Changed the health on death logs to be live percent (health % at hit moment), was before health amount divided by default character life amount
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+8
-5
@@ -1,6 +1,6 @@
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local dversion = 551
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local dversion = 553
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary(major, minor)
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@@ -2505,6 +2505,9 @@ local templateOnLeave = function(frame)
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end
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end
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DF.TemplateOnEnter = templateOnEnter
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DF.TemplateOnLeave = templateOnLeave
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---set a details framework template into a regular frame
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---@param self table
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---@param frame uiobject
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@@ -2630,10 +2633,10 @@ DF.dropdown_templates["OPTIONS_DROPDOWN_TEMPLATE"] = {
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tile = true
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},
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backdropcolor = {1, 1, 1, .7},
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backdropbordercolor = {0, 0, 0, 1},
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onentercolor = {1, 1, 1, .9},
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onenterbordercolor = {1, 1, 1, 1},
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backdropcolor = {0.1, 0.1, 0.1, .7},
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onentercolor = {0.3, 0.3, 0.3, .7},
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backdropbordercolor = {0, 0, 0, .7},
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onenterbordercolor = {0.3, 0.3, 0.3, 0.8},
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dropicon = "Interface\\BUTTONS\\arrow-Down-Down",
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dropiconsize = {16, 16},
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