Added Compare between segments in the Breakdown Compare tab
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@@ -48,3 +48,6 @@ plugins/Details_EncounterDetails/Libs/LibLuaServer/LuaServerDefinitions.lua
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plugins/Details_EncounterDetails/Definitions.lua
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*.afphoto~lock~
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annotations.txt
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plugins/Details_Compare2/Definitions.lua
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plugins/Details_Compare2/DF/
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plugins/Details_Compare2/LibLuaServer/
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@@ -411,6 +411,10 @@
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---@field GetPets fun(actor: actor) : table<number, string> get a table with all pet names that belong to the player
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---@field GetSpellList fun(actor: actor) : table<number, spelltable>
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---@field GetSpellContainerNames fun(container: actorcontainer) : string[] get the table which contains the names of the spell containers
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---@field GetDisplayName fun(actor: actor) : string Get the display name of the actor. Display name is often the player name without the realm name.
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---@field GetActorSpells fun(actor: actor) : spellcontainer get the spell container of the actor
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---@field Pets fun(actor: actor) : petname[] get the pets of the actor
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---@field
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---@class actordamage : actor
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---@field friendlyfire_total number
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@@ -6543,7 +6543,7 @@ local buildSegmentTooltip = function(self, deltaTime)
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if (combatInstanceType == "party") then
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local combatName, r, g, b = thisCombat:GetCombatName()
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gameCooltip:AddLine(combatName, _, 1, r or dungeonColor, b, g, 1)
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gameCooltip:AddLine(combatName, _, 1, dungeonColor)
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elseif (bossInfo.killed) then
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gameCooltip:AddLine(thisCombat:GetCombatName(), _, 1, "lime")
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