More fixes and debug for the Coach feature
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+3
-3
@@ -347,7 +347,7 @@
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end
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function _detalhes.network.Wipe_Call (player, realm, core_version, ...)
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local chr_name = Ambiguate (player .. "-" .. realm, "none")
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local chr_name = Ambiguate(player, "none")
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if (UnitIsGroupLeader (chr_name)) then
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if (UnitIsInMyGuild (chr_name)) then
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_detalhes:CallWipe()
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@@ -429,7 +429,7 @@
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if (UnitIsGroupLeader("player")) then
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if (Details.Coach.Server.IsEnabled()) then
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--update the current combat with new information
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Details.packFunctions.DeployUnpackedCombatData(data)
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end
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end
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end
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@@ -441,7 +441,7 @@
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--guild sync A = received missing encounters, add them
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function _detalhes.network.GuildSync (player, realm, core_version, type, data)
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local chr_name = Ambiguate (player .. "-" .. realm, "none")
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local chr_name = Ambiguate(player, "none")
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if (UnitName ("player") == chr_name) then
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return
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+12
-1
@@ -874,9 +874,14 @@ end
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end
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elseif (Details.Coach.Server.IsEnabled()) then
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if (Details.debug) then
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print("coach server is enabled, can't leave combat...")
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end
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return true
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end
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--> don't leave the combat if is in the argus encounter ~REMOVE on 8.0
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--[=[
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if (_detalhes.encounter_table and _detalhes.encounter_table.id == 2092) then
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@@ -892,6 +897,12 @@ end
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return true
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end
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if (not Details.Coach.Server.IsEnabled()) then
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if (Details.debug) then
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Details:Msg("coach is disabled, the combat is now over!")
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end
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end
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_detalhes:SairDoCombate()
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end
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+20
-6
@@ -384,11 +384,15 @@ function Details.packFunctions.PackDamage(combatObject)
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--get the player object from the combat > damage container
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local playerName = UnitName("player")
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local playerOBject = combatObject:GetActor(DETAILS_ATTRIBUTE_DAMAGE, playerName)
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tinsert(actorsToPack, playerOBject)
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local playerObject = combatObject:GetActor(DETAILS_ATTRIBUTE_DAMAGE, playerName)
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if (not playerObject) then
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return
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end
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tinsert(actorsToPack, playerObject)
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--get the list of pets the player own
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local playerPets = playerOBject.pets
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local playerPets = playerObject.pets
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for _, petName in ipairs(playerPets) do
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local petObject = combatObject:GetActor(DETAILS_ATTRIBUTE_DAMAGE, petName)
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if (petObject) then
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@@ -590,11 +594,15 @@ function Details.packFunctions.PackHeal(combatObject)
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--get the player object from the combat > damage container
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local playerName = UnitName("player")
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local playerOBject = combatObject:GetActor(DETAILS_ATTRIBUTE_HEAL, playerName)
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tinsert(actorsToPack, playerOBject)
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local playerObject = combatObject:GetActor(DETAILS_ATTRIBUTE_HEAL, playerName)
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if (not playerObject) then
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return
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end
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tinsert(actorsToPack, playerObject)
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--get the list of pets the player own
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local playerPets = playerOBject.pets
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local playerPets = playerObject.pets
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for _, petName in ipairs(playerPets) do
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local petObject = combatObject:GetActor(DETAILS_ATTRIBUTE_HEAL, petName)
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if (petObject) then
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@@ -784,6 +792,12 @@ end
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--what this function receives?
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--@packedCombatData: packed combat, ready to be unpacked
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function Details.packFunctions.UnPackCombatData(packedCombatData)
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if (true) then
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print("Details is calling the wrong function UnPackCombatData()")
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return
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end
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local LibDeflate = _G.LibStub:GetLibrary("LibDeflate")
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local dataCompressed = LibDeflate:DecodeForWoWAddonChannel(packedCombatData)
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local combatDataString = LibDeflate:DecompressDeflate(dataCompressed)
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