- Updated to BFA 'Potion Used' and 'Health Potion and Stone' custom displays.
- Fixed small visual glitches and tooltip updates.
This commit is contained in:
@@ -214,24 +214,33 @@ end
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--
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local report_string1 = show_panel:CreateFontString (nil, "overlay", "GameFontNormal")
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report_string1:SetPoint ("bottomleft", show_panel, "bottomleft", 10, 10)
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report_string1:SetPoint ("bottomleft", show_panel, "bottomleft", 10, 8)
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report_string1:SetText ("|TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:225:307|t Report No Food/Flask |TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:328:409|t Report No Pre-Pot |TInterface\\TUTORIALFRAME\\UI-TUTORIAL-FRAME:12:12:0:1:512:512:8:70:126:204|t Report No Rune | |cFFFFFFFFShift+Click: Options|r")
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local using_details_string1 = show_panel:CreateFontString (nil, "overlay", "GameFontNormal")
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using_details_string1:SetPoint ("bottomleft", show_panel, "bottomleft", 10, 22)
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using_details_string1:SetText ("Receives dynamic updates from other Details! users when they change talents and gear")
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DetailsRaidCheck:SetFontSize (report_string1, 10)
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DetailsRaidCheck:SetFontColor (report_string1, "white")
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report_string1:SetAlpha (0.6)
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DetailsRaidCheck:SetFontSize (using_details_string1, 10)
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DetailsRaidCheck:SetFontColor (using_details_string1, "white")
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using_details_string1:SetAlpha (0.6)
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--
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--header and scroll
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local headerTable = {
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{text = "Player Name", width = 160},
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{text = "Talents", width = 150},
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{text = "Item Level", width = 80},
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{text = "Food", width = 80},
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{text = "Flask", width = 80},
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{text = "Rune", width = 80},
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{text = "Pre-Pot", width = 80},
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{text = "Item Level", width = 70},
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{text = "Food", width = 50},
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{text = "Flask", width = 50},
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{text = "Rune", width = 50},
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{text = "Pre-Pot Last Try", width = 100},
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{text = "Using Details!", width = 100},
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}
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local headerOptions = {
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padding = 2,
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@@ -299,6 +308,8 @@ end
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local RuneIndicator = DF:CreateImage (line, "", scroll_line_height, scroll_line_height)
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--no pre pot
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local PrePotIndicator = DF:CreateImage (line, "", scroll_line_height, scroll_line_height)
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--using details!
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local DetailsIndicator = DF:CreateImage (line, "", scroll_line_height, scroll_line_height)
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line:AddFrameToHeaderAlignment (roleIcon)
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line:AddFrameToHeaderAlignment (talentsRow)
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@@ -307,6 +318,7 @@ end
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line:AddFrameToHeaderAlignment (FlaskIndicator)
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line:AddFrameToHeaderAlignment (RuneIndicator)
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line:AddFrameToHeaderAlignment (PrePotIndicator)
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line:AddFrameToHeaderAlignment (DetailsIndicator)
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line:AlignWithHeader (DetailsRaidCheck.Header, "left")
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@@ -319,6 +331,7 @@ end
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line.FlaskIndicator = FlaskIndicator
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line.RuneIndicator = RuneIndicator
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line.PrePotIndicator = PrePotIndicator
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line.DetailsIndicator = DetailsIndicator
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return line
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end
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@@ -397,6 +410,7 @@ end
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line.FlaskIndicator.texture = playerTable.Flask and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
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line.RuneIndicator.texture = playerTable.Rune and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
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line.PrePotIndicator.texture = playerTable.PrePot and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
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line.DetailsIndicator.texture = playerTable.UseDetails and [[Interface\Scenarios\ScenarioIcon-Check]] or ""
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end
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end
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end
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@@ -591,6 +605,7 @@ end
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PrePot = DetailsRaidCheck.usedprepot_table [cleuName],
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Rune = DetailsRaidCheck.havefocusaug_table [unitSerial],
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Eating = DetailsRaidCheck.iseating_table [unitSerial],
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UseDetails = Details.trusted_characters [unitSerial],
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})
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end
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@@ -622,6 +637,7 @@ end
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PrePot = DetailsRaidCheck.usedprepot_table [cleuName],
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Rune = DetailsRaidCheck.havefocusaug_table [unitSerial],
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Eating = DetailsRaidCheck.iseating_table [unitSerial],
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UseDetails = Details.trusted_characters [unitSerial],
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})
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end
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