This commit is contained in:
Tercio Jose
2023-02-07 13:46:37 -03:00
8 changed files with 65 additions and 35 deletions
+1 -1
View File
@@ -4915,7 +4915,7 @@ do
if (newObject) then
tinsert(self.inUse, newObject)
if (self.onAcquire) then
DF:QuickDispatch(self.onAcquire, object)
DF:QuickDispatch(self.onAcquire, newObject)
end
return newObject, true
end
+27 -15
View File
@@ -2330,7 +2330,7 @@ function atributo_damage:RefreshWindow(instancia, combatObject, forcar, exportar
Details.FadeHandler.Fader(row1, "out")
totalBarIsShown = true
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
if (following and myPos and myPos+1 > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
for i = instancia.barraS[1], iterLast-1, 1 do
if (actorTableContent[i]) then
actorTableContent[i]:RefreshLine(instancia, lineContainer, whichRowLine, i, total, subAttribute, forcar, keyName, combatTime, percentageType, useAnimations, barsShowData, barsBrackets, barsSeparator)
@@ -2400,7 +2400,7 @@ function atributo_damage:RefreshWindow(instancia, combatObject, forcar, exportar
Details.FadeHandler.Fader(row1, "out")
totalBarIsShown = true
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
if (following and myPos and myPos+1 > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
actorTableContent[myPos]:RefreshLine(instancia, lineContainer, whichRowLine, myPos, total, subAttribute, forcar, keyName, combatTime, percentageType, useAnimations, barsShowData, barsBrackets, barsSeparator)
whichRowLine = whichRowLine+1
for i = iter_last-1, instancia.barraS[1], -1 do
@@ -4753,10 +4753,6 @@ end
------ Detalhe Info Friendly Fire
function atributo_damage:MontaDetalhesFriendlyFire (nome, barra)
for _, barra in ipairs(info.barras3) do
barra:Hide()
end
local barras = info.barras3
local instancia = info.instancia
@@ -4781,9 +4777,10 @@ function atributo_damage:MontaDetalhesFriendlyFire (nome, barra)
_table_sort(minhas_magias, Details.Sort2)
local max_ = minhas_magias[1] and minhas_magias[1][2] or 0 --dano que a primeiro magia vez
local lastIndex = 1
local barra
for index, tabela in ipairs(minhas_magias) do
lastIndex = index
barra = barras [index]
if (not barra) then --se a barra no existir, criar ela ento
@@ -4791,6 +4788,8 @@ function atributo_damage:MontaDetalhesFriendlyFire (nome, barra)
barra.textura:SetStatusBarColor(1, 1, 1, 1) --isso aqui a parte da seleo e desceleo
end
barra.show = tabela[1]
if (index == 1) then
barra.textura:SetValue(100)
else
@@ -4810,15 +4809,15 @@ function atributo_damage:MontaDetalhesFriendlyFire (nome, barra)
end
end
for i = lastIndex+1, #barras do
barras[i]:Hide()
end
end
-- detalhes info enemies
function atributo_damage:MontaDetalhesEnemy (spellid, barra)
for _, barra in ipairs(info.barras3) do
barra:Hide()
end
local container = info.instancia.showing[1]
local barras = info.barras3
local instancia = info.instancia
@@ -4857,8 +4856,10 @@ function atributo_damage:MontaDetalhesEnemy (spellid, barra)
local max_ = target_pool [1] and target_pool [1][2] or 0
local lastIndex = 1
local barra
for index, tabela in ipairs(target_pool) do
lastIndex = index
barra = barras [index]
if (not barra) then --se a barra no existir, criar ela ento
@@ -4866,6 +4867,8 @@ function atributo_damage:MontaDetalhesEnemy (spellid, barra)
barra.textura:SetStatusBarColor(1, 1, 1, 1) --isso aqui a parte da seleo e desceleo
end
barra.show = tabela[1]
if (index == 1) then
barra.textura:SetValue(100)
else
@@ -4903,15 +4906,16 @@ function atributo_damage:MontaDetalhesEnemy (spellid, barra)
end
end
for i = lastIndex+1, #barras do
barras[i]:Hide()
end
end
------ Detalhe Info Damage Taken
function atributo_damage:MontaDetalhesDamageTaken (nome, barra)
for _, barra in ipairs(info.barras3) do
barra:Hide()
end
local barras = info.barras3
local instancia = info.instancia
@@ -4947,8 +4951,10 @@ function atributo_damage:MontaDetalhesDamageTaken (nome, barra)
local max_ = minhas_magias[1] and minhas_magias[1][2] or 0 --dano que a primeiro magia vez
local lastIndex = 1
local barra
for index, tabela in ipairs(minhas_magias) do
lastIndex = index
barra = barras [index]
if (not barra) then --se a barra no existir, criar ela ento
@@ -4956,6 +4962,8 @@ function atributo_damage:MontaDetalhesDamageTaken (nome, barra)
barra.textura:SetStatusBarColor(1, 1, 1, 1) --isso aqui a parte da seleo e desceleo
end
barra.show = tabela[1]
if (index == 1) then
barra.textura:SetValue(100)
else
@@ -4977,6 +4985,10 @@ function atributo_damage:MontaDetalhesDamageTaken (nome, barra)
end
end
for i = lastIndex+1, #barras do
barras[i]:Hide()
end
end
------ Detalhe Info Damage Done e Dps
+11 -6
View File
@@ -449,7 +449,7 @@ function atributo_heal:RefreshWindow (instancia, tabela_do_combate, forcar, expo
Details.FadeHandler.Fader(row1, "out")
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
if (following and myPos and myPos+1 > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
for i = instancia.barraS[1], iter_last-1, 1 do --vai atualizar s o range que esta sendo mostrado
if (conteudo[i]) then
conteudo[i]:RefreshLine(instancia, barras_container, whichRowLine, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
@@ -519,7 +519,7 @@ function atributo_heal:RefreshWindow (instancia, tabela_do_combate, forcar, expo
Details.FadeHandler.Fader(row1, "out")
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
if (following and myPos and myPos+1 > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
conteudo[myPos]:RefreshLine(instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator)
whichRowLine = whichRowLine+1
for i = iter_last-1, instancia.barraS[1], -1 do --vai atualizar s o range que esta sendo mostrado
@@ -2130,10 +2130,6 @@ end
function atributo_heal:MontaDetalhesHealingTaken (nome, barra)
for _, barra in ipairs(info.barras3) do
barra:Hide()
end
local barras = info.barras3
local instancia = info.instancia
@@ -2160,8 +2156,10 @@ function atributo_heal:MontaDetalhesHealingTaken (nome, barra)
local max_ = minhas_magias[1] and minhas_magias[1][2] or 0 --dano que a primeiro magia vez
local lastIndex = 1
local barra
for index, tabela in ipairs(minhas_magias) do
lastIndex = index
barra = barras [index]
if (not barra) then --se a barra no existir, criar ela ento
@@ -2169,6 +2167,8 @@ function atributo_heal:MontaDetalhesHealingTaken (nome, barra)
barra.textura:SetStatusBarColor(1, 1, 1, 1) --isso aqui a parte da seleo e desceleo
end
barra.show = tabela[1]
if (index == 1) then
barra.textura:SetValue(100)
else
@@ -2186,6 +2186,11 @@ function atributo_heal:MontaDetalhesHealingTaken (nome, barra)
break
end
end
for i = lastIndex+1, #barras do
barras[i]:Hide()
end
end
local absorbed_table = {c = {1, 1, 1, 0.4}, p = 0}
+2 -2
View File
@@ -1705,11 +1705,11 @@ function _detalhes:CheckSwitchOnCombatEnd (nowipe, warning)
local got_switch = false
if (role == "DAMAGER" and self.switch_damager) then
self:SwitchTo (self.switch_damager)
self:SwitchTo (self.switch_damager, true)
got_switch = true
elseif (role == "HEALER" and self.switch_healer) then
self:SwitchTo (self.switch_healer)
self:SwitchTo (self.switch_healer, true)
got_switch = true
elseif (role == "TANK" and self.switch_tank) then
+12 -6
View File
@@ -539,7 +539,7 @@ function atributo_energy:RefreshWindow (instancia, tabela_do_combate, forcar, ex
Details.FadeHandler.Fader(row1, "out")
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
if (following and myPos and myPos+1 > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
for i = instancia.barraS[1], iter_last-1, 1 do --vai atualizar s o range que esta sendo mostrado
conteudo[i]:RefreshLine(instancia, barras_container, whichRowLine, i, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --instncia, index, total, valor da 1 barra
whichRowLine = whichRowLine+1
@@ -600,7 +600,7 @@ function atributo_energy:RefreshWindow (instancia, tabela_do_combate, forcar, ex
Details.FadeHandler.Fader(row1, "out")
if (following and myPos and myPos > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
if (following and myPos and myPos+1 > instancia.rows_fit_in_window and instancia.barraS[2] < myPos) then
conteudo[myPos]:RefreshLine(instancia, barras_container, whichRowLine, myPos, total, sub_atributo, forcar, keyName, combat_time, percentage_type, use_animations, bars_show_data, bars_brackets, bars_separator) --instncia, index, total, valor da 1 barra
whichRowLine = whichRowLine+1
for i = iter_last-1, instancia.barraS[1], -1 do --vai atualizar s o range que esta sendo mostrado
@@ -1211,10 +1211,6 @@ function atributo_energy:MontaInfoRegenRecebido()
end
function atributo_energy:MontaDetalhesRegenRecebido (nome, barra)
for _, barra in ipairs(info.barras3) do
barra:Hide()
end
reset_tooltips_table()
@@ -1262,12 +1258,15 @@ function atributo_energy:MontaDetalhesRegenRecebido (nome, barra)
local max_ = energy_tooltips_table [1][2]
local lastIndex = 1
local barra
for index, tabela in ipairs(from) do
if (tabela [2] < 1) then
break
end
lastIndex = index
barra = barras [index]
@@ -1275,6 +1274,8 @@ function atributo_energy:MontaDetalhesRegenRecebido (nome, barra)
barra = gump:CriaNovaBarraInfo3 (instancia, index)
barra.textura:SetStatusBarColor(1, 1, 1, 1)
end
barra.show = tabela[1]
if (index == 1) then
barra.textura:SetValue(100)
@@ -1296,6 +1297,11 @@ function atributo_energy:MontaDetalhesRegenRecebido (nome, barra)
break
end
end
for i = lastIndex+1, #barras do
barras[i]:Hide()
end
end
function atributo_energy:MontaTooltipAlvos (esta_barra, index)
+8 -4
View File
@@ -2208,10 +2208,6 @@ end
------ Detalhe Info Interrupt
function atributo_misc:MontaDetalhesInterrupt (spellid, barra)
for _, barra in ipairs(info.barras3) do
barra:Hide()
end
local esta_magia = self.interrupt_spells._ActorTable [spellid]
if (not esta_magia) then
return
@@ -2240,8 +2236,10 @@ function atributo_misc:MontaDetalhesInterrupt (spellid, barra)
table.sort (habilidades_alvos, _detalhes.Sort2)
local max_ = habilidades_alvos[1][2]
local lastIndex = 1
local barra
for index, tabela in ipairs(habilidades_alvos) do
lastIndex = index
barra = barras [index]
if (not barra) then --se a barra no existir, criar ela ento
@@ -2249,6 +2247,8 @@ function atributo_misc:MontaDetalhesInterrupt (spellid, barra)
barra.textura:SetStatusBarColor(1, 1, 1, 1) --isso aqui a parte da seleo e desceleo
end
barra.show = tabela[1]
if (index == 1) then
barra.textura:SetValue(100)
else
@@ -2269,6 +2269,10 @@ function atributo_misc:MontaDetalhesInterrupt (spellid, barra)
end
end
for i = lastIndex+1, #barras do
barras[i]:Hide()
end
end
+4
View File
@@ -5592,6 +5592,10 @@ local row_on_enter = function(self)
info.jogador.detalhes = self.show --minha tabela = jogador = jogador.detales = spellid ou nome que esta sendo mostrado na direita
info.jogador:MontaDetalhes (self.show, self, info.instancia) --passa a spellid ou nome e a barra
end
elseif (self.isDetalhe and type(self.show) == "number") then
GameTooltip:SetOwner(self, "ANCHOR_TOPLEFT")
Details:GameTooltipSetSpellByID(self.show)
GameTooltip:Show()
end
end
-1
View File
@@ -466,7 +466,6 @@ do
[871] = 73, --Shield Wall
[1161] = 73, --Challenging Shout
[394062] = 73, --Rend
[190456] = 73, --Ignore Pain
[385952] = 73, --Shield Charge
[392966] = 73, --Spell Block