More fixes and debug for the Coach feature

This commit is contained in:
Tercio Jose
2020-11-04 10:50:04 -03:00
parent f4d801ce12
commit 8f381f1235
3 changed files with 35 additions and 10 deletions
+3 -3
View File
@@ -347,7 +347,7 @@
end
function _detalhes.network.Wipe_Call (player, realm, core_version, ...)
local chr_name = Ambiguate (player .. "-" .. realm, "none")
local chr_name = Ambiguate(player, "none")
if (UnitIsGroupLeader (chr_name)) then
if (UnitIsInMyGuild (chr_name)) then
_detalhes:CallWipe()
@@ -429,7 +429,7 @@
if (UnitIsGroupLeader("player")) then
if (Details.Coach.Server.IsEnabled()) then
--update the current combat with new information
Details.packFunctions.DeployUnpackedCombatData(data)
end
end
end
@@ -441,7 +441,7 @@
--guild sync A = received missing encounters, add them
function _detalhes.network.GuildSync (player, realm, core_version, type, data)
local chr_name = Ambiguate (player .. "-" .. realm, "none")
local chr_name = Ambiguate(player, "none")
if (UnitName ("player") == chr_name) then
return
+12 -1
View File
@@ -874,9 +874,14 @@ end
end
elseif (Details.Coach.Server.IsEnabled()) then
if (Details.debug) then
print("coach server is enabled, can't leave combat...")
end
return true
end
--> don't leave the combat if is in the argus encounter ~REMOVE on 8.0
--[=[
if (_detalhes.encounter_table and _detalhes.encounter_table.id == 2092) then
@@ -892,6 +897,12 @@ end
return true
end
if (not Details.Coach.Server.IsEnabled()) then
if (Details.debug) then
Details:Msg("coach is disabled, the combat is now over!")
end
end
_detalhes:SairDoCombate()
end
+20 -6
View File
@@ -384,11 +384,15 @@ function Details.packFunctions.PackDamage(combatObject)
--get the player object from the combat > damage container
local playerName = UnitName("player")
local playerOBject = combatObject:GetActor(DETAILS_ATTRIBUTE_DAMAGE, playerName)
tinsert(actorsToPack, playerOBject)
local playerObject = combatObject:GetActor(DETAILS_ATTRIBUTE_DAMAGE, playerName)
if (not playerObject) then
return
end
tinsert(actorsToPack, playerObject)
--get the list of pets the player own
local playerPets = playerOBject.pets
local playerPets = playerObject.pets
for _, petName in ipairs(playerPets) do
local petObject = combatObject:GetActor(DETAILS_ATTRIBUTE_DAMAGE, petName)
if (petObject) then
@@ -590,11 +594,15 @@ function Details.packFunctions.PackHeal(combatObject)
--get the player object from the combat > damage container
local playerName = UnitName("player")
local playerOBject = combatObject:GetActor(DETAILS_ATTRIBUTE_HEAL, playerName)
tinsert(actorsToPack, playerOBject)
local playerObject = combatObject:GetActor(DETAILS_ATTRIBUTE_HEAL, playerName)
if (not playerObject) then
return
end
tinsert(actorsToPack, playerObject)
--get the list of pets the player own
local playerPets = playerOBject.pets
local playerPets = playerObject.pets
for _, petName in ipairs(playerPets) do
local petObject = combatObject:GetActor(DETAILS_ATTRIBUTE_HEAL, petName)
if (petObject) then
@@ -784,6 +792,12 @@ end
--what this function receives?
--@packedCombatData: packed combat, ready to be unpacked
function Details.packFunctions.UnPackCombatData(packedCombatData)
if (true) then
print("Details is calling the wrong function UnPackCombatData()")
return
end
local LibDeflate = _G.LibStub:GetLibrary("LibDeflate")
local dataCompressed = LibDeflate:DecodeForWoWAddonChannel(packedCombatData)
local combatDataString = LibDeflate:DecompressDeflate(dataCompressed)