- disabled actor equalization.
- fixed an issue with debuffs and voidzones display.
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+5
-1
@@ -1036,6 +1036,10 @@
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function _detalhes:MakeEqualizeOnActor (player, realm, receivedActor)
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if (true) then --> disabled for testing
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return
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end
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local combat = _detalhes:GetCombat ("current")
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local damage, heal, energy, misc = _detalhes:GetAllActors ("current", player)
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@@ -1168,7 +1172,7 @@
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function _detalhes:EqualizeActors (host_of)
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--> Disabling the sync. Since WoD combatlog are sent between player on phased zones during encounters.
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if (not host_of) then
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if (not host_of or true) then --> full disabled for testing
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return
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end
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