updates
This commit is contained in:
@@ -840,7 +840,8 @@
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newActor.name_complement = name_complement
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newActor.displayName = actor.displayName or (_detalhes:GetOnlyName(newActor.nome) .. (name_complement or ""))
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newActor.spec = actor.spec
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newActor:SetSpecId(actor.spec)
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newActor.enemy = actor.enemy
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newActor.role = actor.role
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@@ -5380,7 +5380,7 @@ end
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shadow = overall_dano:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -5450,7 +5450,7 @@ end
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shadow = overall_dano:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.isTank = actor.isTank
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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@@ -2477,7 +2477,7 @@ end
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shadow = overall_cura:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -2560,7 +2560,7 @@ end
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shadow = overall_cura:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -1403,7 +1403,7 @@ end
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shadow = overall_energy:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -1451,7 +1451,7 @@ end
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shadow = overall_energy:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -2352,7 +2352,7 @@ function atributo_misc:r_onlyrefresh_shadow (actor)
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shadow = overall_misc:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -2481,7 +2481,7 @@ function atributo_misc:r_connect_shadow (actor, no_refresh, combat_object)
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shadow = overall_misc:PegarCombatente (actor.serial, actor.nome, actor.flag_original, true)
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shadow.classe = actor.classe
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shadow.spec = actor.spec
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shadow:SetSpecId(actor.spec)
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shadow.grupo = actor.grupo
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shadow.pvp = actor.pvp
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shadow.isTank = actor.isTank
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@@ -171,7 +171,7 @@
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if (_detalhes.track_specs) then
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local have_cached = _detalhes.cached_specs [serial]
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if (have_cached) then
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novo_objeto.spec = have_cached
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novo_objeto:SetSpecId(have_cached)
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--check is didn't changed the spec:
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if (_detalhes.streamer_config.quick_detection) then
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--validate the spec more times if on quick detection
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+17
-5
@@ -364,7 +364,7 @@ function _detalhes:TrackSpecsNow (track_everything)
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if (actor:IsPlayer()) then
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for spellid, spell in pairs(actor:GetSpellList()) do
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if (spelllist [spell.id]) then
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actor.spec = spelllist [spell.id]
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actor:SetSpecId(spelllist[spell.id])
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_detalhes.cached_specs [actor.serial] = actor.spec
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break
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end
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@@ -376,7 +376,7 @@ function _detalhes:TrackSpecsNow (track_everything)
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if (actor:IsPlayer()) then
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for spellid, spell in pairs(actor:GetSpellList()) do
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if (spelllist [spell.id]) then
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actor.spec = spelllist [spell.id]
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actor:SetSpecId(spelllist[spell.id])
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_detalhes.cached_specs [actor.serial] = actor.spec
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break
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end
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@@ -396,7 +396,7 @@ function _detalhes:TrackSpecsNow (track_everything)
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if (actor:IsPlayer()) then
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for spellid, spell in pairs(actor:GetSpellList()) do
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if (spelllist [spell.id]) then
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actor.spec = spelllist [spell.id]
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actor:SetSpecId(spelllist[spell.id])
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_detalhes.cached_specs [actor.serial] = actor.spec
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break
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end
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@@ -408,7 +408,7 @@ function _detalhes:TrackSpecsNow (track_everything)
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if (actor:IsPlayer()) then
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for spellid, spell in pairs(actor:GetSpellList()) do
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if (spelllist [spell.id]) then
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actor.spec = spelllist [spell.id]
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actor:SetSpecId(spelllist[spell.id])
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_detalhes.cached_specs [actor.serial] = actor.spec
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break
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end
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@@ -3093,4 +3093,16 @@ Details.performanceData = {
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callStack = "",
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culpritFunc = "",
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culpritDesc = "",
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}
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}
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function Details:HandleRogueCombatSpecIconByGameVersion()
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local _, _, _, patchVersion = GetBuildInfo()
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if (patchVersion >= 70000) then --Legion
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--rogue combat is a rogue outlaw
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local rogueCombatCoords = Details.class_specs_coords[260]
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rogueCombatCoords[1] = 0
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rogueCombatCoords[2] = 64 / 512
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rogueCombatCoords[3] = 384 / 512
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rogueCombatCoords[4] = 448 / 512
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end
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end
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@@ -100,6 +100,26 @@ do
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CONTAINER_ENEMYDEBUFFTARGET_CLASS = 11
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}
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local initialSpecListOverride = {
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[1455] = 251, --dk
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[1456] = 577, --demon hunter
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[1447] = 102, --druid
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[1465] = 1467, --evoker
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[1448] = 253, --hunter
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[1449] = 63, --mage
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[1450] = 269, --monk
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[1451] = 70, --paladin
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[1452] = 258, --priest
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[1453] = 260, --rogue
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[1444] = 262, --shaman
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[1454] = 266, --warlock
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[1446] = 71, --warrior
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}
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function Details:SetSpecId(specId)
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self.spec = initialSpecListOverride[specId] or specId
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end
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function _detalhes:Name (actor)
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return self.nome or actor and actor.nome
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end
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+3
-3
@@ -612,7 +612,7 @@ function Details.packFunctions.UnPackDamage(currentCombat, combatData, tablePosi
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--set the actor class, spec and group
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actorObject.classe = class
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actorObject.spec = spec
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actorObject:SetSpecId(spec)
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actorObject.grupo = isActorInGroup(class, actorFlag)
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actorObject.flag_original = actorFlag
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@@ -860,7 +860,7 @@ function Details.packFunctions.UnPackHeal(currentCombat, combatData, tablePositi
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--set the actor class, spec and group
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actorObject.classe = class
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actorObject.spec = spec
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actorObject:SetSpecId(spec)
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actorObject.grupo = isActorInGroup(class, actorFlag)
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actorObject.flag_original = actorFlag
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@@ -1392,7 +1392,7 @@ function Details.packFunctions.UnPackUtility(currentCombat, combatData, tablePos
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--set the actor class, spec and group
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actorObject.classe = class
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actorObject.spec = spec
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actorObject:SetSpecId(spec)
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actorObject.grupo = isActorInGroup(class, actorFlag)
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actorObject.flag_original = actorFlag
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--finished utility actor setup
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@@ -301,7 +301,7 @@ do
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if (spec) then
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_detalhes.cached_specs [Actor.serial] = spec
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Actor.spec = spec
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Actor.guessing_spec = nil
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@@ -328,7 +328,7 @@ do
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if (spec ~= Actor.spec) then
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_detalhes.cached_specs [Actor.serial] = spec
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Actor.spec = spec
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
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@@ -362,7 +362,7 @@ do
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if (spec ~= Actor.spec) then
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_detalhes.cached_specs [Actor.serial] = spec
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Actor.spec = spec
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
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@@ -405,7 +405,7 @@ do
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--get from the spec cache
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local spec = _detalhes.cached_specs [Actor.serial]
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if (spec) then
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Actor.spec = spec
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Actor.guessing_spec = nil
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@@ -432,7 +432,7 @@ do
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if (spec) then
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_detalhes.cached_specs [Actor.serial] = spec
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Actor.spec = spec
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Details:SendEvent("UNIT_SPEC", nil, Actor:GetUnitId(), spec, Actor.serial)
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@@ -458,7 +458,7 @@ do
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if (spec) then
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_detalhes.cached_specs [Actor.serial] = spec
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Actor.spec = spec
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Actor.guessing_spec = nil
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@@ -486,7 +486,7 @@ do
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if (spec) then
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_detalhes.cached_specs [Actor.serial] = spec
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Actor.spec = spec
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Actor.guessing_spec = nil
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@@ -520,7 +520,7 @@ do
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_detalhes.cached_specs [Actor.serial] = spec
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Actor.spec = spec
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Actor.guessing_spec = nil
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@@ -547,7 +547,7 @@ do
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_detalhes.cached_specs [Actor.serial] = spec
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Actor.spec = spec
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Actor:SetSpecId(spec)
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Actor.classe = _detalhes.SpecIDToClass [spec] or Actor.classe
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Actor.need_refresh = true
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Actor.guessing_spec = nil
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@@ -502,6 +502,9 @@ function _detalhes:ApplyProfile (profile_name, nosave, is_copy)
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--refresh broadcaster tools
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_detalhes:LoadFramesForBroadcastTools()
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--change the rogue spec combat icon to outlaw depending on the game version
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Details:HandleRogueCombatSpecIconByGameVersion()
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if (_detalhes.initializing) then
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_detalhes.profile_loaded = true
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end
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+24
-24
@@ -201,40 +201,40 @@ function Details:CreateTestBars (alphabet, isArena)
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end
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if (who[3]) then
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robot.spec = who[3]
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robot:SetSpecId(who[3])
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elseif (robot.classe == "DEATHKNIGHT") then
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local specs = {250, 251, 252}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "DRUID") then
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local specs = {102, 103, 104, 105}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "HUNTER") then
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local specs = {253, 254, 255}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "MAGE") then
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local specs = {62, 63, 64}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "MONK") then
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local specs = {268, 269, 270}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "PALADIN") then
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local specs = {65, 66, 70}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "PRIEST") then
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local specs = {256, 257, 258}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "ROGUE") then
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local specs = {259, 260, 261}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "SHAMAN") then
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local specs = {262, 263, 264}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "WARLOCK") then
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local specs = {265, 266, 267}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "WARRIOR") then
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local specs = {71, 72, 73}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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end
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robot.total = math.random (10000000, 60000000)
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@@ -263,40 +263,40 @@ function Details:CreateTestBars (alphabet, isArena)
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robot.classe = who[2]
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if (who[3]) then
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robot.spec = who[3]
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robot:SetSpecId(who[3])
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elseif (robot.classe == "DEATHKNIGHT") then
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local specs = {250, 251, 252}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "DRUID") then
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local specs = {102, 103, 104, 105}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "HUNTER") then
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local specs = {253, 254, 255}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "MAGE") then
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local specs = {62, 63, 64}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "MONK") then
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local specs = {268, 269, 270}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "PALADIN") then
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local specs = {65, 66, 70}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "PRIEST") then
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local specs = {256, 257, 258}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "ROGUE") then
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local specs = {259, 260, 261}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "SHAMAN") then
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local specs = {262, 263, 264}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "WARLOCK") then
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local specs = {265, 266, 267}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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elseif (robot.classe == "WARRIOR") then
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local specs = {71, 72, 73}
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robot.spec = specs [math.random (1, #specs)]
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robot:SetSpecId(specs [math.random (1, #specs)])
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end
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robot.total = math.random (10000000, 60000000)
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