- ToC Update.
- Added support for custom parser functions. - Added support for Hellfire Citadel raid. - Tyrant Velhari now has a custom parser function to calculate the healing done. - Removed Blackrock Foundry raid info. - Removed Highmaul raid info.
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+85
-3
@@ -308,10 +308,10 @@
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amount = absorbed + (amount or 0)
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end
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if (este_jogador.grupo) then
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if (este_jogador.grupo and not este_jogador.arena_enemy) then --> source = friendly player
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_current_gtotal [1] = _current_gtotal [1]+amount
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elseif (jogador_alvo.grupo) then
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elseif (jogador_alvo.grupo) then --> source = arena enemy or friendly player
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--> record avoidance only for tank actors
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if (tanks_members_cache [alvo_serial]) then --> autoshot or melee hit
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@@ -2868,10 +2868,92 @@
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token_list ["UNIT_DESTROYED"] = parser.dead
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end
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end
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parser.original_functions = {
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["spell_dmg"] = parser.spell_dmg,
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["swing"] = parser.swing,
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["range"] = parser.range,
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["rangemissed"] = parser.rangemissed,
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["swingmissed"] = parser.swingmissed,
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["missed"] = parser.missed,
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["environment"] = parser.environment,
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["heal"] = parser.heal,
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["heal_absorb"] = parser.heal_absorb,
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["buff"] = parser.buff,
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["unbuff"] = parser.unbuff,
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["buff_refresh"] = parser.buff_refresh,
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["energize"] = parser.energize,
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["spellcast"] = parser.spellcast,
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["dispell"] = parser.dispell,
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["break_cc"] = parser.break_cc,
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["ress"] = parser.ress,
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["interrupt"] = parser.interrupt,
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["dead"] = parser.dead,
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}
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function parser:SetParserFunction (token, func)
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if (parser.original_functions [token]) then
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if (type (func) == "function") then
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parser [token] = func
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else
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parser [token] = parser.original_functions [token]
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end
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parser:RefreshFunctions()
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else
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return _detalhes:Msg ("Invalid Token for SetParserFunction.")
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end
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end
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local all_parser_tokens = {
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["SPELL_PERIODIC_DAMAGE"] = "spell_dmg",
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["SPELL_EXTRA_ATTACKS"] = "spell_dmg",
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["SPELL_DAMAGE"] = "spell_dmg",
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["SPELL_BUILDING_DAMAGE"] = "spell_dmg",
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["SWING_DAMAGE"] = "swing",
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["RANGE_DAMAGE"] = "range",
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["DAMAGE_SHIELD"] = "spell_dmg",
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["DAMAGE_SPLIT"] = "spell_dmg",
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["RANGE_MISSED"] = "rangemissed",
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["SWING_MISSED"] = "swingmissed",
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["SPELL_MISSED"] = "missed",
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["SPELL_PERIODIC_MISSED"] = "missed",
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["SPELL_BUILDING_MISSED"] = "missed",
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["DAMAGE_SHIELD_MISSED"] = "missed",
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["ENVIRONMENTAL_DAMAGE"] = "environment",
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["SPELL_HEAL"] = "heal",
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["SPELL_PERIODIC_HEAL"] = "heal",
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["SPELL_ABSORBED"] = "heal_absorb",
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["SPELL_AURA_APPLIED"] = "buff",
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["SPELL_AURA_REMOVED"] = "unbuff",
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["SPELL_AURA_REFRESH"] = "buff_refresh",
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["SPELL_ENERGIZE"] = "energize",
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["SPELL_PERIODIC_ENERGIZE"] = "energize",
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["SPELL_CAST_SUCCESS"] = "spellcast",
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["SPELL_DISPEL"] = "dispell",
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["SPELL_STOLEN"] = "dispell",
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["SPELL_AURA_BROKEN"] = "break_cc",
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["SPELL_AURA_BROKEN_SPELL"] = "break_cc",
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["SPELL_RESURRECT"] = "ress",
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["SPELL_INTERRUPT"] = "interrupt",
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["UNIT_DIED"] = "dead",
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["UNIT_DESTROYED"] = "dead",
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}
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function parser:RefreshFunctions()
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for CLUE_ID, token in pairs (all_parser_tokens) do
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if (token_list [CLUE_ID]) then --> not disabled
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token_list [CLUE_ID] = parser [token]
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end
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end
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end
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-- PARSER
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--serach key: ~parser ~event ~start ~inicio
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--serach key: ~parser ~events ~start ~inicio
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function _detalhes:GetZoneType()
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return _detalhes.zone_type
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end
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