Merge remote-tracking branch 'fork/master'

This commit is contained in:
andrew6180
2024-06-06 23:04:05 -07:00
8 changed files with 168 additions and 24 deletions
+2 -1
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@@ -1,6 +1,6 @@
local dversion = 537
local dversion = 538
local major, minor = "DetailsFramework-1.0", dversion
local DF, oldminor = LibStub:NewLibrary(major, minor)
@@ -2574,6 +2574,7 @@ end
--DF.font_templates ["OPTIONS_FONT_TEMPLATE"] = {color = "yellow", size = 12, font = "Accidental Presidency"}
DF.font_templates["ORANGE_FONT_TEMPLATE"] = {color = "orange", size = 10, font = DF:GetBestFontForLanguage()}
DF.font_templates["OPTIONS_FONT_TEMPLATE"] = {color = "yellow", size = 9.6, font = DF:GetBestFontForLanguage()}
DF.font_templates["SMALL_SILVER"] = {color = "silver", size = 9, font = DF:GetBestFontForLanguage()}
--dropdowns
DF.dropdown_templates = DF.dropdown_templates or {}
+5
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@@ -408,6 +408,11 @@ function detailsFramework:NewLabel(parent, container, name, member, text, font,
--if template has been passed as the third parameter
if (size and type(size) == "table") then
labelObject:SetTemplate(size)
--check if a template was passed as the 3rd argument
elseif (size and type(size) == "string") then
local template = detailsFramework:ParseTemplate(labelObject.type, size)
labelObject:SetTemplate(template)
end
return labelObject
+6 -1
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@@ -2028,7 +2028,7 @@ function damageClass:RefreshWindow(instanceObject, combatObject, bForceUpdate, b
this_spell [2] = this_spell [2] + on_player
total = total + on_player
else
error("error - no spell id for DTBS friendly fire " .. spellid)
--error("error - no spell id for DTBS friendly fire " .. spellid)
end
end
end
@@ -3769,6 +3769,11 @@ function damageClass:ToolTip_DamageDone (instancia, numero, barra, keydown)
local petDPS = damageTable[3]
petName = damageTable[1]:gsub(("%s%<.*"), "")
if (instance.row_info.textL_translit_text) then
petName = Translit:Transliterate(petName, "!")
end
if (instancia.sub_atributo == 1) then
GameCooltip:AddLine(petName, FormatTooltipNumber(_, petDamageDone) .. " (" .. math.floor(petDamageDone/self.total*100) .. "%)")
else
+9
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@@ -212,6 +212,15 @@ function Details.ShowDeathTooltip(instance, lineFrame, combatObject, deathTable)
local evType = event[1]
local spellName, _, spellIcon = _GetSpellInfo(event[2])
if (not spellName) then
spellName = _G.UNKNOWN
end
if (not spellIcon) then
spellIcon = [[Interface\ICONS\INV_MISC_QUESTIONMARK]]
end
local amount = event[3]
local eventTime = event[4]
local source = Details:GetOnlyName(event[6] or "")
+4 -1
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@@ -916,7 +916,10 @@ function segmentClass:ResetAllCombatData()
for i = #segmentsTable, 1, -1 do
---@type combat
local thisCombatObject = segmentsTable[i]
Details:DestroyCombat(thisCombatObject)
--check if the combat is already destroyed
if (not thisCombatObject.__destroyed) then
Details:DestroyCombat(thisCombatObject)
end
end
--the current combat when finished will be moved to the first index of "segmentsTable", need the check if the current combat was already destroyed
+8 -3
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@@ -3136,8 +3136,8 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
[SPELL_POWER_FURY] = {file = [[Interface\PLAYERFRAME\UI-PlayerFrame-Deathknight-Blood-On]], coords = {0, 1, 0, 1}},
}
local alternatePowerEnableFrame = CreateFrame("frame")
local alternatePowerMonitorFrame = CreateFrame("frame")
local alternatePowerEnableFrame = CreateFrame("frame", "DetailsAlternatePowerEventHandler")
local alternatePowerMonitorFrame = CreateFrame("frame", "DetailsAlternatePowerMonitor")
alternatePowerEnableFrame:RegisterEvent("UNIT_POWER_BAR_SHOW")
alternatePowerEnableFrame:RegisterEvent("ENCOUNTER_END")
alternatePowerEnableFrame.IsRunning = false
@@ -3158,7 +3158,12 @@ local SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 1
if (powerType == "ALTERNATE") then
local actorName = Details:GetFullName(unitID)
if (actorName) then
local power = _current_combat.alternate_power[actorName]
--weird bug on cata as described below
if (not _current_combat.alternate_power) then
_current_combat.alternate_power = {}
end
local power = _current_combat.alternate_power[actorName] --cata: 120x Details/core/parser.lua:3694: attempt to index field 'alternate_power' (a nil value)
if (not power) then
power = _current_combat:CreateAlternatePowerTable(actorName)
end
+8 -1
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@@ -2085,7 +2085,14 @@ local iconFrame_OnEnter = function(self)
end
end
GameCooltip:AddLine(name, specName)
if (instance.row_info.textL_translit_text) then
--translate cyrillic alphabet to western alphabet by Vardex (https://github.com/Vardex May 22, 2019)
local Translit = LibStub("LibTranslit-1.0")
GameCooltip:AddLine(Translit:Transliterate(name, "!"), specName)
else
GameCooltip:AddLine(name, specName)
end
if (class == "UNKNOW" or class == "UNGROUPPLAYER") then
GameCooltip:AddIcon([[Interface\AddOns\Details\images\classes_small_alpha]], 1, 1, iconSize, iconSize, 0, 0.25, 0.75, 1)
else
+126 -17
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@@ -16,6 +16,7 @@ local UIParent = UIParent
local PixelUtil = PixelUtil
local C_Timer = C_Timer
local GameTooltip = GameTooltip
local SOUNDKIT = SOUNDKIT
local Loc = _G.LibStub("AceLocale-3.0"):GetLocale("Details")
@@ -69,6 +70,124 @@ _G.MythicDungeonFrames = mythicDungeonFrames
---@field LootItemLevel fontstring
---@field itemLink string
---@class details_loot_cache : table
---@field playerName string
---@field itemLink string
---@field effectiveILvl number
---@field itemQuality number
---@field itemID number
---@field time number
---@class lootframe : frame
---@field LootCache details_loot_cache[]
--frame to handle loot events
local lootFrame = CreateFrame("frame", "DetailsEndOfMythicLootFrame", UIParent)
lootFrame:RegisterEvent("BOSS_KILL")
lootFrame:RegisterEvent("ENCOUNTER_LOOT_RECEIVED")
--register the loot players looted at the end of the mythic dungeon
lootFrame.LootCache = {}
--currently being called after a updatPlayerBanner()
function lootFrame.UpdateUnitLoot(unitBanner)
local unitId = unitBanner.unitId
local unitName = unitBanner.unitName
local timeNow = GetTime()
local lootCache = lootFrame.LootCache[unitName]
---@type details_loot_cache[]
local lootCandidates = {}
if (lootCache) then
local lootCacheSize = #lootCache
if (lootCacheSize > 0) then
local lootIndex = 1
for i = lootCacheSize, 1, -1 do
---@type details_loot_cache
local lootInfo = lootCache[i]
if (timeNow - lootInfo.time < 10) then
lootCandidates[lootIndex] = lootInfo
lootIndex = lootIndex + 1
end
end
end
end
for i = 1, #lootCandidates do
local lootInfo = lootCandidates[i]
local itemLink = lootInfo.itemLink
local effectiveILvl = lootInfo.effectiveILvl
local itemQuality = lootInfo.itemQuality
local itemID = lootInfo.itemID
local lootSquare = unitBanner:GetLootSquare()
lootSquare.itemLink = itemLink --will error if this the thrid lootSquare (creates only 2 per banner)
local rarityColor = --[[GLOBAL]]ITEM_QUALITY_COLORS[itemQuality]
lootSquare.LootIconBorder:SetVertexColor(rarityColor.r, rarityColor.g, rarityColor.b, 1)
lootSquare.LootIcon:SetTexture(GetItemIcon(itemID))
lootSquare.LootItemLevel:SetText(effectiveILvl or "0")
mythicDungeonFrames.ReadyFrame.StopTextDotAnimation()
lootSquare:Show()
end
end
--debug data to test encounter loot received event:
--/run _G.DetailsEndOfMythicLootFrame:OnEvent("ENCOUNTER_LOOT_RECEIVED", 1, 207788, "|cffa335ee|Hitem:207788::::::::60:264::16:5:7208:6652:1501:5858:6646:1:28:1279:::|h[Shadowgrasp Totem]|h|r", 1, "Fera", "EVOKER")
lootFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "BOSS_KILL") then
local encounterID, name = ...;
elseif (event == "ENCOUNTER_LOOT_RECEIVED") then
local lootEncounterId, itemID, itemLink, quantity, unitName, className = ...
unitName = Ambiguate(unitName, "none")
local _, instanceType = GetInstanceInfo()
if (instanceType == "party" or CONST_DEBUG_MODE) then
local effectiveILvl, nop, baseItemLevel = GetDetailedItemLevelInfo(itemLink)
local itemName, itemLink, itemQuality, itemLevel, itemMinLevel, itemType, itemSubType,
itemStackCount, itemEquipLoc, itemTexture, sellPrice, classID, subclassID, bindType,
expacID, setID, isCraftingReagent = GetItemInfo(itemLink)
if (Details.debug) then
Details222.DebugMsg("Loot Received:", unitName, itemLink, effectiveILvl, itemQuality, baseItemLevel, "itemType:", itemType, "itemSubType:", itemSubType, "itemEquipLoc:", itemEquipLoc)
end
if (effectiveILvl > 300 and baseItemLevel > 5) then --avoid showing loot that isn't items
lootFrame.LootCache[unitName] = lootFrame.LootCache[unitName] or {}
---@type details_loot_cache
local lootCacheTable = {
playerName = unitName,
itemLink = itemLink,
effectiveILvl = effectiveILvl,
itemQuality = itemQuality, --this is a number
itemID = itemID,
time = time()
}
table.insert(lootFrame.LootCache[unitName], lootCacheTable)
--check if the end of mythic plus frame is opened and call a function to update the loot frame of the player
if (mythicDungeonFrames.ReadyFrame and mythicDungeonFrames.ReadyFrame:IsVisible()) then
C_Timer.After(1.5, function()
local unitBanner = mythicDungeonFrames.ReadyFrame.unitCacheByName[unitName]
if (unitBanner) then
lootFrame.UpdateUnitLoot(unitBanner)
end
end)
end
end
end
end
end)
local createLootSquare = function(playerBanner, name, parent, lootIndex)
---@type details_lootsquare
local lootSquare = CreateFrame("frame", playerBanner:GetName() .. "LootSquare" .. lootIndex, parent)
@@ -364,7 +483,7 @@ local updatPlayerBanner = function(unitId, bannerIndex)
---@type playerbanner
local playerBanner = readyFrame.PlayerBanners[bannerIndex]
readyFrame.playerCacheByName[unitName] = playerBanner
readyFrame.unitCacheByName[unitName] = playerBanner
playerBanner.unitId = unitId
playerBanner.unitName = unitName
playerBanner:Show()
@@ -406,6 +525,8 @@ local updatPlayerBanner = function(unitId, bannerIndex)
playerBanner.DungeonTexture:SetTexture([[Interface\ICONS\INV_Misc_QuestionMark]])
playerBanner.LevelFontString:SetText("")
end
lootFrame.UpdateUnitLoot(playerBanner)
return true
end
end
@@ -503,7 +624,7 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel()
readyFrame:Hide()
---@type playerbanner[]
readyFrame.playerCacheByName = {}
readyFrame.unitCacheByName = {}
do
--register to libwindow
@@ -742,19 +863,7 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel()
end
end
--frame to handle loot events
local lootFrame = CreateFrame("frame", "$parentLootFrame", readyFrame)
lootFrame:RegisterEvent("BOSS_KILL");
local bossKillEncounterId
lootFrame:SetScript("OnEvent", function(self, event, ...)
if (event == "BOSS_KILL") then
local encounterID, name = ...;
bossKillEncounterId = encounterID
--print("BOSS_KILL", GetTime(), bossKillEncounterId)
end
end)
--here was the loot frame events ~loot
--[=[
Details222.MythicPlus.MapID = mapID
@@ -860,7 +969,7 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel()
local mythicDungeonInfo = overallMythicDungeonCombat:GetMythicDungeonInfo()
if (not mythicDungeonInfo) then
if (not mythicDungeonInfo and not CONST_DEBUG_MODE) then
return
end
@@ -873,7 +982,7 @@ function mythicDungeonFrames.ShowEndOfMythicPlusPanel()
readyFrame.DungeonBackdropTexture:SetTexture(overallMythicDungeonCombat.is_mythic_dungeon.DungeonTexture)
end
wipe(readyFrame.playerCacheByName)
wipe(readyFrame.unitCacheByName)
if (Details222.MythicPlus.OnTime) then
readyFrame.YouBeatTheTimerLabel:SetFormattedText(MYTHIC_PLUS_COMPLETE_BEAT_TIMER .. " | " .. MYTHIC_PLUS_COMPLETE_KEYSTONE_UPGRADED, Details222.MythicPlus.KeystoneUpgradeLevels) --"You beat the timer!"