- disabled actor equalization.

- fixed an issue with debuffs and voidzones display.
This commit is contained in:
Tercio
2016-10-14 13:05:24 -03:00
parent 5773dc14b5
commit 7b34569905
3 changed files with 12 additions and 5 deletions
+3 -3
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+4 -1
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@@ -1401,7 +1401,10 @@
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
--for target_name, debuff_table in _pairs (container) do
local first = tooltip_void_zone_temp [1] and tooltip_void_zone_temp [1][3].damage
local first = tooltip_void_zone_temp [1] and tooltip_void_zone_temp [1][3]
if (type (first) == "table") then
first = first.damage
end
tooltip_void_zone_temp.spellid = actor.damage_spellid
tooltip_void_zone_temp.current_actor = actor
+5 -1
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@@ -1036,6 +1036,10 @@
function _detalhes:MakeEqualizeOnActor (player, realm, receivedActor)
if (true) then --> disabled for testing
return
end
local combat = _detalhes:GetCombat ("current")
local damage, heal, energy, misc = _detalhes:GetAllActors ("current", player)
@@ -1168,7 +1172,7 @@
function _detalhes:EqualizeActors (host_of)
--> Disabling the sync. Since WoD combatlog are sent between player on phased zones during encounters.
if (not host_of) then
if (not host_of or true) then --> full disabled for testing
return
end