Fixes for Kel'Thuzad and Painsmith encounters

This commit is contained in:
Tercio Jose
2021-07-10 22:10:37 -03:00
parent 6f6d796134
commit caf27f4ff0
9 changed files with 356 additions and 65 deletions
+1 -1
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@@ -63,4 +63,4 @@ function DFPixelUtil.SetStatusBarValue(statusBar, value)
else
statusBar:SetValue(value);
end
end
end
+12 -10
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@@ -1,7 +1,6 @@
local dversion = 260
local dversion = 261
local major, minor = "DetailsFramework-1.0", dversion
local DF, oldminor = LibStub:NewLibrary (major, minor)
@@ -3798,15 +3797,18 @@ function DF:AddRoleIconToText(text, role, size)
return text
end
-- TODO: maybe make this auto-generaded some day?...
DF.CLEncounterID = {
{ID = 2144, Name = "Taloc"},
{ID = 2141, Name = "MOTHER"},
{ID = 2128, Name = "Fetid Devourer"},
{ID = 2136, Name = "Zek'voz"},
{ID = 2134, Name = "Vectis"},
{ID = 2145, Name = "Zul"},
{ID = 2135, Name = "Mythrax the Unraveler"},
{ID = 2122, Name = "G'huun"},
{ID = 2423, Name = "The Tarragrue"},
{ID = 2433, Name = "The Eye of the Jailer"},
{ID = 2429, Name = "The Nine"},
{ID = 2432, Name = "Remnant of Ner'zhul"},
{ID = 2434, Name = "Soulrender Dormazain"},
{ID = 2430, Name = "Painsmith Raznal"},
{ID = 2436, Name = "Guardian of the First Ones"},
{ID = 2431, Name = "Fatescribe Roh-Kalo"},
{ID = 2422, Name = "Kel'Thuzad"},
{ID = 2435, Name = "Sylvanas Windrunner"},
}
function DF:GetPlayerRole()
+1 -1
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@@ -20,4 +20,4 @@ function DF.Language.RegisterLanguage(self, addonGlobalName, language)
addonObject.__language = addonObject.__language or {}
addonObject.__language[language] = {}
return addonObject.__language[language]
end
end
+9 -7
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@@ -6196,7 +6196,7 @@ function DF:PassLoadFilters (loadTable, encounterID)
return
end
local hasEncounter
for _, ID in ipairs (loadTable.encounter_ids) do
for _, ID in pairs (loadTable.encounter_ids) do
if (ID == encounterID) then
hasEncounter = true
break
@@ -6213,7 +6213,7 @@ function DF:PassLoadFilters (loadTable, encounterID)
local uiMapID = C_Map.GetBestMapForUnit ("player")
local hasMapID
for _, ID in ipairs (loadTable.map_ids) do
for _, ID in pairs (loadTable.map_ids) do
if (ID == zoneMapID or ID == uiMapID) then
hasMapID = true
break
@@ -6608,8 +6608,10 @@ function DF:OpenLoadConditionsPanel (optionsTable, callback, frameOptions)
local textEntryRefresh = function (self)
local idList = f.OptionsTable [self.DBKey]
self:SetText ("")
for i = 1, #idList do
self:SetText (self:GetText() .. " " .. idList [i])
for _, id in pairs(idList) do
if tonumber(id) then
self:SetText (self:GetText() .. " " .. id)
end
end
self:SetText (self:GetText():gsub ("^ ", ""))
end
@@ -6618,7 +6620,7 @@ function DF:OpenLoadConditionsPanel (optionsTable, callback, frameOptions)
wipe (f.OptionsTable [self.DBKey])
local text = self:GetText()
for _, ID in ipairs ({strsplit ("", text)}) do
for _, ID in ipairs ({strsplit (" ", text)}) do
ID = DF:trim (ID)
ID = tonumber (ID)
if (ID) then
@@ -6635,7 +6637,7 @@ function DF:OpenLoadConditionsPanel (optionsTable, callback, frameOptions)
encounterIDEditbox:SetPoint ("topleft", encounterIDLabel, "bottomleft", 0, -2)
encounterIDEditbox.DBKey = "encounter_ids"
encounterIDEditbox.Refresh = textEntryRefresh
encounterIDEditbox.tooltip = "Enter multiple IDs separating with a semicolon ()\nExample: 35 45 95\n\nUldir:\n"
encounterIDEditbox.tooltip = "Enter multiple IDs separating with a whitespace.\nExample: 35 45 95\n\nSanctum of Domination:\n"
for _, encounterTable in ipairs (DF:GetCLEncounterIDs()) do
encounterIDEditbox.tooltip = encounterIDEditbox.tooltip .. encounterTable.ID .. " - " .. encounterTable.Name .. "\n"
end
@@ -6649,7 +6651,7 @@ function DF:OpenLoadConditionsPanel (optionsTable, callback, frameOptions)
mapIDEditbox:SetPoint ("topleft", mapIDLabel, "bottomleft", 0, -2)
mapIDEditbox.DBKey = "map_ids"
mapIDEditbox.Refresh = textEntryRefresh
mapIDEditbox.tooltip = "Enter multiple IDs separating with a semicolon ()\nExample: 35 45 95"
mapIDEditbox.tooltip = "Enter multiple IDs separating with a whitespace\nExample: 35 45 95"
mapIDEditbox:SetHook ("OnEnterPressed", textEntryOnEnterPressed)
tinsert (f.AllTextEntries, mapIDEditbox)
+1 -1
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@@ -64,4 +64,4 @@ end
function DF.Schedules.SetName(object, name)
object.name = name
end
end
+2 -2
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@@ -6,8 +6,8 @@
local version, build, date, tocversion = GetBuildInfo()
_detalhes.build_counter = 8700
_detalhes.alpha_build_counter = 8700 --if this is higher than the regular counter, use it instead
_detalhes.build_counter = 8710
_detalhes.alpha_build_counter = 8710 --if this is higher than the regular counter, use it instead
_detalhes.bcc_counter = 25
_detalhes.dont_open_news = true
_detalhes.game_version = version
+5 -2
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@@ -337,7 +337,7 @@
local tremove = _G.tremove
--delete an actor from the combat ~delete ~erase ~remove
function combate:DeleteActor(attribute, actorName, removeDamageTaken)
function combate:DeleteActor(attribute, actorName, removeDamageTaken, cannotRemap)
local container = self[attribute]
if (container) then
@@ -411,7 +411,10 @@
tremove(container._ActorTable, index)
--remap
container:Remap()
if (not cannotRemap) then
container:Remap()
end
return true
end
end
end
+105 -7
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@@ -2026,14 +2026,24 @@ function atributo_damage:RefreshWindow (instancia, tabela_do_combate, forcar, ex
return Details:EndRefresh (instancia, total, tabela_do_combate, showing) --> retorna a tabela que precisa ganhar o refresh
else
if (keyName == "enemies") then
--/run Details:Dump(Details:GetCurrentCombat():GetActor(1, "Injured Steelspine 1"))
if (keyName == "enemies") then
--amount, total = Details:ContainerSortEnemies (conteudo, amount, "total")
amount, total = Details:ContainerSortEnemies (conteudo, amount, "damage_taken")
--keyName = "enemies"
--> grava o total
instancia.top = conteudo[1][keyName]
--remove actors with zero damage taken
local newAmount = 0
for i = 1, #conteudo do
if (conteudo[i].damage_taken < 1) then
newAmount = i-1
break
end
end
amount = newAmount
--keyName = "damage_taken"
--result of the first actor
instancia.top = conteudo[1] and conteudo[1][keyName]
elseif (modo == modo_ALL) then --> mostrando ALL
@@ -5410,6 +5420,94 @@ function atributo_damage:ColetarLixo (lastevent)
return Details:ColetarLixo (class_type, lastevent)
end
--actor 1 is who will receive the sum from actor2
function Details.SumDamageActors(actor1, actor2, actorContainer)
--general
actor1.total = actor1.total + actor2.total
actor1.damage_taken = actor1.damage_taken + actor2.damage_taken
actor1.totalabsorbed = actor1.totalabsorbed + actor2.totalabsorbed
actor1.total_without_pet = actor1.total_without_pet + actor2.total_without_pet
actor1.friendlyfire_total = actor1.friendlyfire_total + actor2.friendlyfire_total
--damage taken from
for actorName in pairs(actor2.damage_from) do
actor1.damage_from[actorName] = true
--add the damage done to actor2 into the damage done to target1
if (actorContainer) then
--get the actor that caused the damage on actor2
local actorObject = actorContainer:GetActor(actorName)
if (actorObject) then
local damageToActor2 = (actorObject.targets[actor2.nome]) or 0
actorObject.targets[actor1.nome] = (actorObject.targets[actor1.nome] or 0) + damageToActor2
end
end
end
--targets
for actorName, damageDone in pairs(actor2.targets) do
actor1.targets[actorName] = (actor1.targets[actorName] or 0) + damageDone
end
--pets
for i = 1, #actor2.pets do
DetailsFramework.table.addunique(actor1.pets, actor2.pets[i])
end
--raid targets
for raidTargetFlag, damageDone in pairs(actor2.raid_targets) do
actor1.raid_targets[raidTargetFlag] = (actor1.raid_targets[raidTargetFlag] or 0) + damageDone
end
--friendly fire
for actorName, ffTable in pairs(actor2.friendlyfire) do
actor1.friendlyfire[actorName] = actor1.friendlyfire[actorName] or actor1:CreateFFTable(actorName)
actor1.friendlyfire[actorName].total = actor1.friendlyfire[actorName].total + ffTable.total
for spellId, damageDone in pairs(ffTable.spells) do
actor1.friendlyfire[actorName].spells[spellId] = (actor1.friendlyfire[actorName].spells[spellId] or 0) + damageDone
end
end
--spells
local ignoredKeys = {
id = true,
spellschool = true,
}
local actor1Spells = actor1.spells
for spellId, spellTable in pairs(actor2.spells._ActorTable) do
local actor1Spell = actor1Spells:GetOrCreateSpell(spellId, true, "DAMAGE_DONE")
--genetal spell attributes
for key, value in pairs(spellTable) do
if (type(value) == "number") then
if (not ignoredKeys[key]) then
if (key == "n_min" or key == "c_min") then
if (actor1Spell[key] > value) then
actor1Spell[key] = value
end
elseif (key == "n_max" or key == "c_max") then
if (actor1Spell[key] < value) then
actor1Spell[key] = value
end
else
actor1Spell[key] = actor1Spell[key] + value
end
end
end
end
--spell targets
for targetName, damageDone in pairs(spellTable) do
actor1Spell.targets[targetName] = (actor1Spell.targets[targetName] or 0) + damageDone
end
end
end
atributo_damage.__add = function (tabela1, tabela2)
--> tempo decorrido
@@ -5463,7 +5561,7 @@ atributo_damage.__add = function (tabela1, tabela2)
--> soma os alvos
for target_name, amount in _pairs (habilidade.targets) do
habilidade_tabela1.targets = (habilidade_tabela1.targets [target_name] or 0) + amount
habilidade_tabela1.targets[target_name] = (habilidade_tabela1.targets [target_name] or 0) + amount
end
--> soma os extras
+220 -34
View File
@@ -15,28 +15,21 @@
local _UnitHealthMax = UnitHealthMax --wow api local
local _UnitIsFeignDeath = UnitIsFeignDeath --wow api local
local _UnitGUID = UnitGUID --wow api local
local _GetUnitName = GetUnitName --wow api local
local _GetInstanceInfo = GetInstanceInfo --wow api local
local _IsInRaid = IsInRaid --wow api local
local _IsInGroup = IsInGroup --wow api local
local _GetNumGroupMembers = GetNumGroupMembers --wow api local
local _UnitGroupRolesAssigned = DetailsFramework.UnitGroupRolesAssigned
local _GetTime = GetTime
local _select = select
local _UnitBuff = UnitBuff
local _tonumber = tonumber
local _CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
local _cstr = string.format --lua local
local _table_insert = table.insert --lua local
local _select = select --lua local
local _bit_band = bit.band --lua local
local _math_floor = math.floor --lua local
local _table_remove = table.remove --lua local
local _ipairs = ipairs --lua local
local _pairs = pairs --lua local
local _table_sort = table.sort --lua local
local _type = type --lua local
local _math_ceil = math.ceil --lua local
local _table_wipe = table.wipe --lua local
@@ -49,8 +42,6 @@
local arena_enemies = _detalhes.arena_enemies --details local
local cc_spell_list = DetailsFramework.CrowdControlSpells
local container_combatentes = _detalhes.container_combatentes --details local
local container_habilidades = _detalhes.container_habilidades --details local
--> localize the cooldown table from the framework
@@ -58,7 +49,6 @@
local spell_damage_func = _detalhes.habilidade_dano.Add --details local
local spell_damageMiss_func = _detalhes.habilidade_dano.AddMiss --details local
local spell_damageFF_func = _detalhes.habilidade_dano.AddFF --details local
local spell_heal_func = _detalhes.habilidade_cura.Add --details local
local spell_energy_func = _detalhes.habilidade_e_energy.Add --details local
@@ -113,7 +103,7 @@
--> temp ignored
local ignore_actors = {}
--> druids kyrian bounds
local druid_kyrian_bounds = {}
local druid_kyrian_bounds = {} --remove on 10.0
--> spell containers for special cases
local monk_guard_talent = {} --guard talent for bm monks
--> spell reflection
@@ -308,10 +298,10 @@
local SPELLID_SANGUINE_HEAL = 226510
local SPELLID_BARGAST_DEBUFF = 334695 --REMOVE ON 10.0
local bargastBuffs = {}
local bargastBuffs = {} --remove on 10.0
local SPELLID_NECROMANCER_CHEAT_DEATH = 327676 --REMOVE ON 10.0
local necro_cheat_deaths = {}
local necro_cheat_deaths = {}--REMOVE ON 10.0
local SPELLID_VENTYR_TAME_GARGOYLE = 342171 --REMOVE ON 10.0
@@ -323,7 +313,18 @@
[315161] = true, --> Eye of Corruption --REMOVE ON 9.0
[315197] = true, --> Thing From Beyond --REMOVE ON 9.0
}
local NPCID_SPIKEDBALL = 176581 --remove on 10.0
--local NPCID_SPIKEDBALL = 161881 --remove on 10.0 - debug npc
local spikeball_cache = {}
spikeball_cache.name_cache = {}
spikeball_cache.winners_cache = {}
spikeball_cache.spike_counter = 0
spikeball_cache.winner_spikeball = false
spikeball_cache.ignore_spikeballs = false
local NPCID_KELTHUZAD_FROSTBOUNDDEVOTED = 176703
--> damage spells to ignore
local damage_spells_to_ignore = {
--the damage that the warlock apply to its pet through soullink is ignored
@@ -594,19 +595,33 @@
}
end
end
--rules of specific encounters
--> if the parser are allowed to replace spellIDs
if (is_using_spellId_override) then
spellid = override_spellId [spellid] or spellid
end
--REMOVE ON 10.0
if (_current_encounter_id == 2422) then --kel'thuzad
if (raid_members_cache[who_serial]) then --attacker is a player
if (who_flags and _bit_band(who_flags, 0xA60) ~= 0) then --neutral or hostile and contorlled by npc
who_name = who_name .. "*"
who_flags = 0xA48
end
elseif (raid_members_cache[alvo_serial]) then --defender is a player
if (alvo_flags and _bit_band(alvo_flags, 0xA60) ~= 0) then --neutral or hostile and contorlled by npc
alvo_name = alvo_name .. "*"
alvo_flags = 0xA48
end
end
end
--
--> npcId check for ignored npcs
--target
local npcId = npcid_cache[alvo_serial]
--target
if (not npcId) then
npcId = _tonumber(_select (6, _strsplit ("-", alvo_serial)) or 0)
npcid_cache[alvo_serial] = npcId
@@ -614,6 +629,152 @@
if (ignored_npcids[npcId]) then
return
end
if (npcId == NPCID_KELTHUZAD_FROSTBOUNDDEVOTED) then --remove on 10.0
alvo_flags = 0xA48
end
if (npcId == NPCID_SPIKEDBALL) then --remove on 10.0
if (spikeball_cache.ignore_spikeballs) then
if (spikeball_cache.ignore_spikeballs > GetTime()) then
return
end
end
--actor name
local spikeName = spikeball_cache.name_cache[alvo_serial]
if (not spikeName) then
spikeball_cache.spike_counter = spikeball_cache.spike_counter + 1
spikeName = alvo_name .. " " .. spikeball_cache.spike_counter
spikeball_cache.name_cache[alvo_serial] = spikeName
end
alvo_name = spikeName
--check if this spike ball is a winner
if (overkill > -1) then
--ignore new spike balls for 20 seconds
spikeball_cache.ignore_spikeballs = GetTime()+20
--merge winner spike balls
if (not spikeball_cache.winner_spikeball) then
local spikeBallObject = damage_cache[alvo_serial]
if (spikeBallObject) then
--spikeBallObject.displayName = originalName
spikeball_cache.winner_spikeball = spikeBallObject
else
print(6, "Details! winner spike ball doesn't exists. Nice coding bro!")
end
amount = (amount-overkill)
local playerObject = damage_cache[who_serial]
if (playerObject) then
playerObject.total = playerObject.total + amount
playerObject.targets[alvo_name] = (playerObject.targets[alvo_name] or 0) + amount
local spellTable = playerObject.spells._ActorTable[spellid]
if (spellTable) then
spellTable.total = spellTable.total + amount
spellTable.targets[alvo_name] = (spellTable.targets[alvo_name] or 0) + amount
end
end
spikeball_cache.winner_spikeball.damage_taken = spikeball_cache.winner_spikeball.damage_taken + amount
else
amount = (amount-overkill)
local playerObject = damage_cache[who_serial]
if (playerObject) then
playerObject.total = playerObject.total + amount
playerObject.targets[alvo_name] = (playerObject.targets[alvo_name] or 0) + amount
local spellTable = playerObject.spells._ActorTable[spellid]
if (spellTable) then
spellTable.total = spellTable.total + amount
spellTable.targets[alvo_name] = (spellTable.targets[alvo_name] or 0) + amount
end
end
spikeball_cache.winner_spikeball.damage_taken = spikeball_cache.winner_spikeball.damage_taken + amount
--there's a second winner ball, merge both
local thisRoundWinnerSpikeBall = damage_cache[alvo_serial]
local firstWinnerName = spikeball_cache.winner_spikeball.nome
local thisRoundWinnerName = thisRoundWinnerSpikeBall.nome
--copy damage from
for damageFromName in pairs(thisRoundWinnerSpikeBall.damage_from) do
--the first winner ball get the "damage from" from this winner
spikeball_cache.winner_spikeball.damage_from[damageFromName] = true
local actorObject = _current_combat[1]:GetActor(damageFromName)
if (actorObject) then
--get the damage done on the winner ball of this round and transfer the damage done into the first winner
local damageDone = actorObject.targets[thisRoundWinnerName] or 0
actorObject.targets[firstWinnerName] = (actorObject.targets[firstWinnerName] or 0) + damageDone
actorObject.targets[thisRoundWinnerName] = nil
--spells
for _, spellTable in pairs(actorObject.spells._ActorTable) do
local damageDone = spellTable.targets[thisRoundWinnerName] or 0
spellTable.targets[thisRoundWinnerName] = nil
spellTable.targets[firstWinnerName] = (spellTable.targets[firstWinnerName] or 0) + damageDone
end
end
end
spikeball_cache.winner_spikeball.damage_taken = spikeball_cache.winner_spikeball.damage_taken + thisRoundWinnerSpikeBall.damage_taken
thisRoundWinnerSpikeBall.total = 0
thisRoundWinnerSpikeBall.damage_taken = 0
spikeball_cache.winners_cache[thisRoundWinnerSpikeBall] = true
end
--/run GameTooltip:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOMRIGHT", -13, 250) to remove the tooltip above details!
--delete loser spike balls
local container = _current_combat[1]._ActorTable
for i = #container, 1, -1 do
local spikeBall = container[i]
if (spikeBall) then
--check if the actor is a spike ball
if (tonumber(spikeBall.aID) == npcId) then
if (spikeball_cache.winner_spikeball ~= spikeBall and not spikeball_cache.winners_cache[spikeBall]) then
for actorName in pairs(spikeBall.damage_from) do
local actorObject = _current_combat[1]:GetActor(actorName)
if (actorObject) then
--remove from the damage from
spikeBall.damage_from[actorName] = nil
--remove from targets
local damageDone = actorObject.targets[spikeBall.nome] or 0
actorObject.targets[spikeBall.nome] = nil
--remove from damage done
actorObject.total = actorObject.total - damageDone
--reduce from spells
for _, spellTable in pairs(actorObject.spells._ActorTable) do
local damageDone = spellTable[spikeBall.nome] or 0
spellTable.total = spellTable.total - damageDone
end
end
end
--reset the damage taken amount
spikeBall.damage_taken = 0
spikeBall.total = 0
end
end
end
end
--_current_combat[1]:Remap()
Details:RefreshMainWindow(-1, true)
return
end
end
--source
npcId = npcid_cache[who_serial]
if (not npcId) then
@@ -624,6 +785,23 @@
return
end
if (npcId == NPCID_KELTHUZAD_FROSTBOUNDDEVOTED) then --remove on 10.0
who_flags = 0xA48
end
if (npcId == NPCID_SPIKEDBALL) then --remove on 10.0
print(1, "npc id match (IS ATTACK)")
--actor name
local spikeName = spikeball_cache.name_cache[who_serial]
if (not spikeName) then
spikeball_cache.spike_counter = spikeball_cache.spike_counter + 1
spikeName = who_name .. " " .. spikeball_cache.spike_counter
spikeball_cache.name_cache[who_serial] = spikeName
end
who_name = spikeName
end
--> avoid doing spellID checks on each iteration
if (special_damage_spells [spellid]) then
--> stagger
@@ -640,8 +818,6 @@
end
end
------------------------------------------------------------------------------------------------
--> check if need start an combat
@@ -4041,12 +4217,6 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end
end
end
--if (_detalhes.deadlog_limit and #esta_morte > _detalhes.deadlog_limit) then
-- while (#esta_morte > _detalhes.deadlog_limit) do
-- _table_remove (esta_morte, 1)
-- end
--end
if (este_jogador.last_cooldown) then
local t = {}
@@ -4525,7 +4695,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
function _detalhes:Check_ZONE_CHANGED_NEW_AREA()
local zoneName, zoneType, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
local zoneName, zoneType, _, _, _, _, _, zoneMapID = GetInstanceInfo()
_detalhes.zone_type = zoneType
_detalhes.zone_id = zoneMapID
@@ -4671,7 +4841,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
end
local encounterID, encounterName, difficultyID, raidSize = _select (1, ...)
local zoneName, _, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
local zoneName, _, _, _, _, _, _, zoneMapID = GetInstanceInfo()
if (_detalhes.InstancesToStoreData[zoneMapID]) then
Details.current_exp_raid_encounters[encounterID] = true
@@ -4771,7 +4941,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
_detalhes.latest_ENCOUNTER_END = _GetTime()
_detalhes.encounter_table ["end"] = _GetTime() -- 0.351
local _, _, _, _, _, _, _, zoneMapID = _GetInstanceInfo()
local _, _, _, _, _, _, _, zoneMapID = GetInstanceInfo()
if (_in_combat) then
if (endStatus == 1) then
@@ -4794,6 +4964,13 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
_table_wipe (_detalhes.encounter_table)
_table_wipe (bargastBuffs) --remove on 10.0
_table_wipe (necro_cheat_deaths) --remove on 10.0
_table_wipe(spikeball_cache) --remove on 10.0 spikeball from painsmith
spikeball_cache.name_cache = {}
spikeball_cache.winners_cache = {}
spikeball_cache.spike_counter = 0
spikeball_cache.winner_spikeball = false
spikeball_cache.ignore_spikeballs = false
return true
end
@@ -4878,6 +5055,15 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
if (_detalhes.debug) then
_detalhes:Msg ("(debug) running scheduled events after combat end.")
end
--remove on 10.0 spikeball from painsmith
_table_wipe(spikeball_cache)
spikeball_cache.name_cache = {}
spikeball_cache.winners_cache = {}
spikeball_cache.spike_counter = 0
spikeball_cache.winner_spikeball = false
spikeball_cache.ignore_spikeballs = false
--
--when the user requested data from the storage but is in combat lockdown
if (_detalhes.schedule_storage_load) then
@@ -5245,7 +5431,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
_detalhes:Msg("(debug) found a timer.")
end
local _, zoneType = _GetInstanceInfo()
local _, zoneType = GetInstanceInfo()
--check if the player is inside an arena
if (zoneType == "arena") then
@@ -5590,7 +5776,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
if (_IsInRaid()) then
for i = 1, _GetNumGroupMembers() do
local name = _GetUnitName ("raid"..i, true)
local name = GetUnitName ("raid"..i, true)
raid_members_cache [_UnitGUID ("raid"..i)] = true
roster [name] = true
@@ -5608,7 +5794,7 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
elseif (_IsInGroup()) then
--party
for i = 1, _GetNumGroupMembers()-1 do
local name = _GetUnitName ("party"..i, true)
local name = GetUnitName ("party"..i, true)
raid_members_cache [_UnitGUID ("party"..i)] = true
roster [name] = true