Postponed item data load to fix items without their names in the breakdown
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@@ -457,7 +457,7 @@ function Details:StartMeUp()
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return Details.trinket_data
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end
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local customSpellList = Details:GetDefaultCustomSpellsList()
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local customSpellList = Details:GetDefaultCustomItemList()
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local trinketData = Details:GetTrinketData()
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for spellId, trinketTable in pairs(customSpellList) do
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if (trinketTable.isPassive) then
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