Changed the health on death logs to be live percent (health % at hit moment), was before health amount divided by default character life amount
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@@ -60,6 +60,8 @@ end
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openRaidLib.inGroup = false
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openRaidLib.UnitIDCache = {}
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openRaidLib.Util = openRaidLib.Util or {}
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local CONST_CVAR_TEMPCACHE = "LibOpenRaidTempCache"
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local CONST_CVAR_TEMPCACHE_DEBUG = "LibOpenRaidTempCacheDebug"
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