More fixes and debug for the Coach feature
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+3
-3
@@ -347,7 +347,7 @@
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end
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function _detalhes.network.Wipe_Call (player, realm, core_version, ...)
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local chr_name = Ambiguate (player .. "-" .. realm, "none")
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local chr_name = Ambiguate(player, "none")
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if (UnitIsGroupLeader (chr_name)) then
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if (UnitIsInMyGuild (chr_name)) then
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_detalhes:CallWipe()
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@@ -429,7 +429,7 @@
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if (UnitIsGroupLeader("player")) then
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if (Details.Coach.Server.IsEnabled()) then
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--update the current combat with new information
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Details.packFunctions.DeployUnpackedCombatData(data)
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end
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end
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end
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@@ -441,7 +441,7 @@
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--guild sync A = received missing encounters, add them
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function _detalhes.network.GuildSync (player, realm, core_version, type, data)
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local chr_name = Ambiguate (player .. "-" .. realm, "none")
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local chr_name = Ambiguate(player, "none")
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if (UnitName ("player") == chr_name) then
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return
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