current_combat[1]:GetActor(actorName)
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if (actorObject) then
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--remove from the damage from
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spikeBall.damage_from[actorName] = nil
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--remove from targets
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local damageDone = actorObject.targets[spikeBall.nome] or 0
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actorObject.targets[spikeBall.nome] = nil
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--remove from damage done
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actorObject.total = actorObject.total - damageDone
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--reduce from spells
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for _, spellTable in pairs(actorObject.spells._ActorTable) do
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local damageDone = spellTable[spikeBall.nome] or 0
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spellTable.total = spellTable.total - damageDone
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end
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end
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end
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--reset the damage taken amount
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spikeBall.damage_taken = 0
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spikeBall.total = 0
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end
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end
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end
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end
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--_current_combat[1]:Remap()
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Details:RefreshMainWindow(-1, true)
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return
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end
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end
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--source
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npcId = npcid_cache[who_serial]
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if (not npcId) then
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@@ -624,6 +785,23 @@
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return
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end
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if (npcId == NPCID_KELTHUZAD_FROSTBOUNDDEVOTED) then --remove on 10.0
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who_flags = 0xA48
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end
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if (npcId == NPCID_SPIKEDBALL) then --remove on 10.0
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print(1, "npc id match (IS ATTACK)")
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--actor name
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local spikeName = spikeball_cache.name_cache[who_serial]
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if (not spikeName) then
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spikeball_cache.spike_counter = spikeball_cache.spike_counter + 1
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spikeName = who_name .. " " .. spikeball_cache.spike_counter
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spikeball_cache.name_cache[who_serial] = spikeName
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end
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who_name = spikeName
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end
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--> avoid doing spellID checks on each iteration
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if (special_damage_spells [spellid]) then
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--> stagger
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@@ -640,8 +818,6 @@
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end
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end
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------------------------------------------------------------------------------------------------
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--> check if need start an combat
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@@ -4041,12 +4217,6 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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end
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end
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--if (_detalhes.deadlog_limit and #esta_morte > _detalhes.deadlog_limit) then
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-- while (#esta_morte > _detalhes.deadlog_limit) do
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-- _table_remove (esta_morte, 1)
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-- end
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--end
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if (este_jogador.last_cooldown) then
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local t = {}
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@@ -4525,7 +4695,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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function _detalhes:Check_ZONE_CHANGED_NEW_AREA()
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local zoneName, zoneType, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
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local zoneName, zoneType, _, _, _, _, _, zoneMapID = GetInstanceInfo()
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_detalhes.zone_type = zoneType
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_detalhes.zone_id = zoneMapID
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@@ -4671,7 +4841,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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end
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local encounterID, encounterName, difficultyID, raidSize = _select (1, ...)
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local zoneName, _, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
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local zoneName, _, _, _, _, _, _, zoneMapID = GetInstanceInfo()
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if (_detalhes.InstancesToStoreData[zoneMapID]) then
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Details.current_exp_raid_encounters[encounterID] = true
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@@ -4771,7 +4941,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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_detalhes.latest_ENCOUNTER_END = _GetTime()
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_detalhes.encounter_table ["end"] = _GetTime() -- 0.351
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local _, _, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
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local _, _, _, _, _, _, _, zoneMapID = GetInstanceInfo()
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if (_in_combat) then
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if (endStatus == 1) then
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@@ -4794,6 +4964,13 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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_table_wipe (_detalhes.encounter_table)
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_table_wipe (bargastBuffs) --remove on 10.0
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_table_wipe (necro_cheat_deaths) --remove on 10.0
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_table_wipe(spikeball_cache) --remove on 10.0 spikeball from painsmith
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spikeball_cache.name_cache = {}
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spikeball_cache.winners_cache = {}
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spikeball_cache.spike_counter = 0
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spikeball_cache.winner_spikeball = false
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spikeball_cache.ignore_spikeballs = false
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return true
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end
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@@ -4878,6 +5055,15 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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if (_detalhes.debug) then
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_detalhes:Msg ("(debug) running scheduled events after combat end.")
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end
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--remove on 10.0 spikeball from painsmith
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_table_wipe(spikeball_cache)
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spikeball_cache.name_cache = {}
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spikeball_cache.winners_cache = {}
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spikeball_cache.spike_counter = 0
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spikeball_cache.winner_spikeball = false
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spikeball_cache.ignore_spikeballs = false
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--
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--when the user requested data from the storage but is in combat lockdown
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if (_detalhes.schedule_storage_load) then
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@@ -5245,7 +5431,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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_detalhes:Msg("(debug) found a timer.")
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end
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local _, zoneType = _GetInstanceInfo()
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local _, zoneType = GetInstanceInfo()
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--check if the player is inside an arena
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if (zoneType == "arena") then
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@@ -5590,7 +5776,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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if (_IsInRaid()) then
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for i = 1, _GetNumGroupMembers() do
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local name = _GetUnitName ("raid"..i, true)
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local name = GetUnitName ("raid"..i, true)
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raid_members_cache [_UnitGUID ("raid"..i)] = true
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roster [name] = true
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@@ -5608,7 +5794,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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elseif (_IsInGroup()) then
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--party
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for i = 1, _GetNumGroupMembers()-1 do
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local name = _GetUnitName ("party"..i, true)
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local name = GetUnitName ("party"..i, true)
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raid_members_cache [_UnitGUID ("party"..i)] = true
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roster [name] = true
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