Changed the health on death logs to be live percent (health % at hit moment), was before health amount divided by default character life amount
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@@ -17,6 +17,8 @@ Details222.CooldownTracking = {
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cooldownPanels = {},
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}
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local GetSpellTexture = C_Spell and C_Spell.GetSpellTexture or GetSpellTexture
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function Details222.CooldownTracking.IsCooldownIgnored(spellId)
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return Details.ocd_tracker.ignored_cooldowns[spellId]
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end
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@@ -864,7 +866,7 @@ end
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for spellId, spellInfo in pairs(LIB_OPEN_RAID_COOLDOWNS_INFO) do
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if (spellInfo.class == className) then
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local spellName, _, spellIcon = GetSpellInfo(spellId)
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local spellName, _, spellIcon = Details222.GetSpellInfo(spellId)
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if (spellName) then
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local smallSpellName = string.sub(spellName, 1, 12)
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