- disabled actor equalization.
- fixed an issue with debuffs and voidzones display.
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@@ -1401,7 +1401,10 @@
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GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
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--for target_name, debuff_table in _pairs (container) do
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local first = tooltip_void_zone_temp [1] and tooltip_void_zone_temp [1][3].damage
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local first = tooltip_void_zone_temp [1] and tooltip_void_zone_temp [1][3]
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if (type (first) == "table") then
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first = first.damage
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end
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tooltip_void_zone_temp.spellid = actor.damage_spellid
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tooltip_void_zone_temp.current_actor = actor
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+5
-1
@@ -1036,6 +1036,10 @@
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function _detalhes:MakeEqualizeOnActor (player, realm, receivedActor)
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if (true) then --> disabled for testing
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return
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end
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local combat = _detalhes:GetCombat ("current")
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local damage, heal, energy, misc = _detalhes:GetAllActors ("current", player)
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@@ -1168,7 +1172,7 @@
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function _detalhes:EqualizeActors (host_of)
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--> Disabling the sync. Since WoD combatlog are sent between player on phased zones during encounters.
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if (not host_of) then
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if (not host_of or true) then --> full disabled for testing
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return
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end
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