Round of fixes
This commit is contained in:
@@ -10,8 +10,8 @@
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local addonName, Details222 = ...
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local version, build, date, tocversion = GetBuildInfo()
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_detalhes.build_counter = 10722
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_detalhes.alpha_build_counter = 10722 --if this is higher than the regular counter, use it instead
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_detalhes.build_counter = 10727
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_detalhes.alpha_build_counter = 10727 --if this is higher than the regular counter, use it instead
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_detalhes.dont_open_news = true
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_detalhes.game_version = version
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_detalhes.userversion = version .. " " .. _detalhes.build_counter
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+43
-37
@@ -598,7 +598,7 @@ end
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---@param whichRowLine number
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---@param rankPosition number
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---@param instance table
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function atributo_misc:UpdateDeathRow(morte, whichRowLine, rankPosition, instance)
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function atributo_misc:UpdateDeathRow(morte, whichRowLine, rankPosition, instance) --todo: change this function name
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morte["dead"] = true
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local thisRow = instance.barras[whichRowLine]
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@@ -753,8 +753,23 @@ function atributo_misc:RefreshWindow(instance, combatObject, bIsForceRefresh, bI
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local whichRowLine = 1
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--if sort direction is descending, need to invert the values in the table which holds the deaths in the combat
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if (instance.bars_sort_direction == 1) then
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local bIsRaidCombat = combatObject:GetCombatType() == DETAILS_SEGMENTTYPE_RAID_BOSS
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local bIsMythicDungeonOverall = combatObject:IsMythicDungeonOverall()
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local bIsOverallData = instance:GetSegmentId() == DETAILS_SEGMENTID_OVERALL
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local bReverseDeathLog = false
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if (bIsRaidCombat and Details.combat_log.inverse_deathlog_raid) then
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bReverseDeathLog = true
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elseif (bIsMythicDungeonOverall and Details.combat_log.inverse_deathlog_mplus) then
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bReverseDeathLog = true
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elseif (bIsOverallData and Details.combat_log.inverse_deathlog_overalldata) then
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bReverseDeathLog = true
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end
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if (bReverseDeathLog) then
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--reverse the table
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local tempTable = {}
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for i = #allDeathsInTheCombat, 1, -1 do
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tempTable[#tempTable+1] = allDeathsInTheCombat[i]
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@@ -779,13 +794,11 @@ function atributo_misc:RefreshWindow(instance, combatObject, bIsForceRefresh, bI
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return _detalhes:EndRefresh(instance, total, combatObject, utilityActorContainer)
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else
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if (instance.atributo == 5) then --custom
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--faz o sort da categoria e retorna o amount corrigido
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table.sort (conteudo, _detalhes.SortIfHaveKey)
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table.sort(conteudo, Details.SortIfHaveKey)
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--n�o mostrar resultados com zero
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for i = amount, 1, -1 do --de tr�s pra frente
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--strip results with zero
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for i = amount, 1, -1 do
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if (not conteudo[i][keyName] or conteudo[i][keyName] < 1) then
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amount = amount - 1
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else
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@@ -793,18 +806,15 @@ function atributo_misc:RefreshWindow(instance, combatObject, bIsForceRefresh, bI
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end
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end
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--pega o total ja aplicado na tabela do combate
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total = combatObject.totals [class_type] [keyName]
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--grava o total
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--get the total done from the combat total data
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total = combatObject.totals[class_type][keyName]
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instance.top = conteudo[1][keyName]
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elseif (modo == modo_ALL) then --mostrando ALL
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table.sort(conteudo, Details.SortIfHaveKey)
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table.sort (conteudo, _detalhes.SortIfHaveKey)
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--n�o mostrar resultados com zero
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for i = amount, 1, -1 do --de tr�s pra frente
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--strip results with zero
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for i = amount, 1, -1 do
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if (not conteudo[i][keyName] or conteudo[i][keyName] < 1) then
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amount = amount - 1
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else
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@@ -812,20 +822,17 @@ function atributo_misc:RefreshWindow(instance, combatObject, bIsForceRefresh, bI
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end
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end
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--pega o total ja aplicado na tabela do combate
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total = combatObject.totals [class_type] [keyName]
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--grava o total
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--get the total done from the combat total data
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total = combatObject.totals[class_type][keyName]
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instance.top = conteudo[1][keyName]
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elseif (modo == modo_GROUP) then --mostrando GROUP
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elseif (modo == modo_GROUP) then
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table.sort(conteudo, Details.SortGroupIfHaveKey)
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--if (refresh_needed) then
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table.sort (conteudo, _detalhes.SortGroupIfHaveKey)
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--end
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for index, player in ipairs(conteudo) do
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if (player.grupo) then --� um player e esta em grupo
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if (not player[keyName] or player[keyName] < 1) then --dano menor que 1, interromper o loop
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if (player.grupo) then --is a player and is in the player group
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--stop when the amount is zero
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if (not player[keyName] or player[keyName] < 1) then
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amount = index - 1
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break
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elseif (index == 1) then --esse IF aqui, precisa mesmo ser aqui? n�o daria pra pega-lo com uma chave [1] nad grupo == true?
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@@ -842,29 +849,28 @@ function atributo_misc:RefreshWindow(instance, combatObject, bIsForceRefresh, bI
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end
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end
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--refaz o mapa do container
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--refresh the container map
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utilityActorContainer:remapear()
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if (bIsExport) then
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return total, keyName, instance.top, amount
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end
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if (amount < 1) then --n�o h� barras para mostrar
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--check if there's nothing to show
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if (amount < 1) then
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instance:EsconderScrollBar() --precisaria esconder a scroll bar
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return _detalhes:EndRefresh (instance, total, combatObject, utilityActorContainer) --retorna a tabela que precisa ganhar o refresh
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return Details:EndRefresh(instance, total, combatObject, utilityActorContainer)
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end
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--estra mostrando ALL ent�o posso seguir o padr�o correto? primeiro, atualiza a scroll bar...
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instance:RefreshScrollBar (amount)
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instance:RefreshScrollBar(amount)
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--depois faz a atualiza��o normal dele atrav�s dos_ iterators
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local whichRowLine = 1
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local barras_container = instance.barras
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local percentage_type = instance.row_info.percent_type
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local bars_show_data = instance.row_info.textR_show_data
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local bars_brackets = instance:GetBarBracket()
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local bars_separator = instance:GetBarSeparator()
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local use_animations = _detalhes.is_using_row_animations and (not instance.baseframe.isStretching and not bIsForceRefresh)
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local bUseAnimations = _detalhes.is_using_row_animations and (not instance.baseframe.isStretching and not bIsForceRefresh)
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if (total == 0) then
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total = 0.00000001
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@@ -875,22 +881,22 @@ function atributo_misc:RefreshWindow(instance, combatObject, bIsForceRefresh, bI
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if (instance.bars_sort_direction == 1) then --top to bottom
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for i = instance.barraS[1], instance.barraS[2], 1 do --vai atualizar s� o range que esta sendo mostrado
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conteudo[i]:RefreshLine(instance, barras_container, whichRowLine, i, total, subAttribute, bIsForceRefresh, keyName, nil, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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conteudo[i]:RefreshLine(instance, barras_container, whichRowLine, i, total, subAttribute, bIsForceRefresh, keyName, nil, percentage_type, bUseAnimations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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end
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elseif (instance.bars_sort_direction == 2) then --bottom to top
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for i = instance.barraS[2], instance.barraS[1], -1 do --vai atualizar s� o range que esta sendo mostrado
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if (conteudo[i]) then
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conteudo[i]:RefreshLine(instance, barras_container, whichRowLine, i, total, subAttribute, bIsForceRefresh, keyName, nil, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
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conteudo[i]:RefreshLine(instance, barras_container, whichRowLine, i, total, subAttribute, bIsForceRefresh, keyName, nil, percentage_type, bUseAnimations, bars_show_data, bars_brackets, bars_separator)
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whichRowLine = whichRowLine+1
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end
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end
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end
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if (use_animations) then
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instance:PerformAnimations (whichRowLine-1)
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if (bUseAnimations) then
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instance:PerformAnimations(whichRowLine-1)
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end
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if (instance.atributo == 5) then --custom
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+8
-3
@@ -113,8 +113,11 @@
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local cacheAnything = {
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arenaHealth = {},
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paladin_vivaldi_blessings = {},
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track_hunter_frenzy = false,
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}
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--cache the data for passive trinkets procs
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local _trinket_data_cache = {}
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@@ -2506,7 +2509,7 @@
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--BfA monk talent
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monk_guard_talent [sourceSerial] = amount
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elseif (spellId == 272790) then --hunter pet Frenzy quick fix for show the Frenzy uptime
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elseif (spellId == 272790 and cacheAnything.track_hunter_frenzy) then --hunter pet Frenzy quick fix for show the Frenzy uptime
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if (pet_frenzy_cache[sourceName]) then
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if (DetailsFramework:IsNearlyEqual(pet_frenzy_cache[sourceName], time, 0.2)) then
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return
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@@ -2715,7 +2718,7 @@
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end
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if (tipo == "BUFF") then
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if (spellid == 272790) then --hunter pet Frenzy spellid
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if (spellid == 272790 and cacheAnything.track_hunter_frenzy) then --hunter pet Frenzy spellid
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local miscActorObject = misc_cache[sourceName]
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if (miscActorObject) then
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--fastest way to query utility spell data
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@@ -2803,7 +2806,7 @@
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end
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if (tipo == "BUFF") then
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if (spellid == 272790) then --hunter pet Frenzy spellid
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if (spellid == 272790 and cacheAnything.track_hunter_frenzy) then --hunter pet Frenzy spellid
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if (not pet_frenzy_cache[sourceName]) then
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return
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end
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@@ -6006,6 +6009,8 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
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wipe(cacheAnything.paladin_vivaldi_blessings)
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cacheAnything.track_hunter_frenzy = Details.combat_log.track_hunter_frenzy
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damage_cache = setmetatable({}, _detalhes.weaktable)
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damage_cache_pets = setmetatable({}, _detalhes.weaktable)
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damage_cache_petsOwners = setmetatable({}, _detalhes.weaktable)
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+11
-14
@@ -2,13 +2,9 @@ if (true) then
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--return
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end
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local Details = _G.Details
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local DF = _G.DetailsFramework
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local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
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--local SharedMedia = _G.LibStub:GetLibrary("LibSharedMedia-3.0")
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--local LDB = _G.LibStub("LibDataBroker-1.1", true)
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--local LDBIcon = LDB and _G.LibStub("LibDBIcon-1.0", true)
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--options panel namespace
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Details.options = {}
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@@ -26,7 +22,6 @@ local options_text_template = DF:GetTemplate("font", "OPTIONS_FONT_TEMPLATE")
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local options_dropdown_template = DF:GetTemplate("dropdown", "OPTIONS_DROPDOWN_TEMPLATE")
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local options_switch_template = DF:GetTemplate("switch", "OPTIONS_CHECKBOX_TEMPLATE")
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local options_slider_template = DF:GetTemplate("slider", "OPTIONS_SLIDER_TEMPLATE")
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local options_button_template = DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE")
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local options_button_template_selected = DF.table.copy({}, DF:GetTemplate("button", "OPTIONS_BUTTON_TEMPLATE"))
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options_button_template_selected.backdropbordercolor = {1, .8, .2}
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@@ -95,7 +90,7 @@ function Details.options.InitializeOptionsWindow(instance)
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--what the window is showing
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local atributo = instance.atributo
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local sub_atributo = instance.sub_atributo
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if (atributo == 5) then --custom
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local CustomObject = _detalhes.custom [sub_atributo]
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if (not CustomObject) then
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@@ -108,7 +103,7 @@ function Details.options.InitializeOptionsWindow(instance)
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end
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else
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local modo = instance.modo
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if (modo == 1) then --solo plugin
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atributo = _detalhes.SoloTables.Mode or 1
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local SoloInfo = _detalhes.SoloTables.Menu [atributo]
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@@ -117,7 +112,7 @@ function Details.options.InitializeOptionsWindow(instance)
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else
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instanceList [#instanceList+1] = {value = index, label = "#".. index .. " unknown", onclick = onSelectInstance, icon = ""}
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end
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elseif (modo == 4) then --raid plugin
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local plugin_name = instance.current_raid_plugin or instance.last_raid_plugin
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if (plugin_name) then
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@@ -298,18 +293,20 @@ function Details.options.InitializeOptionsWindow(instance)
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[15] = "Broadcaster Tools",
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[16] = Loc ["STRING_OPTIONSMENU_SPELLS"],
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[17] = Loc ["STRING_OPTIONSMENU_DATACHART"],
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[18] = "Mythic Dungeon",
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[19] = "Search Results",
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[20] = "Combat Log",
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}
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local optionsSectionsOrder = {
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1, "", 3, 4, "", 5, 6, 7, 12, 13, "", 9, 2, 8, 10, 11, 18, "", 14, 15, 16, 17, "", 19
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1, 20, "", 3, 4, "", 5, 6, 7, 12, 13, "", 9, 2, 8, 10, 11, 18, "", 14, 15, 16, 17, "", 19
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}
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local maxSectionIds = 19
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local maxSectionIds = 0
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for k in pairs(sectionsName) do
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maxSectionIds = maxSectionIds + 1
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end
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Details.options.maxSectionIds = maxSectionIds
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local buttonYPosition = -40
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@@ -403,7 +400,7 @@ function Details.options.InitializeOptionsWindow(instance)
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Details:OpenOptionsWindow(_G.DetailsOptionsWindow.instance)
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end
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end
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Details.options.SelectOptionsSection(1)
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end
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+194
-127
@@ -24,6 +24,7 @@ end
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~17 - charts data
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~18 - mythic dungeon
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~19 - search results
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~20 - combatlog options
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--]]
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@@ -226,31 +227,8 @@ do
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return eraseDataOptions
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end
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--deathlog limit
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local onSelectDeathLogLimit = function(_, _, limitAmount)
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_detalhes:SetDeathLogLimit(limitAmount)
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end
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local DeathLogLimitOptions = {
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{value = 16, label = "16 Records", onclick = onSelectDeathLogLimit, icon = [[Interface\WorldStateFrame\ColumnIcon-GraveyardDefend0]]},
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{value = 32, label = "32 Records", onclick = onSelectDeathLogLimit, icon = [[Interface\WorldStateFrame\ColumnIcon-GraveyardDefend0]]},
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{value = 45, label = "45 Records", onclick = onSelectDeathLogLimit, icon = [[Interface\WorldStateFrame\ColumnIcon-GraveyardDefend0]]},
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}
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local buildDeathLogLimitMenu = function()
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return DeathLogLimitOptions
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end
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local sectionOptions = {
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{type = "label", get = function() return Loc ["STRING_OPTIONS_GENERAL_ANCHOR"] end, text_template = subSectionTitleTextTemplate},
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{--segments locked
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type = "toggle",
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get = function() return Details.instances_segments_locked end,
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set = function(self, fixedparam, value)
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Details.instances_segments_locked = value
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end,
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name = Loc ["STRING_OPTIONS_LOCKSEGMENTS"],
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desc = Loc ["STRING_OPTIONS_LOCKSEGMENTS_DESC"],
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boxfirst = true,
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},
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{--animate bars
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type = "toggle",
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get = function() return _detalhes.use_row_animations end,
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@@ -329,48 +307,16 @@ do
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},
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{type = "blank"},
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{type = "label", get = function() return "Segments:" end, text_template = subSectionTitleTextTemplate},
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{--auto erase settings | erase data
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type = "select",
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get = function() return _detalhes.segments_auto_erase end,
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values = function()
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return buildEraseDataMenu()
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end,
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name = Loc ["STRING_OPTIONS_ED"],
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desc = Loc ["STRING_OPTIONS_ED_DESC"],
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},
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{--auto erase trash segments
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{--segments locked
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type = "toggle",
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get = function() return _detalhes.trash_auto_remove end,
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get = function() return Details.instances_segments_locked end,
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set = function(self, fixedparam, value)
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_detalhes.trash_auto_remove = value
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afterUpdate()
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Details.instances_segments_locked = value
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end,
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name = Loc ["STRING_OPTIONS_CLEANUP"],
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desc = Loc ["STRING_OPTIONS_CLEANUP_DESC"],
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boxfirst = true,
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},
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{--auto erase world segments
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type = "toggle",
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get = function() return _detalhes.world_combat_is_trash end,
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set = function(self, fixedparam, value)
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_detalhes.world_combat_is_trash = value
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afterUpdate()
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end,
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name = Loc ["STRING_OPTIONS_PERFORMANCE_ERASEWORLD"],
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desc = Loc ["STRING_OPTIONS_PERFORMANCE_ERASEWORLD_DESC"],
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boxfirst = true,
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},
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{--erase chart data
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type = "toggle",
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get = function() return _detalhes.clear_graphic end,
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set = function(self, fixedparam, value)
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_detalhes.clear_graphic = value
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afterUpdate()
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end,
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name = Loc ["STRING_OPTIONS_ERASECHARTDATA"],
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desc = Loc ["STRING_OPTIONS_ERASECHARTDATA_DESC"],
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name = Loc ["STRING_OPTIONS_LOCKSEGMENTS"],
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desc = Loc ["STRING_OPTIONS_LOCKSEGMENTS_DESC"],
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boxfirst = true,
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},
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@@ -424,52 +370,50 @@ do
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},
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{type = "blank"},
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{type = "label", get = function() return "Auto Erase:" end, text_template = subSectionTitleTextTemplate},
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{--pvp frags
|
||||
type = "toggle",
|
||||
get = function() return _detalhes.only_pvp_frags end,
|
||||
set = function(self, fixedparam, value)
|
||||
_detalhes.only_pvp_frags = value
|
||||
afterUpdate()
|
||||
end,
|
||||
name = Loc ["STRING_OPTIONS_PVPFRAGS"],
|
||||
desc = Loc ["STRING_OPTIONS_PVPFRAGS_DESC"],
|
||||
boxfirst = true,
|
||||
},
|
||||
|
||||
{--damage taken everything
|
||||
type = "toggle",
|
||||
get = function() return _detalhes.damage_taken_everything end,
|
||||
set = function(self, fixedparam, value)
|
||||
_detalhes.damage_taken_everything = value
|
||||
afterUpdate()
|
||||
end,
|
||||
name = Loc ["STRING_OPTIONS_DTAKEN_EVERYTHING"],
|
||||
desc = Loc ["STRING_OPTIONS_DTAKEN_EVERYTHING_DESC"],
|
||||
boxfirst = true,
|
||||
},
|
||||
|
||||
{--death log size
|
||||
{--auto erase settings | erase data
|
||||
type = "select",
|
||||
get = function() return _detalhes.deadlog_events end,
|
||||
get = function() return _detalhes.segments_auto_erase end,
|
||||
values = function()
|
||||
return buildDeathLogLimitMenu()
|
||||
return buildEraseDataMenu()
|
||||
end,
|
||||
name = Loc ["STRING_OPTIONS_DEATHLIMIT"],
|
||||
desc = Loc ["STRING_OPTIONS_DEATHLIMIT_DESC"],
|
||||
name = Loc ["STRING_OPTIONS_ED"],
|
||||
desc = Loc ["STRING_OPTIONS_ED_DESC"],
|
||||
},
|
||||
{--death log min healing
|
||||
type = "range",
|
||||
get = function() return _detalhes.deathlog_healingdone_min end,
|
||||
|
||||
{--auto erase trash segments
|
||||
type = "toggle",
|
||||
get = function() return _detalhes.trash_auto_remove end,
|
||||
set = function(self, fixedparam, value)
|
||||
_detalhes.deathlog_healingdone_min = value
|
||||
_detalhes.trash_auto_remove = value
|
||||
afterUpdate()
|
||||
end,
|
||||
min = 0,
|
||||
max = 100000,
|
||||
step = 1,
|
||||
name = Loc ["STRING_OPTIONS_DEATHLOG_MINHEALING"],
|
||||
desc = Loc ["STRING_OPTIONS_DEATHLOG_MINHEALING_DESC"],
|
||||
name = Loc ["STRING_OPTIONS_CLEANUP"],
|
||||
desc = Loc ["STRING_OPTIONS_CLEANUP_DESC"],
|
||||
boxfirst = true,
|
||||
},
|
||||
{--auto erase world segments
|
||||
type = "toggle",
|
||||
get = function() return _detalhes.world_combat_is_trash end,
|
||||
set = function(self, fixedparam, value)
|
||||
_detalhes.world_combat_is_trash = value
|
||||
afterUpdate()
|
||||
end,
|
||||
name = Loc ["STRING_OPTIONS_PERFORMANCE_ERASEWORLD"],
|
||||
desc = Loc ["STRING_OPTIONS_PERFORMANCE_ERASEWORLD_DESC"],
|
||||
boxfirst = true,
|
||||
},
|
||||
{--erase chart data
|
||||
type = "toggle",
|
||||
get = function() return _detalhes.clear_graphic end,
|
||||
set = function(self, fixedparam, value)
|
||||
_detalhes.clear_graphic = value
|
||||
afterUpdate()
|
||||
end,
|
||||
name = Loc ["STRING_OPTIONS_ERASECHARTDATA"],
|
||||
desc = Loc ["STRING_OPTIONS_ERASECHARTDATA_DESC"],
|
||||
boxfirst = true,
|
||||
},
|
||||
|
||||
{type = "breakline"},
|
||||
@@ -601,31 +545,6 @@ do
|
||||
|
||||
{type = "blank"},
|
||||
|
||||
{--click through
|
||||
type = "toggle",
|
||||
get = function() return currentInstance.clickthrough_window end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details:InstanceGroupCall(currentInstance, "UpdateClickThroughSettings", nil, value, value, value)
|
||||
afterUpdate()
|
||||
end,
|
||||
name = "Click Through",
|
||||
desc = "Click Through",
|
||||
boxfirst = true,
|
||||
},
|
||||
{--click only in combat
|
||||
type = "toggle",
|
||||
get = function() return currentInstance.clickthrough_incombatonly end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details:InstanceGroupCall(currentInstance, "UpdateClickThroughSettings", value)
|
||||
afterUpdate()
|
||||
end,
|
||||
name = "Click Through Only in Combat",
|
||||
desc = "Click Through Only in Combat",
|
||||
boxfirst = true,
|
||||
},
|
||||
|
||||
{type = "blank"},
|
||||
|
||||
{type = "label", get = function() return "Immersion" end, text_template = subSectionTitleTextTemplate}, --localize-me
|
||||
{--show pets when solo
|
||||
type = "toggle",
|
||||
@@ -2948,6 +2867,29 @@ do
|
||||
desc = Loc ["STRING_OPTIONS_INSTANCE_BACKDROP_DESC"],
|
||||
},
|
||||
|
||||
{type = "blank"},
|
||||
{--click through
|
||||
type = "toggle",
|
||||
get = function() return currentInstance.clickthrough_window end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details:InstanceGroupCall(currentInstance, "UpdateClickThroughSettings", nil, value, value, value)
|
||||
afterUpdate()
|
||||
end,
|
||||
name = "Click Through",
|
||||
desc = "Click Through",
|
||||
boxfirst = true,
|
||||
},
|
||||
{--click only in combat
|
||||
type = "toggle",
|
||||
get = function() return currentInstance.clickthrough_incombatonly end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details:InstanceGroupCall(currentInstance, "UpdateClickThroughSettings", value)
|
||||
afterUpdate()
|
||||
end,
|
||||
name = "Click Through Only in Combat",
|
||||
desc = "Click Through Only in Combat",
|
||||
boxfirst = true,
|
||||
},
|
||||
{type = "blank"},
|
||||
|
||||
{--disable grouping
|
||||
@@ -6982,7 +6924,133 @@ do
|
||||
end
|
||||
|
||||
|
||||
--[[]
|
||||
-- ~20 combat log settings
|
||||
do
|
||||
local buildSection = function(sectionFrame)
|
||||
--deathlog limit
|
||||
local onSelectDeathLogLimit = function(_, _, limitAmount)
|
||||
_detalhes:SetDeathLogLimit(limitAmount)
|
||||
end
|
||||
local DeathLogLimitOptions = {
|
||||
{value = 16, label = "16 Records", onclick = onSelectDeathLogLimit, icon = [[Interface\WorldStateFrame\ColumnIcon-GraveyardDefend0]]},
|
||||
{value = 32, label = "32 Records", onclick = onSelectDeathLogLimit, icon = [[Interface\WorldStateFrame\ColumnIcon-GraveyardDefend0]]},
|
||||
{value = 45, label = "45 Records", onclick = onSelectDeathLogLimit, icon = [[Interface\WorldStateFrame\ColumnIcon-GraveyardDefend0]]},
|
||||
}
|
||||
local buildDeathLogLimitMenu = function()
|
||||
return DeathLogLimitOptions
|
||||
end
|
||||
|
||||
local sectionOptions = {
|
||||
{type = "label", get = function() return "Death Log Options:" end, text_template = subSectionTitleTextTemplate},
|
||||
{--reverse death logs
|
||||
type = "toggle",
|
||||
get = function() return Details.combat_log.inverse_deathlog_raid end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.combat_log.inverse_deathlog_raid = value
|
||||
end,
|
||||
name = "Invert Death Log (Raid)",
|
||||
desc = "Invert Death Log (Raid)",
|
||||
},
|
||||
|
||||
{--reverse death logs
|
||||
type = "toggle",
|
||||
get = function() return Details.combat_log.inverse_deathlog_mplus end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.combat_log.inverse_deathlog_mplus = value
|
||||
end,
|
||||
name = "Invert Death Log (M+)",
|
||||
desc = "Invert Death Log (M+)",
|
||||
},
|
||||
|
||||
{--reverse death logs
|
||||
type = "toggle",
|
||||
get = function() return Details.combat_log.inverse_deathlog_overalldata end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.combat_log.inverse_deathlog_overalldata = value
|
||||
end,
|
||||
name = "Invert Death Log (Overall Data)",
|
||||
desc = "Invert Death Log (Overall Data)",
|
||||
},
|
||||
|
||||
{--pvp frags
|
||||
type = "toggle",
|
||||
get = function() return _detalhes.only_pvp_frags end,
|
||||
set = function(self, fixedparam, value)
|
||||
_detalhes.only_pvp_frags = value
|
||||
afterUpdate()
|
||||
end,
|
||||
name = Loc ["STRING_OPTIONS_PVPFRAGS"],
|
||||
desc = Loc ["STRING_OPTIONS_PVPFRAGS_DESC"],
|
||||
boxfirst = true,
|
||||
},
|
||||
|
||||
{--death log size
|
||||
type = "select",
|
||||
get = function() return _detalhes.deadlog_events end,
|
||||
values = function()
|
||||
return buildDeathLogLimitMenu()
|
||||
end,
|
||||
name = Loc ["STRING_OPTIONS_DEATHLIMIT"],
|
||||
desc = Loc ["STRING_OPTIONS_DEATHLIMIT_DESC"],
|
||||
},
|
||||
|
||||
{--death log min healing
|
||||
type = "range",
|
||||
get = function() return _detalhes.deathlog_healingdone_min end,
|
||||
set = function(self, fixedparam, value)
|
||||
_detalhes.deathlog_healingdone_min = value
|
||||
afterUpdate()
|
||||
end,
|
||||
min = 0,
|
||||
max = 100000,
|
||||
step = 1,
|
||||
name = Loc ["STRING_OPTIONS_DEATHLOG_MINHEALING"],
|
||||
desc = Loc ["STRING_OPTIONS_DEATHLOG_MINHEALING_DESC"],
|
||||
},
|
||||
|
||||
{type = "blank"},
|
||||
{type = "label", get = function() return "Damage Options:" end, text_template = subSectionTitleTextTemplate},
|
||||
{--damage taken everything
|
||||
type = "toggle",
|
||||
get = function() return _detalhes.damage_taken_everything end,
|
||||
set = function(self, fixedparam, value)
|
||||
_detalhes.damage_taken_everything = value
|
||||
afterUpdate()
|
||||
end,
|
||||
name = Loc ["STRING_OPTIONS_DTAKEN_EVERYTHING"],
|
||||
desc = Loc ["STRING_OPTIONS_DTAKEN_EVERYTHING_DESC"],
|
||||
boxfirst = true,
|
||||
},
|
||||
|
||||
{type = "blank"},
|
||||
{type = "label", get = function() return "Class Options:" end, text_template = subSectionTitleTextTemplate},
|
||||
|
||||
{--damage taken everything
|
||||
type = "toggle",
|
||||
get = function() return Details.combat_log.track_hunter_frenzy end,
|
||||
set = function(self, fixedparam, value)
|
||||
Details.combat_log.track_hunter_frenzy = value
|
||||
afterUpdate()
|
||||
Details:ClearParserCache()
|
||||
end,
|
||||
name = DF:AddClassIconToText("Hunter Track Pet Frenzy", false, "HUNTER"),
|
||||
desc = "Hunter Track Pet Frenzy",
|
||||
boxfirst = true,
|
||||
},
|
||||
|
||||
|
||||
}
|
||||
|
||||
sectionFrame.sectionOptions = sectionOptions
|
||||
sectionOptions.always_boxfirst = true
|
||||
DF:BuildMenu(sectionFrame, sectionOptions, startX, startY-20, heightSize, false, options_text_template, options_dropdown_template, options_switch_template, true, options_slider_template, options_button_template)
|
||||
end
|
||||
|
||||
tinsert(Details.optionsSection, buildSection)
|
||||
end
|
||||
|
||||
|
||||
--[=[
|
||||
do
|
||||
local buildSection = function(sectionFrame)
|
||||
|
||||
@@ -6995,5 +7063,4 @@ do
|
||||
|
||||
tinsert(Details.optionsSection, buildSection)
|
||||
end
|
||||
--]]
|
||||
|
||||
--]=]
|
||||
@@ -1143,6 +1143,13 @@ local default_player_data = {
|
||||
last_coach_name = false,
|
||||
},
|
||||
|
||||
combat_log = {
|
||||
inverse_deathlog_raid = false,
|
||||
inverse_deathlog_mplus = false,
|
||||
inverse_deathlog_overalldata = false,
|
||||
track_hunter_frenzy = false,
|
||||
},
|
||||
|
||||
--this is used by the new data capture for charts
|
||||
data_harvest_for_charsts = {
|
||||
players = {
|
||||
|
||||
Reference in New Issue
Block a user