Fixes for Kel'Thuzad and Painsmith encounters
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@@ -337,7 +337,7 @@
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local tremove = _G.tremove
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--delete an actor from the combat ~delete ~erase ~remove
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function combate:DeleteActor(attribute, actorName, removeDamageTaken)
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function combate:DeleteActor(attribute, actorName, removeDamageTaken, cannotRemap)
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local container = self[attribute]
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if (container) then
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@@ -411,7 +411,10 @@
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tremove(container._ActorTable, index)
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--remap
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container:Remap()
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if (not cannotRemap) then
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container:Remap()
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end
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return true
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end
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end
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end
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