Change Augmentation tooltip color to darkgreen. When leaving a m+ dungeon, wait 40 seconds before finishing and creating the overall m+ segment.
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@@ -3615,7 +3615,7 @@ function damageClass.PredictedAugSpellsOnEnter(self)
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local combatTimeMinutes, combatTimeSeconds = math.floor(combatTime / 60), math.floor(combatTime % 60)
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GameCooltip:AddLine("Combat Time", combatTimeMinutes .. "m " .. combatTimeSeconds .. "s" .. " (" .. format("%.1f", 100) .. "%)")
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GameCooltip:AddIcon([[Interface\TARGETINGFRAME\UnitFrameIcons]], nil, nil, iconSize, iconSize, iconBorderInfo.L, iconBorderInfo.R, iconBorderInfo.T, iconBorderInfo.B)
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Details:AddTooltipBackgroundStatusbar(false, 100, true, "limegreen")
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Details:AddTooltipBackgroundStatusbar(false, 100, true, "darkgreen")
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GameCooltip:AddLine("", "")
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GameCooltip:AddIcon("", nil, nil, 1, 1)
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@@ -3631,10 +3631,10 @@ function damageClass.PredictedAugSpellsOnEnter(self)
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local minutes, seconds = math.floor(uptime / 60), math.floor(uptime % 60)
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if (minutes > 0) then
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GameCooltip:AddLine(spellName, minutes .. "m " .. seconds .. "s" .. " (" .. format("%.1f", uptimePercent) .. "%)")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, sourceName and "limegreen")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, sourceName and "darkgreen")
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else
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GameCooltip:AddLine(spellName, seconds .. "s" .. " (" .. format("%.1f", uptimePercent) .. "%)")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, sourceName and "limegreen")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, sourceName and "darkgreen")
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end
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GameCooltip:AddIcon(spellIcon, nil, nil, iconSize, iconSize, iconBorderInfo.L, iconBorderInfo.R, iconBorderInfo.T, iconBorderInfo.B)
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@@ -3659,10 +3659,10 @@ function damageClass.PredictedAugSpellsOnEnter(self)
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local minutes, seconds = math.floor(uptime / 60), math.floor(uptime % 60)
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if (minutes > 0) then
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GameCooltip:AddLine(spellName, minutes .. "m " .. seconds .. "s" .. " (" .. format("%.1f", uptimePercent) .. "%)")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, "limegreen")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, "darkgreen")
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else
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GameCooltip:AddLine(spellName, seconds .. "s" .. " (" .. format("%.1f", uptimePercent) .. "%)")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, "limegreen")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, "darkgreen")
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end
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GameCooltip:AddIcon(spellIcon, nil, nil, iconSize, iconSize, iconBorderInfo.L, iconBorderInfo.R, iconBorderInfo.T, iconBorderInfo.B)
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@@ -3679,10 +3679,10 @@ function damageClass.PredictedAugSpellsOnEnter(self)
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local minutes, seconds = math.floor(uptime / 60), math.floor(uptime % 60)
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if (minutes > 0) then
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GameCooltip:AddLine(spellName, minutes .. "m " .. seconds .. "s" .. " (" .. format("%.1f", uptimePercent) .. "%)")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, "limegreen")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, "darkgreen")
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else
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GameCooltip:AddLine(spellName, seconds .. "s" .. " (" .. format("%.1f", uptimePercent) .. "%)")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, "limegreen")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, "darkgreen")
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end
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GameCooltip:AddIcon(spellIcon, nil, nil, iconSize, iconSize, iconBorderInfo.L, iconBorderInfo.R, iconBorderInfo.T, iconBorderInfo.B)
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@@ -3723,10 +3723,10 @@ function damageClass.PredictedAugSpellsOnEnter(self)
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local minutes, seconds = math.floor(uptime / 60), math.floor(uptime % 60)
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if (minutes > 0) then
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GameCooltip:AddLine(spellName, minutes .. "m " .. seconds .. "s" .. " (" .. format("%.1f", uptimePercent) .. "%)")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, sourceName and "limegreen")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, sourceName and "darkgreen")
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else
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GameCooltip:AddLine(spellName, seconds .. "s" .. " (" .. format("%.1f", uptimePercent) .. "%)")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, sourceName and "limegreen")
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Details:AddTooltipBackgroundStatusbar(false, uptimePercent, true, sourceName and "darkgreen")
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end
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GameCooltip:AddIcon(spellIcon, nil, nil, iconSize, iconSize, iconBorderInfo.L, iconBorderInfo.R, iconBorderInfo.T, iconBorderInfo.B)
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@@ -5784,6 +5784,10 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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if (Details.debug) then
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end
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if (DetailsMythicPlusFrame.ZoneLeftTimer and not DetailsMythicPlusFrame.ZoneLeftTimer:IsCancelled()) then
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DetailsMythicPlusFrame.ZoneLeftTimer:Cancel()
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end
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local zoneName, instanceType, difficultyID, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapID, instanceGroupSize = GetInstanceInfo()
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if (difficultyID == 8) then
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Details222.MythicPlus.CHALLENGE_MODE_START_AT = GetTime()
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@@ -335,6 +335,26 @@ function DetailsMythicPlusFrame.EventListener.OnDetailsEvent(contextObject, even
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end
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end
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local playerLeftDungeonZoneTimer_Callback = function()
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if (DetailsMythicPlusFrame.IsDoingMythicDungeon) then
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local _, _, difficulty, _, _, _, _, currentZoneID = GetInstanceInfo()
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if (currentZoneID ~= Details.MythicPlus.DungeonID) then
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Details222.MythicPlus.LogStep("ZONE_CHANGED_NEW_AREA | player has left the dungeon and Details! finished the dungeon because of that.")
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--send mythic dungeon end event
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Details:SendEvent("COMBAT_MYTHICDUNGEON_END") --on leave dungeon
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--finish the segment
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DetailsMythicPlusFrame.BossDefeated(true)
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--finish the mythic run
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DetailsMythicPlusFrame.MythicDungeonFinished(true)
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DetailsMythicPlusFrame.ZoneLeftTimer = nil
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end
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end
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end
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DetailsMythicPlusFrame:SetScript("OnEvent", function(_, event, ...)
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if (event == "START_TIMER") then
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--DetailsMythicPlusFrame.LastTimer = GetTime()
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@@ -358,16 +378,17 @@ DetailsMythicPlusFrame:SetScript("OnEvent", function(_, event, ...)
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print("Zone changed and the zone is different than the dungeon")
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end
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Details222.MythicPlus.LogStep("ZONE_CHANGED_NEW_AREA | player has left the dungeon and Details! finished the dungeon because of that.")
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--player left the dungeon zone, start a timer to check if the player will return to the dungeon
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if (DetailsMythicPlusFrame.DevelopmentDebug) then
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print("Details!", "ZONE_CHANGED_NEW_AREA | player left the dungeon zone, return to dungeon timer started.")
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end
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--send mythic dungeon end event
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Details:SendEvent("COMBAT_MYTHICDUNGEON_END") --on leave dungeon
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--check if the timer already exists, if does, ignore this event
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if (DetailsMythicPlusFrame.ZoneLeftTimer and not DetailsMythicPlusFrame.ZoneLeftTimer:IsCancelled()) then
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return
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end
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--finish the segment
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DetailsMythicPlusFrame.BossDefeated(true)
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--finish the mythic run
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DetailsMythicPlusFrame.MythicDungeonFinished(true)
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DetailsMythicPlusFrame.ZoneLeftTimer = C_Timer.NewTimer(40, playerLeftDungeonZoneTimer_Callback)
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end
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end
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end
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