This commit is contained in:
Tercio Jose
2022-10-13 13:41:07 -03:00
parent 6243a32740
commit bebb4af33c
13 changed files with 87 additions and 51 deletions
+2 -1
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@@ -840,7 +840,8 @@
newActor.name_complement = name_complement
newActor.displayName = actor.displayName or (_detalhes:GetOnlyName(newActor.nome) .. (name_complement or ""))
newActor.spec = actor.spec
newActor:SetSpecId(actor.spec)
newActor.enemy = actor.enemy
newActor.role = actor.role
+2 -2
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@@ -5380,7 +5380,7 @@ end
shadow = overall_dano:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow:SetSpecId(actor.spec)
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
@@ -5450,7 +5450,7 @@ end
shadow = overall_dano:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow:SetSpecId(actor.spec)
shadow.isTank = actor.isTank
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
+2 -2
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@@ -2477,7 +2477,7 @@ end
shadow = overall_cura:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow:SetSpecId(actor.spec)
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
@@ -2560,7 +2560,7 @@ end
shadow = overall_cura:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow:SetSpecId(actor.spec)
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
+2 -2
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@@ -1403,7 +1403,7 @@ end
shadow = overall_energy:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow:SetSpecId(actor.spec)
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
@@ -1451,7 +1451,7 @@ end
shadow = overall_energy:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow:SetSpecId(actor.spec)
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
+2 -2
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@@ -2352,7 +2352,7 @@ function atributo_misc:r_onlyrefresh_shadow (actor)
shadow = overall_misc:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow:SetSpecId(actor.spec)
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
@@ -2481,7 +2481,7 @@ function atributo_misc:r_connect_shadow (actor, no_refresh, combat_object)
shadow = overall_misc:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
shadow.classe = actor.classe
shadow.spec = actor.spec
shadow:SetSpecId(actor.spec)
shadow.grupo = actor.grupo
shadow.pvp = actor.pvp
shadow.isTank = actor.isTank
+1 -1
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@@ -171,7 +171,7 @@
if (_detalhes.track_specs) then
local have_cached = _detalhes.cached_specs [serial]
if (have_cached) then
novo_objeto.spec = have_cached
novo_objeto:SetSpecId(have_cached)
--check is didn't changed the spec:
if (_detalhes.streamer_config.quick_detection) then
--validate the spec more times if on quick detection