fix raid check lua error(s)
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@@ -327,21 +327,7 @@ local CreatePluginFrames = function()
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if (line) then
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addedLinesAmount = addedLinesAmount + 1
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local thisPlayerInfo = playersInfoData[playerTable.UnitNameRealm]
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if (thisPlayerInfo) then
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if (DF.IsShadowlandsWow()) then
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local playerCovenantId = thisPlayerInfo.covenantId
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if (playerCovenantId > 0) then
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line.CovenantIcon:SetTexture(LIB_OPEN_RAID_COVENANT_ICONS[playerCovenantId])
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line.CovenantIcon:SetTexCoord(.05, .95, .05, .95)
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else
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line.CovenantIcon:SetTexture("")
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end
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else
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line.CovenantIcon:SetTexture("")
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end
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else
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line.CovenantIcon:SetTexture("")
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end
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line.CovenantIcon:SetTexture("")
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--repair status
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local thisPlayerGearInfo = playersGearData[playerTable.UnitNameRealm]
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@@ -367,13 +353,13 @@ local CreatePluginFrames = function()
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line.TalentsRow:ClearIcons()
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if (playerTable.Talents and type(playerTable.Talents) == "table") then
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for i = 1, #playerTable.Talents do
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local talent = playerTable.Talents[i]
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local talentID, name, texture, selected, available = GetTalentInfoByID(talent)
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line.TalentsRow:SetIcon(false, false, false, false, texture)
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end
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end
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-- if (playerTable.Talents and type(playerTable.Talents) == "table") then
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-- for i = 1, #playerTable.Talents do
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-- local talent = playerTable.Talents[i]
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-- local talentID, name, texture, selected, available = GetTalentInfoByID(talent)
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-- line.TalentsRow:SetIcon(false, false, false, false, texture)
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-- end
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-- end
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local classColor = Details.class_colors[playerTable.Class]
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if (classColor) then
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