updates
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@@ -840,7 +840,8 @@
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newActor.name_complement = name_complement
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newActor.displayName = actor.displayName or (_detalhes:GetOnlyName(newActor.nome) .. (name_complement or ""))
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newActor.spec = actor.spec
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newActor:SetSpecId(actor.spec)
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newActor.enemy = actor.enemy
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newActor.role = actor.role
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@@ -5380,7 +5380,7 @@ end
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shadow = overall_dano:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -5450,7 +5450,7 @@ end
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shadow = overall_dano:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.isTank = actor.isTank
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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@@ -2477,7 +2477,7 @@ end
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shadow = overall_cura:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -2560,7 +2560,7 @@ end
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shadow = overall_cura:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -1403,7 +1403,7 @@ end
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shadow = overall_energy:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -1451,7 +1451,7 @@ end
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shadow = overall_energy:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -2352,7 +2352,7 @@ function atributo_misc:r_onlyrefresh_shadow (actor)
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shadow = overall_misc:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -2481,7 +2481,7 @@ function atributo_misc:r_connect_shadow (actor, no_refresh, combat_object)
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shadow = overall_misc:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -171,7 +171,7 @@
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if (_detalhes.track_specs) then
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local have_cached = _detalhes.cached_specs [serial]
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if (have_cached) then
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novo_objeto.spec = have_cached
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novo_objeto:SetSpecId(have_cached)
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--check is didn't changed the spec:
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if (_detalhes.streamer_config.quick_detection) then
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--validate the spec more times if on quick detection
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