Added options to not show while in Battlegrounds
This commit is contained in:
+50
-14
@@ -510,7 +510,7 @@ end
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function DropDownMetaFunctions:Open()
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self.dropdown.dropdownframe:Show()
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self.dropdown.dropdownborder:Show()
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self.dropdown.arrowTexture:SetTexture ("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Down")
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--self.dropdown.arrowTexture:SetTexture ("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Down")
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self.opened = true
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if (last_opened) then
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last_opened:Close()
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@@ -525,7 +525,7 @@ function DropDownMetaFunctions:Close()
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return
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end
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self.dropdown.dropdownframe:Hide()
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self.dropdown.arrowTexture:SetTexture ("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Up")
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--self.dropdown.arrowTexture:SetTexture ("Interface\\Buttons\\UI-ScrollBar-ScrollDownButton-Up")
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local selectedTexture = _G [self:GetName() .. "_ScrollFrame_ScrollChild_SelectedTexture"]
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selectedTexture:Hide()
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@@ -614,8 +614,8 @@ function DetailsFrameworkDropDownOnMouseDown (button)
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_this_row = DF:CreateDropdownButton (parent, name)
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local anchor_i = i-1
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_this_row:SetPoint ("topleft", parent, "topleft", 5, (-anchor_i*20)-5)
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_this_row:SetPoint ("topright", parent, "topright", -5, (-anchor_i*20)-5)
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_this_row:SetPoint ("topleft", parent, "topleft", 1, (-anchor_i*20)-0)
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_this_row:SetPoint ("topright", parent, "topright", 0, (-anchor_i*20)-0)
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_this_row.object = object
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object.menus [i] = _this_row
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end
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@@ -730,7 +730,7 @@ function DetailsFrameworkDropDownOnMouseDown (button)
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object:ShowScroll()
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scrollFrame:EnableMouseWheel (true)
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object.scroll:Altura (size-35)
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object.scroll:SetMinMaxValues (0, (showing*20) - size + 20)
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object.scroll:SetMinMaxValues (0, (showing*20) - size + 2)
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--width
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scrollBorder:SetWidth (frame_witdh+20)
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scrollFrame:SetWidth (frame_witdh+20)
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@@ -757,12 +757,12 @@ function DetailsFrameworkDropDownOnMouseDown (button)
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scrollFrame:SetWidth (frame_witdh)
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scrollChild:SetWidth (frame_witdh)
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--height
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scrollBorder:SetHeight ((showing*20) + 10)
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scrollFrame:SetHeight ((showing*20) + 10)
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scrollBorder:SetHeight ((showing*20) + 1)
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scrollFrame:SetHeight ((showing*20) + 1)
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--mouse over texture
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mouseOverTexture:SetWidth (frame_witdh-10)
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mouseOverTexture:SetWidth (frame_witdh - 1)
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--selected
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selectedTexture:SetWidth (frame_witdh - 9)
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selectedTexture:SetWidth (frame_witdh - 1)
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for index, row in ipairs (object.menus) do
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row:SetPoint ("topright", scrollChild, "topright", -5, ((-index-1)*20)-5)
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@@ -883,6 +883,8 @@ end
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------------------------------------------------------------------------------------------------------------
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function DropDownMetaFunctions:SetTemplate (template)
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self.template = template
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if (template.width) then
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self:SetWidth (template.width)
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end
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@@ -923,7 +925,41 @@ function DropDownMetaFunctions:SetTemplate (template)
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local r, g, b, a = DF:ParseColors (template.onleavebordercolor)
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self.onleave_backdrop_border_color = {r, g, b, a}
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end
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self:RefreshDropIcon()
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end
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function DropDownMetaFunctions:RefreshDropIcon()
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local template = self.template
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if (not template) then
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return
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end
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if (template.dropicon) then
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self.dropdown.arrowTexture:SetTexture(template.dropicon)
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self.dropdown.arrowTexture2:SetTexture(template.dropicon)
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if (template.dropiconsize) then
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self.dropdown.arrowTexture:SetSize(unpack(template.dropiconsize))
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self.dropdown.arrowTexture2:SetSize(unpack(template.dropiconsize))
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end
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if (template.dropiconcoords) then
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self.dropdown.arrowTexture:SetTexCoord(unpack(template.dropiconcoords))
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else
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self.dropdown.arrowTexture:SetTexCoord(0, 1, 0, 1)
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end
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if (template.dropiconpoints) then
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self.dropdown.arrowTexture:ClearAllPoints()
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self.dropdown.arrowTexture2:ClearAllPoints()
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self.dropdown.arrowTexture:SetPoint("right", self.dropdown, "right", unpack(template.dropiconpoints))
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self.dropdown.arrowTexture2:SetPoint("right", self.dropdown, "right", unpack(template.dropiconpoints))
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end
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end
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end
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------------------------------------------------------------------------------------------------------------
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@@ -1074,8 +1110,8 @@ function DF:CreateNewDropdownFrame (parent, name)
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f:SetSize (150, 20)
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local statusbar = f:CreateTexture ("$parent_StatusBarTexture", "BACKGROUND")
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statusbar:SetPoint ("topleft", f, "topleft", 3, -3)
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statusbar:SetPoint ("bottomright", f, "bottomright", -3, 3)
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statusbar:SetPoint ("topleft", f, "topleft", 0, 0)
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statusbar:SetPoint ("bottomright", f, "bottomright", 0, 0)
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f.statusbar = statusbar
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local icon = f:CreateTexture ("$parent_IconTexture", "ARTWORK")
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@@ -1172,8 +1208,8 @@ function DF:CreateDropdownButton (parent, name)
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f:SetSize (150, 20)
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local statusbar = f:CreateTexture ("$parent_StatusBarTexture", "ARTWORK")
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statusbar:SetPoint ("left", f, "left", 1, 0)
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statusbar:SetPoint ("right", f, "right", -10, 0)
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statusbar:SetPoint ("topleft", f, "topleft", 0, 0)
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statusbar:SetPoint ("bottomright", f, "bottomright", 0, 0)
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statusbar:SetSize (150, 20)
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statusbar:SetTexture ([[Interface\Tooltips\UI-Tooltip-Background]])
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f.statusbar = statusbar
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+96
-4
@@ -1,5 +1,5 @@
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local dversion = 180
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local dversion = 181
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local major, minor = "DetailsFramework-1.0", dversion
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local DF, oldminor = LibStub:NewLibrary (major, minor)
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@@ -2049,11 +2049,22 @@ DF.font_templates ["OPTIONS_FONT_TEMPLATE"] = {color = "yellow", size = 12, font
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DF.dropdown_templates = DF.dropdown_templates or {}
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DF.dropdown_templates ["OPTIONS_DROPDOWN_TEMPLATE"] = {
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backdrop = {edgeFile = [[Interface\Buttons\WHITE8X8]], edgeSize = 1, bgFile = [[Interface\Tooltips\UI-Tooltip-Background]], tileSize = 64, tile = true},
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backdropcolor = {1, 1, 1, .5},
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backdrop = {
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edgeFile = [[Interface\Buttons\WHITE8X8]],
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edgeSize = 1,
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bgFile = [[Interface\Tooltips\UI-Tooltip-Background]],
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tileSize = 64,
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tile = true
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},
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backdropcolor = {1, 1, 1, .7},
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backdropbordercolor = {0, 0, 0, 1},
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onentercolor = {1, 1, 1, .5},
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onentercolor = {1, 1, 1, .9},
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onenterbordercolor = {1, 1, 1, 1},
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dropicon = "Interface\\BUTTONS\\arrow-Down-Down",
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dropiconsize = {16, 16},
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dropiconpoints = {-2, -3},
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}
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-- switches
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@@ -3665,6 +3676,87 @@ DF.BattlegroundSizes = {
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[1803] = 10, --Seething Shore
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}
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> execute range
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function DF.GetExecuteRange(unitId)
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unitId = unitId or "player"
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local classLoc, class = UnitClass(unitId)
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local spec = GetSpecialization()
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if (spec and class) then
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--prist
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if (class == "PRIEST") then
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--playing as shadow?
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local specID = GetSpecializationInfo(spec)
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if (specID and specID ~= 0) then
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if (specID == 258) then --shadow
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local _, _, _, using_SWDeath = GetTalentInfo(5, 2, 1)
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if (using_SWDeath) then
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return 0.20
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end
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end
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end
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elseif (class == "MAGE") then
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--playing fire mage?
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local specID = GetSpecializationInfo(spec)
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if (specID and specID ~= 0) then
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if (specID == 63) then --fire
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local _, _, _, using_SearingTouch = GetTalentInfo(1, 3, 1)
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if (using_SearingTouch) then
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return 0.30
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end
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end
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end
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elseif (class == "WARRIOR") then
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--is playing as a Arms warrior?
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local specID = GetSpecializationInfo(spec)
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if (specID and specID ~= 0) then
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if (specID == 71) then --arms
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local _, _, _, using_Massacre = GetTalentInfo(3, 1, 1)
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if (using_Massacre) then
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--if using massacre, execute can be used at 35% health in Arms spec
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return 0.35
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end
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end
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if (specID == 71 or specID == 72) then --arms or fury
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return 0.20
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end
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end
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elseif (class == "HUNTER") then
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local specID = GetSpecializationInfo(spec)
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if (specID and specID ~= 0) then
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if (specID == 253) then --beast mastery
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--> is using killer instinct?
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local _, _, _, using_KillerInstinct = GetTalentInfo(1, 1, 1)
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if (using_KillerInstinct) then
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return 0.35
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end
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end
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end
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elseif (class == "PALADIN") then
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local specID = GetSpecializationInfo(spec)
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if (specID and specID ~= 0) then
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if (specID == 70) then --retribution paladin
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--> is using hammer of wrath?
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local _, _, _, using_HammerOfWrath = GetTalentInfo(2, 3, 1)
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if (using_HammerOfWrath) then
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return 0.20
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end
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end
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end
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end
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end
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end
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> delta seconds reader
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@@ -2571,14 +2571,16 @@ function window:CreateFrame17()
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_detalhes:SendOptionsModifiedEvent (DetailsOptionsWindow.instance)
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end
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local texCoords = {.9, 0.1, 0.1, .9}
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local typeCombatAlpha = {
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{value = 1, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_1"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_03", texcoord = {1, 0, 0, 1}, color = "gray"},
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{value = 2, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_2"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = {1, 0, 0, 1}},
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{value = 3, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_3"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = {1, 0, 0, 1}},
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{value = 4, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_4"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = {1, 0, 0, 1}},
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{value = 5, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_5"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = {1, 0, 0, 1}},
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{value = 6, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_6"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = {1, 0, 0, 1}},
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{value = 7, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_7"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = {1, 0, 0, 1}, desc = Loc ["STRING_OPTIONS_COMBAT_ALPHA_6"] .. " + " .. Loc ["STRING_OPTIONS_COMBAT_ALPHA_3"]},
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{value = 1, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_1"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_03", texcoord = texCoords, color = "gray"},
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{value = 2, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_2"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = texCoords},
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{value = 3, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_3"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = texCoords},
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{value = 4, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_4"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = texCoords},
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{value = 5, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_5"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = texCoords},
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{value = 6, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_6"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = texCoords},
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{value = 7, label = Loc ["STRING_OPTIONS_COMBAT_ALPHA_7"], onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = texCoords, desc = Loc ["STRING_OPTIONS_COMBAT_ALPHA_6"] .. " + " .. Loc ["STRING_OPTIONS_COMBAT_ALPHA_3"]},
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{value = 8, label = "In Battlegound", onclick = onSelectCombatAlpha, icon = "Interface\\Icons\\INV_Misc_Spyglass_02", texcoord = texCoords},
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}
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local buildTypeCombatAlpha = function()
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return typeCombatAlpha
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@@ -7463,7 +7463,14 @@ function _detalhes:SetCombatAlpha (modify_type, alpha_amount, interacting)
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elseif (self.hide_in_combat_type == 7) then --"Raid Debug" = Out of Combat and Inside Raid or Dungeon
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_detalhes:ScheduleTimer ("DelayedCheckOutOfCombatAndGroupAlpha", 0.3, self)
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elseif (self.hide_in_combat_type == 8) then --"In Battlegrounds"
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local isInInstance = IsInInstance()
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if (isInInstance or _detalhes.zone_type == "pvp") then
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self:SetWindowAlphaForCombat (true, true) --> hida a janela
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else
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self:SetWindowAlphaForCombat (false) --> deshida a janela
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end
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end
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return
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