- Added run macro to disable arena team colors, use '/run Details.color_by_arena_team = false;' to disable it.
- Added the core version to show when using /details without parameters.
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@@ -93,16 +93,14 @@ if formatString is nil, Format uses current format chosen on details options pan
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Details:GetActorsOnDamageCache()
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only usable while in combat, it returns a numeric table with all damage actors in the group (combatlog flag matching 0x00000007).
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this table can be freely sorted.
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the table is always sorted and only contains players in the raid or party.
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Details:GetActorsOnHealingCache()
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only usable while in combat, it returns a numeric table with all healing actors in the group (combatlog flag matching 0x00000007).
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this table can be freely sorted.
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the table is always sorted and only contains players in the raid or party.
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*For out of combat, energy and misc containers or get all actors even pets, enemies etc, you may use Container:SortByKey(key) and Container:ListActors().
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Getting a Combat Object:
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=======================================
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combat = Details:GetCurrentCombat()
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@@ -119,7 +117,7 @@ returns the numeric table containing all past segments.
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Gettings an Actor:
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Getting an Actor:
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=======================================
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local actor = Details:GetActor (combat = "current", attribute = DETAILS_ATTRIBUTE_DAMAGE, actorname = Details.playername)
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returns the actor for the requested combat, attribute and actor name.
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@@ -172,7 +170,10 @@ deaths = combat:GetDeaths()
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returns a numeric table containing the deaths, table is ordered by first death to last death.
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combatNumber = combat:GetCombatNumber()
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returns the unique ID number for the combat.
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returns an ID for the combat, this number is unique among other combats.
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combatId = combat:GetCombatId()
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returns an ID for the combat, this number represents valid combat, it may have the same ID of a previous invalid combat.
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container = combat:GetContainer ( attribute )
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returns the container table for the requested attribute.
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@@ -212,6 +213,8 @@ returns the combat identification (see segment types).
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alternatePowerTable = combat:GetAlteranatePower()
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returns a table containing information about alternate power gains from players.
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--------------------------------------------------------------------
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Other Calls:
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