Vanguard updated to 2021

This commit is contained in:
Tercio Jose
2021-06-14 15:55:29 -03:00
parent 39aa5f0e77
commit 7d17a69c1a
+220 -247
View File
@@ -26,7 +26,8 @@ local UnitGetTotalAbsorbs = UnitGetTotalAbsorbs
---------------------------------------------------------------------------------------------
local DB_ANIMATION_TIME_DILATATION = 0.515321
local CONST_DEBUFF_AMOUNT = 5
local CONST_MAX_TANKS = 2
local _cstr = string.format --> lua library local
local _table_insert = table.insert --> lua library local
@@ -38,6 +39,14 @@ local _math_abs = math.abs --> lua library local
local _math_min = math.min --> lua library local
local _table_sort = table.sort
local ignored_debuffs = {
[80354] = true, --temporal displacement
[57724] = true, --sated
[6788] = true, --weakened soul
[124275] = true, --light stagger
[124274] = true, --moderate stagger
}
---------------------------------------------------------------------------------------------
--> Create plugin Object
@@ -49,6 +58,11 @@ local onUpdateFrame = CreateFrame("frame")
Vanguard:SetPluginDescription ("Show debuffs on each tanks in the raid, also shows incoming heal and damage and the last hits you took.")
Vanguard.auraUpdateFrames = {}
for i = 1, CONST_MAX_TANKS do
local auraUpdateFrame = CreateFrame("frame", nil, UIParent)
Vanguard.auraUpdateFrames[#Vanguard.auraUpdateFrames+1] = auraUpdateFrame
end
local function CreatePluginFrames (data)
@@ -75,17 +89,15 @@ local function CreatePluginFrames (data)
local welcome = CreateFrame ("frame", nil, UIParent, "BackdropTemplate")
welcome:SetFrameStrata ("TOOLTIP")
welcome:SetPoint ("center", UIParent, "center")
welcome:SetSize (400, 175)
--welcome:SetBackdrop ({edgeFile = "Interface\\Buttons\\UI-SliderBar-Border", edgeSize = 8,
--bgFile = [[Interface\AddOns\Details\images\background]], tile = true, tileSize = 130, insets = {left = 1, right = 1, top = 5, bottom = 5}})
welcome:SetSize (400, 200)
DF:ApplyStandardBackdrop(welcome)
local str = _detalhes.gump:CreateLabel (welcome, "Welcome to Vanguard!\n\n\n- The green-left bar represents the incoming healing plus absorbs on the tank.\n\n- The red-right show the incoming damage.\n\n- Click anywhere to show options.", nil, nil, "GameFontNormal")
local str = _detalhes.gump:CreateLabel (welcome, "Welcome to Vanguard!\n\n\n- The green-left bar represents the incoming healing plus absorbs on the tank.\n\n- The red-right show the incoming damage.\n\n- Tanks health bar and debuffs on them are shown in the bottom side.\n\n- Click anywhere to show options.", nil, nil, "GameFontNormal")
str:SetPoint (15, -15)
str:SetWidth (375)
local close_button = _detalhes.gump:CreateButton (welcome, function() welcome:Hide() end, 86, 16, "Close")
close_button:InstallCustomTexture()
local close_button = _detalhes.gump:CreateButton (welcome, function() welcome:Hide() end, 120, 20, "Close")
close_button:SetTemplate(_detalhes.gump:GetTemplate ("button", "DETAILS_PLUGINPANEL_BUTTON_TEMPLATE"))
close_button:SetPoint ("center", welcome, "center")
close_button:SetPoint ("bottom", welcome, "bottom", 0, 10)
@@ -165,9 +177,14 @@ local function CreatePluginFrames (data)
table.wipe (Vanguard.TankList)
table.wipe (Vanguard.TankHashNames)
table.wipe (Vanguard.TankIncDamage)
for i = 1, CONST_MAX_TANKS do
Vanguard.auraUpdateFrames[i]:UnregisterEvent("UNIT_AURA")
end
--Vanguard.auraUpdateFrame:UnregisterEvent("UNIT_AURA")
if (IsInRaid()) then
for i = 1, GetNumGroupMembers(), 1 do
local role = _UnitGroupRolesAssigned ("raid" .. i)
if (role == "TANK") then
@@ -180,6 +197,7 @@ local function CreatePluginFrames (data)
Vanguard.TankList [#Vanguard.TankList+1] = name
Vanguard.TankHashNames [name] = #Vanguard.TankList
Vanguard.TankIncDamage [name] = {}
Vanguard.auraUpdateFrames[#Vanguard.TankList]:RegisterUnitEvent("UNIT_AURA", "raid" .. i)
end
end
end
@@ -198,6 +216,7 @@ local function CreatePluginFrames (data)
Vanguard.TankList [#Vanguard.TankList+1] = name
Vanguard.TankHashNames [name] = #Vanguard.TankList
Vanguard.TankIncDamage [name] = {}
Vanguard.auraUpdateFrames[#Vanguard.TankList]:RegisterUnitEvent("UNIT_AURA", "party" .. i)
end
end
end
@@ -213,6 +232,7 @@ local function CreatePluginFrames (data)
Vanguard.TankList [#Vanguard.TankList+1] = name
Vanguard.TankHashNames [name] = #Vanguard.TankList
Vanguard.TankIncDamage [name] = {}
Vanguard.auraUpdateFrames[#Vanguard.TankList]:RegisterUnitEvent("UNIT_AURA", "player")
end
end
@@ -226,6 +246,7 @@ local function CreatePluginFrames (data)
Vanguard.TankList [#Vanguard.TankList+1] = name
Vanguard.TankHashNames [name] = #Vanguard.TankList
Vanguard.TankIncDamage [name] = {}
Vanguard.auraUpdateFrames[#Vanguard.TankList]:RegisterUnitEvent("UNIT_AURA", "player")
end
end
@@ -263,7 +284,7 @@ local function CreatePluginFrames (data)
tblock.debuffs_using = 0
tblock.debuffs_next_index = 1
for i = 1, 3 do
for i = 1, CONST_DEBUFF_AMOUNT do
local dblock = tblock.debuffs_blocks [i]
dblock.texture:SetTexture (nil)
dblock.stack:SetText ("")
@@ -340,7 +361,7 @@ local function CreatePluginFrames (data)
local f = CreateFrame ("button", "VanguardTankBlock" .. index, VanguardFrame, "BackdropTemplate")
f.SetTank = SetTank
f:SetSize (Vanguard.db.tank_block_size or 150, 50)
f:SetSize (Vanguard.db.tank_block_size, Vanguard.db.tank_block_size_height)
f:SetScript ("OnMouseUp", on_click)
@@ -372,24 +393,20 @@ local function CreatePluginFrames (data)
--tank name
f.tankname = f.statusbar:CreateFontString (nil, "overlay", "GameFontNormal")
f.tankname:SetPoint ("left", f.specicon, "right", 2, 0)
f.tankname:SetPoint ("left", f.specicon, "right", 2, 1)
--debuff icons
f.debufficons = {}
--inc heals inc damage
f.heal_inc = framework:NewSplitBar (VanguardFrame, VanguardFrame, "VanguardDamageVsHeal" .. index, "DamageVsHeal" .. index, 294, Vanguard.db.bar_height)
f.heal_inc:SetTexture(SharedMedia:Fetch ("statusbar", Vanguard.db.tank_block_texture))
f.heal_inc = DF:CreateSplitBar(f, 294, Vanguard.db.bar_height)
f.heal_inc:SetSize(294, Vanguard.db.bar_height)
f.heal_inc:SetPoint ("topleft", VanguardFrame, "topleft", 0, ((index - 1) * -Vanguard.db.bar_height))
f.heal_inc:SetPoint ("topright", VanguardFrame, "topright", 0, ((index - 1) * -Vanguard.db.bar_height))
f.heal_inc.fontsize = 10
_G [f.heal_inc:GetName() .. "_IconRight"]:SetSize(1, 1)
f.heal_inc.righticon = ""
f.heal_inc:SetTexture(SharedMedia:Fetch ("statusbar", Vanguard.db.tank_block_texture))
f.heal_inc:EnableAnimations()
f.heal_inc.iconright:SetVertexColor (1, .5, .5, 1)
f.heal_inc:SetScript ("OnMouseUp", on_click)
--debuffs blocks
@@ -397,56 +414,48 @@ local function CreatePluginFrames (data)
f.debuffs_using = 0
f.debuffs_next_index = 1
for i = 1, 3 do
for i = 1, CONST_DEBUFF_AMOUNT do
local support_frame = CreateFrame ("frame", nil, f, "BackdropTemplate")
support_frame:SetFrameLevel (f:GetFrameLevel()+1)
support_frame:SetSize (24, 24)
support_frame:SetScript ("OnMouseUp", on_click)
--icon texture
local texture = support_frame:CreateTexture (nil, "overlay")
texture:SetSize (24, 24)
texture:SetPoint("center", support_frame, "center", 0, 0)
local y = 3
local y = 3
local xOffSet = (i-1) * (texture:GetWidth() + 1)
support_frame:SetPoint ("left", f, "left", 5 + xOffSet, -8)
if (i == 1) then --> left
support_frame:SetPoint ("left", f, "left", 5, 0)
support_frame:SetPoint ("bottom", f, "bottom", 0, y)
texture:SetPoint ("left", f, "left", 5, 0)
texture:SetPoint ("bottom", f, "bottom", 0, y)
elseif (i == 2) then --> center
support_frame:SetPoint ("center", f, "center", 0, 0)
support_frame:SetPoint ("bottom", f, "bottom", 0, y)
texture:SetPoint ("center", f, "center", 0, 0)
texture:SetPoint ("bottom", f, "bottom", 0, y)
elseif (i == 3) then --> right
support_frame:SetPoint ("right", f, "right", -5, 0)
support_frame:SetPoint ("bottom", f, "bottom", 0, y)
texture:SetPoint ("right", f, "right", -5, 0)
texture:SetPoint ("bottom", f, "bottom", 0, y)
end
local dblock = CreateFrame ("cooldown", "VanguardTankBlock" .. index.. "Cooldown" .. i, support_frame, "CooldownFrameTemplate, BackdropTemplate")
dblock:SetAlpha (0.7)
dblock:SetPoint ("topleft", texture, "topleft")
dblock:SetPoint ("bottomright", texture, "bottomright")
dblock:SetScript ("OnMouseUp", on_click)
dblock.texture = texture
dblock:SetHideCountdownNumbers(true)
dblock:SetScript ("OnEnter", debuff_on_enter)
dblock:SetScript ("OnLeave", debuff_on_leave)
local stack = dblock:CreateFontString (nil, "overlay", "GameFontNormal")
stack:SetPoint ("bottomright", dblock, "bottomright", 8, 0)
local stack_bg = dblock:CreateTexture (nil, "artwork")
stack_bg:SetTexture (0, 0, 0)
stack_bg:SetPoint ("bottomright", dblock, "bottomright", 8, 0)
stack_bg:SetSize (12, 12)
local elevateStringsFrame = CreateFrame("frame", nil, support_frame)
elevateStringsFrame:SetAllPoints()
elevateStringsFrame:SetFrameLevel(dblock:GetFrameLevel()+10)
local stack = elevateStringsFrame:CreateFontString (nil, "overlay", "GameFontNormal")
stack:SetPoint ("bottomright", dblock, "bottomright", 0, 0)
DetailsFramework:SetFontColor(stack, "yellow")
local stack_bg = elevateStringsFrame:CreateTexture (nil, "artwork")
stack_bg:SetColorTexture(0, 0, 0, 1)
stack_bg:SetPoint ("center", stack, "center", 0, 0)
stack_bg:SetSize(10, 10)
dblock.Timer = dblock:CreateFontString(nil, "overlay", "NumberFontNormal")
dblock.Timer:SetPoint("center")
dblock.stack = stack
dblock.stack_bg = stack_bg
@@ -461,16 +470,26 @@ local function CreatePluginFrames (data)
end
function Vanguard:RefreshTanks()
Vanguard:ResetBlocks()
for i = 1, #Vanguard.TankList do
local block = Vanguard.TankBlocks [i]
if (not block) then
block = Vanguard:CreateTankBlock (i)
end
block:SetTank (i)
block:SetTank(i)
block:SetSize(Vanguard.db.tank_block_size, Vanguard.db.tank_block_size_height)
if (Vanguard.db.show_health_bar) then
block.statusbar:Show()
block.Center:Show()
block:SetBackdropBorderColor (0, 0, 0, 1)
else
block.statusbar:Hide()
block.Center:Hide()
block:SetBackdropBorderColor (0, 0, 0, 0)
end
end
if (Vanguard.Running) then
@@ -479,6 +498,15 @@ local function CreatePluginFrames (data)
end
end
function Vanguard.RefreshWidgets()
for i, tankHealthBar in pairs(Vanguard.TankBlocks) do
for debuffBlockId = 1, CONST_DEBUFF_AMOUNT do
local debuffBlock = tankHealthBar.debuffs_blocks[debuffBlockId]
DetailsFramework:SetFontSize(debuffBlock.Timer, Vanguard.db.aura_timer_text_size)
end
end
end
function Vanguard.AnimateLeftWithAccel(self, deltaTime)
local distance = (self.AnimationStart - self.AnimationEnd) / self.CurrentHealthMax * 100 --scale 1 - 100
local minTravel = min (distance / 10, 3) -- 10 = trigger distance to max speed 3 = speed scale on max travel
@@ -619,11 +647,15 @@ local function CreatePluginFrames (data)
function Vanguard:CombatStart()
Vanguard.Running = true
VanguardFrame:RegisterEvent ("UNIT_HEALTH")
VanguardFrame:RegisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
for i = 1, CONST_MAX_TANKS do
Vanguard.auraUpdateFrames[i]:SetScript("OnEvent", Vanguard.AuraUpdate)
end
if (Vanguard.track_incoming) then
Vanguard:CancelTimer (Vanguard.track_incoming)
end
Vanguard.track_incoming = Vanguard:ScheduleRepeatingTimer ("TrackIncoming", 0.1)
onUpdateFrame:SetScript("OnUpdate", onUpdateFrame.onUpdate)
end
@@ -631,7 +663,10 @@ local function CreatePluginFrames (data)
function Vanguard:CombatEnd()
Vanguard.Running = false
VanguardFrame:UnregisterEvent ("UNIT_HEALTH")
VanguardFrame:UnregisterEvent ("COMBAT_LOG_EVENT_UNFILTERED")
for i = 1, CONST_MAX_TANKS do
Vanguard.auraUpdateFrames[i]:SetScript("OnEvent", nil)
end
if (Vanguard.track_incoming) then
Vanguard:CancelTimer (Vanguard.track_incoming)
@@ -639,123 +674,73 @@ local function CreatePluginFrames (data)
onUpdateFrame:SetScript("OnUpdate", nil)
end
function Vanguard:DebuffRefreshed (who_name, spellid)
local tank_index = Vanguard.TankHashNames [who_name]
if (tank_index) then
local tframe = Vanguard.TankBlocks [tank_index]
for i = 1, 3 do
local dblock = tframe.debuffs_blocks [i]
if (dblock.support.spellid == spellid) then
local debuff_name = GetSpellInfo (spellid)
local icon, count, duration, expirationTime = "", 0, 0, 0
for i = 1, 40 do
local auraName, icon1, count1, _, duration1, expirationTime1 = _UnitDebuff (who_name, i)
if (auraName == debuff_name) then
icon, count, duration, expirationTime = icon1, count1, duration1, expirationTime1
break
end
end
dblock.texture:SetTexture (icon)
if (count and count > 0) then
dblock.stack:SetText (count)
dblock.stack_bg:Show()
else
dblock.stack:SetText ("")
dblock.stack_bg:Hide()
end
dblock:SetCooldown (GetTime(), expirationTime-GetTime(), 0, 0)
break
end
end
local formatTime = function(time)
if (time >= 3600) then
return floor (time / 3600) .. "h"
elseif (time >= 60) then
return floor (time / 60) .. "m"
else
return floor (time)
end
end
function Vanguard:DebuffRemoved (who_name, spellid)
local tank_index = Vanguard.TankHashNames [who_name]
if (tank_index) then
local tframe = Vanguard.TankBlocks [tank_index]
for i = 1, 3 do
local dblock = tframe.debuffs_blocks [i]
if (dblock.support.spellid == spellid) then
dblock.texture:SetTexture (nil)
dblock.stack:SetText ("")
dblock.stack_bg:Hide()
dblock:SetCooldown (0, 0, 0, 0)
dblock.in_use = nil
dblock.support.spellid = nil
for o = 1, 3 do
if (not tframe.debuffs_blocks [o].in_use) then
tframe.debuffs_next_index = o
break
end
end
tframe.debuffs_using = tframe.debuffs_using - 1
break
end
end
end
end
function Vanguard:DebuffApplied (who_name, spellid)
local tank_index = Vanguard.TankHashNames [who_name]
function Vanguard.AuraUpdate(self, event, unit)
local who_name = GetUnitName(unit, true)
local tank_index = Vanguard.TankHashNames[who_name]
if (tank_index) then
local tframe = Vanguard.TankBlocks[tank_index]
local debuffBlockId = 1
local tframe = Vanguard.TankBlocks [tank_index]
if (tframe.debuffs_using < 3) then
for i = 1, 40 do
local name, icon, count, debuffType, duration, expirationTime, source, isStealable, nameplateShowPersonal, spellId, canApplyAura, isBossDebuff, castByPlayer = _UnitDebuff(who_name, i)
if (name and not ignored_debuffs[spellId]) then -- and not castByPlayer
local dblock = tframe.debuffs_blocks[debuffBlockId]
debuffBlockId = debuffBlockId + 1
local next_index = tframe.debuffs_next_index
if (next_index) then
dblock.debuffName = name
dblock.texture:SetTexture(icon)
dblock.texture:SetTexCoord(.1, .9, .1, .9)
local dblock = tframe.debuffs_blocks [next_index]
local icon, count, duration, expirationTime
local debuff_name = GetSpellInfo (spellid)
for i = 1, 40 do --doq
local auraName, icon1, count1, _, duration1, expirationTime1 = _UnitDebuff (who_name, i)
if (auraName == debuff_name) then
icon, count, duration, expirationTime = icon1, count1, duration1, expirationTime1
break
end
end
if (not icon) then
return
end
if (not duration) then
duration = 999
end
dblock.texture:SetTexture (icon)
dblock.texture:SetTexCoord (0.078125, 0.921875, 0.078125, 0.921875)
if (count and count > 0) then
dblock.stack:SetText (count)
if (count and count > 1) then
dblock.stack:SetText(count)
dblock.stack:Show()
dblock.stack_bg:Show()
else
dblock.stack:SetText ("")
dblock.stack:SetText("")
dblock.stack_bg:Hide()
end
dblock:SetCooldown (GetTime(), expirationTime-GetTime(), 0, 0)
dblock.in_use = true
dblock.support.spellid = spellid
dblock.spellid = spellid
for i = 1, 3 do
if (not tframe.debuffs_blocks [i].in_use) then
tframe.debuffs_next_index = i
break
local timeLeft = expirationTime-GetTime()
timeLeft = max(timeLeft, 0)
timeLeft = min(timeLeft, 600)
dblock.Timer:SetText(formatTime(timeLeft))
dblock.Timer:Show()
if ((timeLeft > 0 and timeLeft < 600) and (floor(expirationTime) ~= dblock.expirationAt or not dblock:IsShown())) then
dblock:Show()
dblock:SetCooldown(GetTime(), timeLeft, 0, 0)
dblock.expirationAt = floor(expirationTime)
dblock.expirationAtFloat = expirationTime
else
if ((timeLeft < 0 or timeLeft > 600)) then
dblock:Hide()
end
end
if (debuffBlockId == CONST_DEBUFF_AMOUNT+1) then
break
end
else
if (not name) then
for o = debuffBlockId, CONST_DEBUFF_AMOUNT do
local dblock = tframe.debuffs_blocks[o]
dblock:Hide()
dblock.texture:SetTexture(nil)
end
break
end
end
end
end
@@ -776,30 +761,10 @@ local function CreatePluginFrames (data)
Vanguard:UpdateHealth (block)
end
end
end
local ignored_debuffs = {
[80354] = true, --temporal displacement
[57724] = true, --sated
[6788] = true, --weakened soul
[124275] = true, --light stagger
[124274] = true, --moderate stagger
}
function Vanguard:TrackDebuffsAlreadyApplied()
for tank_name, block_index in pairs (Vanguard.TankHashNames) do
for i = 1, 41 do
local auraName, icon, count, _, duration, expirationTime, unitCaster, _, _, spellid = _UnitDebuff (tank_name, i)
if (icon and spellid and not ignored_debuffs [spellid]) then
Vanguard:DebuffApplied (tank_name, spellid)
end
end
end
end
local build_options_panel = function()
local options_frame = Vanguard:CreatePluginOptionsFrame ("VanguardOptionsWindow", "Vanguard Options", 1)
local tank_texture_set = function (_, _, value)
@@ -831,40 +796,22 @@ local build_options_panel = function()
local options_button_template = DF:GetTemplate ("button", "OPTIONS_BUTTON_TEMPLATE")
local menu = {
{
type = "toggle",
get = function() return Vanguard.db.show_inc_bars end,
set = function (self, fixedparam, value) Vanguard.db.show_inc_bars = value; Vanguard:ResetBars() end,
desc = "When enabled, shows the incoming heal and damage bars.",
name = "Show Incoming Bars"
},
{
type = "range",
get = function() return Vanguard.db.tank_block_size end,
set = function (self, fixedparam, value) Vanguard.db.tank_block_size = value; Vanguard:RefreshTanks() end,
min = 70,
max = 250,
step = 1,
desc = "Set the width of the blocks showing the tanks.",
name = "Tank Block Size",
},
{
type = "color",
get = function() return Vanguard.db.tank_block_color end,
set = function (self, r, g, b, a)
local current = Vanguard.db.tank_block_color;
current[1], current[2], current[3], current[4] = r, g, b, a;
Vanguard:RefreshTanks();
end,
desc = "Select the color of the tank block background.",
name = "Tank Block Background Color"
},
{
type = "select",
get = function() return Vanguard.db.tank_block_texture end,
values = function() return tank_texture_menu end,
desc = "Choose the texture used on tank blocks.",
name = "Tank Block Texture"
--desc = "Choose the texture used on tank blocks.",
name = "Texture"
},
{type = "blank"},
{
type = "toggle",
get = function() return Vanguard.db.show_inc_bars end,
set = function (self, fixedparam, value) Vanguard.db.show_inc_bars = value; Vanguard:ResetBars() end,
--desc = "Shows the incoming heal vs incoming damage.",
name = "Show Incoming Damage"
},
{
type = "range",
@@ -877,11 +824,65 @@ local build_options_panel = function()
min = 10,
max = 50,
step = 1,
desc = "Inc Damage Heigth",
name = "Inc Damage Heigth",
--desc = "Inc Damage Heigth",
name = "Incoming Damage Heigth",
},
{type = "blank"},
{
type = "toggle",
get = function() return Vanguard.db.show_health_bar end,
set = function (self, fixedparam, value) Vanguard.db.show_health_bar = value; Vanguard:RefreshTanks(); Vanguard:ResetBars() end,
name = "Show Health Bar"
},
{
type = "range",
get = function() return Vanguard.db.tank_block_size end,
set = function (self, fixedparam, value) Vanguard.db.tank_block_size = value; Vanguard:RefreshTanks() end,
min = 70,
max = 250,
step = 1,
--desc = "Set the width of the blocks showing the tanks.",
name = "Health Bar Width",
},
{
type = "range",
get = function() return Vanguard.db.tank_block_size_height end,
set = function (self, fixedparam, value) Vanguard.db.tank_block_size_height = value; Vanguard:RefreshTanks() end,
min = 10,
max = 60,
step = 1,
--desc = "Set the width of the blocks showing the tanks.",
name = "Health Bar Height",
},
{
type = "color",
get = function() return Vanguard.db.tank_block_color end,
set = function (self, r, g, b, a)
local current = Vanguard.db.tank_block_color;
current[1], current[2], current[3], current[4] = r, g, b, a;
Vanguard:RefreshTanks();
end,
--desc = "Select the color of the tank block background.",
name = "Health Bar Background Color"
},
{type = "blank"},
{
type = "range",
get = function() return Vanguard.db.aura_timer_text_size end,
set = function (self, fixedparam, value) Vanguard.db.aura_timer_text_size = value; Vanguard.RefreshWidgets() end,
min = 6,
max = 24,
step = 1,
name = "Debuff Text Size",
},
}
options_frame:SetSize(500, 300)
Vanguard:GetFramework():BuildMenu (options_frame, menu, 15, -50, 260, true, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
end
@@ -894,42 +895,11 @@ end
local CombatLogGetCurrentEventInfo = CombatLogGetCurrentEventInfo
function Vanguard:OnEvent (_, event, arg1, token, time, who_serial, who_name, who_flags, _, alvo_serial, alvo_name, alvo_flags, _, spellid, spellname, spellschool, tipo)
if (event == "COMBAT_LOG_EVENT_UNFILTERED") then
local arg1, token, time, who_serial, who_name, who_flags, _, alvo_serial, alvo_name, alvo_flags, _, spellid, spellname, spellschool, tipo = CombatLogGetCurrentEventInfo()
--print (token, Vanguard.TankHashNames [alvo_name], alvo_name, tipo, Vanguard.Running)
if (token == "SPELL_AURA_APPLIED") then
if (Vanguard.TankHashNames [alvo_name] and tipo == "DEBUFF" and Vanguard.Running and not ignored_debuffs [spellid]) then
Vanguard:DebuffApplied (alvo_name, spellid)
end
elseif (token == "SPELL_AURA_REMOVED") then
if (Vanguard.TankHashNames [alvo_name] and tipo == "DEBUFF" and Vanguard.Running and not ignored_debuffs [spellid]) then
Vanguard:DebuffRemoved (alvo_name, spellid)
end
elseif (token == "SPELL_AURA_REFRESH") then
if (Vanguard.TankHashNames [alvo_name] and tipo == "DEBUFF" and Vanguard.Running and not ignored_debuffs [spellid]) then
Vanguard:DebuffRefreshed (alvo_name, spellid)
end
elseif (token == "SPELL_AURA_APPLIED_DOSE") then
if (Vanguard.TankHashNames [alvo_name] and tipo == "DEBUFF" and Vanguard.Running and not ignored_debuffs [spellid]) then
Vanguard:DebuffRefreshed (alvo_name, spellid)
end
elseif (token == "SPELL_AURA_REMOVED_DOSE") then
if (Vanguard.TankHashNames [alvo_name] and tipo == "DEBUFF" and Vanguard.Running and not ignored_debuffs [spellid]) then
Vanguard:DebuffRefreshed (alvo_name, spellid)
end
end
elseif (event == "UNIT_HEALTH") then
if (event == "UNIT_HEALTH") then
Vanguard:HealthChanged (arg1)
elseif (event == "ADDON_LOADED") then
@@ -939,7 +909,7 @@ function Vanguard:OnEvent (_, event, arg1, token, time, who_serial, who_name, wh
if (_G._detalhes) then
if (DetailsFramework.IsTimewalkWoW()) then
if (DetailsFramework.IsClassicWow()) then
return
end
@@ -952,8 +922,11 @@ function Vanguard:OnEvent (_, event, arg1, token, time, who_serial, who_name, wh
tank_block_texture = "Details Serenity",
first_run = false,
bar_height = 24,
aura_timer_text_size = 14,
show_health_bar = true,
tank_block_size_height = 50,
}
--> Install
function Vanguard:OnDetailsEvent() end --> dummy func to stop warnings.