- priest spec detection.
- framework update.
This commit is contained in:
+15
-5
@@ -156,6 +156,9 @@ function DF:CreateCoolTip()
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frame1 = CreateFrame ("Frame", "GameCooltipFrame1", UIParent, "DFCooltipMainFrameTemplate")
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tinsert (UISpecialFrames, "GameCooltipFrame1")
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DF:CreateFlashAnimation (frame1)
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DF:CreateBorder (frame1)
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else
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frame1 = GameCooltipFrame1
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end
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@@ -174,6 +177,8 @@ function DF:CreateCoolTip()
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tinsert (UISpecialFrames, "GameCooltipFrame2")
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DF:CreateFlashAnimation (frame2)
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frame2:SetClampedToScreen (true)
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DF:CreateBorder (frame2)
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else
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frame2 = GameCooltipFrame2
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end
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@@ -602,7 +607,7 @@ function DF:CreateCoolTip()
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CoolTip:ShowSelectedTexture (frame)
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end
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local OnClickFunctionButtonPrincipal = function (self)
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local OnClickFunctionButtonPrincipal = function (self, button)
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if (CoolTip.IndexesSub [self.index] and CoolTip.IndexesSub [self.index] > 0) then
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CoolTip:ShowSub (self.index)
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CoolTip.last_button = self.index
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@@ -619,18 +624,18 @@ function DF:CreateCoolTip()
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if (CoolTip.FunctionsTableMain [self.index]) then
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local parameterTable = CoolTip.ParametersTableMain [self.index]
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CoolTip.FunctionsTableMain [self.index] (_, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3])
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CoolTip.FunctionsTableMain [self.index] (_, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3], button)
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end
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end
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local OnClickFunctionButtonSecundario = function (self)
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local OnClickFunctionButtonSecundario = function (self, button)
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CoolTip.buttonClicked = true
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CoolTip:SetSelectedAnchor (frame2, self)
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if (CoolTip.FunctionsTableSub [self.mainIndex] and CoolTip.FunctionsTableSub [self.mainIndex] [self.index]) then
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local parameterTable = CoolTip.ParametersTableSub [self.mainIndex] [self.index]
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CoolTip.FunctionsTableSub [self.mainIndex] [self.index] (_, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3])
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CoolTip.FunctionsTableSub [self.mainIndex] [self.index] (_, CoolTip.FixedValue, parameterTable [1], parameterTable [2], parameterTable [3], button)
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end
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local botao_p = frame1.Lines [self.mainIndex]
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@@ -2846,6 +2851,11 @@ function DF:CreateCoolTip()
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function CoolTip:ShowCooltip (frame, menuType, color)
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frame1:SetFrameStrata ("TOOLTIP")
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frame2:SetFrameStrata ("TOOLTIP")
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frame1:SetParent (UIParent)
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frame2:SetParent (UIParent)
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CoolTip.had_interaction = false
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if (frame) then
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@@ -3066,10 +3076,10 @@ function DF:CreateCoolTip()
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self:SetOption ("YSpacingMod", -4)
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self:SetOption ("IgnoreButtonAutoHeight", true)
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--self:SetColor (1, 0.5, 0.5, 0.5, 0.5)
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self:SetColor (1, 0.5, 0.5, 0.5, 0)
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self:SetBackdrop (1, preset2_backdrop, gray_table, black_table)
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self:SetBackdrop (2, preset2_backdrop, gray_table, black_table)
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end
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end
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+119
-8
@@ -1,5 +1,5 @@
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local dversion = 30
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local dversion = 34
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary (major, minor)
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@@ -1164,6 +1164,7 @@ function DF:Mixin (object, ...)
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end
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-----------------------------
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--> animations
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function DF:CreateAnimationHub (parent, onPlay, onFinished)
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local newAnimation = parent:CreateAnimationGroup()
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@@ -1173,22 +1174,24 @@ function DF:CreateAnimationHub (parent, onPlay, onFinished)
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return newAnimation
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end
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function DF:CreateAnimation (animation, type, duration, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
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function DF:CreateAnimation (animation, type, order, duration, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
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local anim = animation:CreateAnimation (type)
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anim:SetOrder (animation.NextAnimation)
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anim:SetOrder (order or animation.NextAnimation)
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anim:SetDuration (duration)
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if (type == "Alpha") then
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type = string.upper (type)
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if (type == "ALPHA") then
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anim:SetFromAlpha (arg1)
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anim:SetToAlpha (arg2)
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elseif (type == "Scale") then
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elseif (type == "SCALE") then
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anim:SetFromScale (arg1, arg2)
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anim:SetToScale (arg3, arg4)
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anim:SetOrigin (arg5 or "center", arg6 or 0, arg7 or 0) --point, x, y
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elseif (type == "Rotation") then
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elseif (type == "ROTATION") then
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anim:SetDegrees (arg1) --degree
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anim:SetOrigin (arg2 or "center", arg3 or 0, arg4 or 0) --point, x, y
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end
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@@ -1198,3 +1201,111 @@ function DF:CreateAnimation (animation, type, duration, arg1, arg2, arg3, arg4,
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end
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-----------------------------
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--> borders
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local default_border_color1 = .5
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local default_border_color2 = .3
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local default_border_color3 = .1
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local SetBorderAlpha = function (self, alpha1, alpha2, alpha3)
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self.Borders.Alpha1 = alpha1 or self.Borders.Alpha1
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self.Borders.Alpha2 = alpha2 or self.Borders.Alpha2
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self.Borders.Alpha3 = alpha3 or self.Borders.Alpha3
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for _, texture in ipairs (self.Borders.Layer1) do
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texture:SetAlpha (self.Borders.Alpha1)
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end
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for _, texture in ipairs (self.Borders.Layer2) do
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texture:SetAlpha (self.Borders.Alpha2)
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end
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for _, texture in ipairs (self.Borders.Layer3) do
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texture:SetAlpha (self.Borders.Alpha3)
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end
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end
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function DF:CreateBorder (parent, alpha1, alpha2, alpha3)
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parent.Borders = {
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Layer1 = {},
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Layer2 = {},
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Layer3 = {},
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Alpha1 = default_border_color1,
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Alpha2 = default_border_color2,
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Alpha3 = default_border_color3,
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}
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parent.SetBorderAlpha = SetBorderAlpha
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local border1 = parent:CreateTexture (nil, "background")
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border1:SetPoint ("topleft", parent, "topleft", -1, 1)
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border1:SetPoint ("bottomleft", parent, "bottomleft", -1, -1)
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border1:SetColorTexture (0, 0, 0, default_border_color1)
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local border2 = parent:CreateTexture (nil, "background")
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border2:SetPoint ("topleft", parent, "topleft", -2, 2)
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border2:SetPoint ("bottomleft", parent, "bottomleft", -2, -2)
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border2:SetColorTexture (0, 0, 0, default_border_color2)
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local border3 = parent:CreateTexture (nil, "background")
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border3:SetPoint ("topleft", parent, "topleft", -3, 3)
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border3:SetPoint ("bottomleft", parent, "bottomleft", -3, -3)
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border3:SetColorTexture (0, 0, 0, default_border_color3)
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tinsert (parent.Borders.Layer1, border1)
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tinsert (parent.Borders.Layer2, border2)
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tinsert (parent.Borders.Layer3, border3)
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local border1 = parent:CreateTexture (nil, "background")
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border1:SetPoint ("topleft", parent, "topleft", 0, 1)
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border1:SetPoint ("topright", parent, "topright", 1, 1)
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border1:SetColorTexture (0, 0, 0, default_border_color1)
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local border2 = parent:CreateTexture (nil, "background")
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border2:SetPoint ("topleft", parent, "topleft", -1, 2)
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border2:SetPoint ("topright", parent, "topright", 2, 2)
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border2:SetColorTexture (0, 0, 0, default_border_color2)
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local border3 = parent:CreateTexture (nil, "background")
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border3:SetPoint ("topleft", parent, "topleft", -2, 3)
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border3:SetPoint ("topright", parent, "topright", 3, 3)
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border3:SetColorTexture (0, 0, 0, default_border_color3)
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tinsert (parent.Borders.Layer1, border1)
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tinsert (parent.Borders.Layer2, border2)
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tinsert (parent.Borders.Layer3, border3)
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local border1 = parent:CreateTexture (nil, "background")
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border1:SetPoint ("topright", parent, "topright", 1, 0)
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border1:SetPoint ("bottomright", parent, "bottomright", 1, -1)
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border1:SetColorTexture (0, 0, 0, default_border_color1)
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local border2 = parent:CreateTexture (nil, "background")
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border2:SetPoint ("topright", parent, "topright", 2, 1)
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border2:SetPoint ("bottomright", parent, "bottomright", 2, -2)
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border2:SetColorTexture (0, 0, 0, default_border_color2)
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local border3 = parent:CreateTexture (nil, "background")
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border3:SetPoint ("topright", parent, "topright", 3, 2)
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border3:SetPoint ("bottomright", parent, "bottomright", 3, -3)
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border3:SetColorTexture (0, 0, 0, default_border_color3)
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tinsert (parent.Borders.Layer1, border1)
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tinsert (parent.Borders.Layer2, border2)
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tinsert (parent.Borders.Layer3, border3)
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local border1 = parent:CreateTexture (nil, "background")
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border1:SetPoint ("bottomleft", parent, "bottomleft", 0, -1)
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border1:SetPoint ("bottomright", parent, "bottomright", 0, -1)
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border1:SetColorTexture (0, 0, 0, default_border_color1)
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local border2 = parent:CreateTexture (nil, "background")
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border2:SetPoint ("bottomleft", parent, "bottomleft", -1, -2)
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border2:SetPoint ("bottomright", parent, "bottomright", 1, -2)
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border2:SetColorTexture (0, 0, 0, default_border_color2)
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local border3 = parent:CreateTexture (nil, "background")
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border3:SetPoint ("bottomleft", parent, "bottomleft", -2, -3)
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border3:SetPoint ("bottomright", parent, "bottomright", 2, -3)
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border3:SetColorTexture (0, 0, 0, default_border_color3)
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tinsert (parent.Borders.Layer1, border1)
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tinsert (parent.Borders.Layer2, border2)
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tinsert (parent.Borders.Layer3, border3)
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end
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--doo elsee
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@@ -3,8 +3,8 @@
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_ = nil
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_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
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_detalhes.build_counter = 2758 --it's 2755 for release
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_detalhes.userversion = "v5.15"
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_detalhes.build_counter = 2761 --it's 2755 for release
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_detalhes.userversion = "v5.16"
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_detalhes.realversion = 110 --core version
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_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")"
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Details = _detalhes
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@@ -21,21 +21,15 @@ do
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local Loc = LibStub ("AceLocale-3.0"):GetLocale ( "Details" )
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--[[
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|cFFFFFF00v5.14 (|cFFFFCC00August 2, 2016|r|cFFFFFF00)|r:\n\n
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|cFFFFFF00-|r Added outline option for bar's Left Text (experimental).\n\n
|
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|cFFFFFF00-|r 'Minimalistic' is once again the default skin for new windows, changed from the 'Safe Beta Skin'.\n\n
|
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|cFFFFFF00-|r Fixed some issues with spec detection and LibGroupInSpecT-1.1 has need enabled back again.\n\n
|
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|cFFFFFF00-|r Fixed an issue with micro displays not loading settings after a logon.\n\n
|
||||
|cFFFFFF00-|r Another wave of workarounds to prevent the client image cache bug.\n\n
|
||||
|cFFFFFF00-|r fixed the spam of 'segment not added to overall'.\n\n
|
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|cFFFFFF00-|r stormlash and blessing of might workarouds.\n\n
|
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|cFFFFFF00-|r warrior rampage fix.\n\n
|
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|cFFFFFF00-|r hunter throw axe fix.\n\n
|
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|cFFFFFF00v5.16 (|cFFFFCC00August 8, 2016|r|cFFFFFF00)|r:\n\n
|
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|cFFFFFF00-|r priest spec detection review (thanks Yakumile-Azralon).\n\n
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--]]
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--
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--Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00v5.10c (|cFFFFCC00July 22, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Trying a workaround for the wow client's texture cache bug which causes FPS drops, please delete the file 'spec_icons_normal.TGA' from details/image folder.\n\n|cFFFFFF00v5.10b (|cFFFFCC00July 21, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed warlock's Soul Effigy.\n\n|cFFFFFF00v5.10a (|cFFFFCC00July 20, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed an issue with Calc Leech plugin.\n\n|cFFFFFF00v5.10 (|cFFFFCC00July 19, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Using .BLP format for images. If you have FPS drops caused by Details!, delete ALL .TGA files inside the folder Details/Images/\n\n|cFFFFFF00v5.8 (|cFFFFCC00July 11, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Big framework update. May have some bugs, please report to us if you find any.\n\n|cFFFFFF00v5.8 (|cFFFFCC00June 27, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Energy and Resources are working properly now.\n\n|cFFFFFF00-|r Added raid information for The Emerald Nightmare.\n\n|cFFFFFF00v5.7 (|cFFFFCC00June 16, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Most of the raid plugins got added on this version.\n\n|cFFFFFF00-|r Plugin 'Damage, The Game!' also got damage goals updated.\n\n|cFFFFFF00v5.5 (|cFFFFCC00June 03, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Default skin is now 'Safe Skin Legion Beta' which helps a little with the disabled texture issue.\n|cFFFFFF00-|r If you're using another skin, you may change at the options panel /details options > Skin Selection.\n|cFFFFFF00-|r You also can disable the class icons at Bars: General > Icon File."
|
||||
Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00v5.15 (|cFFFFCC00August 5, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r fix for an error which happen sometimes during encounter start.\n\n|cFFFFFF00v5.14 (|cFFFFCC00August 2, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added outline option for bar's Left Text (experimental).\n\n|cFFFFFF00-|r 'Minimalistic' is once again the default skin for new windows, changed from the 'Safe Beta Skin'.\n\n|cFFFFFF00-|r Fixed some issues with spec detection and LibGroupInSpecT-1.1 has need enabled back again.\n\n|cFFFFFF00-|r Fixed an issue with micro displays not loading settings after a logon.\n\n|cFFFFFF00-|r Another wave of workarounds to prevent the client image cache bug.\n\n|cFFFFFF00-|r fixed the spam of 'segment not added to overall'.\n\n|cFFFFFF00-|r stormlash and blessing of might workarouds.\n\n|cFFFFFF00-|r warrior rampage fix.\n\n|cFFFFFF00-|r hunter throw axe fix.\n\n|cFFFFFF00v5.10c (|cFFFFCC00July 22, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Trying a workaround for the wow client's texture cache bug which causes FPS drops, please delete the file 'spec_icons_normal.TGA' from details/image folder.\n\n|cFFFFFF00v5.10b (|cFFFFCC00July 21, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed warlock's Soul Effigy.\n\n|cFFFFFF00v5.10a (|cFFFFCC00July 20, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed an issue with Calc Leech plugin.\n\n|cFFFFFF00v5.10 (|cFFFFCC00July 19, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Using .BLP format for images. If you have FPS drops caused by Details!, delete ALL .TGA files inside the folder Details/Images/\n\n|cFFFFFF00v5.8 (|cFFFFCC00July 11, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Big framework update. May have some bugs, please report to us if you find any.\n\n|cFFFFFF00v5.8 (|cFFFFCC00June 27, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Energy and Resources are working properly now.\n\n|cFFFFFF00-|r Added raid information for The Emerald Nightmare.\n\n|cFFFFFF00v5.7 (|cFFFFCC00June 16, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Most of the raid plugins got added on this version.\n\n|cFFFFFF00-|r Plugin 'Damage, The Game!' also got damage goals updated.\n\n|cFFFFFF00v5.5 (|cFFFFCC00June 03, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Default skin is now 'Safe Skin Legion Beta' which helps a little with the disabled texture issue.\n|cFFFFFF00-|r If you're using another skin, you may change at the options panel /details options > Skin Selection.\n|cFFFFFF00-|r You also can disable the class icons at Bars: General > Icon File."
|
||||
Loc ["STRING_VERSION_LOG"] = "|cFFFFFF00v5.16 (|cFFFFCC00August 8, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r priest spec detection review (thanks Yakumile-Azralon).\n\n|cFFFFFF00v5.15 (|cFFFFCC00August 5, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r fix for an error which happen sometimes during encounter start.\n\n|cFFFFFF00v5.14 (|cFFFFCC00August 2, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Added outline option for bar's Left Text (experimental).\n\n|cFFFFFF00-|r 'Minimalistic' is once again the default skin for new windows, changed from the 'Safe Beta Skin'.\n\n|cFFFFFF00-|r Fixed some issues with spec detection and LibGroupInSpecT-1.1 has need enabled back again.\n\n|cFFFFFF00-|r Fixed an issue with micro displays not loading settings after a logon.\n\n|cFFFFFF00-|r Another wave of workarounds to prevent the client image cache bug.\n\n|cFFFFFF00-|r fixed the spam of 'segment not added to overall'.\n\n|cFFFFFF00-|r stormlash and blessing of might workarouds.\n\n|cFFFFFF00-|r warrior rampage fix.\n\n|cFFFFFF00-|r hunter throw axe fix.\n\n|cFFFFFF00v5.10c (|cFFFFCC00July 22, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Trying a workaround for the wow client's texture cache bug which causes FPS drops, please delete the file 'spec_icons_normal.TGA' from details/image folder.\n\n|cFFFFFF00v5.10b (|cFFFFCC00July 21, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed warlock's Soul Effigy.\n\n|cFFFFFF00v5.10a (|cFFFFCC00July 20, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Fixed an issue with Calc Leech plugin.\n\n|cFFFFFF00v5.10 (|cFFFFCC00July 19, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Using .BLP format for images. If you have FPS drops caused by Details!, delete ALL .TGA files inside the folder Details/Images/\n\n|cFFFFFF00v5.8 (|cFFFFCC00July 11, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Big framework update. May have some bugs, please report to us if you find any.\n\n|cFFFFFF00v5.8 (|cFFFFCC00June 27, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Energy and Resources are working properly now.\n\n|cFFFFFF00-|r Added raid information for The Emerald Nightmare.\n\n|cFFFFFF00v5.7 (|cFFFFCC00June 16, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Most of the raid plugins got added on this version.\n\n|cFFFFFF00-|r Plugin 'Damage, The Game!' also got damage goals updated.\n\n|cFFFFFF00v5.5 (|cFFFFCC00June 03, 2016|r|cFFFFFF00)|r:\n\n|cFFFFFF00-|r Default skin is now 'Safe Skin Legion Beta' which helps a little with the disabled texture issue.\n|cFFFFFF00-|r If you're using another skin, you may change at the options panel /details options > Skin Selection.\n|cFFFFFF00-|r You also can disable the class icons at Bars: General > Icon File."
|
||||
|
||||
Loc ["STRING_DETAILS1"] = "|cffffaeaeDetails!:|r "
|
||||
|
||||
|
||||
+21
-7
@@ -235,25 +235,37 @@ do
|
||||
[184575] = 70, --Blade of Justice
|
||||
|
||||
-- Discipline Priest:
|
||||
--[109964] = 256, -- Spirit Shell
|
||||
--[47753] = 256, -- Divine Aegis
|
||||
--[132157] = 256, -- Holy Nova
|
||||
[152118] = 256, -- Clarity of Will
|
||||
[109964] = 256, -- Spirit Shell
|
||||
[62618] = 256, -- Power Word: Barrier
|
||||
[194509] = 256, -- Power Word: Radiance
|
||||
[129250] = 256, -- Power Word: Solace
|
||||
[33206] = 256, -- Pain Suppression
|
||||
[81751] = 256, -- Atonement
|
||||
[94472] = 256, -- Atonement (crit)
|
||||
[47753] = 256, -- Divine Aegis
|
||||
[132157] = 256, -- Holy Nova
|
||||
[47750] = 256, -- Penance
|
||||
[214621] = 256, -- Schism
|
||||
[200829] = 256, -- Plea
|
||||
[47536] = 256, -- Rapture
|
||||
[204197] = 256, -- Purge the Wicked
|
||||
|
||||
|
||||
-- Holy Priest:
|
||||
[155245] = 257, -- Clarity of Purpose
|
||||
[64843] = 257, -- Divine Hymn
|
||||
[34861] = 257, -- Circle of Healing
|
||||
[32546] = 257, -- Binding Heal
|
||||
--[596] = 257, -- Prayer of Healing
|
||||
[126135] = 257, -- Lightwell
|
||||
[596] = 257, -- Prayer of Healing
|
||||
[88625] = 257, -- Holy Word: Chastise
|
||||
[2050] = 257, -- Holy Word: Serenity
|
||||
[34861] = 257, -- Holy Word: Sanctify
|
||||
[47788] = 257, -- Guardian Spirit
|
||||
[132157] = 257, -- Holy Nova
|
||||
--[126135] = 257, -- Lightwell
|
||||
[139] = 257, -- Renew
|
||||
--[88625] = 257, -- Holy Word: Chastise
|
||||
|
||||
|
||||
-- Shadow Priest:
|
||||
--[127632] = 258, -- Cascade
|
||||
@@ -264,9 +276,11 @@ do
|
||||
[73510] = 258, -- Mind Spike
|
||||
[78203] = 258, -- Shadowy Apparitions
|
||||
[34914] = 258, -- Vampiric Touch
|
||||
[2944] = 258, -- Devouring Plague
|
||||
--[2944] = 258, -- Devouring Plague
|
||||
[8092] = 258, -- Mind Blast
|
||||
[15407] = 258, -- Mind Flay
|
||||
[228266] = 258, -- Void Bolt
|
||||
[228260] = 258, --Void Eruption
|
||||
|
||||
-- Assassination Rogue:
|
||||
[32645] = 259, -- Envenom
|
||||
|
||||
Reference in New Issue
Block a user