Bug fixes
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@@ -70,7 +70,7 @@ function DF:LoadAllSpells (hashMap, indexTable, allSpellsSameName)
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DF.LoadingAuraAlertFrame:Show()
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C_Timer.After (0.1, function()
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C_Timer.After (0, function()
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if (hashMap and not indexTable) then
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for i = 1, CONST_MAX_SPELLS do
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local spellName = GetSpellInfo (i)
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