- disabled actor equalization.

- fixed an issue with debuffs and voidzones display.
This commit is contained in:
Tercio
2016-10-14 13:05:24 -03:00
parent 5773dc14b5
commit 7b34569905
3 changed files with 12 additions and 5 deletions
+5 -1
View File
@@ -1036,6 +1036,10 @@
function _detalhes:MakeEqualizeOnActor (player, realm, receivedActor)
if (true) then --> disabled for testing
return
end
local combat = _detalhes:GetCombat ("current")
local damage, heal, energy, misc = _detalhes:GetAllActors ("current", player)
@@ -1168,7 +1172,7 @@
function _detalhes:EqualizeActors (host_of)
--> Disabling the sync. Since WoD combatlog are sent between player on phased zones during encounters.
if (not host_of) then
if (not host_of or true) then --> full disabled for testing
return
end