Added Compare between segments in the Breakdown Compare tab
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@@ -6543,7 +6543,7 @@ local buildSegmentTooltip = function(self, deltaTime)
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if (combatInstanceType == "party") then
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local combatName, r, g, b = thisCombat:GetCombatName()
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gameCooltip:AddLine(combatName, _, 1, r or dungeonColor, b, g, 1)
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gameCooltip:AddLine(combatName, _, 1, dungeonColor)
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elseif (bossInfo.killed) then
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gameCooltip:AddLine(thisCombat:GetCombatName(), _, 1, "lime")
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