Added Compare between segments in the Breakdown Compare tab
This commit is contained in:
@@ -48,3 +48,6 @@ plugins/Details_EncounterDetails/Libs/LibLuaServer/LuaServerDefinitions.lua
|
|||||||
plugins/Details_EncounterDetails/Definitions.lua
|
plugins/Details_EncounterDetails/Definitions.lua
|
||||||
*.afphoto~lock~
|
*.afphoto~lock~
|
||||||
annotations.txt
|
annotations.txt
|
||||||
|
plugins/Details_Compare2/Definitions.lua
|
||||||
|
plugins/Details_Compare2/DF/
|
||||||
|
plugins/Details_Compare2/LibLuaServer/
|
||||||
|
|||||||
@@ -411,6 +411,10 @@
|
|||||||
---@field GetPets fun(actor: actor) : table<number, string> get a table with all pet names that belong to the player
|
---@field GetPets fun(actor: actor) : table<number, string> get a table with all pet names that belong to the player
|
||||||
---@field GetSpellList fun(actor: actor) : table<number, spelltable>
|
---@field GetSpellList fun(actor: actor) : table<number, spelltable>
|
||||||
---@field GetSpellContainerNames fun(container: actorcontainer) : string[] get the table which contains the names of the spell containers
|
---@field GetSpellContainerNames fun(container: actorcontainer) : string[] get the table which contains the names of the spell containers
|
||||||
|
---@field GetDisplayName fun(actor: actor) : string Get the display name of the actor. Display name is often the player name without the realm name.
|
||||||
|
---@field GetActorSpells fun(actor: actor) : spellcontainer get the spell container of the actor
|
||||||
|
---@field Pets fun(actor: actor) : petname[] get the pets of the actor
|
||||||
|
---@field
|
||||||
|
|
||||||
---@class actordamage : actor
|
---@class actordamage : actor
|
||||||
---@field friendlyfire_total number
|
---@field friendlyfire_total number
|
||||||
|
|||||||
@@ -6543,7 +6543,7 @@ local buildSegmentTooltip = function(self, deltaTime)
|
|||||||
|
|
||||||
if (combatInstanceType == "party") then
|
if (combatInstanceType == "party") then
|
||||||
local combatName, r, g, b = thisCombat:GetCombatName()
|
local combatName, r, g, b = thisCombat:GetCombatName()
|
||||||
gameCooltip:AddLine(combatName, _, 1, r or dungeonColor, b, g, 1)
|
gameCooltip:AddLine(combatName, _, 1, dungeonColor)
|
||||||
|
|
||||||
elseif (bossInfo.killed) then
|
elseif (bossInfo.killed) then
|
||||||
gameCooltip:AddLine(thisCombat:GetCombatName(), _, 1, "lime")
|
gameCooltip:AddLine(thisCombat:GetCombatName(), _, 1, "lime")
|
||||||
|
|||||||
Binary file not shown.
|
After Width: | Height: | Size: 16 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 1.3 MiB After Width: | Height: | Size: 1.0 MiB |
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user