- pkgmeta changes

This commit is contained in:
Tercio
2017-05-04 11:52:03 -03:00
parent f70f65e6cd
commit 76ad09a2dc
7 changed files with 389 additions and 22 deletions
+2 -2
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@@ -10,8 +10,8 @@ externals:
Libs/LibGraph-2.0: https://repos.wowace.com/wow/libgraph-2-0/trunk/LibGraph-2.0
Libs/LibDBIcon-1.0: https://repos.wowace.com/wow/libdbicon-1-0/trunk/LibDBIcon-1.0
Libs/LibWindow-1.1: https://repos.wowace.com/wow/libwindow-1-1/trunk/LibWindow-1.1
Libs/LibCompress: https://repos.wowace.com/wow/libcompress/trunk/LibCompress
Libs/LibDataBroker-1.1: https://repos.wowace.com/wow/libdatabroker-1-1/LibDataBroker-1.1
Libs/LibCompress: https://repos.wowace.com/wow/libcompress/trunk/
Libs/LibDataBroker-1.1: https://repos.wowace.com/wow/libdatabroker-1-1
Libs/LibGroupInSpecT-1.1: https://repos.wowace.com/wow/libgroupinspect/trunk/LibGroupInSpecT-1.1
Libs/LibItemUpgradeInfo-1.0: https://repos.wowace.com/wow/libitemupgradeinfo-1-0/LibItemUpgradeInfo-1.0
Libs/NickTag-1.0: https://repos.curseforge.com/wow/nicktag/NickTag-1.0
+8 -8
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+236 -1
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@@ -79,6 +79,7 @@ function atributo_heal:NovaTabela (serial, nome, link)
total = alphabetical,
totalover = alphabetical,
totalabsorb = alphabetical,
totaldenied = alphabetical,
custom = 0,
total_without_pet = alphabetical,
@@ -230,6 +231,8 @@ function atributo_heal:RefreshWindow (instancia, tabela_do_combate, forcar, expo
keyName = "heal_enemy_amt"
elseif (sub_atributo == 6) then --> absorbs
keyName = "totalabsorb"
elseif (sub_atributo == 7) then --> heal absorb
keyName = "totaldenied"
end
else
keyName = exportar.key
@@ -251,6 +254,8 @@ function atributo_heal:RefreshWindow (instancia, tabela_do_combate, forcar, expo
keyName = "heal_enemy_amt"
elseif (sub_atributo == 6) then --> absorbs
keyName = "totalabsorb"
elseif (sub_atributo == 7) then --> heal absorb
keyName = "totaldenied"
end
end
@@ -768,6 +773,28 @@ function atributo_heal:AtualizaBarra (instancia, barras_container, qual_barra, l
esta_barra.texto_direita:SetText (formated_absorbs .. bars_brackets[1] .. porcentagem .. bars_brackets[2])
end
esta_porcentagem = _math_floor ((self.totalabsorb/instancia.top) * 100)
elseif (sub_atributo == 7) then --> mostrando cura negada
local formated_absorbs = SelectedToKFunction (_, self.totaldenied)
if (UsingCustomRightText) then
esta_barra.texto_direita:SetText (_string_replace (instancia.row_info.textR_custom_text, formated_absorbs, "", porcentagem, self, instancia.showing))
else
if (not bars_show_data [1]) then
formated_absorbs = ""
end
if (not bars_show_data [3]) then
porcentagem = ""
else
porcentagem = porcentagem .. "%"
end
esta_barra.texto_direita:SetText (formated_absorbs .. bars_brackets[1] .. porcentagem .. bars_brackets[2])
end
esta_porcentagem = _math_floor ((self.totaldenied/instancia.top) * 100)
end
end
@@ -920,7 +947,9 @@ function atributo_heal:ToolTip (instancia, numero, barra, keydown)
elseif (instancia.sub_atributo == 6) then --> healing done, HPS or Overheal
return self:ToolTip_HealingDone (instancia, numero, barra, keydown)
elseif (instancia.sub_atributo == 4) then --> healing taken
return self:ToolTip_HealingTaken (instancia, numero, barra, keydown)
return self:ToolTip_HealingDenied (instancia, numero, barra, keydown)
elseif (instancia.sub_atributo == 7) then --> heal denied
return self:ToolTip_HealingDenied (instancia, numero, barra, keydown)
end
end
end
@@ -928,6 +957,161 @@ end
local r, g, b
local barAlha = .6
---------> HEAL DENIED
function atributo_heal:ToolTip_HealingDenied (instancia, numero, barra, keydown)
local owner = self.owner
if (owner and owner.classe) then
r, g, b = unpack (_detalhes.class_colors [owner.classe])
else
r, g, b = unpack (_detalhes.class_colors [self.classe])
end
local container = instancia.showing [2]
local totalDenied = self.totaldenied
local spellList = {} --spells the player used to deny heal
local targetList = {} --all players affected
local spellsDenied = {} --all spells which had heal denied
local icon_size = _detalhes.tooltip.icon_size
local icon_border = _detalhes.tooltip.icon_border_texcoord
for spellID, spell in _pairs (self.spells._ActorTable) do
if (spell.totaldenied > 0 and spell.heal_denied) then
--my spells which denied heal
tinsert (spellList, {spell, spell.totaldenied})
--players affected
for playerName, amount in _pairs (spell.targets) do
targetList [playerName] = (targetList [playerName] or 0) + amount
end
--spells with heal denied
for spellID, amount in _pairs (spell.heal_denied) do
spellsDenied [spellID] = (spellsDenied [spellID] or 0) + amount
end
end
end
--Spells
table.sort (spellList, _detalhes.sort2)
_detalhes:AddTooltipSpellHeaderText ("Spells", headerColor, #spellList, [[Interface\TUTORIALFRAME\UI-TutorialFrame-LevelUp]], 0.10546875, 0.89453125, 0.05859375, 0.6796875)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
local ismaximized = false
if (keydown == "shift" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 3) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_shift]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local tooltip_max_abilities = _detalhes.tooltip.tooltip_max_abilities
if (ismaximized) then
tooltip_max_abilities = 99
end
for i = 1, _math_min (tooltip_max_abilities, #spellList) do
local spellObject, spellTotal = unpack (spellList [i])
if (spellTotal < 1) then
break
end
local spellName, _, spellIcon = _GetSpellInfo (spellObject.id)
GameCooltip:AddLine (spellName .. ": ", FormatTooltipNumber (_, spellTotal) .. " (" .. _cstr ("%.1f", spellTotal / totalDenied) .."%)")
GameCooltip:AddIcon (spellIcon, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end
--Target Players
local playerSorted = {}
for playerName, amount in _pairs (targetList) do
tinsert (playerSorted, {playerName, amount})
end
table.sort (playerSorted, _detalhes.sort2)
_detalhes:AddTooltipSpellHeaderText ("Targets", headerColor, #playerSorted, [[Interface\TUTORIALFRAME\UI-TutorialFrame-LevelUp]], 0.10546875, 0.89453125, 0.05859375, 0.6796875)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
local ismaximized = false
if (keydown == "ctrl" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 4) then
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay2)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, 1)
ismaximized = true
else
GameCooltip:AddIcon ([[Interface\AddOns\Details\images\key_ctrl]], 1, 2, _detalhes.tooltip_key_size_width, _detalhes.tooltip_key_size_height, 0, 1, 0, 0.640625, _detalhes.tooltip_key_overlay1)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
end
local tooltip_max_abilities2 = _detalhes.tooltip.tooltip_max_targets
if (ismaximized) then
tooltip_max_abilities2 = 99
end
for i = 1, _math_min (tooltip_max_abilities2, #playerSorted) do
local playerName, amountDenied = unpack (playerSorted [i])
GameCooltip:AddLine (playerName .. ": ", FormatTooltipNumber (_, amountDenied) .." (" .. _cstr ("%.1f", amountDenied / totalDenied * 100) .. "%)")
_detalhes:AddTooltipBackgroundStatusbar()
local targetActor = container:PegarCombatente (nil, playerName) or instancia.showing [1]:PegarCombatente (nil, playerName)
if (targetActor) then
local classe = targetActor.classe
if (not classe) then
classe = "UNKNOW"
end
if (classe == "UNKNOW") then
GameCooltip:AddIcon ("Interface\\LFGFRAME\\LFGROLE_BW", nil, nil, 14, 14, .25, .5, 0, 1)
else
GameCooltip:AddIcon ("Interface\\AddOns\\Details\\images\\classes_small", nil, nil, 14, 14, _unpack (_detalhes.class_coords [classe]))
end
end
end
-- Spells Affected
local spellsSorted = {}
for spellID, amount in _pairs (spellsDenied) do
tinsert (spellsSorted, {spellID, amount})
end
table.sort (spellsSorted, _detalhes.sort2)
_detalhes:AddTooltipSpellHeaderText ("Spells Affected", headerColor, #spellsSorted, [[Interface\TUTORIALFRAME\UI-TutorialFrame-LevelUp]], 0.10546875, 0.89453125, 0.05859375, 0.6796875)
_detalhes:AddTooltipHeaderStatusbar (r, g, b, barAlha)
local ismaximized = false
local tooltip_max_abilities3 = _detalhes.tooltip.tooltip_max_targets
if (keydown == "alt" or TooltipMaximizedMethod == 2 or TooltipMaximizedMethod == 5) then
tooltip_max_abilities3 = 99
ismaximized = true
end
for i = 1, _math_min (tooltip_max_abilities3, #spellsSorted) do
local spellID, spellTotal = unpack (spellsSorted [i])
if (spellTotal < 1) then
break
end
local spellName, _, spellIcon = _GetSpellInfo (spellID)
GameCooltip:AddLine (spellName .. ": ", FormatTooltipNumber (_, spellTotal) .. " (" .. _cstr ("%.1f", spellTotal / totalDenied) .."%)")
GameCooltip:AddIcon (spellIcon, nil, nil, icon_size.W, icon_size.H, icon_border.L, icon_border.R, icon_border.T, icon_border.B)
_detalhes:AddTooltipBackgroundStatusbar()
end
return true
end
---------> HEALING TAKEN
function atributo_heal:ToolTip_HealingTaken (instancia, numero, barra, keydown)
@@ -2157,6 +2341,18 @@ end
habilidade_shadow.targets_absorbs [target_name] = 0
end
end
--> copia o container de heal negado se ele existir
if (habilidade.heal_denied) then
--> cria o container na shadow de ele não existir
habilidade_shadow.heal_denied = habilidade_shadow.heal_denied or {}
--> copia
for spellID, amount in _pairs (habilidade.heal_denied) do
if (not habilidade_shadow.heal_denied [spellID]) then
habilidade_shadow.heal_denied [spellID] = 0
end
end
end
end
@@ -2207,6 +2403,8 @@ end
shadow.totalabsorb = shadow.totalabsorb + actor.totalabsorb
--> total de cura feita em inimigos (captura de dados)
shadow.heal_enemy_amt = shadow.heal_enemy_amt + actor.heal_enemy_amt
--> total de heal negado
shadow.totaldenied = shadow.totaldenied + actor.totaldenied
--> total sem pets (captura de dados)
shadow.total_without_pet = shadow.total_without_pet + actor.total_without_pet
shadow.totalover_without_pet = shadow.totalover_without_pet + actor.totalover_without_pet
@@ -2260,6 +2458,16 @@ end
habilidade_shadow.targets_absorbs [target_name] = (habilidade_shadow.targets_absorbs [target_name] or 0) + amount
end
--> copia o container de heal negado se ele existir
if (habilidade.heal_denied) then
--> cria o container na shadow de ele não existir
habilidade_shadow.heal_denied = habilidade_shadow.heal_denied or {}
--> copia
for spellID, amount in _pairs (habilidade.heal_denied) do
habilidade_shadow.heal_denied [spellID] = (habilidade_shadow.heal_denied [spellID] or 0) + amount
end
end
--> soma todos os demais valores
for key, value in _pairs (habilidade) do
if (_type (value) == "number") then
@@ -2307,6 +2515,9 @@ atributo_heal.__add = function (tabela1, tabela2)
tabela1.totalabsorb = tabela1.totalabsorb + tabela2.totalabsorb
--> total de cura feita em inimigos
tabela1.heal_enemy_amt = tabela1.heal_enemy_amt + tabela2.heal_enemy_amt
--> total de cura negada
tabela1.totaldenied = tabela1.totaldenied + tabela2.totaldenied
--> total sem pets
tabela1.total_without_pet = tabela1.total_without_pet + tabela2.total_without_pet
tabela1.totalover_without_pet = tabela1.totalover_without_pet + tabela2.totalover_without_pet
@@ -2352,6 +2563,17 @@ atributo_heal.__add = function (tabela1, tabela2)
for target_name, amount in _pairs (habilidade.targets_absorbs) do
habilidade_tabela1.targets_absorbs = (habilidade_tabela1.targets_absorbs [target_name] or 0) + amount
end
--> copia o container de heal negado se ele existir
if (habilidade.heal_denied) then
--> cria o container na shadow de ele não existir
habilidade_tabela1.heal_denied = habilidade_tabela1.heal_denied or {}
--> copia
for spellID, amount in _pairs (habilidade.heal_denied) do
habilidade_tabela1.heal_denied [spellID] = (habilidade_tabela1.heal_denied [spellID] or 0) + amount
end
end
--> soma os valores da habilidade
for key, value in _pairs (habilidade) do
if (_type (value) == "number") then
@@ -2392,6 +2614,9 @@ atributo_heal.__sub = function (tabela1, tabela2)
tabela1.totalabsorb = tabela1.totalabsorb - tabela2.totalabsorb
--> total de cura feita em inimigos
tabela1.heal_enemy_amt = tabela1.heal_enemy_amt - tabela2.heal_enemy_amt
--> total de cura negada
tabela1.totaldenied = tabela1.totaldenied - tabela2.totaldenied
--> total sem pets
tabela1.total_without_pet = tabela1.total_without_pet - tabela2.total_without_pet
tabela1.totalover_without_pet = tabela1.totalover_without_pet - tabela2.totalover_without_pet
@@ -2445,6 +2670,16 @@ atributo_heal.__sub = function (tabela1, tabela2)
end
end
--> copia o container de heal negado se ele existir
if (habilidade.heal_denied) then
--> cria o container na shadow de ele não existir
habilidade_tabela1.heal_denied = habilidade_tabela1.heal_denied or {}
--> copia
for spellID, amount in _pairs (habilidade.heal_denied) do
habilidade_tabela1.heal_denied [spellID] = (habilidade_tabela1.heal_denied [spellID] or 0) - amount
end
end
--> soma os valores da habilidade
for key, value in _pairs (habilidade) do
if (_type (value) == "number") then
+12 -7
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@@ -27,6 +27,7 @@
totalabsorb = 0,
absorbed = 0,
overheal = 0,
totaldenied = 0,
--> multistrike
m_amt = 0,
@@ -54,21 +55,25 @@
return _newHealSpell
end
function habilidade_cura:Add (serial, nome, flag, amount, who_nome, absorbed, critical, overhealing, is_shield)
function habilidade_cura:Add (serial, nome, flag, amount, extraSpellID, absorbed, critical, overhealing, is_shield)
amount = amount or 0
self.total = self.total + amount
self.targets [nome] = (self.targets [nome] or 0) + amount
if (multistrike) then
self.m_amt = self.m_amt + 1
self.m_healed = self.m_healed + amount
if (absorbed == "SPELL_HEAL_ABSORBED") then
self.counter = self.counter + 1
self.totaldenied = self.totaldenied + amount
if (critical) then
self.m_crit = self.m_crit + 1
--create the denied table spells, on the fly
if (not self.heal_denied) then
self.heal_denied = {}
end
self.heal_denied [extraSpellID] = (self.heal_denied [extraSpellID] or 0) + amount
else
self.total = self.total + amount
self.counter = self.counter + 1
if (absorbed and absorbed > 0) then
+123 -1
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@@ -991,6 +991,124 @@
[152118] = true, --Clarity of Will
}
function parser:heal_denied (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellidAbsorb, spellnameAbsorb, spellschoolAbsorb, serialHealer, nameHealer, flagsHealer, flags2Healer, spellidHeal, spellnameHeal, typeHeal, amountDenied)
if (not _in_combat) then
return
end
--> check invalid serial against pets
if (who_serial == "") then
if (who_flags and _bit_band (who_flags, OBJECT_TYPE_PETS) ~= 0) then --> é um pet
return
end
end
--> no name, use spellname
if (not who_name) then
who_name = "[*] "..spellname
end
--> no target, just ignore
if (not alvo_name) then
return
end
--> if no spellid
if (not spellidAbsorb) then
spellidAbsorb = 1
spellnameAbsorb = "unknown"
spellschoolAbsorb = 1
end
if (is_using_spellId_override) then
spellidAbsorb = override_spellId [spellidAbsorb] or spellidAbsorb
spellidHeal = override_spellId [spellidHeal] or spellidHeal
end
------------------------------------------------------------------------------------------------
--> get actors
local este_jogador, meu_dono = healing_cache [who_name]
if (not este_jogador) then --> pode ser um desconhecido ou um pet
este_jogador, meu_dono, who_name = _current_heal_container:PegarCombatente (who_serial, who_name, who_flags, true)
if (not meu_dono and who_flags) then --> se não for um pet, adicionar no cache
healing_cache [who_name] = este_jogador
end
end
local jogador_alvo, alvo_dono = healing_cache [alvo_name]
if (not jogador_alvo) then
jogador_alvo, alvo_dono, alvo_name = _current_heal_container:PegarCombatente (alvo_serial, alvo_name, alvo_flags, true)
if (not alvo_dono and alvo_flags) then
healing_cache [alvo_name] = jogador_alvo
end
end
este_jogador.last_event = _tempo
------------------------------------------------
este_jogador.totaldenied = este_jogador.totaldenied + amountDenied
--> actor spells table
local spell = este_jogador.spells._ActorTable [spellidAbsorb]
if (not spell) then
spell = este_jogador.spells:PegaHabilidade (spellidAbsorb, true, token)
if (_current_combat.is_boss and who_flags and _bit_band (who_flags, OBJECT_TYPE_ENEMY) ~= 0) then
_detalhes.spell_school_cache [spellnameAbsorb] = spellschoolAbsorb or 1
end
end
--return spell:Add (alvo_serial, alvo_name, alvo_flags, cura_efetiva, who_name, absorbed, critical, overhealing)
return spell_heal_func (spell, alvo_serial, alvo_name, alvo_flags, amountDenied, spellidHeal, token, critical, overhealing)
--print ("|token:", token, "|time:", time, "|whoserial:", who_serial, "|whoname:", who_name, "|whoflags:", who_flags, "|alvoserial:", alvo_serial, "|alvoname:", alvo_name, "|alvoflags", alvo_flags, "|alvoflags2:", alvo_flags2, "|spellidAbsorb:", spellidAbsorb, "|spellnameABsorb", spellnameAbsorb, "|spellschoolAbsorb", spellschoolAbsorb, "|serialhealer:", serialHealer, "|nameHealer:", nameHealer, "|flagsHealer:", flagsHealer, "|flagsHealer2:", flags2Healer, "|spellidHeal:", spellidHeal, "|spellnameHeal:", spellnameHeal, "|typeHeal:", typeHeal, "|amountDenied:", amountDenied)
--[[
1 toekn SPELL_HEAL_ABSORBED
2 time 1493837437.157
3 who serial Player-3209-0514A56A
4 who name Bombadão
5 who flags 1297
6 alvo serial Player-3209-0514A56A
7 alvo name Bombadão
8 alvo flags 1297
9 alvo flags2 0
10 spellid 116888
11 spellname Shroud of Purgatory
12 school 12
13 GUID - Player-3209-0514A56A
14 PLAYERNAME - Bombadão
15 FLAGS 1297
16 FLAGS2 0
17 SPELLID 116888
18 SPELLNAME Healing Potion
19 ? 1
20 ? 2677
primeiro actor é o quem comandou o absorb
o segundo é a vitima seguido da magia que o primeiro actor usou pra o absorb
o terceiro é a vitima com a magia que ela usou e foi absorvida
5/3 11:54:58.346 SPELL_HEAL_ABSORBED,
Player-3209-051429E9,"Mephisstoo-Azralon",0x10548,0x0,Player-3209-05144527,"Keyspell-Azralon",0x511,0x0,223929,"Necrotic Wound",0x28,Player-3209-05144527,"Keyspell-Azralon",0x511,0x0,188016,"Ancient Healing Potion",0x1,254466
--heal pot spellID: 28495 - heal 2841
1 SPELL_HEAL_ABSORBED 2 1493837944.856 3 Player-3209-0514A56A 4 Bombadão 5 1297 6 Player-3209-0514A56A 7 Bombadão 8 1297 9 0 10 116888 11 Shroud of Purgatory 12 32 13 Player-3209-0514A56A 14 Bombadão 15 1297 16 0 17 116888 18 Healing Potion 19 1 20 1860 21 nil 22 nil 23 nil 24 nil 25 nil 26 nil 27 nil
1 SPELL_HEAL_ABSORBED 2 1493839447.257 3 Player-3209-0514A56A 4 Bombadão 5 1297 6 Player-3209-0514A56A 7 Bombadão 8 1297 9 0 10 nil 11 nil 12 nil 13 Player-3209-05DE3E42 14 Yakumile 15 1298 16 0 17 116888 18 Holy Word: Serenity 19 2 20 2690 21 nil 22 nil
1 SPELL_HEAL_ABSORBED 2 1493840761.019 3 Player-3209-0514A56A 4 Bombadão 5 1297 6 Player-3209-0514A56A 7 Bombadão 8 1297 9 0 10 nil 11 nil 12 nil 13 Player-57-06AB4689 14 Yakumile 15 1298 16 0 17 116888 18 Circle of Healing 19 2 20 673 21 nil 22 nil 23 nil 24 nil 25 nil 26 nil 27 nil
oken: SPELL_HEAL_ABSORBED ime: 1493841853.862 |whoserial: Player-3209-0514A56A |whoname: Bombadão |whoflags: 1297 |alvoserial: Player-3209-0514A56A |alvoname: Bombadão |alvoflags 1297 |alvoflags2: 0 |spellidAbsorb: 116888 |spellnameABsorb Shroud of Purgatory |spellschoolAbsorb 32 |serialhealer: Player-3209-0514A56A
ameHealer: Bombadão |flagsHealer: 1297 |flagsHealer2: 0 |spellidHeal: 116888 |spellnameHeal: Healing Potion ypeHeal: 1 |amountDenied: 870
--]]
end
function parser:heal_absorb (token, time, who_serial, who_name, who_flags, alvo_serial, alvo_name, alvo_flags, alvo_flags2, spellid, spellname, spellschool, owner_serial, owner_name, owner_flags, owner_flags2, shieldid, shieldname, shieldtype, amount)
--[[statistics]]-- _detalhes.statistics.absorbs_calls = _detalhes.statistics.absorbs_calls + 1
@@ -3174,6 +3292,7 @@ SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 18
elseif (capture_type == "heal") then
token_list ["SPELL_HEAL"] = nil
token_list ["SPELL_PERIODIC_HEAL"] = nil
token_list ["SPELL_HEAL_ABSORBED"] = nil
token_list ["SPELL_ABSORBED"] = nil
_recording_healing = false
@@ -3239,6 +3358,7 @@ SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 18
elseif (capture_type == "heal") then
token_list ["SPELL_HEAL"] = parser.heal
token_list ["SPELL_PERIODIC_HEAL"] = parser.heal
token_list ["SPELL_HEAL_ABSORBED"] = parser.heal_denied
token_list ["SPELL_ABSORBED"] = parser.heal_absorb
_recording_healing = true
@@ -3284,6 +3404,7 @@ SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 18
["environment"] = parser.environment,
["heal"] = parser.heal,
["heal_absorb"] = parser.heal_absorb,
["heal_denied"] = parser.heal_denied,
["buff"] = parser.buff,
["unbuff"] = parser.unbuff,
["buff_refresh"] = parser.buff_refresh,
@@ -3327,7 +3448,8 @@ SPELL_POWER_PAIN = SPELL_POWER_PAIN or (PowerEnum and PowerEnum.Pain) or 18
["ENVIRONMENTAL_DAMAGE"] = "environment",
["SPELL_HEAL"] = "heal",
["SPELL_PERIODIC_HEAL"] = "heal",
["SPELL_PERIODIC_HEAL"] = "heal",
["SPELL_HEAL_ABSORBED"] = "heal_denied",
["SPELL_ABSORBED"] = "heal_absorb",
["SPELL_AURA_APPLIED"] = "buff",
+8 -3
View File
@@ -24,6 +24,7 @@ do
--[[global]] DETAILS_SUBATTRIBUTE_HEALTAKEN = 4
--[[global]] DETAILS_SUBATTRIBUTE_HEALENEMY = 5
--[[global]] DETAILS_SUBATTRIBUTE_HEALPREVENTED = 6
--[[global]] DETAILS_SUBATTRIBUTE_HEALABSORBED = 7
--[[global]] DETAILS_ATTRIBUTE_ENERGY = 3
@@ -60,6 +61,7 @@ do
"heal", --healing taken
"heal", --enemy healed
"heal", --damage prevented
"heal", --heal absorbed/denied
"energy", --mana restored
"energy", --rage gained
@@ -89,7 +91,7 @@ do
--[[ HEALING ]]
cura = 2, --> identifier
[2] = 6, --> sub attributes
[2] = 7, --> sub attributes
--[[ ENERGY ]]
e_energy = 3,--> identifier
@@ -157,6 +159,7 @@ do
healing_tanken = 4,
heal_enemy_amt = 5,
totalabsorb = 6,
totaldenied = 7,
lista = { --[[ String Names ]]
Loc ["STRING_ATTRIBUTE_HEAL_DONE"],
Loc ["STRING_ATTRIBUTE_HEAL_HPS"],
@@ -164,6 +167,7 @@ do
Loc ["STRING_ATTRIBUTE_HEAL_TAKEN"],
Loc ["STRING_ATTRIBUTE_HEAL_ENEMY"],
Loc ["STRING_ATTRIBUTE_HEAL_PREVENT"],
"Heal Absorbed (in testing)",
},
icones = {
@@ -172,9 +176,10 @@ do
{"Interface\\AddOns\\Details\\images\\atributos_icones_heal", {.25, .375, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_heal", {.375, .5, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_heal", {.5, 0.625, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_heal", {0.625, 0.75, 0, 1}}
{"Interface\\AddOns\\Details\\images\\atributos_icones_heal", {0.625, 0.75, 0, 1}},
{"Interface\\AddOns\\Details\\images\\atributos_icones_heal", {0.75, 0.75+.125, 0, 1}},
},
internal = {"total", "last_hps", "totalover", "healing_taken", "heal_enemy_amt", "totalabsorb"}
internal = {"total", "last_hps", "totalover", "healing_taken", "heal_enemy_amt", "totalabsorb", "totaldenied"}
},
{
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