Attempt to fix the issue of Skins installed after Details! initialization

This commit is contained in:
Tercio Jose
2022-04-23 09:57:39 -03:00
parent de2dded3b0
commit b8b55e7653
5 changed files with 39 additions and 17 deletions
+1 -1
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@@ -818,7 +818,7 @@ LIB_OPEN_RAID_CAN_LOAD = false
openRaidLib.publicCallback.TriggerCallback("UnitInfoUpdate", openRaidLib.GetUnitID(unitName), openRaidLib.UnitInfoManager.UnitData[unitName], openRaidLib.UnitInfoManager.GetAllUnitsInfo())
end
--triggered when the lib receives a gear information from another player in the raid
--triggered when the lib receives a unit information from another player in the raid
--@data: table received from comm
--@unitName: player name
function openRaidLib.UnitInfoManager.OnReceiveUnitFullInfo(data, unitName)
+4 -4
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@@ -650,7 +650,7 @@ LIB_OPEN_RAID_COOLDOWNS_BY_SPEC = {
[108281] = 4, --Ancestral Guidance (talent)
[198103] = 2, --Earth Elemental
--[79206] = 5, --Spiritwalkers grace
[65992] = 5, --Tremor Totem
[8143] = 5, --Tremor Totem
[192058] = 5, --Capacitor Totem
[192077] = 5, --Wind Rush Totem (talent)
},
@@ -660,7 +660,7 @@ LIB_OPEN_RAID_COOLDOWNS_BY_SPEC = {
[114051] = 1, --Ascendance (talent)
[108271] = 2, --Astral Shift
[198103] = 2, --Earth Elemental
[65992] = 5, --Tremor Totem
[8143] = 5, --Tremor Totem
[192058] = 5, --Capacitor Totem
},
@@ -673,7 +673,7 @@ LIB_OPEN_RAID_COOLDOWNS_BY_SPEC = {
[16191] = 4, --Mana Tide Totem
[207399] = 4, --Ancestral Protection Totem (talent)
[198103] = 2, --Earth Elemental
[65992] = 5, --Tremor Totem
[8143] = 5, --Tremor Totem
},
}
@@ -753,7 +753,7 @@ LIB_OPEN_RAID_COOLDOWNS_INFO = {
[16191] = {cooldown = 180, duration = 8, talent = false, charges = 1, class = "SHAMAN", type = 4}, --Mana Tide Totem
[198103] = {cooldown = 300, duration = 60, talent = false, charges = 1, class = "SHAMAN", type = 2}, --Earth Elemental
[192058] = {cooldown = 60, duration = false, talent = false, charges = 1, class = "SHAMAN", type = 5}, --Capacitor Totem
[65992] = {cooldown = 60, duration = 10, talent = false, charges = 1, class = "SHAMAN", type = 5}, --Tremor Totem
[8143] = {cooldown = 60, duration = 10, talent = false, charges = 1, class = "SHAMAN", type = 5}, --Tremor Totem
[192077] = {cooldown = 120, duration = 15, talent = 21966, charges = 1, class = "SHAMAN", type = 5}, --Wind Rush Totem (talent)
--> monk
+4 -3
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@@ -6,8 +6,8 @@
local version, build, date, tocversion = GetBuildInfo()
_detalhes.build_counter = 9777
_detalhes.alpha_build_counter = 9777 --if this is higher than the regular counter, use it instead
_detalhes.build_counter = 9778
_detalhes.alpha_build_counter = 9778 --if this is higher than the regular counter, use it instead
_detalhes.bcc_counter = 32
_detalhes.dont_open_news = true
_detalhes.game_version = version
@@ -33,12 +33,13 @@ do
local Loc = _G.LibStub("AceLocale-3.0"):GetLocale( "Details" )
local news = {
{"v9.2.0.9777.146", "April 22th, 2022"},
{"v9.2.0.9778.146", "April 23th, 2022"},
"A cooldown tracker experiment has been added, its options is visible at the Options Panel.",
"When using Details! Death Recap, a message is now printed to chat showing what killed you accordingly to Blizzard Death Recap.",
"Fixed some errors while using Mind Control on an arena match.",
"Fixed encounter phase detection while using voice packs for boss mods addons.",
"Fixed an error after killing a boss encounter on heroic dificulty for the first time.",
"Attempt to fix the issue of skins installed after the window has been loaded and the skin was not found at that time.",
"API: added 'UNIT_SPEC' and 'UNIT_TALENTS' event to details! event listener.",
"API: added Details:GetUnitId(unitName) which return the unitId for a given player name.",
+16 -9
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@@ -5218,10 +5218,9 @@ function _detalhes:InstanceColor (red, green, blue, alpha, no_save, change_statu
local skin = _detalhes.skins [self.skin]
if (not skin) then --the skin isn't available any more
Details:Msg ("Skin " .. (self.skin or "?") .. " not found, changing to 'Dark Theme'.")
Details:Msg ("Recommended to change the skin in the option panel > Skin Selection.")
skin = _detalhes.skins ["Minimalistic"]
self.skin = "Minimalistic"
--put the skin into wait to install
local tempSkin = self:WaitForSkin()
skin = tempSkin
end
self.baseframe.cabecalho.ball_r:SetVertexColor (red, green, blue)
@@ -6870,18 +6869,26 @@ function _detalhes:RefreshMicroDisplays()
_detalhes.StatusBar:UpdateOptions (self)
end
function _detalhes:ChangeSkin (skin_name)
function Details:WaitForSkin()
Details.waitingForSkins = Details.waitingForSkins or {}
Details.waitingForSkins[self:GetId()] = self.skin
local defaultSkin = _detalhes.default_skin_to_use
skin = _detalhes.skins[defaultSkin]
self.skin = defaultSkin
return skin
end
function Details:ChangeSkin(skin_name)
if (not skin_name) then
skin_name = self.skin
end
local this_skin = _detalhes.skins [skin_name]
if (not this_skin) then
Details:Msg("error 0x4546", skin_name)
skin_name = _detalhes.default_skin_to_use
this_skin = _detalhes.skins [skin_name]
local tempSkin = Details:WaitForSkin()
this_skin = tempSkin
end
local just_updating = false
+14
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@@ -21,6 +21,20 @@ local _
skin_table.desc = skin_table.desc or ""
_detalhes.skins [skin_name] = skin_table
--checck instances waiting for a skin
local waitingForSkins = Details.waitingForSkins
if (waitingForSkins) then
for instanceId, skinName in pairs(waitingForSkins) do
if (skinName == skin_name) then
local instance = Details:GetInstance(instanceId)
if (instance) then
instance:ChangeSkin(skin_name)
end
end
end
end
return true
end