Framework update
This commit is contained in:
+388
-29
@@ -8,17 +8,99 @@ end
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local unpack = unpack
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local CreateFrame = CreateFrame
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local PixelUtil = PixelUtil
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local GetTime = GetTime
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---@class df_icon : frame
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---@field spellId number
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---@field startTime number
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---@field duration number
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---@field count number
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---@field width number
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---@field height number
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---@field debuffType string
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---@field caster string
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---@field canStealOrPurge boolean
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---@field isBuff boolean
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---@field spellName string
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---@field timeRemaining number
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---@field expirationTime number
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---@field lastUpdateCooldown number
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---@field identifierKey string
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---@field endTime number
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---@field nextUpdate number
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---@field currentCoords table
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---@field textureWidth number
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---@field textureHeight number
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---@field stacks number
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---@field Texture texture
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---@field Border texture
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---@field StackText fontstring
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---@field StackTextShadow fontstring
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---@field Desc fontstring
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---@field Cooldown cooldown
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---@field CountdownText fontstring
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---@field SimpleCooldownTexture texture
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---@field SimpleCountdownText fontstring
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---@field parentIconRow df_iconrow
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---@field cooldownLooper timer
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---@class df_iconrow : frame
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---@field options table
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---@field NextIcon number
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---@field IconPool df_icon[]
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---@field AuraCache table
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---@field shownAmount number
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---@field CreateIcon fun(self:df_iconrow, iconName:string?, bIsSimple:boolean?):frame
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---@field GetIcon fun(self:df_iconrow, bIsSimple:boolean?):frame
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---@field AddSpecificIcon fun(self:df_iconrow, identifierKey:string, spellId:number?, borderColor:table?, startTime:number?, duration:number?, forceTexture:string|number|nil, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?)
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---@field AddSpecificIconSimple fun(self:df_iconrow, identifierKey:string, spellId:number?, borderColor:table?, startTime:number?, duration:number?, forceTexture:string|number|nil, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?, modRate:number?, iconSettings:table?)
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---@field SetIcon fun(self:df_iconrow, spellId:number?, borderColor:table?, startTime:number?, duration:number?, forceTexture:string?, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?, modRate:number?):frame
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---@field SetIconSimple fun(self:df_iconrow, spellId:number?, borderColor:table?, startTime:number?, duration:number?, iconTexture:any, descText:table?, count:number?, debuffType:string?, caster:string?, canStealOrPurge:boolean?, spellName:string?, isBuff:boolean?, modRate:number?, iconSettings:table?):frame
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---@field SetAuraIconSimpleWithIconTemplate fun(self:df_iconrow, aI:aurainfo, iconTemplateTable:df_icontemplate)
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---@field SetStacks fun(self:df_iconrow, iconFrame:table, bIsShown:boolean, stacksAmount:number?) is shown false to hide the stack text
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---@field OnIconTick fun(self:df_icon, deltaTime:number)
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---@field OnIconSimpleTick fun(self:df_icon)
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---@field FormatCooldownTime fun(thisTime:number):string
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---@field FormatCooldownTimeDecimal fun(formattedTime:number):string
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---@field RemoveSpecificIcon fun(self:df_iconrow, identifierKey:any)
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---@field ClearIcons fun(self:df_iconrow, resetBuffs:boolean?, resetDebuffs:boolean?)
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---@field AlignAuraIcons fun(self:df_iconrow)
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---@field GetIconGrowDirection fun(self:df_iconrow):number
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---@field OnOptionChanged fun(self:df_iconrow, optionName:string)
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---@class df_icontemplate : table
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---@field id any
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---@field texture texturepath|textureid
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---@field startTime number?
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---@field duration number?
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---@field count number?
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---@field coords table?
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---@field width number?
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---@field height number?
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---@field points table?
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---@field borderColor table?
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---@field borderTexture texturepath|textureid|nil
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---@field scale number?
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---@field alpha number?
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local spellIconCache = {}
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local spellNameCache = {}
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local emptyTable = {}
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local white = {1, 1, 1, 1}
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local iconFrameOnHideScript = function(self)
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if (self.cooldownLooper) then
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self.cooldownLooper:Cancel()
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end
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end
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detailsFramework.IconMixin = {
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---create a new icon frame
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---@param self frame the parent frame
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---@param self df_iconrow the parent frame
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---@param iconName string the name of the icon frame
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---@return frame
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---@return df_icon
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CreateIcon = function(self, iconName, bIsSimple)
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---@type frame
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---@type df_icon
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local iconFrame = CreateFrame("frame", iconName, self, not bIsSimple and "BackdropTemplate")
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---@type texture
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@@ -56,13 +138,36 @@ detailsFramework.IconMixin = {
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iconFrame.CountdownText:SetPoint("center", iconFrame, "center", 0, 0)
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iconFrame.CountdownText:Hide()
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if (bIsSimple) then
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--create a overlay texture which will indicate the cooldown time
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iconFrame.SimpleCooldownTexture = iconFrame:CreateTexture(self:GetName() .. "SimpleCooldownTexture", "overlay", nil, 7)
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iconFrame.SimpleCooldownTexture:SetTexture([[Interface\Azerite\AzeriteTooltipBackground]], "CLAMP", "CLAMP", "NEAREST")
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iconFrame.SimpleCooldownTexture:SetPoint("bottomleft", iconFrame.Texture, "bottomleft", 0, 0)
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iconFrame.SimpleCooldownTexture:SetPoint("bottomright", iconFrame.Texture, "bottomright", 0, 0)
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iconFrame.SimpleCooldownTexture:SetHeight(1)
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iconFrame.SimpleCooldownTexture:Hide()
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iconFrame.SimpleCountdownText = iconFrame:CreateFontString(self:GetName() .. "SimpleCooldownText", "overlay", "GameFontNormal")
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iconFrame.SimpleCountdownText:SetPoint("center", iconFrame, "center", 0, 0)
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iconFrame.SimpleCountdownText:Hide()
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end
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iconFrame.stacks = 0
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iconFrame:SetScript("OnHide", iconFrameOnHideScript)
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return iconFrame
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end,
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---get an icon frame from the pool
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---@param self df_iconrow the parent frame
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---@param bIsSimple boolean if true, the icon will be created with a simple template
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---@return df_icon
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GetIcon = function(self, bIsSimple)
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---@type df_icon
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local iconFrame = self.IconPool[self.NextIcon]
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if (not iconFrame) then
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---@type df_icon
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iconFrame = self:CreateIcon("$parentIcon" .. self.NextIcon, bIsSimple)
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iconFrame.parentIconRow = self
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@@ -79,7 +184,6 @@ detailsFramework.IconMixin = {
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iconFrame.Border:SetDrawLayer("overlay", 7)
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iconFrame.StackText:SetTextColor(detailsFramework:ParseColors(self.options.stack_text_color))
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iconFrame.StackText:SetPoint(self.options.stack_text_anchor or "center", iconFrame, self.options.stack_text_rel_anchor or "center", self.options.stack_text_x_offset or 0, self.options.stack_text_y_offset or 0)
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detailsFramework:SetFontSize(iconFrame.StackText, self.options.stack_text_size)
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detailsFramework:SetFontFace(iconFrame.StackText, self.options.stack_text_font)
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detailsFramework:SetFontOutline(iconFrame.StackText, self.options.stack_text_outline)
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@@ -133,19 +237,24 @@ detailsFramework.IconMixin = {
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return iconFrame
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end,
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--adds only if not existing already in the cache
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AddSpecificIcon = function(self, identifierKey, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff)
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---adds only if not existing already in the cache
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---@param self df_iconrow the parent frame
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AddSpecificIcon = function(self, identifierKey, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate)
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if (not identifierKey or identifierKey == "") then
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return
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end
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if (not self.AuraCache[identifierKey]) then
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local icon = self:SetIcon(spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff or false)
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---@type df_icon
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local icon = self:SetIcon(spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff or false, modRate)
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icon.identifierKey = identifierKey
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self.AuraCache[identifierKey] = true
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end
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end,
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---set an icon frame
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---@param self df_iconrow the parent frame
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---@return df_icon?
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SetIcon = function(self, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate)
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local actualSpellName, _, spellIcon = GetSpellInfo(spellId)
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@@ -157,6 +266,7 @@ detailsFramework.IconMixin = {
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modRate = modRate or 1
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if (spellIcon) then
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---@type df_icon
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local iconFrame = self:GetIcon()
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iconFrame.Texture:SetTexture(spellIcon)
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iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord))
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@@ -237,7 +347,13 @@ detailsFramework.IconMixin = {
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iconFrame.StackText:Hide()
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end
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PixelUtil.SetSize(iconFrame, self.options.icon_width, self.options.icon_height)
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iconFrame.stacks = count or 0
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iconFrame.width = self.options.icon_width
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iconFrame.height = self.options.icon_height
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iconFrame.textureWidth = iconFrame.Texture:GetWidth()
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iconFrame.textureHeight = iconFrame.Texture:GetHeight()
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PixelUtil.SetSize(iconFrame, iconFrame.width, iconFrame.height)
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iconFrame:Show()
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--update the size of the frame
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@@ -276,15 +392,101 @@ detailsFramework.IconMixin = {
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iconFrame.StackTextShadow:Show()
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iconFrame.StackText:SetText(stacksAmount)
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iconFrame.StackTextShadow:SetText(stacksAmount)
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iconFrame.stacks = stacksAmount
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else
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iconFrame.StackText:Hide()
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iconFrame.StackTextShadow:Hide()
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iconFrame.stacks = 0
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end
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end,
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SetIconSimple = function(self, spellId, borderColor, startTime, duration, iconTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate)
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---this function return true if an update is required to be performed, return false if the icons shown are the same as the ones received in the auraList
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---'amount' are the amount of auras the check in the list received against the icons shown, the function which called this function know how much icons it's showing
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---'auraList' are the list of auras which can be a simple array or an array of sub-arrays
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---if valid, 'auraInfoIndex' is the index where the auraInfo is found on the sub-array
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---@param self df_iconrow
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---@param auraList table
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---@param amount number
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---@param auraInfoIndex number?
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---@return boolean?
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NeedUpdate = function(self, auraList, amount, auraInfoIndex)
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if (not auraList or not amount) then
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return false, "no aura list or amount"
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end
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local iconPool = self.IconPool
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local iconPoolAmount = #iconPool
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local currentlyShown = self.shownAmount
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local auraListAmount = #auraList
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local amountToShow = math.min(amount, auraListAmount)
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--quick exit if the parameters already have divergences
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if (amountToShow ~= currentlyShown) then
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return true
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end
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--the amount of icons shown is the same as the amount of auras that are needed to show
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--now check if it's showing the same auras
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for i = 1, amount do
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local auraInfo = auraInfoIndex and auraList[i][auraInfoIndex] or auraList[i]
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local iconFrame = iconPool[i]
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if (iconFrame.Texture.texture ~= auraInfo.icon) then
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return true
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end
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local auraStartTime = auraInfo.expirationTime - auraInfo.duration
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local iconFrameStartTime = iconFrame.startTime
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--if they are more than 200 miliseconds apart, then it's a different aura
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if (math.abs(auraStartTime - iconFrameStartTime) > 0.2) then
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return true, "aura start has changed"
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end
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end
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return false, "nothing changed"
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end,
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---adds only if not existing already in the cache
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---@param self df_iconrow the parent frame
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AddSpecificIconSimple = function(self, identifierKey, spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate, iconSettings)
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if (not identifierKey or identifierKey == "") then
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return
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end
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if (not self.AuraCache[identifierKey]) then
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---@type df_icon
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local icon = self:SetIconSimple(spellId, borderColor, startTime, duration, forceTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff or false, modRate, iconSettings)
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icon.identifierKey = identifierKey
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self.AuraCache[identifierKey] = true
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end
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end,
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---set an icon frame with a simple template
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---@param self df_iconrow the parent frame
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---@param aI aurainfo
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---@param iconTemplateTable df_icontemplate
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SetAuraIconSimpleWithIconTemplate = function(self, aI, iconTemplateTable)
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local startTime = aI.expirationTime - aI.duration
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---@type df_icon
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local iconFrame = self:SetIconSimple(aI.spellId, nil, startTime, aI.duration, aI.icon, nil, aI.applications, aI.dispelName, aI.sourceUnit, aI.isStealable, aI.name, aI.isHelpful, aI.timeMod, iconTemplateTable)
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if (iconFrame) then
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iconFrame.expirationTime = aI.expirationTime
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end
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end,
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AddSpecificIconWithTemplate = function(self, iconTemplateTable)
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self:AddSpecificIconSimple(iconTemplateTable.id, iconTemplateTable.id, nil, iconTemplateTable.startTime, iconTemplateTable.duration, nil, nil, iconTemplateTable.count, nil, nil, nil, nil, nil, nil, iconTemplateTable)
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end,
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---set an icon frame with a simple template
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---@param self df_iconrow the parent frame
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---@return df_icon?
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SetIconSimple = function(self, spellId, borderColor, startTime, duration, iconTexture, descText, count, debuffType, caster, canStealOrPurge, spellName, isBuff, modRate, iconSettings)
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local actualSpellName, spellIcon = spellNameCache[spellId], spellIconCache[spellId]
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iconSettings = iconSettings or emptyTable
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if (not actualSpellName) then
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actualSpellName, _, spellIcon = GetSpellInfo(spellId)
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spellIconCache[spellId] = spellIcon
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@@ -295,23 +497,85 @@ detailsFramework.IconMixin = {
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spellIcon = iconTexture
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end
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if (not spellIcon) then
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if (iconSettings.texture) then
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spellIcon = iconSettings.texture
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end
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end
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if (spellIcon) then
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spellName = spellName or actualSpellName or "unknown_aura"
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modRate = modRate or 1
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local bIsSimple = true
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local iconFrame = self:GetIcon(bIsSimple, bIsSimple)
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---@type df_icon
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local iconFrame = self:GetIcon(bIsSimple)
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self.shownAmount = self.NextIcon - 1
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if (iconFrame.Texture.texture ~= spellIcon or (iconSettings.coords and iconSettings.coords ~= iconFrame.currentCoords)) then
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iconFrame.Texture:SetTexture(spellIcon, "CLAMP", "CLAMP", iconSettings.textureFilter or "LINEAR")
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if (iconSettings.coords) then
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iconFrame.Texture:SetTexCoord(unpack(iconSettings.coords))
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iconFrame.currentCoords = iconSettings.coords
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elseif (self.options.texcoord ~= iconFrame.currentCoords) then
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iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord))
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iconFrame.currentCoords = self.options.texcoord
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else
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iconFrame.Texture:SetTexCoord(0, 1, 0, 1)
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end
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iconFrame.Texture:ClearAllPoints()
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if (iconSettings.points) then
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for i = 1, #iconSettings.points do
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local point = iconSettings.points[i]
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iconFrame.Texture:SetPoint(point[1], iconFrame, point[2], point[3], point[4])
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end
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if (iconSettings.width) then
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iconFrame.Texture:SetWidth(iconSettings.width)
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else
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iconFrame.Texture:SetWidth(self.options.icon_width)
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end
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if (iconSettings.height) then
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iconFrame.Texture:SetHeight(iconSettings.height)
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else
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iconFrame.Texture:SetHeight(self.options.icon_height)
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end
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else
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if (iconSettings.width) then
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iconFrame.Texture:SetWidth(iconSettings.width)
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iconFrame.Texture:SetHeight(iconSettings.height or iconSettings.width)
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PixelUtil.SetPoint(iconFrame.Texture, "center", iconFrame, "center", 0, 0)
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else
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PixelUtil.SetPoint(iconFrame.Texture, "topleft", iconFrame, "topleft", 1, -1)
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PixelUtil.SetPoint(iconFrame.Texture, "bottomright", iconFrame, "bottomright", -1, 1)
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end
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end
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if (iconFrame.Texture.texture ~= spellIcon) then
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iconFrame.Texture:SetTexture(spellIcon, "clamp", "clamp", "nearest")
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iconFrame.Texture.texture = spellIcon
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else
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if (self.options.texcoord ~= iconFrame.currentCoords) then
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iconFrame.Texture:SetTexCoord(unpack(self.options.texcoord))
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iconFrame.currentCoords = self.options.texcoord
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else
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iconFrame.Texture:SetTexCoord(0, 1, 0, 1)
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end
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end
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if (borderColor) then
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iconFrame.Border:Show()
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iconFrame.Border:SetVertexColor(unpack(borderColor))
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else
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iconFrame.Border:Hide()
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if (iconSettings.borderColor) then
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iconFrame.Border:Show()
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iconFrame.Border:SetTexture(iconSettings.borderTexture or 130759)
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iconFrame.Border:SetVertexColor(unpack(iconSettings.borderColor or white))
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else
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iconFrame.Border:Hide()
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end
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end
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if (count and count > 1 and self.options.stack_text) then
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@@ -320,9 +584,30 @@ detailsFramework.IconMixin = {
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self:SetStacks(iconFrame, false)
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end
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PixelUtil.SetSize(iconFrame, self.options.icon_width, self.options.icon_height)
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iconFrame.stacks = count or 0
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if (iconSettings.scale) then
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iconFrame.Texture:SetScale(iconSettings.scale)
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else
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iconFrame.Texture:SetScale(1)
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end
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if (iconSettings.alpha) then
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iconFrame.Texture:SetAlpha(iconSettings.alpha)
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else
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||||
iconFrame.Texture:SetAlpha(1)
|
||||
end
|
||||
|
||||
--cache size
|
||||
iconFrame.width = self.options.icon_width
|
||||
iconFrame.height = self.options.icon_height
|
||||
|
||||
PixelUtil.SetSize(iconFrame, iconFrame.width, iconFrame.height)
|
||||
iconFrame:Show()
|
||||
|
||||
iconFrame.textureWidth = iconFrame.Texture:GetWidth()
|
||||
iconFrame.textureHeight = iconFrame.Texture:GetHeight()
|
||||
|
||||
--update the size of the frame
|
||||
self:SetWidth((self.options.left_padding * 2) + (self.options.icon_padding * (self.NextIcon-2)) + (self.options.icon_width * (self.NextIcon - 1)))
|
||||
self:SetHeight(self.options.icon_height + (self.options.top_padding * 2))
|
||||
@@ -331,6 +616,7 @@ detailsFramework.IconMixin = {
|
||||
iconFrame.spellId = spellId
|
||||
iconFrame.startTime = startTime
|
||||
iconFrame.duration = duration
|
||||
iconFrame.endTime = (startTime and duration and startTime + duration) or 0
|
||||
iconFrame.count = count
|
||||
iconFrame.debuffType = debuffType
|
||||
iconFrame.caster = caster
|
||||
@@ -338,6 +624,18 @@ detailsFramework.IconMixin = {
|
||||
iconFrame.isBuff = isBuff
|
||||
iconFrame.spellName = spellName
|
||||
|
||||
if (startTime and duration and duration > 0) then
|
||||
local endTime = startTime + duration
|
||||
local now = GetTime()
|
||||
if (endTime > now) then
|
||||
iconFrame.SimpleCooldownTexture:Show()
|
||||
iconFrame.SimpleCooldownTexture:SetHeight(1)
|
||||
self:SetSimpleCooldown(iconFrame)
|
||||
end
|
||||
else
|
||||
iconFrame.SimpleCooldownTexture:Hide()
|
||||
end
|
||||
|
||||
iconFrame.identifierKey = nil -- only used for "specific" add/remove
|
||||
|
||||
--add the spell into the cache
|
||||
@@ -349,10 +647,44 @@ detailsFramework.IconMixin = {
|
||||
--show the frame
|
||||
self:Show()
|
||||
|
||||
self:AlignAuraIcons()
|
||||
|
||||
return iconFrame
|
||||
end
|
||||
end,
|
||||
|
||||
---@param self df_iconrow the parent frame
|
||||
---@param iconFrame df_icon
|
||||
SetSimpleCooldown = function(self, iconFrame)
|
||||
if (iconFrame.cooldownLooper) then
|
||||
iconFrame.cooldownLooper:Cancel()
|
||||
end
|
||||
|
||||
self.OnIconSimpleTick(iconFrame)
|
||||
|
||||
local amountOfLoops = math.floor(iconFrame.duration / 0.5)
|
||||
local loopEndCallback = nil
|
||||
local checkPointCallback = nil
|
||||
|
||||
local newLooper = detailsFramework.Schedules.NewLooper(0.5, self.OnIconSimpleTick, amountOfLoops, loopEndCallback, checkPointCallback, iconFrame)
|
||||
iconFrame.cooldownLooper = newLooper
|
||||
end,
|
||||
|
||||
---@param iconFrame df_icon
|
||||
OnIconSimpleTick = function(iconFrame)
|
||||
local now = GetTime()
|
||||
local percent = (now - iconFrame.startTime) / iconFrame.duration
|
||||
--percent = abs(percent - 1)
|
||||
|
||||
local newHeight = math.min(iconFrame.textureHeight * percent, iconFrame.textureHeight)
|
||||
iconFrame.SimpleCooldownTexture:SetHeight(newHeight)
|
||||
|
||||
iconFrame.SimpleCountdownText:SetText(iconFrame.parentIconRow.FormatCooldownTime(iconFrame.duration - (now - iconFrame.startTime)))
|
||||
--self.SimpleCountdownText:Show()
|
||||
end,
|
||||
|
||||
---@param self df_icon
|
||||
---@param deltaTime number
|
||||
OnIconTick = function(self, deltaTime)
|
||||
local now = GetTime()
|
||||
if (self.lastUpdateCooldown + 0.05) <= now then
|
||||
@@ -370,17 +702,17 @@ detailsFramework.IconMixin = {
|
||||
end
|
||||
end,
|
||||
|
||||
FormatCooldownTime = function(formattedTime)
|
||||
if (formattedTime >= 3600) then
|
||||
formattedTime = math.floor(formattedTime / 3600) .. "h"
|
||||
FormatCooldownTime = function(thisTime)
|
||||
if (thisTime >= 3600) then
|
||||
thisTime = math.floor(thisTime / 3600) .. "h"
|
||||
|
||||
elseif (formattedTime >= 60) then
|
||||
formattedTime = math.floor(formattedTime / 60) .. "m"
|
||||
elseif (thisTime >= 60) then
|
||||
thisTime = math.floor(thisTime / 60) .. "m"
|
||||
|
||||
else
|
||||
formattedTime = math.floor(formattedTime)
|
||||
thisTime = math.floor(thisTime)
|
||||
end
|
||||
return formattedTime
|
||||
return thisTime
|
||||
end,
|
||||
|
||||
FormatCooldownTimeDecimal = function(formattedTime)
|
||||
@@ -401,16 +733,21 @@ detailsFramework.IconMixin = {
|
||||
end
|
||||
end,
|
||||
|
||||
---@param self df_iconrow the parent frame
|
||||
---@param identifierKey any
|
||||
RemoveSpecificIcon = function(self, identifierKey)
|
||||
if (not identifierKey or identifierKey == "") then
|
||||
return
|
||||
end
|
||||
|
||||
table.wipe(self.AuraCache)
|
||||
if (not self.AuraCache[identifierKey]) then
|
||||
return
|
||||
end
|
||||
self.AuraCache[identifierKey] = nil
|
||||
|
||||
local iconPool = self.IconPool
|
||||
local countStillShown = 0
|
||||
|
||||
--find and hide the icon frame
|
||||
for i = 1, self.NextIcon -1 do
|
||||
local iconFrame = iconPool[i]
|
||||
if (iconFrame.identifierKey and iconFrame.identifierKey == identifierKey) then
|
||||
@@ -422,13 +759,13 @@ detailsFramework.IconMixin = {
|
||||
self.AuraCache[iconFrame.spellName] = true
|
||||
self.AuraCache.canStealOrPurge = self.AuraCache.canStealOrPurge or iconFrame.canStealOrPurge
|
||||
self.AuraCache.hasEnrage = self.AuraCache.hasEnrage or iconFrame.debuffType == "" --yes, enrages are empty-string...
|
||||
countStillShown = countStillShown + 1
|
||||
end
|
||||
end
|
||||
|
||||
self:AlignAuraIcons()
|
||||
end,
|
||||
|
||||
---@param self df_iconrow the parent frame
|
||||
ClearIcons = function(self, resetBuffs, resetDebuffs)
|
||||
resetBuffs = resetBuffs ~= false
|
||||
resetDebuffs = resetDebuffs ~= false
|
||||
@@ -461,18 +798,27 @@ detailsFramework.IconMixin = {
|
||||
self:AlignAuraIcons()
|
||||
end,
|
||||
|
||||
---@param self df_iconrow the parent frame
|
||||
AlignAuraIcons = function(self)
|
||||
local iconPool = self.IconPool
|
||||
local iconAmount = #iconPool
|
||||
local countStillShown = 0
|
||||
|
||||
table.sort(iconPool, function(i1, i2) return i1:IsShown() and not i2:IsShown() end)
|
||||
|
||||
if iconAmount == 0 then
|
||||
self:Hide()
|
||||
else
|
||||
--re-anchor not hidden
|
||||
table.sort(iconPool, function(i1, i2) return i1:IsShown() and not i2:IsShown() end)
|
||||
local shownAmount = 0
|
||||
for i = 1, iconAmount do
|
||||
if iconPool[i]:IsShown() then
|
||||
shownAmount = shownAmount + 1
|
||||
end
|
||||
end
|
||||
|
||||
local width = 0
|
||||
|
||||
--re-anchor not hidden
|
||||
for i = 1, shownAmount do
|
||||
local iconFrame = iconPool[i]
|
||||
local anchor = self.options.anchor
|
||||
local anchorTo = i == 1 and self or self.IconPool[i - 1]
|
||||
@@ -482,12 +828,14 @@ detailsFramework.IconMixin = {
|
||||
countStillShown = countStillShown + (iconFrame:IsShown() and 1 or 0)
|
||||
|
||||
iconFrame:ClearAllPoints()
|
||||
|
||||
if (growDirection == 1) then --grow to right
|
||||
if (i == 1) then
|
||||
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "left", xPadding, 0)
|
||||
else
|
||||
PixelUtil.SetPoint(iconFrame, "left", anchorTo, "right", xPadding, 0)
|
||||
end
|
||||
|
||||
elseif (growDirection == 2) then --grow to left
|
||||
if (i == 1) then
|
||||
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "right", xPadding, 0)
|
||||
@@ -495,12 +843,21 @@ detailsFramework.IconMixin = {
|
||||
PixelUtil.SetPoint(iconFrame, "right", anchorTo, "left", xPadding, 0)
|
||||
end
|
||||
end
|
||||
|
||||
width = width + (iconFrame.width * iconFrame:GetScale()) + xPadding
|
||||
end
|
||||
|
||||
if (self.options.center_alignment) then
|
||||
self:SetWidth(width)
|
||||
end
|
||||
|
||||
self.shownAmount = shownAmount
|
||||
end
|
||||
|
||||
self.NextIcon = countStillShown + 1
|
||||
end,
|
||||
|
||||
---@param self df_iconrow the parent frame
|
||||
GetIconGrowDirection = function(self)
|
||||
local side = self.options.anchor.side
|
||||
|
||||
@@ -533,6 +890,7 @@ detailsFramework.IconMixin = {
|
||||
end
|
||||
end,
|
||||
|
||||
---@param self df_iconrow the parent frame
|
||||
OnOptionChanged = function(self, optionName)
|
||||
if (self.SetBackdropColor) then
|
||||
self:SetBackdropColor(unpack(self.options.backdrop_color))
|
||||
@@ -580,6 +938,7 @@ local default_icon_row_options = {
|
||||
backdrop_border_color = {0, 0, 0, 1},
|
||||
anchor = {side = 6, x = 2, y = 0},
|
||||
grow_direction = 1, --1 = to right 2 = to left
|
||||
center_alignment = false, --if true if will align the icons with grow_direction and then set the iconRow width to match the length used by all icons
|
||||
surpress_blizzard_cd_timer = false,
|
||||
surpress_tulla_omni_cc = false,
|
||||
on_tick_cooldown_update = true,
|
||||
@@ -589,16 +948,16 @@ local default_icon_row_options = {
|
||||
cooldown_edge_texture = "Interface\\Cooldown\\edge",
|
||||
}
|
||||
|
||||
---comment
|
||||
---@param parent frame
|
||||
---@param name string?
|
||||
---@param options table?
|
||||
---@return frame
|
||||
---@return df_iconrow
|
||||
function detailsFramework:CreateIconRow(parent, name, options)
|
||||
local newIconRowFrame = CreateFrame("frame", name, parent, "BackdropTemplate")
|
||||
newIconRowFrame.IconPool = {}
|
||||
newIconRowFrame.NextIcon = 1
|
||||
newIconRowFrame.AuraCache = {}
|
||||
newIconRowFrame.shownAmount = 0
|
||||
|
||||
detailsFramework:Mixin(newIconRowFrame, detailsFramework.IconMixin)
|
||||
detailsFramework:Mixin(newIconRowFrame, detailsFramework.OptionsFunctions)
|
||||
|
||||
Reference in New Issue
Block a user