- global profiles got a revamp, now you can select which profile is used on all characters.
- you also can overwrite the global profile on any ton by just selecting a profile for that character.
This commit is contained in:
+1
-1
@@ -2700,7 +2700,7 @@
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return
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elseif (_detalhes.is_first_run) then
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return
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elseif (_detalhes.always_use_profile and type (_detalhes.always_use_profile) == "string") then
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elseif (_detalhes.always_use_profile) then -- and type (_detalhes.always_use_profile) == "string"
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return
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else
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--> check is this is the first run of the addon (after being installed)
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+18
-2
@@ -320,10 +320,26 @@ function _detalhes:LoadConfig()
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--> profile
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local unitname = UnitName ("player")
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--> fix for old versions
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if (type (_detalhes.always_use_profile) == "string") then
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_detalhes.always_use_profile_name = _detalhes.always_use_profile
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_detalhes.always_use_profile = true
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end
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--> check for "always use this profile"
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if (_detalhes.always_use_profile and type (_detalhes.always_use_profile) == "string") then
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_detalhes_database.active_profile = _detalhes.always_use_profile
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if (_detalhes.always_use_profile and not _detalhes.always_use_profile_exception [unitname]) then
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local profile_name = _detalhes.always_use_profile_name
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if (profile_name and _detalhes:GetProfile (profile_name)) then
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_detalhes_database.active_profile = profile_name
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end
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end
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--> old version
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-- if (_detalhes.always_use_profile and type (_detalhes.always_use_profile) == "string") then
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-- _detalhes_database.active_profile = _detalhes.always_use_profile
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-- end
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--> character first run
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if (_detalhes_database.active_profile == "") then
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@@ -1111,6 +1111,8 @@ local default_global_data = {
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--> profile pool
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__profiles = {},
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always_use_profile = false,
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always_use_profile_name = "",
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always_use_profile_exception = {},
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custom = {},
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savedStyles = {},
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savedCustomSpells = {},
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+174
-60
@@ -3848,24 +3848,6 @@ function window:CreateFrame1()
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window:CreateLineBackground2 (frame1, "realmNameSlider", "realmNameLabel", Loc ["STRING_OPTIONS_REALMNAME_DESC"])
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--> Max Segments
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local titulo_display = g:NewLabel (frame1, _, "$parentTituloDisplay", "tituloDisplayLabel", Loc ["STRING_OPTIONSMENU_DISPLAY"], "GameFontNormal", 16) --> localize-me
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local titulo_display_desc = g:NewLabel (frame1, _, "$parentTituloDisplay2", "tituloDisplay2Label", Loc ["STRING_OPTIONSMENU_DISPLAY_DESC"], "GameFontNormal", 10, "white") --> localize-me
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titulo_display_desc.width = 320
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g:NewLabel (frame1, _, "$parentSliderLabel", "segmentsLabel", Loc ["STRING_OPTIONS_MAXSEGMENTS"], "GameFontHighlightLeft")
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local s = g:NewSlider (frame1, _, "$parentSlider", "segmentsSlider", SLIDER_WIDTH, SLIDER_HEIGHT, 1, 25, 1, _detalhes.segments_amount, nil, nil, nil, options_slider_template)
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--config_slider (s)
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frame1.segmentsSlider:SetPoint ("left", frame1.segmentsLabel, "right", 2, -1)
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frame1.segmentsSlider:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue
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_detalhes.segments_amount = math.floor (amount)
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_detalhes:SendOptionsModifiedEvent (DetailsOptionsWindow.instance)
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end)
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window:CreateLineBackground2 (frame1, "segmentsSlider", "segmentsLabel", Loc ["STRING_OPTIONS_MAXSEGMENTS_DESC"])
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--> Segments Locked
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g:NewLabel (frame1, _, "$parentSegmentsLockedLabel", "SegmentsLockedLabel", Loc ["STRING_OPTIONS_LOCKSEGMENTS"], "GameFontHighlightLeft")
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@@ -4143,8 +4125,39 @@ function window:CreateFrame1()
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frame1.ClassColorsButton:SetIcon ([[Interface\AddOns\Details\images\icons]], nil, nil, nil, {430/512, 459/512, 4/512, 30/512}, nil, nil, 2) -- , "orange"
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frame1.ClassColorsButton:SetTextColor (button_color_rgb)
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Time Type
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g:NewLabel (frame1, _, "$parentTimeTypeLabel", "timetypeLabel", Loc ["STRING_OPTIONS_TIMEMEASURE"], "GameFontHighlightLeft")
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--
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local onSelectTimeType = function (_, _, timetype)
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_detalhes.time_type = timetype
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_detalhes.time_type_original = timetype
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_detalhes:AtualizaGumpPrincipal (-1, true)
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_detalhes:SendOptionsModifiedEvent (DetailsOptionsWindow.instance)
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end
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local timetypeOptions = {
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--localize-me
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{value = 1, label = "Activity Time", onclick = onSelectTimeType, icon = "Interface\\Icons\\Achievement_Quests_Completed_Daily_08", iconcolor = {1, .9, .9}, texcoord = {0.078125, 0.921875, 0.078125, 0.921875}}, --, desc = ""
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{value = 2, label = "Effective Time", onclick = onSelectTimeType, icon = "Interface\\Icons\\Achievement_Quests_Completed_08"} --, desc = ""
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}
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local buildTimeTypeMenu = function()
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return timetypeOptions
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end
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local d = g:NewDropDown (frame1, _, "$parentTTDropdown", "timetypeDropdown", 160, dropdown_height, buildTimeTypeMenu, nil, options_dropdown_template)
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frame1.timetypeDropdown:SetPoint ("left", frame1.timetypeLabel, "right", 2, 0)
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window:CreateLineBackground2 (frame1, "timetypeDropdown", "timetypeLabel", Loc ["STRING_OPTIONS_TIMEMEASURE_DESC"])
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> anchors
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local titulo_display = g:NewLabel (frame1, _, "$parentTituloDisplay", "tituloDisplayLabel", Loc ["STRING_OPTIONSMENU_DISPLAY"], "GameFontNormal", 16) --> localize-me
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local titulo_display_desc = g:NewLabel (frame1, _, "$parentTituloDisplay2", "tituloDisplay2Label", Loc ["STRING_OPTIONSMENU_DISPLAY_DESC"], "GameFontNormal", 10, "white") --> localize-me
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titulo_display_desc.width = 320
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g:NewLabel (frame1, _, "$parentGeneralAnchor", "GeneralAnchorLabel", Loc ["STRING_OPTIONS_GENERAL_ANCHOR"], "GameFontNormal")
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g:NewLabel (frame1, _, "$parentIdentityAnchor", "GeneralIdentityLabel", Loc ["STRING_OPTIONS_AVATAR_ANCHOR"], "GameFontNormal")
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@@ -4152,7 +4165,7 @@ function window:CreateFrame1()
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g:NewLabel (frame1, _, "$parentToolsAnchor", "ToolsLabel", Loc ["STRING_OPTIONS_TOOLS_ANCHOR"], "GameFontNormal")
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local w_start = 10
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titulo_display:SetPoint (window.left_start_at, window.title_y_pos)
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titulo_display_desc:SetPoint (window.left_start_at, window.title_y_pos2)
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@@ -4175,6 +4188,8 @@ function window:CreateFrame1()
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--frame1.BookmarkButton:SetPoint (avatar_x_anchor, -315)
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--frame1.ClassColorsButton:SetPoint (avatar_x_anchor, -340)
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local x = avatar_x_anchor
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local right_side = {
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@@ -4195,8 +4210,8 @@ function window:CreateFrame1()
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{"WheelSpeedLabel", 4},
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{"SegmentsLockedLabel", 5, true},
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{"segmentsLabel", 6},
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{"SegmentsLockedLabel", 5},
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{"timetypeLabel", 6, true},
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{"maxInstancesLabel", 7, true},
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{"dpsAbbreviateLabel", 8},
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@@ -4221,7 +4236,7 @@ function window:CreateFrame1()
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end
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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-- General Settings - Combat ~2
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-- General Settings - Combat PvP PvE ~2
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---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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function window:CreateFrame2()
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@@ -4247,30 +4262,7 @@ function window:CreateFrame2()
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end
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window:CreateLineBackground2 (frame2, "fragsPvpSlider", "fragsPvpLabel", Loc ["STRING_OPTIONS_PVPFRAGS_DESC"])
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--> Time Type
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g:NewLabel (frame2, _, "$parentTimeTypeLabel", "timetypeLabel", Loc ["STRING_OPTIONS_TIMEMEASURE"], "GameFontHighlightLeft")
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--
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local onSelectTimeType = function (_, _, timetype)
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_detalhes.time_type = timetype
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_detalhes.time_type_original = timetype
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_detalhes:AtualizaGumpPrincipal (-1, true)
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_detalhes:SendOptionsModifiedEvent (DetailsOptionsWindow.instance)
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end
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local timetypeOptions = {
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--localize-me
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{value = 1, label = "Activity Time", onclick = onSelectTimeType, icon = "Interface\\Icons\\Achievement_Quests_Completed_Daily_08", iconcolor = {1, .9, .9}, texcoord = {0.078125, 0.921875, 0.078125, 0.921875}}, --, desc = ""
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{value = 2, label = "Effective Time", onclick = onSelectTimeType, icon = "Interface\\Icons\\Achievement_Quests_Completed_08"} --, desc = ""
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}
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local buildTimeTypeMenu = function()
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return timetypeOptions
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end
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local d = g:NewDropDown (frame2, _, "$parentTTDropdown", "timetypeDropdown", 160, dropdown_height, buildTimeTypeMenu, nil, options_dropdown_template)
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frame2.timetypeDropdown:SetPoint ("left", frame2.timetypeLabel, "right", 2, 0)
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window:CreateLineBackground2 (frame2, "timetypeDropdown", "timetypeLabel", Loc ["STRING_OPTIONS_TIMEMEASURE_DESC"])
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--> death log limit
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g:NewLabel (frame2, _, "$parentDeathLogLimitLabel", "DeathLogLimitLabel", Loc ["STRING_OPTIONS_DEATHLIMIT"], "GameFontHighlightLeft")
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--
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@@ -4503,7 +4495,7 @@ function window:CreateFrame2()
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{"GeneralAnchorLabel", 1, true},
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{"fragsPvpLabel", 2},
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--{"EraseChartDataLabel", 3},
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{"timetypeLabel", 4, true},
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--{"timetypeLabel", 4, true},
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{"DeathLogLimitLabel", 5, },
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{"DamageTakenEverythingLabel", 6, true},
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@@ -4557,8 +4549,35 @@ function window:CreateFrame13()
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window:CreateLineBackground2 (frame13, info_holder_frame, current_profile_label.widget, Loc ["STRING_OPTIONS_PROFILES_CURRENT_DESC"])
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--> exclamation warning about an exception on this character for use profile on all characters
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local exclamation_frame = CreateFrame ("frame", nil, frame13)
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exclamation_frame:SetSize (16, 16)
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local exclamation_frame_texture = exclamation_frame:CreateTexture (nil, "overlay")
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exclamation_frame_texture:SetTexture ([[Interface\DialogFrame\UI-Dialog-Icon-AlertNew]])
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exclamation_frame_texture:SetAllPoints()
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exclamation_frame:SetScript ("OnEnter", function (self)
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--show tooltip
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_detalhes:CooltipPreset (2)
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GameCooltip:AddLine (Loc ["STRING_OPTIONS_PROFILE_OVERWRITTEN"])
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GameCooltip:ShowCooltip (self, "tooltip")
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end)
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exclamation_frame:SetScript ("OnLeave", function()
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--hide tooltip
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GameCooltip:Hide()
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end)
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exclamation_frame:Hide()
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exclamation_frame:SetFrameLevel (30)
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--> select profile
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local profile_selected = function (_, instance, profile_name)
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if (_detalhes.always_use_profile) then
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local unitname = UnitName ("player")
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_detalhes.always_use_profile_exception [unitname] = true
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--show a exclamation on the always use this profile
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exclamation_frame:Show()
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end
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_detalhes:ApplyProfile (profile_name)
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_detalhes:Msg (Loc ["STRING_OPTIONS_PROFILE_LOADED"], profile_name)
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_detalhes:OpenOptionsWindow (_G.DetailsOptionsWindow.instance)
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@@ -4577,27 +4596,99 @@ function window:CreateFrame13()
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local select_profile_label = g:NewLabel (frame13, _, "$parentSelectProfileLabel", "selectProfileLabel", Loc ["STRING_OPTIONS_PROFILES_SELECT"], "GameFontHighlightLeft")
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select_profile_dropdown:SetPoint ("left", select_profile_label, "right", 2, 0)
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window:CreateLineBackground2 (frame13, select_profile_dropdown, select_profile_label, Loc ["STRING_OPTIONS_PROFILES_SELECT_DESC"])
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--> always use this profile
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g:NewLabel (frame13, _, "$parentAlwaysUseLabel", "AlwaysUseLabel", Loc ["STRING_OPTIONS_ALWAYS_USE"], "GameFontHighlightLeft")
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window:CreateLineBackground2 (frame13, select_profile_dropdown, select_profile_label, Loc ["STRING_OPTIONS_PROFILES_SELECT_DESC"])
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--> always use this profile dropdown
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local profile_selected_alwaysuse = function (_, instance, profile_name)
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--if (not _detalhes.always_use_profile or not profile_name) then
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-- return
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--end
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_detalhes.always_use_profile_name = profile_name
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local unitname = UnitName ("player")
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_detalhes.always_use_profile_exception [unitname] = nil
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_detalhes:ApplyProfile (profile_name)
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_detalhes:Msg (Loc ["STRING_OPTIONS_PROFILE_LOADED"], profile_name)
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_detalhes:OpenOptionsWindow (_G.DetailsOptionsWindow.instance)
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end
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local build_profile_menu = function()
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local menu = {}
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for index, profile_name in ipairs (_detalhes:GetProfileList()) do
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menu [#menu+1] = {value = profile_name, label = profile_name, onclick = profile_selected_alwaysuse, icon = "Interface\\MINIMAP\\Vehicle-HammerGold-3"}
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end
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return menu
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end
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local select_alwaysuseprofile_dropdown = g:NewDropDown (frame13, _, "$parentSelectAlwaysuseprofileDropdown", "SelectAlwaysuseprofileDropdown", 160, dropdown_height, build_profile_menu, _detalhes.always_use_profile_name, options_dropdown_template)
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select_alwaysuseprofile_dropdown:SetEmptyTextAndIcon ("Select Profile")
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local select_alwaysuseprofile_label = g:NewLabel (frame13, _, "$parentSelectAlwaysuseprofileLabel", "SelectAlwaysuseprofileLabel", "Select Profile", "GameFontHighlightLeft")
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select_alwaysuseprofile_dropdown:SetPoint ("left", select_alwaysuseprofile_label, "right", 2, 0)
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window:CreateLineBackground2 (frame13, select_alwaysuseprofile_dropdown, select_alwaysuseprofile_label, Loc ["STRING_OPTIONS_PROFILE_GLOBAL"])
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--> always use this profile checkbox
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g:NewLabel (frame13, _, "$parentAlwaysUseLabel", "AlwaysUseLabel", Loc ["STRING_OPTIONS_ALWAYS_USE"], "GameFontHighlightLeft")
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g:NewSwitch (frame13, _, "$parentAlwaysUseSlider", "AlwaysUseSlider", 60, 20, _, _, _detalhes.always_use_profile, nil, nil, nil, nil, options_switch_template)
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--set the point of the exclamation image
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exclamation_frame:SetPoint ("left", frame13.AlwaysUseSlider.widget, "right", 2, 0)
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frame13.AlwaysUseSlider:SetPoint ("left", frame13.AlwaysUseLabel, "right", 2, -1)
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frame13.AlwaysUseSlider:SetAsCheckBox()
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frame13.AlwaysUseSlider.OnSwitch = function (self, _, value)
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if (value) then
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_detalhes.always_use_profile = select_profile_dropdown:GetValue()
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_detalhes.always_use_profile = true
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_detalhes.always_use_profile_name = select_profile_dropdown:GetValue()
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--enable the dropdown
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frame13.SelectAlwaysuseprofileDropdown:Enable()
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--set the dropdown value to the current profile selected
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frame13.SelectAlwaysuseprofileDropdown:Select (_detalhes.always_use_profile_name)
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--remove this character from the exception list
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local unitname = UnitName ("player")
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_detalhes.always_use_profile_exception [unitname] = nil
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exclamation_frame:Hide()
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else
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_detalhes.always_use_profile = false
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--disable the dropdown
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frame13.SelectAlwaysuseprofileDropdown:Disable()
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--remove this character from the exception list
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local unitname = UnitName ("player")
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_detalhes.always_use_profile_exception [unitname] = nil
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exclamation_frame:Hide()
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end
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end
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frame13.AlwaysUseSlider:SetPoint ("left", frame13.AlwaysUseLabel, "right", 3, 0)
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window:CreateLineBackground2 (frame13, "AlwaysUseSlider", "AlwaysUseLabel", Loc ["STRING_OPTIONS_ALWAYS_USE_DESC"])
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function frame13:update_profile_settings()
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if (_detalhes.always_use_profile) then
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frame13.SelectAlwaysuseprofileDropdown:Enable()
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frame13.SelectAlwaysuseprofileDropdown:Select (_detalhes.always_use_profile_name)
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local unitname = UnitName ("player")
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if (_detalhes.always_use_profile_exception [unitname]) then
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exclamation_frame:Show()
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else
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exclamation_frame:Hide()
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end
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else
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exclamation_frame:Hide()
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frame13.SelectAlwaysuseprofileDropdown:Disable()
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end
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end
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--> new profile
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local profile_name = g:NewTextEntry (frame13, _, "$parentProfileNameEntry", "profileNameEntry", 120, TEXTENTRY_HEIGHT, nil, nil, nil, nil, nil, options_dropdown_template)
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local profile_name_label = g:NewLabel (frame13, _, "$parentProfileNameLabel", "profileNameLabel", Loc ["STRING_OPTIONS_PROFILES_CREATE"], "GameFontHighlightLeft")
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@@ -4746,9 +4837,12 @@ function window:CreateFrame13()
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local left_side = {
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{"ProfileAnchorLabel", 1, true},
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{current_profile_label, 2},
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{select_profile_label, 3, true},
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{"AlwaysUseLabel", 4},
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{"PosAndSizeLabel", 5},
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{select_profile_label, 3},
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{"AlwaysUseLabel", 4, true},
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{select_alwaysuseprofile_label, 4},
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{"PosAndSizeLabel", 5, true},
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{profile_name_label, 6, true},
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{select_profileCopy_label, 7},
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{select_profileErase_label, 8},
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@@ -9703,6 +9797,21 @@ function window:CreateFrame10()
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end
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window:CreateLineBackground2 (frame10, "EraseChartDataSlider", "EraseChartDataLabel", Loc ["STRING_OPTIONS_ERASECHARTDATA_DESC"])
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Max Segments
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g:NewLabel (frame10, _, "$parentSliderLabel", "segmentsLabel", Loc ["STRING_OPTIONS_MAXSEGMENTS"], "GameFontHighlightLeft")
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local s = g:NewSlider (frame10, _, "$parentSlider", "segmentsSlider", SLIDER_WIDTH, SLIDER_HEIGHT, 1, 25, 1, _detalhes.segments_amount, nil, nil, nil, options_slider_template)
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frame10.segmentsSlider:SetPoint ("left", frame10.segmentsLabel, "right", 2, -1)
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frame10.segmentsSlider:SetHook ("OnValueChange", function (self, _, amount) --> slider, fixedValue, sliderValue
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_detalhes.segments_amount = math.floor (amount)
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_detalhes:SendOptionsModifiedEvent (DetailsOptionsWindow.instance)
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end)
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window:CreateLineBackground2 (frame10, "segmentsSlider", "segmentsLabel", Loc ["STRING_OPTIONS_MAXSEGMENTS_DESC"])
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------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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--> Anchors
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@@ -9736,6 +9845,7 @@ function window:CreateFrame10()
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local right_side = {
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{"PerformanceAnchorLabel", 1, true},
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--{"memoryLabel", 1, true},
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{"segmentsLabel", 6},
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{"segmentsSaveLabel", 2},
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{"panicModeLabel", 3},
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{"eraseTrashLabel", 4},
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@@ -10660,7 +10770,6 @@ end --> if not window
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--> window 1
|
||||
_G.DetailsOptionsWindow1RealmNameSlider.MyObject:SetValue (_detalhes.remove_realm_from_name)
|
||||
_G.DetailsOptionsWindow1Slider.MyObject:SetValue (_detalhes.segments_amount) --segments
|
||||
_G.DetailsOptionsWindow1SegmentsLockedSlider.MyObject:SetValue (_detalhes.instances_segments_locked) --locked segments
|
||||
|
||||
_G.DetailsOptionsWindow1NumericalSystemOfADropdown.MyObject:Select (_detalhes.numerical_system)
|
||||
@@ -10706,7 +10815,7 @@ end --> if not window
|
||||
|
||||
--> window 2
|
||||
_G.DetailsOptionsWindow2FragsPvpSlider.MyObject:SetValue (_detalhes.only_pvp_frags)
|
||||
_G.DetailsOptionsWindow2TTDropdown.MyObject:Select (_detalhes.time_type)
|
||||
_G.DetailsOptionsWindow1TTDropdown.MyObject:Select (_detalhes.time_type)
|
||||
_G.DetailsOptionsWindow2DeathLogLimitDropdown.MyObject:Select (_detalhes.deadlog_events)
|
||||
|
||||
_G.DetailsOptionsWindow2OverallDataRaidBossSlider.MyObject:SetValue (bit.band (_detalhes.overall_flag, 0x1) ~= 0)
|
||||
@@ -10980,6 +11089,9 @@ end --> if not window
|
||||
_G.DetailsOptionsWindow10CloudAuraSlider.MyObject:SetValue (_detalhes.cloud_capture)
|
||||
--erase charts
|
||||
_G.DetailsOptionsWindow10EraseChartDataSlider.MyObject:SetValue (_detalhes.clear_graphic)
|
||||
--segments amount
|
||||
_G.DetailsOptionsWindow10Slider.MyObject:SetValue (_detalhes.segments_amount) --segments
|
||||
|
||||
|
||||
--> window 11
|
||||
|
||||
@@ -10996,6 +11108,8 @@ end --> if not window
|
||||
|
||||
_G.DetailsOptionsWindow13PosAndSizeSlider.MyObject:SetValue (_detalhes.profile_save_pos)
|
||||
--_G.DetailsOptionsWindow13AlwaysUseSlider.MyObject:SetValue (_detalhes.always_use_profile)
|
||||
|
||||
_G.DetailsOptionsWindow13:update_profile_settings()
|
||||
|
||||
--> window 14
|
||||
|
||||
@@ -11293,7 +11407,7 @@ end --> if not window
|
||||
_G.DetailsOptionsWindow5FixedTextColor.MyObject:SetColor (unpack (editing_instance.row_info.fixed_text_color))
|
||||
|
||||
_G.DetailsOptionsWindow1NicknameEntry.MyObject.text = _detalhes:GetNickname (UnitGUID ("player"), UnitName ("player"), true) or ""
|
||||
_G.DetailsOptionsWindow2TTDropdown.MyObject:Select (_detalhes.time_type, true)
|
||||
_G.DetailsOptionsWindow1TTDropdown.MyObject:Select (_detalhes.time_type, true)
|
||||
|
||||
_G.DetailsOptionsWindow.MyObject.instance = instance
|
||||
|
||||
|
||||
+1
-1
@@ -960,7 +960,7 @@ function _detalhes.switch:Config (_, _, atributo, sub_atributo)
|
||||
end
|
||||
|
||||
_detalhes.switch.editing_bookmark = nil
|
||||
|
||||
GameCooltip:Hide()
|
||||
_detalhes.switch:Update()
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user