- Added run macro to disable arena team colors, use '/run Details.color_by_arena_team = false;' to disable it.
- Added the core version to show when using /details without parameters.
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@@ -214,7 +214,10 @@ deaths = combat:GetDeaths()
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@COMMENTreturns a numeric table containing the deaths, table is ordered by first death to last death.@
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combatNumber = combat:GetCombatNumber()
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@COMMENTreturns the unique ID number for the combat.@
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@COMMENTreturns an ID for the combat, this number is unique among other combats.@
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combatId = combat:GetCombatId()
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@COMMENTreturns an ID for the combat, this number represents valid combat, it may have the same ID of a previous invalid combat.@
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container = combat:GetContainer ( attribute )
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@COMMENTreturns the container table for the requested attribute.@
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@@ -93,16 +93,14 @@ if formatString is nil, Format uses current format chosen on details options pan
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Details:GetActorsOnDamageCache()
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only usable while in combat, it returns a numeric table with all damage actors in the group (combatlog flag matching 0x00000007).
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this table can be freely sorted.
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the table is always sorted and only contains players in the raid or party.
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Details:GetActorsOnHealingCache()
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only usable while in combat, it returns a numeric table with all healing actors in the group (combatlog flag matching 0x00000007).
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this table can be freely sorted.
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the table is always sorted and only contains players in the raid or party.
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*For out of combat, energy and misc containers or get all actors even pets, enemies etc, you may use Container:SortByKey(key) and Container:ListActors().
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Getting a Combat Object:
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=======================================
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combat = Details:GetCurrentCombat()
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@@ -119,7 +117,7 @@ returns the numeric table containing all past segments.
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Gettings an Actor:
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Getting an Actor:
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=======================================
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local actor = Details:GetActor (combat = "current", attribute = DETAILS_ATTRIBUTE_DAMAGE, actorname = Details.playername)
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returns the actor for the requested combat, attribute and actor name.
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@@ -172,7 +170,10 @@ deaths = combat:GetDeaths()
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returns a numeric table containing the deaths, table is ordered by first death to last death.
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combatNumber = combat:GetCombatNumber()
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returns the unique ID number for the combat.
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returns an ID for the combat, this number is unique among other combats.
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combatId = combat:GetCombatId()
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returns an ID for the combat, this number represents valid combat, it may have the same ID of a previous invalid combat.
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container = combat:GetContainer ( attribute )
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returns the container table for the requested attribute.
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@@ -212,6 +213,8 @@ returns the combat identification (see segment types).
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alternatePowerTable = combat:GetAlteranatePower()
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returns a table containing information about alternate power gains from players.
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--------------------------------------------------------------------
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Other Calls:
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@@ -3,9 +3,9 @@
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_ = nil
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_detalhes = LibStub("AceAddon-3.0"):NewAddon("_detalhes", "AceTimer-3.0", "AceComm-3.0", "AceSerializer-3.0", "NickTag-1.0")
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_detalhes.build_counter = 5424
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_detalhes.build_counter = 5439
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_detalhes.userversion = "v7.3.5." .. _detalhes.build_counter
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_detalhes.realversion = 129 --core version
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_detalhes.realversion = 130 --core version
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_detalhes.version = _detalhes.userversion .. " (core " .. _detalhes.realversion .. ")"
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Details = _detalhes
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@@ -311,7 +311,7 @@
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elseif (actor.owner) then
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return _unpack (_detalhes.class_colors [actor.owner.classe or "UNKNOW"])
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elseif (actor.arena_team) then
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elseif (actor.arena_team and _detalhes.color_by_arena_team) then
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if (actor.arena_team == 0) then
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return _unpack (_detalhes.class_colors.ARENA_GREEN)
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else
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@@ -904,6 +904,7 @@ local default_profile = {
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--> PvP
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only_pvp_frags = false,
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color_by_arena_team = true,
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--> window settings
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max_window_size = {width = 480, height = 450},
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+1
-1
@@ -1513,7 +1513,7 @@ Damage Update Status: @INSTANCEDAMAGESTATUS
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--end
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print (" ")
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print (Loc ["STRING_DETAILS1"] .. "(" .. _detalhes.userversion .. ") " .. Loc ["STRING_COMMAND_LIST"])
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print (Loc ["STRING_DETAILS1"] .. "" .. _detalhes.userversion .. " [|cFFFFFF00CORE: " .. _detalhes.realversion .. "|r] " .. Loc ["STRING_COMMAND_LIST"] .. ":")
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print ("|cffffaeae/details|r |cffffff33" .. Loc ["STRING_SLASH_NEW"] .. "|r: " .. Loc ["STRING_SLASH_NEW_DESC"])
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print ("|cffffaeae/details|r |cffffff33" .. Loc ["STRING_SLASH_SHOW"] .. " " .. Loc ["STRING_SLASH_HIDE"] .. " " .. Loc ["STRING_SLASH_TOGGLE"] .. "|r|cfffcffb0 <" .. Loc ["STRING_WINDOW_NUMBER"] .. ">|r: " .. Loc ["STRING_SLASH_SHOWHIDETOGGLE_DESC"])
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